blob: d01b49f5f1b8edb038021ff55659f67787b157f7 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/texture_owner.h"
#include "base/memory/ref_counted.h"
#include "base/threading/thread_checker.h"
#include "media/gpu/media_gpu_export.h"
#include "ui/gl/android/surface_texture.h"
namespace media {
struct FrameAvailableEvent;
// This class wraps the Surface Texture usage. It is used to create a surface
// texture attached to a new texture of the current platform GL context. The
// surface handle of the SurfaceTexture is attached to the decoded media
// frames. Media frames can update the attached surface handle with image data.
// This class helps to update the attached texture using that image data
// present in the surface.
class MEDIA_GPU_EXPORT SurfaceTextureGLOwner : public TextureOwner {
GLuint GetTextureId() const override;
gl::GLContext* GetContext() const override;
gl::GLSurface* GetSurface() const override;
gl::ScopedJavaSurface CreateJavaSurface() const override;
void UpdateTexImage() override;
void GetTransformMatrix(float mtx[16]) override;
void ReleaseBackBuffers() override;
void SetReleaseTimeToNow() override;
void IgnorePendingRelease() override;
bool IsExpectingFrameAvailable() override;
void WaitForFrameAvailable() override;
std::unique_ptr<gl::GLImage::ScopedHardwareBuffer> GetAHardwareBuffer()
friend class TextureOwner;
SurfaceTextureGLOwner(GLuint texture_id);
~SurfaceTextureGLOwner() override;
scoped_refptr<gl::SurfaceTexture> surface_texture_;
GLuint texture_id_;
// The context and surface that were used to create |texture_id_|.
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLSurface> surface_;
// When SetReleaseTimeToNow() was last called. i.e., when the last
// codec buffer was released to this surface. Or null if
// IgnorePendingRelease() or WaitForFrameAvailable() have been called since.
base::TimeTicks release_time_;
scoped_refptr<FrameAvailableEvent> frame_available_event_;
} // namespace media