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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_VR_ELEMENTS_INVISIBLE_HIT_TARGET_H_
#define CHROME_BROWSER_VR_ELEMENTS_INVISIBLE_HIT_TARGET_H_
#include "base/macros.h"
#include "chrome/browser/vr/elements/ui_element.h"
namespace vr {
// A hit target does not render, but may affect reticle positioning.
class InvisibleHitTarget : public UiElement {
public:
InvisibleHitTarget();
~InvisibleHitTarget() override;
void Render(UiElementRenderer* renderer,
const CameraModel& model) const final;
void OnHoverEnter(const gfx::PointF& position,
base::TimeTicks timestamp) override;
void OnHoverLeave(base::TimeTicks timestamp) override;
bool hovered() const { return hovered_; }
private:
DISALLOW_COPY_AND_ASSIGN(InvisibleHitTarget);
bool hovered_ = false;
};
} // namespace vr
#endif // CHROME_BROWSER_VR_ELEMENTS_INVISIBLE_HIT_TARGET_H_