blob: bd1368b2b5e57678f8a19830cdb52ae2ed5613f3 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/mock_texture_owner.h"
namespace media {
using testing::Invoke;
using testing::Return;
MockTextureOwner::MockTextureOwner(GLuint fake_texture_id,
gl::GLContext* fake_context,
gl::GLSurface* fake_surface)
: fake_texture_id(fake_texture_id),
fake_context(fake_context),
fake_surface(fake_surface),
expecting_frame_available(false) {
ON_CALL(*this, GetTextureId()).WillByDefault(Return(fake_texture_id));
ON_CALL(*this, GetContext()).WillByDefault(Return(fake_context));
ON_CALL(*this, GetSurface()).WillByDefault(Return(fake_surface));
ON_CALL(*this, SetReleaseTimeToNow())
.WillByDefault(Invoke(this, &MockTextureOwner::FakeSetReleaseTimeToNow));
ON_CALL(*this, IgnorePendingRelease())
.WillByDefault(Invoke(this, &MockTextureOwner::FakeIgnorePendingRelease));
ON_CALL(*this, IsExpectingFrameAvailable())
.WillByDefault(
Invoke(this, &MockTextureOwner::FakeIsExpectingFrameAvailable));
ON_CALL(*this, WaitForFrameAvailable())
.WillByDefault(
Invoke(this, &MockTextureOwner::FakeWaitForFrameAvailable));
}
MockTextureOwner::~MockTextureOwner() = default;
} // namespace media