blob: 9a0a32ddc1c49ee636ef5db0bf457e2bbeabe2a8 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <map>
#include <vector>
#include "ppapi/c/dev/ppb_video_capture_dev.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/ppb_opengles2.h"
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/dev/buffer_dev.h"
#include "ppapi/cpp/dev/device_ref_dev.h"
#include "ppapi/cpp/dev/video_capture_client_dev.h"
#include "ppapi/cpp/dev/video_capture_dev.h"
#include "ppapi/cpp/graphics_3d.h"
#include "ppapi/cpp/graphics_3d_client.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/rect.h"
#include "ppapi/cpp/var.h"
#include "ppapi/lib/gl/include/GLES2/gl2.h"
#include "ppapi/utility/completion_callback_factory.h"
// When compiling natively on Windows, PostMessage can be #define-d to
// something else.
#ifdef PostMessage
#undef PostMessage
#endif
// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
// function to preserve line number information in the failure message.
#define AssertNoGLError() \
PP_DCHECK(!gles2_if_->GetError(context_->pp_resource()));
namespace {
const char* const kDelimiter = "#__#";
// This object is the global object representing this plugin library as long
// as it is loaded.
class VCDemoModule : public pp::Module {
public:
VCDemoModule() : pp::Module() {}
virtual ~VCDemoModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance);
};
class VCDemoInstance : public pp::Instance,
public pp::Graphics3DClient,
public pp::VideoCaptureClient_Dev {
public:
VCDemoInstance(PP_Instance instance, pp::Module* module);
virtual ~VCDemoInstance();
// pp::Instance implementation (see PPP_Instance).
virtual void DidChangeView(const pp::Rect& position,
const pp::Rect& clip_ignored);
virtual void HandleMessage(const pp::Var& message_data);
// pp::Graphics3DClient implementation.
virtual void Graphics3DContextLost() {
InitGL();
CreateYUVTextures();
Render();
}
virtual void OnDeviceInfo(PP_Resource resource,
const PP_VideoCaptureDeviceInfo_Dev& info,
const std::vector<pp::Buffer_Dev>& buffers) {
capture_info_ = info;
buffers_ = buffers;
CreateYUVTextures();
}
virtual void OnStatus(PP_Resource resource, uint32_t status) {
}
virtual void OnError(PP_Resource resource, uint32_t error) {
}
virtual void OnBufferReady(PP_Resource resource, uint32_t buffer) {
const char* data = static_cast<const char*>(buffers_[buffer].data());
int32_t width = capture_info_.width;
int32_t height = capture_info_.height;
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE0);
gles2_if_->TexSubImage2D(
context_->pp_resource(), GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
data += width * height;
width /= 2;
height /= 2;
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE1);
gles2_if_->TexSubImage2D(
context_->pp_resource(), GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
data += width * height;
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE2);
gles2_if_->TexSubImage2D(
context_->pp_resource(), GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
video_capture_.ReuseBuffer(buffer);
if (is_painting_)
needs_paint_ = true;
else
Render();
}
private:
void Render();
// GL-related functions.
void InitGL();
GLuint CreateTexture(int32_t width, int32_t height, int unit);
void CreateGLObjects();
void CreateShader(GLuint program, GLenum type, const char* source, int size);
void PaintFinished(int32_t result);
void CreateYUVTextures();
void Open(const pp::DeviceRef_Dev& device);
void Stop();
void Start();
void EnumerateDevicesFinished(int32_t result,
std::vector<pp::DeviceRef_Dev>& devices);
void OpenFinished(int32_t result);
static void MonitorDeviceChangeCallback(void* user_data,
uint32_t device_count,
const PP_Resource devices[]);
pp::Size position_size_;
bool is_painting_;
bool needs_paint_;
GLuint texture_y_;
GLuint texture_u_;
GLuint texture_v_;
pp::VideoCapture_Dev video_capture_;
PP_VideoCaptureDeviceInfo_Dev capture_info_;
std::vector<pp::Buffer_Dev> buffers_;
pp::CompletionCallbackFactory<VCDemoInstance> callback_factory_;
// Unowned pointers.
const struct PPB_OpenGLES2* gles2_if_;
// Owned data.
pp::Graphics3D* context_;
std::vector<pp::DeviceRef_Dev> enumerate_devices_;
std::vector<pp::DeviceRef_Dev> monitor_devices_;
};
VCDemoInstance::VCDemoInstance(PP_Instance instance, pp::Module* module)
: pp::Instance(instance),
pp::Graphics3DClient(this),
pp::VideoCaptureClient_Dev(this),
is_painting_(false),
needs_paint_(false),
texture_y_(0),
texture_u_(0),
texture_v_(0),
video_capture_(this),
callback_factory_(this),
context_(NULL) {
gles2_if_ = static_cast<const struct PPB_OpenGLES2*>(
module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE));
PP_DCHECK(gles2_if_);
capture_info_.width = 320;
capture_info_.height = 240;
capture_info_.frames_per_second = 30;
}
VCDemoInstance::~VCDemoInstance() {
video_capture_.MonitorDeviceChange(NULL, NULL);
delete context_;
}
void VCDemoInstance::DidChangeView(
const pp::Rect& position, const pp::Rect& clip_ignored) {
if (position.width() == 0 || position.height() == 0)
return;
if (position.size() == position_size_)
return;
position_size_ = position.size();
// Initialize graphics.
InitGL();
Render();
}
void VCDemoInstance::HandleMessage(const pp::Var& message_data) {
if (message_data.is_string()) {
std::string event = message_data.AsString();
if (event == "PageInitialized") {
int32_t result = video_capture_.MonitorDeviceChange(
&VCDemoInstance::MonitorDeviceChangeCallback, this);
if (result != PP_OK)
PostMessage(pp::Var("MonitorDeviceChangeFailed"));
pp::CompletionCallbackWithOutput<std::vector<pp::DeviceRef_Dev> >
callback = callback_factory_.NewCallbackWithOutput(
&VCDemoInstance::EnumerateDevicesFinished);
result = video_capture_.EnumerateDevices(callback);
if (result != PP_OK_COMPLETIONPENDING)
PostMessage(pp::Var("EnumerationFailed"));
} else if (event == "UseDefault") {
Open(pp::DeviceRef_Dev());
} else if (event == "Stop") {
Stop();
} else if (event == "Start") {
Start();
} else if (event.find("Monitor:") == 0) {
std::string index_str = event.substr(strlen("Monitor:"));
int index = atoi(index_str.c_str());
if (index >= 0 && index < static_cast<int>(monitor_devices_.size()))
Open(monitor_devices_[index]);
else
PP_NOTREACHED();
} else if (event.find("Enumerate:") == 0) {
std::string index_str = event.substr(strlen("Enumerate:"));
int index = atoi(index_str.c_str());
if (index >= 0 && index < static_cast<int>(enumerate_devices_.size()))
Open(enumerate_devices_[index]);
else
PP_NOTREACHED();
}
}
}
void VCDemoInstance::InitGL() {
PP_DCHECK(position_size_.width() && position_size_.height());
is_painting_ = false;
delete context_;
int32_t attributes[] = {
PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 0,
PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
PP_GRAPHICS3DATTRIB_SAMPLES, 0,
PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
PP_GRAPHICS3DATTRIB_WIDTH, position_size_.width(),
PP_GRAPHICS3DATTRIB_HEIGHT, position_size_.height(),
PP_GRAPHICS3DATTRIB_NONE,
};
context_ = new pp::Graphics3D(this, attributes);
PP_DCHECK(!context_->is_null());
// Set viewport window size and clear color bit.
gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1);
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
gles2_if_->Viewport(context_->pp_resource(), 0, 0,
position_size_.width(), position_size_.height());
BindGraphics(*context_);
AssertNoGLError();
CreateGLObjects();
}
void VCDemoInstance::Render() {
PP_DCHECK(!is_painting_);
is_painting_ = true;
needs_paint_ = false;
if (texture_y_) {
gles2_if_->DrawArrays(context_->pp_resource(), GL_TRIANGLE_STRIP, 0, 4);
} else {
gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
}
pp::CompletionCallback cb = callback_factory_.NewCallback(
&VCDemoInstance::PaintFinished);
context_->SwapBuffers(cb);
}
void VCDemoInstance::PaintFinished(int32_t result) {
is_painting_ = false;
if (needs_paint_)
Render();
}
GLuint VCDemoInstance::CreateTexture(int32_t width, int32_t height, int unit) {
GLuint texture_id;
gles2_if_->GenTextures(context_->pp_resource(), 1, &texture_id);
AssertNoGLError();
// Assign parameters.
gles2_if_->ActiveTexture(context_->pp_resource(), GL_TEXTURE0 + unit);
gles2_if_->BindTexture(context_->pp_resource(), GL_TEXTURE_2D, texture_id);
gles2_if_->TexParameteri(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
gles2_if_->TexParameteri(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
gles2_if_->TexParameterf(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
gles2_if_->TexParameterf(
context_->pp_resource(), GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
// Allocate texture.
gles2_if_->TexImage2D(
context_->pp_resource(), GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
AssertNoGLError();
return texture_id;
}
void VCDemoInstance::CreateGLObjects() {
// Code and constants for shader.
static const char kVertexShader[] =
"varying vec2 v_texCoord; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"void main() \n"
"{ \n"
" v_texCoord = a_texCoord; \n"
" gl_Position = a_position; \n"
"}";
static const char kFragmentShader[] =
"precision mediump float; \n"
"varying vec2 v_texCoord; \n"
"uniform sampler2D y_texture; \n"
"uniform sampler2D u_texture; \n"
"uniform sampler2D v_texture; \n"
"uniform mat3 color_matrix; \n"
"void main() \n"
"{ \n"
" vec3 yuv; \n"
" yuv.x = texture2D(y_texture, v_texCoord).r; \n"
" yuv.y = texture2D(u_texture, v_texCoord).r; \n"
" yuv.z = texture2D(v_texture, v_texCoord).r; \n"
" vec3 rgb = color_matrix * (yuv - vec3(0.0625, 0.5, 0.5));\n"
" gl_FragColor = vec4(rgb, 1.0); \n"
"}";
static const float kColorMatrix[9] = {
1.1643828125f, 1.1643828125f, 1.1643828125f,
0.0f, -0.39176171875f, 2.017234375f,
1.59602734375f, -0.81296875f, 0.0f
};
PP_Resource context = context_->pp_resource();
// Create shader program.
GLuint program = gles2_if_->CreateProgram(context);
CreateShader(program, GL_VERTEX_SHADER, kVertexShader, sizeof(kVertexShader));
CreateShader(
program, GL_FRAGMENT_SHADER, kFragmentShader, sizeof(kFragmentShader));
gles2_if_->LinkProgram(context, program);
gles2_if_->UseProgram(context, program);
gles2_if_->DeleteProgram(context, program);
gles2_if_->Uniform1i(
context, gles2_if_->GetUniformLocation(context, program, "y_texture"), 0);
gles2_if_->Uniform1i(
context, gles2_if_->GetUniformLocation(context, program, "u_texture"), 1);
gles2_if_->Uniform1i(
context, gles2_if_->GetUniformLocation(context, program, "v_texture"), 2);
gles2_if_->UniformMatrix3fv(
context,
gles2_if_->GetUniformLocation(context, program, "color_matrix"),
1, GL_FALSE, kColorMatrix);
AssertNoGLError();
// Assign vertex positions and texture coordinates to buffers for use in
// shader program.
static const float kVertices[] = {
-1, 1, -1, -1, 1, 1, 1, -1, // Position coordinates.
0, 0, 0, 1, 1, 0, 1, 1, // Texture coordinates.
};
GLuint buffer;
gles2_if_->GenBuffers(context, 1, &buffer);
gles2_if_->BindBuffer(context, GL_ARRAY_BUFFER, buffer);
gles2_if_->BufferData(context, GL_ARRAY_BUFFER,
sizeof(kVertices), kVertices, GL_STATIC_DRAW);
AssertNoGLError();
GLint pos_location = gles2_if_->GetAttribLocation(
context, program, "a_position");
GLint tc_location = gles2_if_->GetAttribLocation(
context, program, "a_texCoord");
AssertNoGLError();
gles2_if_->EnableVertexAttribArray(context, pos_location);
gles2_if_->VertexAttribPointer(context, pos_location, 2,
GL_FLOAT, GL_FALSE, 0, 0);
gles2_if_->EnableVertexAttribArray(context, tc_location);
gles2_if_->VertexAttribPointer(
context, tc_location, 2, GL_FLOAT, GL_FALSE, 0,
static_cast<float*>(0) + 8); // Skip position coordinates.
AssertNoGLError();
}
void VCDemoInstance::CreateShader(
GLuint program, GLenum type, const char* source, int size) {
PP_Resource context = context_->pp_resource();
GLuint shader = gles2_if_->CreateShader(context, type);
gles2_if_->ShaderSource(context, shader, 1, &source, &size);
gles2_if_->CompileShader(context, shader);
gles2_if_->AttachShader(context, program, shader);
gles2_if_->DeleteShader(context, shader);
}
void VCDemoInstance::CreateYUVTextures() {
int32_t width = capture_info_.width;
int32_t height = capture_info_.height;
texture_y_ = CreateTexture(width, height, 0);
width /= 2;
height /= 2;
texture_u_ = CreateTexture(width, height, 1);
texture_v_ = CreateTexture(width, height, 2);
}
void VCDemoInstance::Open(const pp::DeviceRef_Dev& device) {
pp::CompletionCallback callback = callback_factory_.NewCallback(
&VCDemoInstance::OpenFinished);
int32_t result = video_capture_.Open(device, capture_info_, 4, callback);
if (result != PP_OK_COMPLETIONPENDING)
PostMessage(pp::Var("OpenFailed"));
}
void VCDemoInstance::Stop() {
if (video_capture_.StopCapture() != PP_OK)
PostMessage(pp::Var("StopFailed"));
}
void VCDemoInstance::Start() {
if (video_capture_.StartCapture() != PP_OK)
PostMessage(pp::Var("StartFailed"));
}
void VCDemoInstance::EnumerateDevicesFinished(
int32_t result,
std::vector<pp::DeviceRef_Dev>& devices) {
if (result == PP_OK) {
enumerate_devices_.swap(devices);
std::string device_names = "Enumerate:";
for (size_t index = 0; index < enumerate_devices_.size(); ++index) {
pp::Var name = enumerate_devices_[index].GetName();
PP_DCHECK(name.is_string());
if (index != 0)
device_names += kDelimiter;
device_names += name.AsString();
}
PostMessage(pp::Var(device_names));
} else {
PostMessage(pp::Var("EnumerationFailed"));
}
}
void VCDemoInstance::OpenFinished(int32_t result) {
if (result == PP_OK)
Start();
else
PostMessage(pp::Var("OpenFailed"));
}
// static
void VCDemoInstance::MonitorDeviceChangeCallback(void* user_data,
uint32_t device_count,
const PP_Resource devices[]) {
VCDemoInstance* thiz = static_cast<VCDemoInstance*>(user_data);
std::string device_names = "Monitor:";
thiz->monitor_devices_.clear();
thiz->monitor_devices_.reserve(device_count);
for (size_t index = 0; index < device_count; ++index) {
thiz->monitor_devices_.push_back(pp::DeviceRef_Dev(devices[index]));
pp::Var name = thiz->monitor_devices_.back().GetName();
PP_DCHECK(name.is_string());
if (index != 0)
device_names += kDelimiter;
device_names += name.AsString();
}
thiz->PostMessage(pp::Var(device_names));
}
pp::Instance* VCDemoModule::CreateInstance(PP_Instance instance) {
return new VCDemoInstance(instance, this);
}
} // anonymous namespace
namespace pp {
// Factory function for your specialization of the Module object.
Module* CreateModule() {
return new VCDemoModule();
}
} // namespace pp