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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AnimationEffectReadOnly_h
#define AnimationEffectReadOnly_h
#include "core/CoreExport.h"
#include "core/animation/Timing.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/heap/Handle.h"
namespace blink {
class Animation;
class AnimationEffectReadOnly;
class AnimationEffectTimingReadOnly;
class ComputedTimingProperties;
enum TimingUpdateReason {
kTimingUpdateOnDemand,
kTimingUpdateForAnimationFrame
};
static inline bool IsNull(double value) {
return std::isnan(value);
}
static inline double NullValue() {
return std::numeric_limits<double>::quiet_NaN();
}
// Represents the content of an Animation and its fractional timing state.
// http://w3c.github.io/web-animations/#animation-effect
class CORE_EXPORT AnimationEffectReadOnly : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
friend class Animation; // Calls attach/detach, updateInheritedTime.
public:
// Note that logic in CSSAnimations depends on the order of these values.
enum Phase {
kPhaseBefore,
kPhaseActive,
kPhaseAfter,
kPhaseNone,
};
class EventDelegate : public GarbageCollectedFinalized<EventDelegate> {
public:
virtual ~EventDelegate() = default;
virtual bool RequiresIterationEvents(const AnimationEffectReadOnly&) = 0;
virtual void OnEventCondition(const AnimationEffectReadOnly&) = 0;
virtual void Trace(blink::Visitor* visitor) {}
};
virtual ~AnimationEffectReadOnly() = default;
virtual bool IsKeyframeEffectReadOnly() const { return false; }
virtual bool IsKeyframeEffect() const { return false; }
virtual bool IsInertEffect() const { return false; }
Phase GetPhase() const { return EnsureCalculated().phase; }
bool IsCurrent() const { return EnsureCalculated().is_current; }
bool IsInEffect() const { return EnsureCalculated().is_in_effect; }
bool IsInPlay() const { return EnsureCalculated().is_in_play; }
double CurrentIteration() const {
return EnsureCalculated().current_iteration;
}
double Progress() const { return EnsureCalculated().progress; }
double TimeToForwardsEffectChange() const {
return EnsureCalculated().time_to_forwards_effect_change;
}
double TimeToReverseEffectChange() const {
return EnsureCalculated().time_to_reverse_effect_change;
}
double IterationDuration() const;
double ActiveDurationInternal() const;
double EndTimeInternal() const {
return SpecifiedTiming().start_delay + ActiveDurationInternal() +
SpecifiedTiming().end_delay;
}
const Animation* GetAnimation() const { return animation_; }
Animation* GetAnimation() { return animation_; }
const Timing& SpecifiedTiming() const { return timing_; }
virtual AnimationEffectTimingReadOnly* timing();
void UpdateSpecifiedTiming(const Timing&);
EventDelegate* GetEventDelegate() { return event_delegate_; }
void getComputedTiming(ComputedTimingProperties&);
ComputedTimingProperties getComputedTiming();
virtual void Trace(blink::Visitor*);
protected:
explicit AnimationEffectReadOnly(const Timing&, EventDelegate* = nullptr);
// When AnimationEffectReadOnly receives a new inherited time via
// updateInheritedTime it will (if necessary) recalculate timings and (if
// necessary) call updateChildrenAndEffects.
void UpdateInheritedTime(double inherited_time, TimingUpdateReason) const;
void Invalidate() const { needs_update_ = true; }
bool RequiresIterationEvents() const {
return event_delegate_ && event_delegate_->RequiresIterationEvents(*this);
}
void ClearEventDelegate() { event_delegate_ = nullptr; }
virtual void Attach(Animation* animation) { animation_ = animation; }
virtual void Detach() {
DCHECK(animation_);
animation_ = nullptr;
}
double RepeatedDuration() const;
virtual void UpdateChildrenAndEffects() const = 0;
virtual double IntrinsicIterationDuration() const { return 0; }
virtual double CalculateTimeToEffectChange(
bool forwards,
double local_time,
double time_to_next_iteration) const = 0;
virtual void SpecifiedTimingChanged() {}
Member<Animation> animation_;
Timing timing_;
Member<EventDelegate> event_delegate_;
mutable struct CalculatedTiming {
DISALLOW_NEW();
Phase phase;
double current_iteration;
double progress;
bool is_current;
bool is_in_effect;
bool is_in_play;
double local_time;
double time_to_forwards_effect_change;
double time_to_reverse_effect_change;
} calculated_;
mutable bool needs_update_;
mutable double last_update_time_;
String name_;
const CalculatedTiming& EnsureCalculated() const;
};
} // namespace blink
#endif // AnimationEffectReadOnly_h