| /* |
| * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "core/svg/SVGPointList.h" |
| |
| #include "core/svg/SVGAnimationElement.h" |
| #include "core/svg/SVGParserUtilities.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/wtf/text/StringBuilder.h" |
| #include "platform/wtf/text/WTFString.h" |
| |
| namespace blink { |
| |
| SVGPointList::SVGPointList() = default; |
| |
| SVGPointList::~SVGPointList() = default; |
| |
| String SVGPointList::ValueAsString() const { |
| StringBuilder builder; |
| |
| ConstIterator it = begin(); |
| ConstIterator it_end = end(); |
| if (it != it_end) { |
| builder.Append(it->ValueAsString()); |
| ++it; |
| |
| for (; it != it_end; ++it) { |
| builder.Append(' '); |
| builder.Append(it->ValueAsString()); |
| } |
| } |
| |
| return builder.ToString(); |
| } |
| |
| template <typename CharType> |
| SVGParsingError SVGPointList::Parse(const CharType*& ptr, const CharType* end) { |
| if (!SkipOptionalSVGSpaces(ptr, end)) |
| return SVGParseStatus::kNoError; |
| |
| const CharType* list_start = ptr; |
| for (;;) { |
| float x = 0; |
| float y = 0; |
| if (!ParseNumber(ptr, end, x) || |
| !ParseNumber(ptr, end, y, kDisallowWhitespace)) |
| return SVGParsingError(SVGParseStatus::kExpectedNumber, ptr - list_start); |
| |
| Append(SVGPoint::Create(FloatPoint(x, y))); |
| |
| if (!SkipOptionalSVGSpaces(ptr, end)) |
| break; |
| |
| if (*ptr == ',') { |
| ++ptr; |
| SkipOptionalSVGSpaces(ptr, end); |
| |
| // ',' requires the list to be continued |
| continue; |
| } |
| } |
| return SVGParseStatus::kNoError; |
| } |
| |
| SVGParsingError SVGPointList::SetValueAsString(const String& value) { |
| Clear(); |
| |
| if (value.IsEmpty()) |
| return SVGParseStatus::kNoError; |
| |
| if (value.Is8Bit()) { |
| const LChar* ptr = value.Characters8(); |
| const LChar* end = ptr + value.length(); |
| return Parse(ptr, end); |
| } |
| const UChar* ptr = value.Characters16(); |
| const UChar* end = ptr + value.length(); |
| return Parse(ptr, end); |
| } |
| |
| void SVGPointList::Add(SVGPropertyBase* other, SVGElement* context_element) { |
| SVGPointList* other_list = ToSVGPointList(other); |
| |
| if (length() != other_list->length()) |
| return; |
| |
| for (size_t i = 0; i < length(); ++i) |
| at(i)->SetValue(at(i)->Value() + other_list->at(i)->Value()); |
| } |
| |
| void SVGPointList::CalculateAnimatedValue( |
| SVGAnimationElement* animation_element, |
| float percentage, |
| unsigned repeat_count, |
| SVGPropertyBase* from_value, |
| SVGPropertyBase* to_value, |
| SVGPropertyBase* to_at_end_of_duration_value, |
| SVGElement* context_element) { |
| SVGPointList* from_list = ToSVGPointList(from_value); |
| SVGPointList* to_list = ToSVGPointList(to_value); |
| SVGPointList* to_at_end_of_duration_list = |
| ToSVGPointList(to_at_end_of_duration_value); |
| |
| size_t from_point_list_size = from_list->length(); |
| size_t to_point_list_size = to_list->length(); |
| size_t to_at_end_of_duration_list_size = to_at_end_of_duration_list->length(); |
| |
| if (!AdjustFromToListValues(from_list, to_list, percentage, |
| animation_element->GetAnimationMode())) |
| return; |
| |
| for (size_t i = 0; i < to_point_list_size; ++i) { |
| float animated_x = at(i)->X(); |
| float animated_y = at(i)->Y(); |
| |
| FloatPoint effective_from; |
| if (from_point_list_size) |
| effective_from = from_list->at(i)->Value(); |
| FloatPoint effective_to = to_list->at(i)->Value(); |
| FloatPoint effective_to_at_end; |
| if (i < to_at_end_of_duration_list_size) |
| effective_to_at_end = to_at_end_of_duration_list->at(i)->Value(); |
| |
| animation_element->AnimateAdditiveNumber( |
| percentage, repeat_count, effective_from.X(), effective_to.X(), |
| effective_to_at_end.X(), animated_x); |
| animation_element->AnimateAdditiveNumber( |
| percentage, repeat_count, effective_from.Y(), effective_to.Y(), |
| effective_to_at_end.Y(), animated_y); |
| at(i)->SetValue(FloatPoint(animated_x, animated_y)); |
| } |
| } |
| |
| float SVGPointList::CalculateDistance(SVGPropertyBase* to, SVGElement*) { |
| // FIXME: Distance calculation is not possible for SVGPointList right now. We |
| // need the distance for every single value. |
| return -1; |
| } |
| |
| } // namespace blink |