| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "core/style/ShadowList.h" |
| |
| #include "platform/geometry/FloatRect.h" |
| #include <memory> |
| |
| namespace blink { |
| |
| FloatRectOutsets ShadowList::RectOutsetsIncludingOriginal() const { |
| FloatRectOutsets outsets; |
| for (const ShadowData& shadow : Shadows()) { |
| if (shadow.Style() == kInset) |
| continue; |
| outsets.Unite(shadow.RectOutsets()); |
| } |
| return outsets; |
| } |
| |
| void ShadowList::AdjustRectForShadow(FloatRect& rect) const { |
| rect.Expand(RectOutsetsIncludingOriginal()); |
| } |
| |
| sk_sp<SkDrawLooper> ShadowList::CreateDrawLooper( |
| DrawLooperBuilder::ShadowAlphaMode alpha_mode, |
| const Color& current_color, |
| bool is_horizontal) const { |
| DrawLooperBuilder draw_looper_builder; |
| for (size_t i = Shadows().size(); i--;) { |
| const ShadowData& shadow = Shadows()[i]; |
| float shadow_x = is_horizontal ? shadow.X() : shadow.Y(); |
| float shadow_y = is_horizontal ? shadow.Y() : -shadow.X(); |
| draw_looper_builder.AddShadow(FloatSize(shadow_x, shadow_y), shadow.Blur(), |
| shadow.GetColor().Resolve(current_color), |
| DrawLooperBuilder::kShadowRespectsTransforms, |
| alpha_mode); |
| } |
| draw_looper_builder.AddUnmodifiedContent(); |
| return draw_looper_builder.DetachDrawLooper(); |
| } |
| |
| } // namespace blink |