blob: 13f454f62d5b43a9f1bd14e6221f4a64547de95f [file] [log] [blame]
/*
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "core/layout/LayoutProgress.h"
#include "base/memory/scoped_refptr.h"
#include "core/html/HTMLProgressElement.h"
#include "core/layout/LayoutTheme.h"
#include "platform/wtf/Time.h"
#include "public/platform/TaskType.h"
namespace blink {
LayoutProgress::LayoutProgress(HTMLProgressElement* element)
: LayoutBlockFlow(element),
position_(HTMLProgressElement::kInvalidPosition),
animation_start_time_(0),
animation_repeat_interval_(0),
animation_duration_(0),
animating_(false),
animation_timer_(
element->GetDocument().GetTaskRunner(TaskType::kUnspecedTimer),
this,
&LayoutProgress::AnimationTimerFired) {}
LayoutProgress::~LayoutProgress() = default;
void LayoutProgress::WillBeDestroyed() {
if (animating_) {
animation_timer_.Stop();
animating_ = false;
}
LayoutBlockFlow::WillBeDestroyed();
}
void LayoutProgress::UpdateFromElement() {
HTMLProgressElement* element = ProgressElement();
if (position_ == element->position())
return;
position_ = element->position();
UpdateAnimationState();
SetShouldDoFullPaintInvalidation();
LayoutBlockFlow::UpdateFromElement();
}
double LayoutProgress::AnimationProgress() const {
return animating_ ? (fmod((CurrentTime() - animation_start_time_),
animation_duration_) /
animation_duration_)
: 0;
}
bool LayoutProgress::IsDeterminate() const {
return (HTMLProgressElement::kIndeterminatePosition != GetPosition() &&
HTMLProgressElement::kInvalidPosition != GetPosition());
}
bool LayoutProgress::IsAnimationTimerActive() const {
return animation_timer_.IsActive();
}
bool LayoutProgress::IsAnimating() const {
return animating_;
}
void LayoutProgress::AnimationTimerFired(TimerBase*) {
SetShouldDoFullPaintInvalidation();
if (!animation_timer_.IsActive() && animating_)
animation_timer_.StartOneShot(animation_repeat_interval_, FROM_HERE);
}
void LayoutProgress::UpdateAnimationState() {
animation_duration_ =
LayoutTheme::GetTheme().AnimationDurationForProgressBar();
animation_repeat_interval_ =
LayoutTheme::GetTheme().AnimationRepeatIntervalForProgressBar();
bool animating =
!IsDeterminate() && Style()->HasAppearance() && animation_duration_ > 0;
if (animating == animating_)
return;
animating_ = animating;
if (animating_) {
animation_start_time_ = CurrentTime();
animation_timer_.StartOneShot(animation_repeat_interval_, FROM_HERE);
} else {
animation_timer_.Stop();
}
}
HTMLProgressElement* LayoutProgress::ProgressElement() const {
return ToHTMLProgressElement(GetNode());
}
} // namespace blink