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* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* Library General Public License for more details.
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
#ifndef HitTestLocation_h
#define HitTestLocation_h
#include "base/memory/scoped_refptr.h"
#include "core/CoreExport.h"
#include "platform/geometry/FloatQuad.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/wtf/Allocator.h"
#include "platform/wtf/Forward.h"
namespace blink {
class FloatRoundedRect;
class CORE_EXPORT HitTestLocation {
// Note that all points are in contents (aka "page") coordinate space for the
// document that is being hit tested.
HitTestLocation(const LayoutPoint&);
HitTestLocation(const FloatPoint&);
HitTestLocation(const FloatPoint&, const FloatQuad&);
// Pass non-zero padding values to perform a rect-based hit test.
HitTestLocation(const LayoutPoint& center_point,
unsigned top_padding,
unsigned right_padding,
unsigned bottom_padding,
unsigned left_padding);
HitTestLocation(const HitTestLocation&, const LayoutSize& offset);
HitTestLocation(const HitTestLocation&);
HitTestLocation& operator=(const HitTestLocation&);
const LayoutPoint& Point() const { return point_; }
IntPoint RoundedPoint() const { return RoundedIntPoint(point_); }
// Rect-based hit test related methods.
bool IsRectBasedTest() const { return is_rect_based_; }
bool IsRectilinear() const { return is_rectilinear_; }
IntRect BoundingBox() const { return bounding_box_; }
static IntRect RectForPoint(const LayoutPoint&,
unsigned top_padding,
unsigned right_padding,
unsigned bottom_padding,
unsigned left_padding);
bool Intersects(const LayoutRect&) const;
bool Intersects(const FloatRect&) const;
bool Intersects(const FloatRoundedRect&) const;
bool ContainsPoint(const FloatPoint&) const;
const FloatPoint& TransformedPoint() const { return transformed_point_; }
const FloatQuad& TransformedRect() const { return transformed_rect_; }
template <typename RectType>
bool IntersectsRect(const RectType&, const RectType& bounding_box) const;
void Move(const LayoutSize& offset);
// This is cached forms of the more accurate point and area below.
LayoutPoint point_;
IntRect bounding_box_;
FloatPoint transformed_point_;
FloatQuad transformed_rect_;
bool is_rect_based_;
bool is_rectilinear_;
} // namespace blink
#endif // HitTestLocation_h