blob: daf343a68c2d40b7e96c385747a0c6836591ebb7 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/macros.h"
#include "chrome/browser/vr/ui_suppressed_element.h"
#include "content/public/browser/web_contents_user_data.h"
namespace vr {
class VrTabHelper : public content::WebContentsUserData<VrTabHelper> {
~VrTabHelper() override;
bool is_in_vr() const { return is_in_vr_; }
// Called by VrShell when we enter and exit vr mode. It finds us by looking us
// up on the WebContents.
void SetIsInVr(bool is_in_vr);
bool is_content_displayed_in_headset() const {
return is_content_displayed_in_headset_;
void SetIsContentDisplayedInHeadset(bool state);
static bool IsInVr(content::WebContents* contents);
static bool IsContentDisplayedInHeadset(content::WebContents* contents);
static void SetIsContentDisplayedInHeadset(content::WebContents* contents,
bool state);
// If suppressed, this function will log a UMA stat.
static bool IsUiSuppressedInVr(content::WebContents* contents,
UiSuppressedElement element);
static void ExitVrPresentation();
explicit VrTabHelper(content::WebContents* contents);
friend class content::WebContentsUserData<VrTabHelper>;
content::WebContents* web_contents_;
// If is_in_vr_ is true, that means that the only content displayed is
// inside vr (for example, VR browsing or immersive experience
// on an Android phone with headset on).
// If is_content_displayed_in_headset_ is true, it means content is displayed
// both in VR and on the desktop (example: presenting WebXR
// content from a browser on Windows).
// If we have external monitors on Android, we'd want
// is_content_displayed_in_headset_ to be true there, and likewise
// is_in_vr_ could be true if content was only available in-headset on
// Windows.
// TODO(cassew): Rename below vars to more intuitive names.
bool is_in_vr_ = false;
bool is_content_displayed_in_headset_ = false;
} // namespace vr