| /* |
| * Copyright (C) 2006 Apple Computer, Inc. |
| * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_LOCATION_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_LOCATION_H_ |
| |
| #include "base/memory/scoped_refptr.h" |
| #include "third_party/blink/renderer/core/core_export.h" |
| #include "third_party/blink/renderer/platform/geometry/float_quad.h" |
| #include "third_party/blink/renderer/platform/geometry/float_rect.h" |
| #include "third_party/blink/renderer/platform/geometry/layout_rect.h" |
| #include "third_party/blink/renderer/platform/wtf/allocator.h" |
| #include "third_party/blink/renderer/platform/wtf/forward.h" |
| |
| namespace blink { |
| |
| class FloatRoundedRect; |
| |
| class CORE_EXPORT HitTestLocation { |
| DISALLOW_NEW(); |
| |
| public: |
| // Note that all points are in contents (aka "page") coordinate space for the |
| // document that is being hit tested. |
| HitTestLocation(); |
| explicit HitTestLocation(const LayoutPoint&); |
| explicit HitTestLocation(const IntPoint&); |
| explicit HitTestLocation(const FloatPoint&); |
| explicit HitTestLocation(const DoublePoint&); |
| explicit HitTestLocation(const FloatPoint&, const FloatQuad&); |
| explicit HitTestLocation(const LayoutRect&); |
| HitTestLocation(const HitTestLocation&, const LayoutSize& offset); |
| HitTestLocation(const HitTestLocation&); |
| ~HitTestLocation(); |
| HitTestLocation& operator=(const HitTestLocation&); |
| |
| const LayoutPoint& Point() const { return point_; } |
| IntPoint RoundedPoint() const { return RoundedIntPoint(point_); } |
| |
| // Rect-based hit test related methods. |
| bool IsRectBasedTest() const { return is_rect_based_; } |
| bool IsRectilinear() const { return is_rectilinear_; } |
| const LayoutRect& BoundingBox() const { return bounding_box_; } |
| IntRect EnclosingIntRect() const { |
| return ::blink::EnclosingIntRect(bounding_box_); |
| } |
| |
| // Returns the 1px x 1px hit test rect for a point. |
| // TODO(pdr): Should we be using a one-layout-unit rect instead? |
| static LayoutRect RectForPoint(const LayoutPoint& point) { |
| return LayoutRect(FlooredIntPoint(point), IntSize(1, 1)); |
| } |
| |
| bool Intersects(const LayoutRect&) const; |
| // Uses floating-point intersection, which uses inclusive intersection |
| // (see LayoutRect::InclusiveIntersect for a definition) |
| bool Intersects(const FloatRect&) const; |
| bool Intersects(const FloatRoundedRect&) const; |
| bool Intersects(const FloatQuad&) const; |
| bool ContainsPoint(const FloatPoint&) const; |
| |
| const FloatPoint& TransformedPoint() const { return transformed_point_; } |
| const FloatQuad& TransformedRect() const { return transformed_rect_; } |
| |
| private: |
| template <typename RectType> |
| bool IntersectsRect(const RectType&, const RectType& bounding_box) const; |
| void Move(const LayoutSize& offset); |
| |
| // These are cached forms of the more accurate |transformed_point_| and |
| // |transformed_rect_|, below. |
| LayoutPoint point_; |
| LayoutRect bounding_box_; |
| |
| FloatPoint transformed_point_; |
| FloatQuad transformed_rect_; |
| |
| bool is_rect_based_; |
| bool is_rectilinear_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_HIT_TEST_LOCATION_H_ |