blob: bc07083a3404b0d0dcfe718b6fb7142c409ab980 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/toolbar/reload_button.h"
#include <stddef.h>
#include "base/macros.h"
#include "base/strings/utf_string_conversions.h"
#include "chrome/app/chrome_command_ids.h"
#include "chrome/browser/command_updater.h"
#include "chrome/browser/search/search.h"
#include "chrome/browser/themes/theme_properties.h"
#include "chrome/browser/ui/search/search_model.h"
#include "chrome/grit/generated_resources.h"
#include "chrome/grit/theme_resources.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/base/theme_provider.h"
#include "ui/base/window_open_disposition.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/gfx/vector_icons_public.h"
#include "ui/views/metrics.h"
#include "ui/views/widget/widget.h"
namespace {
// Contents of the Reload drop-down menu.
const int kReloadMenuItems[] = {
IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM,
IDS_RELOAD_MENU_HARD_RELOAD_ITEM,
IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM,
};
} // namespace
// ReloadButton ---------------------------------------------------------------
// static
const char ReloadButton::kViewClassName[] = "ReloadButton";
ReloadButton::ReloadButton(Profile* profile, CommandUpdater* command_updater)
: ToolbarButton(profile, this, CreateMenuModel()),
command_updater_(command_updater),
intended_mode_(MODE_RELOAD),
visible_mode_(MODE_RELOAD),
double_click_timer_delay_(
base::TimeDelta::FromMilliseconds(views::GetDoubleClickInterval())),
stop_to_reload_timer_delay_(base::TimeDelta::FromMilliseconds(1350)),
menu_enabled_(false),
testing_mouse_hovered_(false),
testing_reload_count_(0) {}
ReloadButton::~ReloadButton() {
}
void ReloadButton::ChangeMode(Mode mode, bool force) {
intended_mode_ = mode;
// If the change is forced, or the user isn't hovering the icon, or it's safe
// to change it to the other image type, make the change immediately;
// otherwise we'll let it happen later.
if (force || (!IsMouseHovered() && !testing_mouse_hovered_) ||
((mode == MODE_STOP) ?
!double_click_timer_.IsRunning() : (visible_mode_ != MODE_STOP))) {
double_click_timer_.Stop();
stop_to_reload_timer_.Stop();
if (mode != visible_mode_)
ChangeModeInternal(mode);
SetEnabled(true);
// We want to disable the button if we're preventing a change from stop to
// reload due to hovering, but not if we're preventing a change from reload to
// stop due to the double-click timer running. (Disabled reload state is only
// applicable when instant extended API is enabled and mode is NTP, which is
// handled just above.)
} else if (visible_mode_ != MODE_RELOAD) {
SetEnabled(false);
// Go ahead and change to reload after a bit, which allows repeated reloads
// without moving the mouse.
if (!stop_to_reload_timer_.IsRunning()) {
stop_to_reload_timer_.Start(FROM_HERE, stop_to_reload_timer_delay_, this,
&ReloadButton::OnStopToReloadTimer);
}
}
}
void ReloadButton::LoadImages() {
ChangeModeInternal(visible_mode_);
SchedulePaint();
PreferredSizeChanged();
}
void ReloadButton::OnMouseExited(const ui::MouseEvent& event) {
ToolbarButton::OnMouseExited(event);
if (!IsMenuShowing())
ChangeMode(intended_mode_, true);
}
bool ReloadButton::GetTooltipText(const gfx::Point& p,
base::string16* tooltip) const {
int reload_tooltip = menu_enabled_ ?
IDS_TOOLTIP_RELOAD_WITH_MENU : IDS_TOOLTIP_RELOAD;
int text_id = (visible_mode_ == MODE_RELOAD) ?
reload_tooltip : IDS_TOOLTIP_STOP;
tooltip->assign(l10n_util::GetStringUTF16(text_id));
return true;
}
const char* ReloadButton::GetClassName() const {
return kViewClassName;
}
void ReloadButton::GetAccessibleNodeData(ui::AXNodeData* node_data) {
if (menu_enabled_)
ToolbarButton::GetAccessibleNodeData(node_data);
else
CustomButton::GetAccessibleNodeData(node_data);
}
bool ReloadButton::ShouldShowMenu() {
return menu_enabled_ && (visible_mode_ == MODE_RELOAD);
}
void ReloadButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
ToolbarButton::ShowDropDownMenu(source_type); // Blocks.
ChangeMode(intended_mode_, true);
}
void ReloadButton::ButtonPressed(views::Button* /* button */,
const ui::Event& event) {
ClearPendingMenu();
if (visible_mode_ == MODE_STOP) {
if (command_updater_)
command_updater_->ExecuteCommandWithDisposition(
IDC_STOP, WindowOpenDisposition::CURRENT_TAB);
// The user has clicked, so we can feel free to update the button,
// even if the mouse is still hovering.
ChangeMode(MODE_RELOAD, true);
} else if (!double_click_timer_.IsRunning()) {
// Shift-clicking or ctrl-clicking the reload button means we should ignore
// any cached content.
int command;
int flags = event.flags();
if (event.IsShiftDown() || event.IsControlDown()) {
command = IDC_RELOAD_BYPASSING_CACHE;
// Mask off Shift and Control so they don't affect the disposition below.
flags &= ~(ui::EF_SHIFT_DOWN | ui::EF_CONTROL_DOWN);
} else {
command = IDC_RELOAD;
}
// Start a timer - while this timer is running, the reload button cannot be
// changed to a stop button. We do not set |intended_mode_| to MODE_STOP
// here as the browser will do that when it actually starts loading (which
// may happen synchronously, thus the need to do this before telling the
// browser to execute the reload command).
double_click_timer_.Start(FROM_HERE, double_click_timer_delay_, this,
&ReloadButton::OnDoubleClickTimer);
ExecuteBrowserCommand(command, flags);
++testing_reload_count_;
}
}
bool ReloadButton::IsCommandIdChecked(int command_id) const {
return false;
}
bool ReloadButton::IsCommandIdEnabled(int command_id) const {
return true;
}
bool ReloadButton::IsCommandIdVisible(int command_id) const {
return true;
}
bool ReloadButton::GetAcceleratorForCommandId(
int command_id,
ui::Accelerator* accelerator) const {
switch (command_id) {
case IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM:
GetWidget()->GetAccelerator(IDC_RELOAD, accelerator);
return true;
case IDS_RELOAD_MENU_HARD_RELOAD_ITEM:
GetWidget()->GetAccelerator(IDC_RELOAD_BYPASSING_CACHE, accelerator);
return true;
}
return GetWidget()->GetAccelerator(command_id, accelerator);
}
void ReloadButton::ExecuteCommand(int command_id, int event_flags) {
int browser_command = 0;
switch (command_id) {
case IDS_RELOAD_MENU_NORMAL_RELOAD_ITEM:
browser_command = IDC_RELOAD;
break;
case IDS_RELOAD_MENU_HARD_RELOAD_ITEM:
browser_command = IDC_RELOAD_BYPASSING_CACHE;
break;
case IDS_RELOAD_MENU_EMPTY_AND_HARD_RELOAD_ITEM:
browser_command = IDC_RELOAD_CLEARING_CACHE;
break;
default:
NOTREACHED();
}
ExecuteBrowserCommand(browser_command, event_flags);
}
ui::SimpleMenuModel* ReloadButton::CreateMenuModel() {
ui::SimpleMenuModel* menu_model = new ui::SimpleMenuModel(this);
for (size_t i = 0; i < arraysize(kReloadMenuItems); ++i)
menu_model->AddItemWithStringId(kReloadMenuItems[i], kReloadMenuItems[i]);
return menu_model;
}
void ReloadButton::ExecuteBrowserCommand(int command, int event_flags) {
if (!command_updater_)
return;
command_updater_->ExecuteCommandWithDisposition(
command, ui::DispositionFromEventFlags(event_flags));
}
void ReloadButton::ChangeModeInternal(Mode mode) {
const ui::ThemeProvider* tp = GetThemeProvider();
// |tp| can be NULL in unit tests.
if (tp) {
const gfx::VectorIconId icon_id = (mode == MODE_RELOAD)
? gfx::VectorIconId::NAVIGATE_RELOAD
: gfx::VectorIconId::NAVIGATE_STOP;
const SkColor normal_color =
tp->GetColor(ThemeProperties::COLOR_TOOLBAR_BUTTON_ICON);
const SkColor disabled_color =
tp->GetColor(ThemeProperties::COLOR_TOOLBAR_BUTTON_ICON_INACTIVE);
SetImage(views::Button::STATE_NORMAL,
gfx::CreateVectorIcon(icon_id, normal_color));
SetImage(views::Button::STATE_DISABLED,
gfx::CreateVectorIcon(icon_id, disabled_color));
set_ink_drop_base_color(normal_color);
}
visible_mode_ = mode;
SchedulePaint();
}
void ReloadButton::OnDoubleClickTimer() {
if (!IsMenuShowing())
ChangeMode(intended_mode_, false);
}
void ReloadButton::OnStopToReloadTimer() {
DCHECK(!IsMenuShowing());
ChangeMode(intended_mode_, true);
}