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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_IMAGE_ANIMATION_CONTROLLER_H_
#define CC_TREES_IMAGE_ANIMATION_CONTROLLER_H_
#include "base/cancelable_callback.h"
#include "base/containers/flat_map.h"
#include "base/containers/flat_set.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/time/time.h"
#include "cc/cc_export.h"
#include "cc/paint/discardable_image_map.h"
#include "cc/paint/image_id.h"
#include "cc/paint/paint_image.h"
#include "cc/paint/paint_image_generator.h"
#include "cc/tiles/tile_priority.h"
namespace cc {
class PaintImage;
// ImageAnimationController is responsible for tracking state for ticking image
// animations in the compositor.
//
// 1) It receives the updated metadata for these images from new recordings
// received from the client using UpdateAnimatedImage. The controller tracks
// the frame index of an image used on a tree, and advances the animation to
// the desired frame each time a new sync tree is created.
//
// 2) An AnimationDriver can register itself for deciding whether the
// controller animates an image. The animation is paused if there are no
// registered drivers interested in animating it.
//
// 3) An animation is only advanced on the sync tree, which is requested to be
// created using the |invalidation_callback|. This effectively means that
// the frame of the image used remains consistent throughout the lifetime of
// a tree, guaranteeing that the image update is atomic.
class CC_EXPORT ImageAnimationController {
public:
// AnimationDrivers are clients interested in driving image animations. An
// animation is ticked if there is at least one driver registered for which
// ShouldAnimate returns true. Once
// no drivers are registered for an image, or none of the registered drivers
// want us to animate, the animation is no longer ticked.
class CC_EXPORT AnimationDriver {
public:
virtual ~AnimationDriver() {}
// Returns true if the image should be animated.
virtual bool ShouldAnimate(PaintImage::Id paint_image_id) const = 0;
};
// |invalidation_callback| is the callback to trigger an invalidation and
// create a sync tree for advancing an image animation. The controller is
// guaranteed to receive a call to AnimateForSyncTree when the sync tree is
// created.
// |task_runner| is the thread on which the controller is used. The
// invalidation_callback can only be run on this thread.
// |enable_image_animation_resync| specifies whether the animation can be
// reset to the beginning to avoid skipping many frames.
ImageAnimationController(base::SingleThreadTaskRunner* task_runner,
base::RepeatingClosure invalidation_callback,
bool enable_image_animation_resync);
~ImageAnimationController();
// Called to update the state for a PaintImage received in a new recording.
void UpdateAnimatedImage(
const DiscardableImageMap::AnimatedImageMetadata& data);
// Registers/Unregisters an animation driver interested in animating this
// image.
// Note that the state for this image must have been populated to the
// controller using UpdatePaintImage prior to registering any drivers.
void RegisterAnimationDriver(PaintImage::Id paint_image_id,
AnimationDriver* driver);
void UnregisterAnimationDriver(PaintImage::Id paint_image_id,
AnimationDriver* driver);
// Called to advance the animations to the frame to be used on the sync tree.
// This should be called only once for a sync tree and must be followed with
// a call to DidActivate when this tree is activated.
// Returns the set of images that were animated and should be invalidated on
// this sync tree.
const PaintImageIdFlatSet& AnimateForSyncTree(base::TimeTicks now);
// Called whenever the ShouldAnimate response for a driver could have changed.
// For instance on a change in the visibility of the image, we would pause
// off-screen animations.
// This is called after every DrawProperties update and commit.
void UpdateStateFromDrivers(base::TimeTicks now);
// Called when the sync tree was activated and the animations' associated
// state should be pushed to the active tree.
void DidActivate();
// Returns the frame index to use for the given PaintImage and tree.
size_t GetFrameIndexForImage(PaintImage::Id paint_image_id,
WhichTree tree) const;
void set_did_navigate() { did_navigate_ = true; };
const base::flat_set<AnimationDriver*>& GetDriversForTesting(
PaintImage::Id paint_image_id) const;
size_t GetLastNumOfFramesSkippedForTesting(
PaintImage::Id paint_image_id) const;
size_t animation_state_map_size_for_testing() {
return animation_state_map_.size();
}
private:
class AnimationState {
public:
AnimationState();
AnimationState(AnimationState&& other);
AnimationState& operator=(AnimationState&& other);
~AnimationState();
bool ShouldAnimate() const;
bool AdvanceFrame(base::TimeTicks now, bool enable_image_animation_resync);
void UpdateMetadata(const DiscardableImageMap::AnimatedImageMetadata& data);
void PushPendingToActive();
void AddDriver(AnimationDriver* driver);
void RemoveDriver(AnimationDriver* driver);
void UpdateStateFromDrivers();
bool has_drivers() const { return !drivers_.empty(); }
size_t pending_index() const { return pending_index_; }
size_t active_index() const { return active_index_; }
base::TimeTicks next_desired_frame_time() const {
return next_desired_frame_time_;
}
const base::flat_set<AnimationDriver*>& drivers_for_testing() const {
return drivers_;
}
size_t last_num_frames_skipped_for_testing() const {
return last_num_frames_skipped_;
}
private:
void ResetAnimation();
size_t NextFrameIndex() const;
bool is_complete() const {
return completion_state_ == PaintImage::CompletionState::DONE;
}
PaintImage::Id paint_image_id_ = PaintImage::kInvalidId;
// The frame metadata received from the most updated recording with this
// PaintImage.
std::vector<FrameMetadata> frames_;
// The number of animation loops requested for this image. For a value > 0,
// this number represents the exact number of iterations requested. A few
// special cases are represented using constants defined in
// cc/paint/image_animation_count.h
int requested_repetitions_ = kAnimationNone;
// The number of loops the animation has finished so far.
int repetitions_completed_ = 0;
// A set of drivers interested in animating this image.
base::flat_set<AnimationDriver*> drivers_;
// The index being used on the active tree, if a recording with this image
// is still present.
size_t active_index_ = PaintImage::kDefaultFrameIndex;
// The index being displayed on the pending tree.
size_t pending_index_ = PaintImage::kDefaultFrameIndex;
// The time at which we would like to display the next frame. This can be in
// the past, for instance, if we pause the animation from the image becoming
// invisible.
base::TimeTicks next_desired_frame_time_;
// Set if there is at least one driver interested in animating this image,
// cached from the last update.
bool should_animate_from_drivers_ = false;
// Set if the animation has been started.
bool animation_started_ = false;
// The last synchronized sequence id for resetting this animation.
PaintImage::AnimationSequenceId reset_animation_sequence_id_ = 0;
// Whether the image is known to be completely loaded in the most recent
// recording received.
PaintImage::CompletionState completion_state_ =
PaintImage::CompletionState::PARTIALLY_DONE;
// The number of frames skipped during catch-up the last time this animation
// was advanced.
size_t last_num_frames_skipped_ = 0u;
DISALLOW_COPY_AND_ASSIGN(AnimationState);
};
class DelayedNotifier {
public:
DelayedNotifier(base::SingleThreadTaskRunner* task_runner,
base::RepeatingClosure closure);
~DelayedNotifier();
void Schedule(base::TimeTicks now, base::TimeTicks notification_time);
void Cancel();
void WillAnimate();
private:
void Notify();
base::SingleThreadTaskRunner* task_runner_;
base::RepeatingClosure closure_;
// Set if a notification is currently pending.
base::Optional<base::TimeTicks> pending_notification_time_;
// Set if the notification was dispatched and the resulting animation on the
// next sync tree is pending.
bool animation_pending_ = false;
base::WeakPtrFactory<DelayedNotifier> weak_factory_;
};
// The AnimationState for images is persisted until they are cleared on
// navigation. This is because while an image might not be painted anymore, if
// it moves out of the interest rect for instance, the state retained is
// necessary to resume the animation.
// TODO(khushalsagar): Implement clearing of state on navigations.
using AnimationStateMap = base::flat_map<PaintImage::Id, AnimationState>;
AnimationStateMap animation_state_map_;
// The set of animations with registered drivers.
PaintImageIdFlatSet registered_animations_;
// The set of images that were animated and invalidated on the last sync tree.
PaintImageIdFlatSet images_animated_on_sync_tree_;
DelayedNotifier notifier_;
const bool enable_image_animation_resync_;
bool did_navigate_ = false;
};
} // namespace cc
#endif // CC_TREES_IMAGE_ANIMATION_CONTROLLER_H_