blob: baca8d7924392dac197998359ccef3b619d9f877 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/style/ShadowList.h"
#include "platform/geometry/FloatRect.h"
#include <memory>
namespace blink {
FloatRectOutsets ShadowList::RectOutsetsIncludingOriginal() const {
FloatRectOutsets outsets;
for (const ShadowData& shadow : Shadows()) {
if (shadow.Style() == kInset)
continue;
outsets.Unite(shadow.RectOutsets());
}
return outsets;
}
void ShadowList::AdjustRectForShadow(FloatRect& rect) const {
rect.Expand(RectOutsetsIncludingOriginal());
}
sk_sp<SkDrawLooper> ShadowList::CreateDrawLooper(
DrawLooperBuilder::ShadowAlphaMode alpha_mode,
const Color& current_color,
bool is_horizontal) const {
DrawLooperBuilder draw_looper_builder;
for (size_t i = Shadows().size(); i--;) {
const ShadowData& shadow = Shadows()[i];
float shadow_x = is_horizontal ? shadow.X() : shadow.Y();
float shadow_y = is_horizontal ? shadow.Y() : -shadow.X();
draw_looper_builder.AddShadow(FloatSize(shadow_x, shadow_y), shadow.Blur(),
shadow.GetColor().Resolve(current_color),
DrawLooperBuilder::kShadowRespectsTransforms,
alpha_mode);
}
draw_looper_builder.AddUnmodifiedContent();
return draw_looper_builder.DetachDrawLooper();
}
} // namespace blink