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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wallpaper/wallpaper_view.h"
#include "ash/public/cpp/login_constants.h"
#include "ash/public/cpp/wallpaper_types.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/wallpaper/wallpaper_controller.h"
#include "ash/wallpaper/wallpaper_widget_controller.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "cc/paint/render_surface_filters.h"
#include "ui/aura/window.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/manager/managed_display_info.h"
#include "ui/display/screen.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_analysis.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/transform.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
namespace {
// The value used for alpha to apply a dark filter to the wallpaper in tablet
// mode. A higher number up to 255 results in a darker wallpaper.
constexpr int kTabletModeWallpaperAlpha = 102;
// A view that controls the child view's layer so that the layer always has the
// same size as the display's original, un-scaled size in DIP. The layer is then
// transformed to fit to the virtual screen size when laid-out. This is to avoid
// scaling the image at painting time, then scaling it back to the screen size
// in the compositor.
class LayerControlView : public views::View {
public:
explicit LayerControlView(views::View* view) {
AddChildView(view);
view->SetPaintToLayer();
}
// Overrides views::View.
void Layout() override {
aura::Window* window = GetWidget()->GetNativeWindow();
// Keep |this| at the bottom since there may be other windows on top of the
// wallpaper view such as an overview mode shield.
window->parent()->StackChildAtBottom(window);
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(window);
display::ManagedDisplayInfo info =
Shell::Get()->display_manager()->GetDisplayInfo(display.id());
DCHECK_EQ(1, child_count());
views::View* child = child_at(0);
child->SetBounds(0, 0, display.size().width(), display.size().height());
gfx::Transform transform;
// Apply RTL transform explicitly becacuse Views layer code
// doesn't handle RTL. crbug.com/458753.
transform.Translate(-child->GetMirroredX(), 0);
child->SetTransform(transform);
}
private:
DISALLOW_COPY_AND_ASSIGN(LayerControlView);
};
// Returns the color used to dim the wallpaper.
SkColor GetWallpaperDarkenColor() {
SkColor darken_color =
Shell::Get()->wallpaper_controller()->GetProminentColor(
color_utils::ColorProfile(color_utils::LumaRange::DARK,
color_utils::SaturationRange::MUTED));
if (darken_color == kInvalidWallpaperColor)
darken_color = login_constants::kDefaultBaseColor;
darken_color = color_utils::GetResultingPaintColor(
SkColorSetA(login_constants::kDefaultBaseColor,
login_constants::kTranslucentColorDarkenAlpha),
SkColorSetA(darken_color, 0xFF));
int alpha = login_constants::kTranslucentAlpha;
if (Shell::Get()
->tablet_mode_controller()
->IsTabletModeWindowManagerEnabled()) {
alpha = kTabletModeWallpaperAlpha;
} else if (Shell::Get()->overview_controller()->IsSelecting()) {
// Overview mode will apply its own brightness filter on a downscaled image,
// so color with full opacity here.
alpha = 255;
}
return SkColorSetA(darken_color, alpha);
}
} // namespace
////////////////////////////////////////////////////////////////////////////////
// WallpaperView, public:
WallpaperView::WallpaperView() {
set_context_menu_controller(this);
}
WallpaperView::~WallpaperView() = default;
void WallpaperView::RepaintBlurAndOpacity(int repaint_blur,
float repaint_opacity) {
if (repaint_blur_ == repaint_blur && repaint_opacity_ == repaint_opacity)
return;
repaint_blur_ = repaint_blur;
repaint_opacity_ = repaint_opacity;
SchedulePaint();
}
void WallpaperView::OnPaint(gfx::Canvas* canvas) {
// Scale the image while maintaining the aspect ratio, cropping as necessary
// to fill the wallpaper. Ideally the image should be larger than the largest
// display supported, if not we will scale and center it if the layout is
// WALLPAPER_LAYOUT_CENTER_CROPPED.
WallpaperController* controller = Shell::Get()->wallpaper_controller();
gfx::ImageSkia wallpaper = controller->GetWallpaper();
WallpaperLayout layout = controller->GetWallpaperLayout();
// Wallpapers with png format could be partially transparent. Fill the canvas
// with black to make it opaque before painting the wallpaper.
canvas->FillRect(GetLocalBounds(), SK_ColorBLACK);
if (wallpaper.isNull())
return;
cc::PaintFlags flags;
if (controller->ShouldApplyDimming()) {
flags.setColorFilter(SkColorFilter::MakeModeFilter(
GetWallpaperDarkenColor(), SkBlendMode::kDarken));
}
switch (layout) {
case WALLPAPER_LAYOUT_CENTER_CROPPED: {
// The dimension with the smallest ratio must be cropped, the other one
// is preserved. Both are set in gfx::Size cropped_size.
double horizontal_ratio =
static_cast<double>(width()) / static_cast<double>(wallpaper.width());
double vertical_ratio = static_cast<double>(height()) /
static_cast<double>(wallpaper.height());
gfx::Size cropped_size;
if (vertical_ratio > horizontal_ratio) {
cropped_size = gfx::Size(
gfx::ToFlooredInt(static_cast<double>(width()) / vertical_ratio),
wallpaper.height());
} else {
cropped_size = gfx::Size(
wallpaper.width(), gfx::ToFlooredInt(static_cast<double>(height()) /
horizontal_ratio));
}
gfx::Rect wallpaper_cropped_rect(wallpaper.size());
wallpaper_cropped_rect.ClampToCenteredSize(cropped_size);
DrawWallpaper(wallpaper, wallpaper_cropped_rect, gfx::Rect(size()), flags,
canvas);
break;
}
case WALLPAPER_LAYOUT_TILE: {
canvas->TileImageInt(wallpaper, 0, 0, 0, 0, width(), height(), 1.0f,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &flags);
break;
}
case WALLPAPER_LAYOUT_STRETCH: {
// This is generally not recommended as it may show artifacts.
DrawWallpaper(wallpaper, gfx::Rect(wallpaper.size()), gfx::Rect(size()),
flags, canvas);
break;
}
case WALLPAPER_LAYOUT_CENTER: {
const float image_scale = canvas->image_scale();
// Simply centered and not scaled (but may be clipped).
gfx::Rect wallpaper_rect = gfx::ScaleToRoundedRect(
gfx::Rect(wallpaper.size()), 1.f / image_scale);
wallpaper_rect.set_x((width() - wallpaper_rect.width()) / 2);
wallpaper_rect.set_y((height() - wallpaper_rect.height()) / 2);
DrawWallpaper(wallpaper, gfx::Rect(wallpaper.size()), wallpaper_rect,
flags, canvas);
break;
}
default: {
NOTREACHED();
break;
}
}
}
bool WallpaperView::OnMousePressed(const ui::MouseEvent& event) {
return true;
}
void WallpaperView::ShowContextMenuForViewImpl(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) {
Shell::Get()->ShowContextMenu(point, source_type);
}
void WallpaperView::DrawWallpaper(const gfx::ImageSkia& wallpaper,
const gfx::Rect& src,
const gfx::Rect& dst,
const cc::PaintFlags& flags,
gfx::Canvas* canvas) {
if (repaint_blur_ == 0 && repaint_opacity_ == 1.f) {
canvas->DrawImageInt(wallpaper, src.x(), src.y(), src.width(), src.height(),
dst.x(), dst.y(), dst.width(), dst.height(),
/*filter=*/true, flags);
return;
}
// The amount we downsample the original image by before applying filters to
// improve performance.
constexpr float quality = 0.3f;
float blur = repaint_blur_ * quality;
gfx::Rect quality_adjusted_rect = gfx::ScaleToEnclosingRect(dst, quality);
// Create the blur and brightness filter to apply to the downsampled image.
cc::PaintFlags filter_flags;
cc::FilterOperations operations;
operations.Append(
cc::FilterOperation::CreateBrightnessFilter(repaint_opacity_));
operations.Append(cc::FilterOperation::CreateBlurFilter(
blur, SkBlurImageFilter::kClamp_TileMode));
sk_sp<cc::PaintFilter> filter = cc::RenderSurfaceFilters::BuildImageFilter(
operations, gfx::SizeF(dst.size()), gfx::Vector2dF());
filter_flags.setImageFilter(filter);
gfx::Canvas downsampled_canvas(quality_adjusted_rect.size(),
/*image_scale=*/1.f,
/*is_opaque=*/false);
downsampled_canvas.sk_canvas()->saveLayer(nullptr, &filter_flags);
downsampled_canvas.DrawImageInt(
wallpaper, src.x(), src.y(), src.width(), src.height(), 0, 0,
quality_adjusted_rect.width(), quality_adjusted_rect.height(), true);
downsampled_canvas.sk_canvas()->restore();
// Draw the downsampled and filtered image onto |canvas|. Draw a inseted
// version of the image to avoid drawing a blackish border caused by the blur
// filter. This is what we do on the login screen as well.
// TODO(sammiequon): Investigate if we can cache the small image and apply
// additional blur and opacity when painting or maybe store the small image
// with blur and color then transform.
gfx::ImageSkia filtered_wallpaper =
gfx::ImageSkia::CreateFrom1xBitmap(downsampled_canvas.GetBitmap());
canvas->DrawImageInt(filtered_wallpaper, blur, blur,
quality_adjusted_rect.width() - 2 * blur,
quality_adjusted_rect.height() - 2 * blur, dst.x(),
dst.y(), dst.width(), dst.height(),
/*filter=*/true, flags);
} // namespace ash
views::Widget* CreateWallpaperWidget(aura::Window* root_window,
int container_id,
WallpaperView** out_wallpaper_view) {
WallpaperController* controller = Shell::Get()->wallpaper_controller();
views::Widget* wallpaper_widget = new views::Widget;
views::Widget::InitParams params(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.name = "WallpaperView";
if (controller->GetWallpaper().isNull())
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
params.parent = root_window->GetChildById(container_id);
wallpaper_widget->Init(params);
WallpaperView* wallpaper_view = new WallpaperView(); // Owned by views.
wallpaper_widget->SetContentsView(new LayerControlView(wallpaper_view));
*out_wallpaper_view = wallpaper_view;
int animation_type =
controller->ShouldShowInitialAnimation()
? wm::WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
: ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE;
aura::Window* wallpaper_window = wallpaper_widget->GetNativeWindow();
::wm::SetWindowVisibilityAnimationType(wallpaper_window, animation_type);
// Enable wallpaper transition for the following cases:
// 1. Initial(OOBE) wallpaper animation.
// 2. Wallpaper fades in from a non empty background.
// 3. From an empty background, chrome transit to a logged in user session.
// 4. From an empty background, guest user logged in.
if (controller->ShouldShowInitialAnimation() ||
RootWindowController::ForWindow(root_window)
->wallpaper_widget_controller()
->IsAnimating() ||
Shell::Get()->session_controller()->NumberOfLoggedInUsers()) {
::wm::SetWindowVisibilityAnimationTransition(wallpaper_window,
::wm::ANIMATE_SHOW);
base::TimeDelta animation_duration = controller->animation_duration();
if (!animation_duration.is_zero()) {
::wm::SetWindowVisibilityAnimationDuration(wallpaper_window,
animation_duration);
}
} else {
// Disable animation if transition to login screen from an empty background.
::wm::SetWindowVisibilityAnimationTransition(wallpaper_window,
::wm::ANIMATE_NONE);
}
aura::Window* container = root_window->GetChildById(container_id);
wallpaper_widget->SetBounds(container->bounds());
return wallpaper_widget;
}
} // namespace ash