blob: f9dcad305f9cbd2df2305efb3112f1ca75d73f05 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/command_line.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/mocks.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_mock.h"
#include "ui/gl/gl_surface_stub.h"
#if !defined(GL_DEPTH24_STENCIL8)
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
using ::gl::MockGLInterface;
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::DoAll;
using ::testing::InSequence;
using ::testing::Invoke;
using ::testing::MatcherCast;
using ::testing::Mock;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SaveArg;
using ::testing::SetArrayArgument;
using ::testing::SetArgPointee;
using ::testing::StrEq;
using ::testing::StrictMock;
namespace gpu {
namespace gles2 {
using namespace cmds;
class GLES2DecoderTestWithExtensionsOnGLES2 : public GLES2DecoderTest {
public:
GLES2DecoderTestWithExtensionsOnGLES2() = default;
void SetUp() override {}
void Init(const char* extensions) {
InitState init;
init.extensions = extensions;
init.gl_version = "OpenGL ES 2.0";
init.has_alpha = true;
init.has_depth = true;
init.request_alpha = true;
init.request_depth = true;
InitDecoder(init);
}
};
TEST_P(GLES2DecoderTest, CheckFramebufferStatusWithNoBoundTarget) {
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_)).Times(0);
CheckFramebufferStatus::Result* result =
static_cast<CheckFramebufferStatus::Result*>(shared_memory_address_);
*result = 0;
CheckFramebufferStatus cmd;
cmd.Init(GL_FRAMEBUFFER, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), *result);
}
TEST_P(GLES2DecoderWithShaderTest, BindAndDeleteFramebuffer) {
SetupTexture();
AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
SetupExpectationsForApplyingDefaultDirtyState();
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoDeleteFramebuffer(client_framebuffer_id_,
kServiceFramebufferId,
true,
GL_FRAMEBUFFER,
0,
true,
GL_FRAMEBUFFER,
0);
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
.Times(1)
.RetiresOnSaturation();
DrawArrays cmd;
cmd.Init(GL_TRIANGLES, 0, kNumVertices);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferWithNoBoundTarget) {
EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(_, _, _, _)).Times(0);
FramebufferRenderbuffer cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DWithNoBoundTarget) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DWithNoBoundTarget) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DValidArgs) {
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, kServiceTextureId, 0));
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DValidArgs) {
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, kServiceTextureId, 1));
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DDepthStencil) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D, kServiceTextureId, 4))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, kServiceTextureId, 4))
.Times(1)
.RetiresOnSaturation();
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
client_texture_id_, 4);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer);
ASSERT_FALSE(framebuffer->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT));
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DInvalidArgs0_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DInvalidArgs0_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DInvalidArgs1_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR, GL_TEXTURE_2D, client_texture_id_, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DInvalidArgs1_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR, GL_TEXTURE_2D, client_texture_id_, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DInvalidArgs2_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_PROXY_TEXTURE_CUBE_MAP,
client_texture_id_, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DInvalidArgs2_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_PROXY_TEXTURE_CUBE_MAP,
client_texture_id_, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DInvalidArgs4_0) {
EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTexture2DValidArgs4_0) {
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, kServiceTextureId, 0));
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DMismatchedTexture1) {
EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _))
.Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
client_texture_id_, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DMismatchedTexture2) {
EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _))
.Times(0);
DoBindTexture(GL_TEXTURE_CUBE_MAP, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferTexture2D cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
client_texture_id_, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithNoBoundTarget) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetFramebufferAttachmentParameterivEXT(_, _, _, _))
.Times(0);
GetFramebufferAttachmentParameteriv cmd;
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithRenderbuffer) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
EXPECT_CALL(*gl_, GetError())
.WillRepeatedly(Return(GL_NO_ERROR));
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
GetFramebufferAttachmentParameteriv::Result* result =
static_cast<GetFramebufferAttachmentParameteriv::Result*>(
shared_memory_address_);
result->size = 0;
const GLint* result_value = result->GetData();
FramebufferRenderbuffer fbrb_cmd;
GetFramebufferAttachmentParameteriv cmd;
fbrb_cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(client_renderbuffer_id_, static_cast<GLuint>(*result_value));
}
TEST_P(GLES2DecoderTest, GetFramebufferAttachmentParameterivWithTexture) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillRepeatedly(Return(GL_NO_ERROR));
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kServiceTextureId,
0))
.Times(1)
.RetiresOnSaturation();
GetFramebufferAttachmentParameteriv::Result* result =
static_cast<GetFramebufferAttachmentParameteriv::Result*>(
shared_memory_address_);
result->SetNumResults(0);
const GLint* result_value = result->GetData();
FramebufferTexture2D fbtex_cmd;
GetFramebufferAttachmentParameteriv cmd;
fbtex_cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
0);
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(client_texture_id_, static_cast<GLuint>(*result_value));
}
TEST_P(GLES2DecoderWithShaderTest,
GetRenderbufferParameterivRebindRenderbuffer) {
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
GetRenderbufferParameteriv cmd;
cmd.Init(GL_RENDERBUFFER,
GL_RENDERBUFFER_RED_SIZE,
shared_memory_id_,
shared_memory_offset_);
RestoreRenderbufferBindings();
EnsureRenderbufferBound(true);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
GetRenderbufferParameterivEXT(
GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, _));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, GetRenderbufferParameterivWithNoBoundTarget) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetRenderbufferParameterivEXT(_, _, _)).Times(0);
GetRenderbufferParameteriv cmd;
cmd.Init(GL_RENDERBUFFER,
GL_RENDERBUFFER_WIDTH,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, RenderbufferStorageRebindRenderbuffer) {
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
RestoreRenderbufferBindings();
EnsureRenderbufferBound(true);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
}
TEST_P(GLES2DecoderTest, RenderbufferStorageWithNoBoundTarget) {
EXPECT_CALL(*gl_, RenderbufferStorageEXT(_, _, _, _)).Times(0);
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 3, 4);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
namespace {
// A class to emulate glReadPixels
class ReadPixelsEmulator {
public:
// pack_alignment is the alignment you want ReadPixels to use
// when copying. The actual data passed in pixels should be contiguous.
ReadPixelsEmulator(GLsizei width,
GLsizei height,
GLint bytes_per_pixel,
const void* src_pixels,
const void* expected_pixels,
GLint pack_alignment)
: width_(width),
height_(height),
pack_alignment_(pack_alignment),
bytes_per_pixel_(bytes_per_pixel),
src_pixels_(reinterpret_cast<const int8_t*>(src_pixels)),
expected_pixels_(reinterpret_cast<const int8_t*>(expected_pixels)) {}
void ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) const {
DCHECK_GE(x, 0);
DCHECK_GE(y, 0);
DCHECK_LE(x + width, width_);
DCHECK_LE(y + height, height_);
for (GLint yy = 0; yy < height; ++yy) {
const int8_t* src = GetPixelAddress(src_pixels_, x, y + yy);
const void* dst = ComputePackAlignmentAddress(0, yy, width, pixels);
memcpy(const_cast<void*>(dst), src, width * bytes_per_pixel_);
}
}
bool CompareRowSegment(GLint x,
GLint y,
GLsizei width,
const void* data) const {
DCHECK(x + width <= width_ || width == 0);
return memcmp(data,
GetPixelAddress(expected_pixels_, x, y),
width * bytes_per_pixel_) == 0;
}
// Helper to compute address of pixel in pack aligned data.
const void* ComputePackAlignmentAddress(GLint x,
GLint y,
GLsizei width,
const void* address) const {
GLint unpadded_row_size = ComputeImageDataSize(width, 1);
GLint two_rows_size = ComputeImageDataSize(width, 2);
GLsizei padded_row_size = two_rows_size - unpadded_row_size;
GLint offset = y * padded_row_size + x * bytes_per_pixel_;
return static_cast<const int8_t*>(address) + offset;
}
GLint ComputeImageDataSize(GLint width, GLint height) const {
GLint row_size = width * bytes_per_pixel_;
if (height > 1) {
GLint temp = row_size + pack_alignment_ - 1;
GLint padded_row_size = (temp / pack_alignment_) * pack_alignment_;
GLint size_of_all_but_last_row = (height - 1) * padded_row_size;
return size_of_all_but_last_row + row_size;
} else {
return height * row_size;
}
}
private:
const int8_t* GetPixelAddress(const int8_t* base, GLint x, GLint y) const {
return base + (width_ * y + x) * bytes_per_pixel_;
}
GLsizei width_;
GLsizei height_;
GLint pack_alignment_;
GLint bytes_per_pixel_;
const int8_t* src_pixels_;
const int8_t* expected_pixels_;
};
} // anonymous namespace
void GLES2DecoderTest::CheckReadPixelsOutOfRange(GLint in_read_x,
GLint in_read_y,
GLsizei in_read_width,
GLsizei in_read_height,
bool init) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLint kPackAlignment = 4;
const GLenum kFormat = GL_RGBA;
static const uint8_t kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 255, 18, 19, 18, 255, 19, 12, 13, 255, 14, 18, 19, 255,
18, 19, 13, 255, 29, 28, 23, 255, 22, 21, 22, 255, 21, 29, 28, 255,
23, 22, 21, 255, 22, 21, 28, 255, 31, 34, 39, 255, 37, 32, 37, 255,
32, 31, 34, 255, 39, 37, 32, 255, 37, 32, 34, 255};
ClearSharedMemory();
// We need to setup an FBO so we can know the max size that ReadPixels will
// access
if (init) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, kFormat, kWidth, kHeight, 0, kFormat,
GL_UNSIGNED_BYTE, shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
}
ReadPixelsEmulator emu(
kWidth, kHeight, kBytesPerPixel, kSrcPixels, kSrcPixels, kPackAlignment);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
void* dest = &result[1];
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
// ReadPixels will be called for valid size only even though the command
// is requesting a larger size.
GLint read_x = std::max(0, in_read_x);
GLint read_y = std::max(0, in_read_y);
GLint read_end_x = std::max(0, std::min(kWidth, in_read_x + in_read_width));
GLint read_end_y = std::max(0, std::min(kHeight, in_read_y + in_read_height));
GLint read_width = read_end_x - read_x;
GLint read_height = read_end_y - read_y;
if (read_width > 0 && read_height > 0) {
for (GLint yy = read_y; yy < read_end_y; ++yy) {
EXPECT_CALL(
*gl_,
ReadPixels(read_x, yy, read_width, 1, kFormat, GL_UNSIGNED_BYTE, _))
.WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels))
.RetiresOnSaturation();
}
}
ReadPixels cmd;
cmd.Init(in_read_x,
in_read_y,
in_read_width,
in_read_height,
kFormat,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
GLint unpadded_row_size = emu.ComputeImageDataSize(in_read_width, 1);
std::unique_ptr<int8_t[]> zero(new int8_t[unpadded_row_size]);
std::unique_ptr<int8_t[]> pack(new int8_t[kPackAlignment]);
memset(zero.get(), kInitialMemoryValue, unpadded_row_size);
memset(pack.get(), kInitialMemoryValue, kPackAlignment);
for (GLint yy = 0; yy < in_read_height; ++yy) {
const int8_t* row = static_cast<const int8_t*>(
emu.ComputePackAlignmentAddress(0, yy, in_read_width, dest));
GLint y = in_read_y + yy;
if (y < 0 || y >= kHeight) {
EXPECT_EQ(0, memcmp(zero.get(), row, unpadded_row_size));
} else {
// check off left.
GLint num_left_pixels = std::max(-in_read_x, 0);
GLint num_left_bytes = num_left_pixels * kBytesPerPixel;
EXPECT_EQ(0, memcmp(zero.get(), row, num_left_bytes));
// check off right.
GLint num_right_pixels = std::max(in_read_x + in_read_width - kWidth, 0);
GLint num_right_bytes = num_right_pixels * kBytesPerPixel;
EXPECT_EQ(0,
memcmp(zero.get(),
row + unpadded_row_size - num_right_bytes,
num_right_bytes));
// check middle.
GLint x = std::max(in_read_x, 0);
GLint num_middle_pixels =
std::max(in_read_width - num_left_pixels - num_right_pixels, 0);
EXPECT_TRUE(
emu.CompareRowSegment(x, y, num_middle_pixels, row + num_left_bytes));
}
// check padding
if (yy != in_read_height - 1) {
GLint temp = unpadded_row_size + kPackAlignment - 1;
GLint padded_row_size = (temp / kPackAlignment ) * kPackAlignment;
GLint num_padding_bytes = padded_row_size - unpadded_row_size;
if (num_padding_bytes) {
EXPECT_EQ(0, memcmp(pack.get(),
row + unpadded_row_size, num_padding_bytes));
}
}
}
}
TEST_P(GLES2DecoderTest, ReadPixels) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLint kPackAlignment = 4;
static const uint8_t kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 255, 18, 19, 18, 255, 19, 12, 13, 255, 14, 18, 19, 255,
18, 19, 13, 255, 29, 28, 23, 255, 22, 21, 22, 255, 21, 29, 28, 255,
23, 22, 21, 255, 22, 21, 28, 255, 31, 34, 39, 255, 37, 32, 37, 255,
32, 31, 34, 255, 39, 37, 32, 255, 37, 32, 34, 255};
surface_->SetSize(gfx::Size(INT_MAX, INT_MAX));
ReadPixelsEmulator emu(
kWidth, kHeight, kBytesPerPixel, kSrcPixels, kSrcPixels, kPackAlignment);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
void* dest = &result[1];
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
.WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels));
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 1;
EXPECT_EQ(error::kInvalidArguments, ExecuteCmd(cmd));
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
for (GLint yy = 0; yy < kHeight; ++yy) {
EXPECT_TRUE(emu.CompareRowSegment(
0, yy, kWidth, emu.ComputePackAlignmentAddress(0, yy, kWidth, dest)));
}
}
TEST_P(GLES3DecoderTest, ReadPixels2PixelPackBufferNoBufferBound) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
0,
0,
0,
0,
false);
EXPECT_EQ(error::kInvalidArguments, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ReadPixelsBufferBound) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
GLint size = kWidth * kHeight * kBytesPerPixel;
EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size);
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kInvalidArguments, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ReadPixels2PixelPackBuffer) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
GLint size = kWidth * kHeight * kBytesPerPixel;
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _));
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
0,
0,
0,
0,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ReadPixelsPixelPackBufferMapped) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
GLint size = kWidth * kHeight * kBytesPerPixel;
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size);
std::vector<int8_t> mapped_data(size);
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t data_shm_id = shared_memory_id_;
// uint32_t is Result for both MapBufferRange and UnmapBuffer commands.
uint32_t data_shm_offset = kSharedMemoryOffset + sizeof(uint32_t);
EXPECT_CALL(*gl_,
MapBufferRange(GL_PIXEL_PACK_BUFFER, 0, size, GL_MAP_READ_BIT))
.WillOnce(Return(mapped_data.data()))
.RetiresOnSaturation();
MapBufferRange map_buffer_range;
map_buffer_range.Init(GL_PIXEL_PACK_BUFFER, 0, size, GL_MAP_READ_BIT,
data_shm_id, data_shm_offset,
result_shm_id, result_shm_offset);
EXPECT_EQ(error::kNoError, ExecuteCmd(map_buffer_range));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
0,
0,
0,
0,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, ReadPixelsPixelPackBufferIsNotLargeEnough) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
GLint size = kWidth * kHeight * kBytesPerPixel;
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size - 4);
EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
0,
0,
0,
0,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, ReadPixels2RowLengthWorkaround) {
gpu::GpuDriverBugWorkarounds workarounds;
workarounds.pack_parameters_workaround_with_pack_buffer = true;
InitState init;
init.gl_version = "OpenGL ES 3.0";
init.bind_generates_resource = true;
init.context_type = CONTEXT_TYPE_OPENGLES3;
InitDecoderWithWorkarounds(init, workarounds);
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLenum kFormat = GL_RGBA;
const GLenum kType = GL_UNSIGNED_BYTE;
const GLint kRowLength = 4;
GLint size = (kRowLength * (kHeight - 1) + kWidth) * kBytesPerPixel;
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size);
DoPixelStorei(GL_PACK_ROW_LENGTH, kRowLength);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
for (GLint ii = 0; ii < kHeight; ++ii) {
if (ii + 1 == kHeight) {
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ROW_LENGTH, kWidth))
.Times(1)
.RetiresOnSaturation();
}
void* offset = reinterpret_cast<void*>(ii * kRowLength * kBytesPerPixel);
EXPECT_CALL(*gl_, ReadPixels(0, ii, kWidth, 1, kFormat, kType, offset))
.Times(1)
.RetiresOnSaturation();
if (ii + 1 == kHeight) {
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ROW_LENGTH, kRowLength))
.Times(1)
.RetiresOnSaturation();
}
}
ReadPixels cmd;
cmd.Init(0, 0, kWidth, kHeight,
kFormat, kType,
0, 0, 0, 0,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, ReadPixels2AlignmentWorkaround) {
gpu::GpuDriverBugWorkarounds workarounds;
workarounds.pack_parameters_workaround_with_pack_buffer = true;
InitState init;
init.gl_version = "OpenGL ES 3.0";
init.bind_generates_resource = true;
init.context_type = CONTEXT_TYPE_OPENGLES3;
InitDecoderWithWorkarounds(init, workarounds);
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLenum kFormat = GL_RGBA;
const GLenum kType = GL_UNSIGNED_BYTE;
const GLint kAlignment = 8;
const GLint kPadding = 4;
GLint size = kWidth * kBytesPerPixel * kHeight + kPadding * (kHeight - 1);
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size);
DoPixelStorei(GL_PACK_ALIGNMENT, kAlignment);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
uint8_t* offset = reinterpret_cast<uint8_t*>(0);
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight - 1, kFormat, kType, offset))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 1))
.Times(1)
.RetiresOnSaturation();
offset += (kWidth * kBytesPerPixel + kPadding) * (kHeight - 1);
EXPECT_CALL(*gl_,
ReadPixels(0, kHeight - 1, kWidth, 1, kFormat, kType, offset))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, kAlignment))
.Times(1)
.RetiresOnSaturation();
ReadPixels cmd;
cmd.Init(0, 0, kWidth, kHeight,
kFormat, kType,
0, 0, 0, 0,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
ReadPixels2RowLengthAndAlignmentWorkarounds) {
gpu::GpuDriverBugWorkarounds workarounds;
workarounds.pack_parameters_workaround_with_pack_buffer = true;
InitState init;
init.gl_version = "OpenGL ES 3.0";
init.bind_generates_resource = true;
init.context_type = CONTEXT_TYPE_OPENGLES3;
InitDecoderWithWorkarounds(init, workarounds);
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLenum kFormat = GL_RGBA;
const GLenum kType = GL_UNSIGNED_BYTE;
const GLint kAlignment = 8;
const GLint kRowLength = 3;
const GLint kPadding = 4;
GLint padded_row_size = kRowLength * kBytesPerPixel + kPadding;
GLint unpadded_row_size = kWidth * kBytesPerPixel;
GLint size = padded_row_size * (kHeight - 1) + unpadded_row_size;
DoBindBuffer(GL_PIXEL_PACK_BUFFER, client_buffer_id_, kServiceBufferId);
DoBufferData(GL_PIXEL_PACK_BUFFER, size);
DoPixelStorei(GL_PACK_ALIGNMENT, kAlignment);
DoPixelStorei(GL_PACK_ROW_LENGTH, kRowLength);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
for (GLint ii = 0; ii < kHeight - 1; ++ii) {
void* offset = reinterpret_cast<void*>(ii * padded_row_size);
EXPECT_CALL(*gl_, ReadPixels(0, ii, kWidth, 1, kFormat, kType, offset))
.Times(1)
.RetiresOnSaturation();
}
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 1))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ROW_LENGTH, kWidth))
.Times(1)
.RetiresOnSaturation();
void* offset = reinterpret_cast<void*>((kHeight - 1) * padded_row_size);
EXPECT_CALL(*gl_,
ReadPixels(0, kHeight - 1, kWidth, 1, kFormat, kType, offset))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, kAlignment))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ROW_LENGTH, kRowLength))
.Times(1)
.RetiresOnSaturation();
ReadPixels cmd;
cmd.Init(0, 0, kWidth, kHeight,
kFormat, kType,
0, 0, 0, 0,
false);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderRGBBackbufferTest, ReadPixelsNoAlphaBackbuffer) {
const GLsizei kWidth = 3;
const GLsizei kHeight = 3;
const GLint kBytesPerPixel = 4;
const GLint kPackAlignment = 4;
static const uint8_t kSrcPixels[kWidth * kHeight * kBytesPerPixel] = {
12, 13, 14, 18, 19, 18, 19, 12, 13, 14, 18, 19, 29, 28, 23, 22, 21, 22,
21, 29, 28, 23, 22, 21, 31, 34, 39, 37, 32, 37, 32, 31, 34, 39, 37, 32,
};
surface_->SetSize(gfx::Size(INT_MAX, INT_MAX));
ReadPixelsEmulator emu(kWidth, kHeight, kBytesPerPixel, kSrcPixels,
kSrcPixels, kPackAlignment);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(*result);
void* dest = &result[1];
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
.WillOnce(Invoke(&emu, &ReadPixelsEmulator::ReadPixels));
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
for (GLint yy = 0; yy < kHeight; ++yy) {
EXPECT_TRUE(emu.CompareRowSegment(
0, yy, kWidth, emu.ComputePackAlignmentAddress(0, yy, kWidth, dest)));
}
}
TEST_P(GLES2DecoderTest, ReadPixelsOutOfRange) {
static GLint tests[][4] = {
{
-2, -1, 9, 5,
}, // out of range on all sides
{
2, 1, 9, 5,
}, // out of range on right, bottom
{
-7, -4, 9, 5,
}, // out of range on left, top
{
0, -5, 9, 5,
}, // completely off top
{
0, 3, 9, 5,
}, // completely off bottom
{
-9, 0, 9, 5,
}, // completely off left
{
5, 0, 9, 5,
}, // completely off right
};
for (size_t tt = 0; tt < base::size(tests); ++tt) {
CheckReadPixelsOutOfRange(
tests[tt][0], tests[tt][1], tests[tt][2], tests[tt][3], tt == 0);
}
}
TEST_P(GLES2DecoderTest, ReadPixelsInvalidArgs) {
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
EXPECT_CALL(*gl_, ReadPixels(_, _, _, _, _, _, _)).Times(0);
ReadPixels cmd;
cmd.Init(0,
0,
-1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(0,
0,
1,
-1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_INT,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
kInvalidSharedMemoryId,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
kInvalidSharedMemoryOffset,
result_shm_id,
result_shm_offset,
false);
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
kInvalidSharedMemoryId,
result_shm_offset,
false);
result->success = 0;
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
cmd.Init(0,
0,
1,
1,
GL_RGB,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
kInvalidSharedMemoryOffset,
false);
result->success = 0;
EXPECT_NE(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES2DecoderManualInitTest, ReadPixelsAsyncError) {
InitState init;
init.extensions = "GL_ARB_sync";
init.gl_version = "OpenGL ES 3.0";
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
const GLsizei kWidth = 4;
const GLsizei kHeight = 4;
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
EXPECT_CALL(*gl_, GetError())
// first error check must pass to get to the test
.WillOnce(Return(GL_NO_ERROR))
// second check is after BufferData, simulate fail here
.WillOnce(Return(GL_INVALID_OPERATION))
// third error check is fall-through call to sync ReadPixels
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1);
EXPECT_CALL(*gl_, GenBuffersARB(1, _)).Times(1);
EXPECT_CALL(*gl_, DeleteBuffersARB(1, _)).Times(1);
EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, _)).Times(2);
EXPECT_CALL(*gl_,
BufferData(GL_PIXEL_PACK_BUFFER_ARB, _, nullptr, GL_STREAM_READ))
.Times(1);
ReadPixels cmd;
cmd.Init(0,
0,
kWidth,
kHeight,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
true);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
class GLES2ReadPixelsAsyncTest : public GLES2DecoderManualInitTest {
public:
void SetUp() override {
InitState init;
init.extensions = "GL_ARB_sync";
init.gl_version = "OpenGL ES 3.0";
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
}
void SetupReadPixelsAsyncExpectation(GLsizei width, GLsizei height) {
const size_t kBufferSize = width * height * 4;
EXPECT_CALL(*gl_, GetError())
.WillRepeatedly(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1);
EXPECT_CALL(*gl_, GenBuffersARB(1, _))
.WillOnce(SetArgPointee<1>(kServiceBufferId))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, kServiceBufferId))
.Times(1);
EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0)).Times(1);
EXPECT_CALL(*gl_, BufferData(GL_PIXEL_PACK_BUFFER_ARB, kBufferSize, nullptr,
GL_STREAM_READ))
.Times(1);
GLsync sync = reinterpret_cast<GLsync>(kServiceSyncId);
EXPECT_CALL(*gl_, FenceSync(0x9117, 0)).WillOnce(Return(sync));
EXPECT_CALL(*gl_, IsSync(sync)).WillRepeatedly(Return(GL_TRUE));
EXPECT_CALL(*gl_, Flush()).Times(1);
}
void FinishReadPixelsAndCheckResult(GLsizei width,
GLsizei height,
char* pixels) {
EXPECT_TRUE(decoder_->HasMoreIdleWork());
const size_t kBufferSize = width * height * 4;
auto buffer = std::make_unique<char[]>(kBufferSize);
for (size_t i = 0; i < kBufferSize; ++i)
buffer[i] = i;
GLsync sync = reinterpret_cast<GLsync>(kServiceSyncId);
EXPECT_CALL(*gl_, ClientWaitSync(sync, 0, 0))
.WillOnce(Return(GL_CONDITION_SATISFIED));
EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, kServiceBufferId))
.Times(1);
EXPECT_CALL(*gl_, MapBufferRange(GL_PIXEL_PACK_BUFFER_ARB, 0, kBufferSize,
GL_MAP_READ_BIT))
.WillOnce(Return(buffer.get()))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, UnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)).Times(1);
EXPECT_CALL(*gl_, BindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0)).Times(1);
EXPECT_CALL(*gl_, DeleteBuffersARB(1, _)).Times(1);
EXPECT_CALL(*gl_, DeleteSync(sync)).Times(1);
decoder_->PerformIdleWork();
EXPECT_FALSE(decoder_->HasMoreIdleWork());
EXPECT_EQ(0, memcmp(pixels, buffer.get(), kBufferSize));
}
};
TEST_P(GLES2ReadPixelsAsyncTest, ReadPixelsAsync) {
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
const GLsizei kWidth = 4;
const GLsizei kHeight = 4;
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
char* pixels = reinterpret_cast<char*>(result + 1);
SetupReadPixelsAsyncExpectation(kWidth, kHeight);
ReadPixels cmd;
cmd.Init(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels_shm_id,
pixels_shm_offset, result_shm_id, result_shm_offset, true);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_TRUE(decoder_->HasMoreIdleWork());
GLsync sync = reinterpret_cast<GLsync>(kServiceSyncId);
EXPECT_CALL(*gl_, ClientWaitSync(sync, 0, 0))
.WillOnce(Return(GL_TIMEOUT_EXPIRED));
decoder_->PerformIdleWork();
FinishReadPixelsAndCheckResult(kWidth, kHeight, pixels);
}
TEST_P(GLES2ReadPixelsAsyncTest, ReadPixelsAsyncModifyCommand) {
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
const GLsizei kWidth = 4;
const GLsizei kHeight = 4;
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
char* pixels = reinterpret_cast<char*>(result + 1);
SetupReadPixelsAsyncExpectation(kWidth, kHeight);
ReadPixels cmd;
cmd.Init(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels_shm_id,
pixels_shm_offset, result_shm_id, result_shm_offset, true);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_TRUE(decoder_->HasMoreIdleWork());
// Change command after ReadPixels issued, but before we finish the read,
// should have no impact.
cmd.Init(1, 2, 6, 7, GL_RGB, GL_UNSIGNED_SHORT, pixels_shm_id,
pixels_shm_offset, result_shm_id, result_shm_offset, false);
FinishReadPixelsAndCheckResult(kWidth, kHeight, pixels);
}
TEST_P(GLES2ReadPixelsAsyncTest, ReadPixelsAsyncChangePackAlignment) {
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
const GLsizei kWidth = 1;
const GLsizei kHeight = 4;
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
char* pixels = reinterpret_cast<char*>(result + 1);
SetupReadPixelsAsyncExpectation(kWidth, kHeight);
{
ReadPixels cmd;
cmd.Init(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels_shm_id,
pixels_shm_offset, result_shm_id, result_shm_offset, true);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
EXPECT_TRUE(decoder_->HasMoreIdleWork());
// Changing the pack alignment after the ReadPixels is issued but before we
// finish the read should have no impact.
{
PixelStorei cmd;
cmd.Init(GL_PACK_ALIGNMENT, 8);
EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 8)).Times(1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
FinishReadPixelsAndCheckResult(kWidth, kHeight, pixels);
}
INSTANTIATE_TEST_SUITE_P(Service, GLES2ReadPixelsAsyncTest, ::testing::Bool());
// Check that if a renderbuffer is attached and GL returns
// GL_FRAMEBUFFER_COMPLETE that the buffer is cleared and state is restored.
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearColor) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
ClearColor color_cmd;
ColorMask color_mask_cmd;
Enable enable_cmd;
FramebufferRenderbuffer cmd;
color_cmd.Init(0.1f, 0.2f, 0.3f, 0.4f);
color_mask_cmd.Init(0, 1, 0, 1);
enable_cmd.Init(GL_SCISSOR_TEST);
cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearColor(0.1f, 0.2f, 0.3f, 0.4f))
.Times(1)
.RetiresOnSaturation();
SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, true);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(color_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(color_mask_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(enable_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearDepth) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
ClearDepthf depth_cmd;
DepthMask depth_mask_cmd;
FramebufferRenderbuffer cmd;
depth_cmd.Init(0.5f);
depth_mask_cmd.Init(false);
cmd.Init(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearDepth(0.5f)).Times(1).RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_mask_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferClearStencil) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
ClearStencil stencil_cmd;
StencilMaskSeparate stencil_mask_separate_cmd;
FramebufferRenderbuffer cmd;
stencil_cmd.Init(123);
stencil_mask_separate_cmd.Init(GL_BACK, 0x1234u);
cmd.Init(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearStencil(123)).Times(1).RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_mask_separate_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
}
TEST_P(GLES3DecoderTest, FramebufferRenderbufferClearDepthStencil) {
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
ClearDepthf depth_cmd;
ClearStencil stencil_cmd;
FramebufferRenderbuffer cmd;
depth_cmd.Init(0.5f);
stencil_cmd.Init(123);
cmd.Init(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_);
InSequence sequence;
EXPECT_CALL(*gl_, ClearDepth(0.5f))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ClearStencil(123))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, FramebufferRenderbufferEXT(
GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(depth_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(stencil_cmd));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer);
ASSERT_FALSE(framebuffer->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT));
}
TEST_P(GLES2DecoderManualInitTest, ActualAlphaMatchesRequestedAlpha) {
InitState init;
init.has_alpha = true;
init.request_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualAlphaDoesNotMatchRequestedAlpha) {
InitState init;
init.has_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_ALPHA_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_ALPHA_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualDepthMatchesRequestedDepth) {
InitState init;
init.has_depth = true;
init.request_depth = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualDepthDoesNotMatchRequestedDepth) {
InitState init;
init.has_depth = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualStencilMatchesRequestedStencil) {
InitState init;
init.has_stencil = true;
init.request_stencil = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, ActualStencilDoesNotMatchRequestedStencil) {
InitState init;
init.has_stencil = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilReportsCorrectValues) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "OpenGL ES 2.0";
init.has_depth = true;
init.has_stencil = true;
init.request_depth = true;
init.request_stencil = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilNoRequestedStencil) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "OpenGL ES 2.0";
init.has_depth = true;
init.has_stencil = true;
init.request_depth = true;
init.bind_generates_resource = true;
InitDecoder(init);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilRenderbufferDepth) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "OpenGL ES 2.0";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR)) // for RenderbufferStoage
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for FramebufferRenderbuffer
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(
*gl_,
RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
FramebufferRenderbuffer fbrb_cmd;
fbrb_cmd.Init(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(24, result->GetData()[0]);
}
TEST_P(GLES2DecoderManualInitTest, PackedDepthStencilRenderbufferStencil) {
InitState init;
init.extensions = "GL_OES_packed_depth_stencil";
init.gl_version = "OpenGL ES 2.0";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR)) // for RenderbufferStoage
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for FramebufferRenderbuffer
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR)) // for GetIntegerv
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(
*gl_,
RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
FramebufferRenderbuffer fbrb_cmd;
fbrb_cmd.Init(GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
result->size = 0;
GetIntegerv cmd2;
cmd2.Init(GL_STENCIL_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_STENCIL_BITS, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_STENCIL_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(8, result->GetData()[0]);
result->size = 0;
cmd2.Init(GL_DEPTH_BITS, shared_memory_id_, shared_memory_offset_);
EXPECT_CALL(*gl_, GetIntegerv(GL_DEPTH_BITS, _))
.WillOnce(SetArgPointee<1>(24))
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd2));
EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_DEPTH_BITS),
result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0, result->GetData()[0]);
}
TEST_P(GLES2DecoderTest, FramebufferRenderbufferGLError) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
FramebufferRenderbuffer cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
client_renderbuffer_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferRenderbufferEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
kServiceRenderbufferId))
.Times(1)
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderTest, FramebufferTexture2DGLError) {
const GLsizei kWidth = 5;
const GLsizei kHeight = 3;
const GLenum kFormat = GL_RGB;
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D,
0,
kFormat,
kWidth,
kHeight,
0,
kFormat,
GL_UNSIGNED_BYTE,
0,
0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
FramebufferTexture2DEXT(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kServiceTextureId,
0))
.Times(1)
.RetiresOnSaturation();
FramebufferTexture2D fbtex_cmd;
fbtex_cmd.Init(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
0);
EXPECT_EQ(error::kNoError, ExecuteCmd(fbtex_cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderTest, RenderbufferStorageGLError) {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, RenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA, 100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderTest, RenderbufferStorageBadArgs) {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EXPECT_CALL(*gl_, RenderbufferStorageEXT(_, _, _, _))
.Times(0)
.RetiresOnSaturation();
RenderbufferStorage cmd;
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, TestHelper::kMaxRenderbufferSize + 1, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 1, TestHelper::kMaxRenderbufferSize + 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferivImmediateValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_RGBA8I, GL_RGBA8I, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
// TODO(zmo): Set up expectations for the path where the attachment isn't
// marked as cleared.
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
framebuffer->MarkAttachmentAsCleared(
group().renderbuffer_manager(), nullptr, GL_COLOR_ATTACHMENT0, true);
ClearBufferivImmediate& cmd =
*GetImmediateAs<ClearBufferivImmediate>();
GLint temp[4] = { 0 };
cmd.Init(GL_COLOR, 0, &temp[0]);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
false, false, false, 0x1111, false, false, 0, 0, false);
EXPECT_CALL(*gl_, ClearBufferiv(GL_COLOR, 0, PointsToArray(temp, 4)));
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferuivImmediateValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_RGBA8UI, GL_RGBA8UI, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
// TODO(zmo): Set up expectations for the path where the attachment isn't
// marked as cleared.
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
framebuffer->MarkAttachmentAsCleared(
group().renderbuffer_manager(), nullptr, GL_COLOR_ATTACHMENT0, true);
ClearBufferuivImmediate& cmd =
*GetImmediateAs<ClearBufferuivImmediate>();
GLuint temp[4] = { 0u };
cmd.Init(GL_COLOR, 0, &temp[0]);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
false, false, false, 0x1111, false, false, 0, 0, false);
EXPECT_CALL(*gl_, ClearBufferuiv(GL_COLOR, 0, PointsToArray(temp, 4)));
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferfvImmediateValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F,
1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
// TODO(zmo): Set up expectations for the path where the attachment isn't
// marked as cleared.
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
framebuffer->MarkAttachmentAsCleared(
group().renderbuffer_manager(), nullptr, GL_DEPTH_ATTACHMENT, true);
Enable cmd_enable;
cmd_enable.Init(GL_DEPTH_TEST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd_enable));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
ClearBufferfvImmediate& cmd =
*GetImmediateAs<ClearBufferfvImmediate>();
GLfloat temp[4] = { 1.0f };
cmd.Init(GL_DEPTH, 0, &temp[0]);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
true, true, false, 0x1110, true, true, 0, 0, false);
EXPECT_CALL(*gl_, ClearBufferfv(GL_DEPTH, 0, PointsToArray(temp, 4)));
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(temp)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, ClearBufferfiValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8,
1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
// TODO(zmo): Set up expectations for the path where the attachment isn't
// marked as cleared.
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
framebuffer->MarkAttachmentAsCleared(group().renderbuffer_manager(), nullptr,
GL_DEPTH_ATTACHMENT, true);
framebuffer->MarkAttachmentAsCleared(group().renderbuffer_manager(), nullptr,
GL_STENCIL_ATTACHMENT, true);
Enable cmd_enable;
cmd_enable.Init(GL_STENCIL_TEST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd_enable));
cmd_enable.Init(GL_DEPTH_TEST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd_enable));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
ClearBufferfi cmd;
cmd.Init(GL_DEPTH_STENCIL, 0, 1.0f, 0);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForApplyingDirtyState(
true, true, true, 0x1110, true, true,
GLES2Decoder::kDefaultStencilMask, GLES2Decoder::kDefaultStencilMask,
true);
EXPECT_CALL(*gl_, ClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0));
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleCHROMIUMGLError) {
InitState init;
init.extensions = "GL_ARB_framebuffer_object";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, RenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA,
100, 50))
.Times(1)
.RetiresOnSaturation();
RenderbufferStorageMultisampleCHROMIUM cmd;
cmd.Init(GL_RENDERBUFFER, 1, GL_RGBA4, 100, 50);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleCHROMIUMBadArgs) {
InitState init;
init.extensions = "GL_ARB_framebuffer_object";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
EXPECT_CALL(*gl_, RenderbufferStorageMultisample(_, _, _, _, _))
.Times(0)
.RetiresOnSaturation();
RenderbufferStorageMultisampleCHROMIUM cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples + 1,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize + 1,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
1,
TestHelper::kMaxRenderbufferSize + 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, RenderbufferStorageMultisampleCHROMIUM) {
InitState init;
init.extensions = "GL_ARB_framebuffer_object";
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
InSequence sequence;
DoRenderbufferStorageMultisampleCHROMIUM(
GL_RENDERBUFFER, TestHelper::kMaxSamples, GL_RGBA4, GL_RGBA,
TestHelper::kMaxRenderbufferSize, 1, false);
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleCHROMIUMRebindRenderbuffer) {
InitState init;
init.extensions = "GL_ARB_framebuffer_object";
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
RestoreRenderbufferBindings();
InSequence sequence;
DoRenderbufferStorageMultisampleCHROMIUM(
GL_RENDERBUFFER, TestHelper::kMaxSamples, GL_RGBA4, GL_RGBA,
TestHelper::kMaxRenderbufferSize, 1, true);
}
TEST_P(GLES2DecoderManualInitTest,
RenderbufferStorageMultisampleEXTNotSupported) {
InitState init;
init.extensions = "GL_ARB_framebuffer_object";
init.bind_generates_resource = true;
InitDecoder(init);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
InSequence sequence;
// GL_CHROMIUM_framebuffer_multisample uses
// RenderbufferStorageMultisampleCHROMIUM.
RenderbufferStorageMultisampleEXT cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kUnknownCommand, ExecuteCmd(cmd));
}
class GLES2DecoderMultisampledRenderToTextureTest
: public GLES2DecoderTestWithExtensionsOnGLES2 {
public:
void TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM() {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
RenderbufferStorageMultisampleCHROMIUM cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kUnknownCommand, ExecuteCmd(cmd));
}
void TestRenderbufferStorageMultisampleEXT(const char* extension,
bool rb_rebind) {
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
InSequence sequence;
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
if (rb_rebind) {
RestoreRenderbufferBindings();
EnsureRenderbufferBound(true);
} else {
EnsureRenderbufferBound(false);
}
EXPECT_CALL(*gl_, RenderbufferStorageMultisampleEXT(
GL_RENDERBUFFER, TestHelper::kMaxSamples, GL_RGBA4,
TestHelper::kMaxRenderbufferSize, 1))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
RenderbufferStorageMultisampleEXT cmd;
cmd.Init(GL_RENDERBUFFER,
TestHelper::kMaxSamples,
GL_RGBA4,
TestHelper::kMaxRenderbufferSize,
1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
};
INSTANTIATE_TEST_SUITE_P(Service,
GLES2DecoderMultisampledRenderToTextureTest,
::testing::Bool());
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
NotCompatibleWithRenderbufferStorageMultisampleCHROMIUM_EXT) {
Init("GL_EXT_multisampled_render_to_texture");
TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM();
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
NotCompatibleWithRenderbufferStorageMultisampleCHROMIUM_IMG) {
Init("GL_IMG_multisampled_render_to_texture");
TestNotCompatibleWithRenderbufferStorageMultisampleCHROMIUM();
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_EXT) {
Init("GL_EXT_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_EXT_multisampled_render_to_texture",
false);
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_IMG) {
Init("GL_IMG_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_IMG_multisampled_render_to_texture",
false);
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_EXT_RebindRenderbuffer) {
Init("GL_EXT_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_EXT_multisampled_render_to_texture",
true);
}
TEST_P(GLES2DecoderMultisampledRenderToTextureTest,
RenderbufferStorageMultisampleEXT_IMG_RebindRenderbuffer) {
Init("GL_IMG_multisampled_render_to_texture");
TestRenderbufferStorageMultisampleEXT("GL_IMG_multisampled_render_to_texture",
true);
}
TEST_P(GLES2DecoderTest, ReadPixelsGLError) {
GLenum kFormat = GL_RGBA;
GLint x = 0;
GLint y = 0;
GLsizei width = 2;
GLsizei height = 4;
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_OUT_OF_MEMORY))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
ReadPixels(x, y, width, height, kFormat, GL_UNSIGNED_BYTE, _))
.Times(1)
.RetiresOnSaturation();
ReadPixels cmd;
cmd.Init(x,
y,
width,
height,
kFormat,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, UnClearedAttachmentsGetClearedOnClear) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
// Set scissor rect and enable GL_SCISSOR_TEST to make sure we re-enable it
// and restore the rect again after the clear.
DoEnableDisable(GL_SCISSOR_TEST, true);
DoScissor(0, 0, 64, 64);
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
true, // scissor test
0, 0, 64, 64);
SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
false, // Framebuffer has depth
false, // Framebuffer has stencil
0x1111, // color bits
false, // depth mask
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
false); // stencil enabled
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)).Times(1).RetiresOnSaturation();
Clear cmd;
cmd.Init(GL_COLOR_BUFFER_BIT);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, UnClearedAttachmentsGetClearedOnReadPixels) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
DoEnableDisable(GL_SCISSOR_TEST, false);
DoScissor(0, 0, 1, 1);
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 1, 1);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1)
.RetiresOnSaturation();
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
ReadPixels cmd;
cmd.Init(0,
0,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, CopyTexImage2DValidInternalFormat) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RG32I;
GLenum format = GL_RG_INTEGER;
GLenum type = GL_INT;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0, format,
type, shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderManualInitTest, CopyTexImage2DValidInternalFormat_FloatEXT) {
InitState init;
init.extensions = "GL_EXT_color_buffer_float";
init.gl_version = "OpenGL ES 3.0";
init.bind_generates_resource = true;
init.context_type = CONTEXT_TYPE_OPENGLES3;
InitDecoder(init);
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RG16F;
GLenum format = GL_RGBA;
GLenum type = GL_HALF_FLOAT;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, GL_RGBA16F, width, height, 0, format, type,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderManualInitTest,
CopyTexImage2DInvalidInternalFormat_FloatEXT) {
InitState init;
init.extensions = "GL_EXT_color_buffer_float";
init.gl_version = "OpenGL ES 3.0";
init.bind_generates_resource = true;
init.context_type = CONTEXT_TYPE_OPENGLES3;
InitDecoder(init);
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RG16F;
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, width, height, 0, format, type,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(0);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, CopyTexImage2DInvalidInternalFormat) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RG_INTEGER;
GLenum format = GL_RG;
GLenum type = GL_UNSIGNED_BYTE;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, GL_RG8, width, height, 0, format, type,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(0);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
}
TEST_P(GLES3DecoderTest, CopyTexImage2DInvalidInternalFormat_Float) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RG16F;
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, width, height, 0, format, type,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(0);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, CopyTexImage2DInvalidInternalFormat_Integer) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RG8I;
GLenum format = GL_RG_INTEGER;
GLenum type = GL_UNSIGNED_BYTE;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, GL_RG8UI, width, height, 0, format, type,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(0);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, CopyTexImage2DInvalidInternalFormat_sRGB) {
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_SRGB8;
GLenum format = GL_RGB;
GLenum type = GL_UNSIGNED_BYTE;
GLsizei width = 16;
GLsizei height = 8;
GLint border = 0;
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, level, GL_RGB, width, height, 0, format, type,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_,
CopyTexImage2D(
target, level, internal_format, 0, 0, width, height, border))
.Times(0);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest,
UnClearedAttachmentsGetClearedOnReadPixelsAndDrawBufferGetsRestored) {
InitState init;
init.extensions = "GL_ARB_framebuffer_object";
init.bind_generates_resource = true;
InitDecoder(init);
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render from" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
// Set scissor rect and disable GL_SCISSOR_TEST to make sure we enable it in
// the clear, then disable it and restore the rect again.
DoScissor(0, 0, 32, 32);
DoEnableDisable(GL_SCISSOR_TEST, false);
SetupExpectationsForFramebufferClearingMulti(
kServiceFramebufferId, // read framebuffer service id
0, // backbuffer service id
GL_READ_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 32, 32);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, ReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, _))
.Times(1)
.RetiresOnSaturation();
typedef ReadPixels::Result Result;
Result* result = GetSharedMemoryAs<Result*>();
uint32_t result_shm_id = shared_memory_id_;
uint32_t result_shm_offset = kSharedMemoryOffset;
uint32_t pixels_shm_id = shared_memory_id_;
uint32_t pixels_shm_offset = kSharedMemoryOffset + sizeof(Result);
ReadPixels cmd;
cmd.Init(0,
0,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
pixels_shm_id,
pixels_shm_offset,
result_shm_id,
result_shm_offset,
false);
result->success = 0;
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderWithShaderTest, CopyTexImageWithInCompleteFBOFails) {
GLenum target = GL_TEXTURE_2D;
GLint level = 0;
GLenum internal_format = GL_RGBA;
GLsizei width = 2;
GLsizei height = 4;
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 0, 0, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_,
kServiceRenderbufferId,
GL_NO_ERROR);
EXPECT_CALL(*gl_, CopyTexImage2D(_, _, _, _, _, _, _, _))
.Times(0)
.RetiresOnSaturation();
CopyTexImage2D cmd;
cmd.Init(target, level, internal_format, 0, 0, width, height);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, GetGLError());
}
void GLES2DecoderWithShaderTest::CheckRenderbufferChangesMarkFBOAsNotComplete(
bool bound_fbo) {
FramebufferManager* framebuffer_manager = GetFramebufferManager();
SetupTexture();
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER,
client_renderbuffer_id_,
kServiceRenderbufferId,
GL_NO_ERROR);
if (!bound_fbo) {
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
}
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer != nullptr);
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test that renderbufferStorage marks fbo as not complete.
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, GL_RGBA, 1, 1, GL_NO_ERROR);
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test deleting renderbuffer marks fbo as not complete.
DoDeleteRenderbuffer(client_renderbuffer_id_, kServiceRenderbufferId);
if (bound_fbo) {
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
} else {
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
}
// Cleanup
DoDeleteFramebuffer(client_framebuffer_id_,
kServiceFramebufferId,
bound_fbo,
GL_FRAMEBUFFER,
0,
bound_fbo,
GL_FRAMEBUFFER,
0);
}
TEST_P(GLES2DecoderWithShaderTest,
RenderbufferChangesMarkFBOAsNotCompleteBoundFBO) {
CheckRenderbufferChangesMarkFBOAsNotComplete(true);
}
TEST_P(GLES2DecoderWithShaderTest,
RenderbufferChangesMarkFBOAsNotCompleteUnboundFBO) {
CheckRenderbufferChangesMarkFBOAsNotComplete(false);
}
void GLES2DecoderWithShaderTest::CheckTextureChangesMarkFBOAsNotComplete(
bool bound_fbo) {
FramebufferManager* framebuffer_manager = GetFramebufferManager();
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
SetupTexture();
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH_COMPONENT16,
GL_DEPTH_COMPONENT,
1,
1,
GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER,
client_renderbuffer_id_,
kServiceRenderbufferId,
GL_NO_ERROR);
if (!bound_fbo) {
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
}
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer != nullptr);
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test TexImage2D marks fbo as not complete.
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0, 0);
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Test CopyImage2D marks fbo as not complete.
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, CopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, 1, 0))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
CopyTexImage2D cmd;
cmd.Init(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, 1);
// Unbind fbo and bind again after CopyTexImage2D tp avoid feedback loops.
if (bound_fbo) {
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
}
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
if (bound_fbo) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
}
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
// Test deleting texture marks fbo as not complete.
framebuffer_manager->MarkAsComplete(framebuffer);
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
DoDeleteTexture(kFBOClientTextureId, kFBOServiceTextureId);
if (bound_fbo) {
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
} else {
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
}
// Cleanup
DoDeleteFramebuffer(client_framebuffer_id_,
kServiceFramebufferId,
bound_fbo,
GL_FRAMEBUFFER,
0,
bound_fbo,
GL_FRAMEBUFFER,
0);
}
TEST_P(GLES2DecoderWithShaderTest, TextureChangesMarkFBOAsNotCompleteBoundFBO) {
CheckTextureChangesMarkFBOAsNotComplete(true);
}
TEST_P(GLES2DecoderWithShaderTest,
TextureChangesMarkFBOAsNotCompleteUnboundFBO) {
CheckTextureChangesMarkFBOAsNotComplete(false);
}
TEST_P(GLES2DecoderTest, CanChangeSurface) {
scoped_refptr<GLSurfaceMock> other_surface(new GLSurfaceMock);
EXPECT_CALL(*other_surface.get(), GetBackingFramebufferObject())
.WillOnce(Return(7));
EXPECT_CALL(*gl_, BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 7));
decoder_->SetSurface(other_surface);
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateSuccceeds) {
const GLsizei count = 1;
const GLenum bufs[] = {GL_COLOR_ATTACHMENT0};
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
cmd.Init(count, bufs);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_CALL(*gl_, DrawBuffersARB(count, _)).Times(1).RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateFails) {
const GLsizei count = 1;
const GLenum bufs[] = {GL_COLOR_ATTACHMENT1_EXT};
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
cmd.Init(count, bufs);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTImmediateBackbuffer) {
const GLsizei count = 1;
const GLenum bufs[] = {GL_BACK};
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
cmd.Init(count, bufs);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0); // unbind
EXPECT_CALL(*gl_, DrawBuffersARB(count, _)).Times(1).RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderTest, DrawBuffersEXTMainFramebuffer) {
DrawBuffersEXTImmediate& cmd = *GetImmediateAs<DrawBuffersEXTImmediate>();
{
const GLenum bufs[] = {GL_BACK};
const GLsizei count = base::size(bufs);
cmd.Init(count, bufs);
EXPECT_CALL(*gl_, DrawBuffersARB(count, Pointee(GL_BACK)))
.Times(1)
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
{
const GLsizei count = 0;
cmd.Init(count, nullptr);
EXPECT_CALL(*gl_, DrawBuffersARB(_, _))
.Times(0)
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, 0));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
{
const GLenum bufs[] = {GL_BACK, GL_NONE};
const GLsizei count = base::size(bufs);
cmd.Init(count, bufs);
EXPECT_CALL(*gl_, DrawBuffersARB(_, _)).Times(0).RetiresOnSaturation();
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(bufs)));
EXPECT_EQ(GL_INVALID_VALUE, GetGLError());
}
}
TEST_P(GLES2DecoderManualInitTest, InvalidateFramebufferBinding) {
InitState init;
init.gl_version = "OpenGL ES 3.0";
InitDecoder(init);
// EXPECT_EQ can't be used to compare function pointers
EXPECT_TRUE(
gl::MockGLInterface::GetGLProcAddress("glInvalidateFramebuffer") !=
reinterpret_cast<gl::GLFunctionPointerType>(
gl::g_current_gl_driver->fn.glDiscardFramebufferEXTFn));
EXPECT_TRUE(
gl::MockGLInterface::GetGLProcAddress("glInvalidateFramebuffer") !=
gl::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT"));
}
TEST_P(GLES2DecoderTest, ClearBackbufferBitsOnFlipSwap) {
surface_->set_buffers_flipped(true);
EXPECT_EQ(0u, GetAndClearBackbufferClearBitsForTest());
SwapBuffers& cmd = *GetImmediateAs<SwapBuffers>();
cmd.Init(1, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_COLOR_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0u, GetAndClearBackbufferClearBitsForTest());
EXPECT_CALL(*gl_, Finish()).Times(AnyNumber());
ResizeCHROMIUM& resize_cmd = *GetImmediateAs<ResizeCHROMIUM>();
resize_cmd.Init(1, 1, 1.0f, GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM, GL_TRUE);
EXPECT_EQ(error::kNoError, ExecuteCmd(resize_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_COLOR_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
cmd.Init(1, 0);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_COLOR_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(0u, GetAndClearBackbufferClearBitsForTest());
}
TEST_P(GLES2DecoderManualInitTest, DiscardFramebufferEXT) {
InitState init;
init.extensions = "GL_EXT_discard_framebuffer";
init.gl_version = "OpenGL ES 2.0";
InitDecoder(init);
// EXPECT_EQ can't be used to compare function pointers
EXPECT_TRUE(
gl::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
reinterpret_cast<gl::GLFunctionPointerType>(
gl::g_current_gl_driver->fn.glDiscardFramebufferEXTFn));
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
SetupTexture();
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
FramebufferManager* framebuffer_manager = GetFramebufferManager();
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
EXPECT_TRUE(framebuffer->IsCleared());
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_FALSE(framebuffer->IsCleared());
}
TEST_P(GLES2DecoderManualInitTest, ClearBackbufferBitsOnDiscardFramebufferEXT) {
InitState init;
init.extensions = "GL_EXT_discard_framebuffer";
init.gl_version = "OpenGL ES 2.0";
InitDecoder(init);
// EXPECT_EQ can't be used to compare function pointers.
EXPECT_TRUE(
gl::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
reinterpret_cast<gl::GLFunctionPointerType>(
gl::g_current_gl_driver->fn.glDiscardFramebufferEXTFn));
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
GLenum attachments[] = {GL_COLOR_EXT};
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_COLOR_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
attachments[0] = GL_DEPTH_EXT;
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_DEPTH_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
attachments[0] = GL_STENCIL_EXT;
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_STENCIL_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
const GLsizei count0 = 3;
const GLenum attachments0[] = {GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT};
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count0, _))
.Times(1)
.RetiresOnSaturation();
cmd.Init(target, count0, attachments0);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments0)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(static_cast<uint32_t>(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT),
GetAndClearBackbufferClearBitsForTest());
}
TEST_P(GLES2DecoderTest, DiscardFramebufferEXTUnsupported) {
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_EXT};
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
// Should not result into a call into GL.
EXPECT_EQ(error::kUnknownCommand,
ExecuteImmediateCmd(cmd, sizeof(attachments)));
}
TEST_P(GLES3DecoderTest, DiscardFramebufferEXTInvalidTarget) {
const GLenum target = GL_RED; // Invalid
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
SetupTexture();
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
FramebufferManager* framebuffer_manager = GetFramebufferManager();
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
EXPECT_TRUE(framebuffer->IsCleared());
EXPECT_CALL(*gl_, InvalidateFramebuffer(target, count, _)).Times(0);
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
EXPECT_TRUE(framebuffer->IsCleared());
}
TEST_P(GLES3DecoderTest, DiscardFramebufferEXTUseCorrectTarget) {
const GLenum target = GL_READ_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
SetupTexture();
DoBindFramebuffer(
GL_READ_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
EXPECT_CALL(*gl_, GenFramebuffersEXT(_, _))
.WillOnce(SetArgPointee<1>(kServiceFramebufferId + 1))
.RetiresOnSaturation();
DoBindFramebuffer(GL_DRAW_FRAMEBUFFER, client_framebuffer_id_ + 1,
kServiceFramebufferId + 1);
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kServiceTextureId + 1))
.RetiresOnSaturation();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_ + 1, kServiceTextureId + 1);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
shared_memory_id_, kSharedMemoryOffset);
DoFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_ + 1,
kServiceTextureId + 1,
0,
GL_NO_ERROR);
FramebufferManager* framebuffer_manager = GetFramebufferManager();
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
EXPECT_TRUE(framebuffer->IsCleared());
Framebuffer* other_framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_ + 1);
EXPECT_TRUE(other_framebuffer->IsCleared());
EXPECT_CALL(*gl_, InvalidateFramebuffer(target, count, _))
.Times(1)
.RetiresOnSaturation();
DiscardFramebufferEXTImmediate& cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_FALSE(framebuffer->IsCleared());
EXPECT_TRUE(other_framebuffer->IsCleared());
}
TEST_P(GLES2DecoderManualInitTest,
DiscardedAttachmentsEXTMarksFramebufferIncomplete) {
InitState init;
init.extensions = "GL_EXT_discard_framebuffer";
init.gl_version = "OpenGL ES 2.0";
init.has_alpha = true;
init.bind_generates_resource = true;
InitDecoder(init);
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
kFBOClientTextureId,
kFBOServiceTextureId,
0,
GL_NO_ERROR);
DoEnableDisable(GL_SCISSOR_TEST, false);
DoScissor(0, 0, 1, 1);
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 1, 1);
SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
false, // Framebuffer has depth
false, // Framebuffer has stencil
0x1111, // color bits
false, // depth mask
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
false); // stencil enabled
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)).Times(1).RetiresOnSaturation();
Clear clear_cmd;
clear_cmd.Init(GL_COLOR_BUFFER_BIT);
EXPECT_EQ(error::kNoError, ExecuteCmd(clear_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
// Check that framebuffer is cleared and complete.
FramebufferManager* framebuffer_manager = GetFramebufferManager();
Framebuffer* framebuffer =
framebuffer_manager->GetFramebuffer(client_framebuffer_id_);
EXPECT_TRUE(framebuffer->IsCleared());
EXPECT_TRUE(framebuffer_manager->IsComplete(framebuffer));
// Check that Discard GL_COLOR_ATTACHMENT0, sets the attachment as uncleared
// and the framebuffer as incomplete.
EXPECT_TRUE(
gl::MockGLInterface::GetGLProcAddress("glDiscardFramebufferEXT") ==
reinterpret_cast<gl::GLFunctionPointerType>(
gl::g_current_gl_driver->fn.glDiscardFramebufferEXTFn));
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
const GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
DiscardFramebufferEXTImmediate& discard_cmd =
*GetImmediateAs<DiscardFramebufferEXTImmediate>();
discard_cmd.Init(target, count, attachments);
EXPECT_CALL(*gl_, DiscardFramebufferEXT(target, count, _))
.Times(1)
.RetiresOnSaturation();
EXPECT_EQ(error::kNoError,
ExecuteImmediateCmd(discard_cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_FALSE(framebuffer->IsCleared());
EXPECT_FALSE(framebuffer_manager->IsComplete(framebuffer));
}
TEST_P(GLES2DecoderTest, ImplementationReadColorFormatAndType) {
ClearSharedMemory();
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
shared_memory_id_, kSharedMemoryOffset);
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
client_texture_id_,
kServiceTextureId,
0,
GL_NO_ERROR);
typedef GetIntegerv::Result Result;
Result* result = static_cast<Result*>(shared_memory_address_);
GetIntegerv cmd;
result->size = 0;
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
cmd.Init(GL_IMPLEMENTATION_COLOR_READ_FORMAT,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(1, result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
result->size = 0;
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
cmd.Init(GL_IMPLEMENTATION_COLOR_READ_TYPE,
shared_memory_id_,
shared_memory_offset_);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(1, result->GetNumResults());
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTextureLayerNoBoundFramebuffer) {
DoBindTexture(GL_TEXTURE_3D, client_texture_id_, kServiceTextureId);
EXPECT_CALL(*gl_, FramebufferTextureLayer(_, _, _, _, _)).Times(0);
FramebufferTextureLayer cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, client_texture_id_, 4, 5);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTextureLayerInvalidTextureTarget) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
EXPECT_CALL(*gl_, FramebufferTextureLayer(_, _, _, _, _)).Times(0);
FramebufferTextureLayer cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, client_texture_id_, 4, 5);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTextureLayerValidArgs) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindTexture(GL_TEXTURE_3D, client_texture_id_, kServiceTextureId);
EXPECT_CALL(*gl_, FramebufferTextureLayer(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
kServiceTextureId, 4, 5))
.Times(1)
.RetiresOnSaturation();
FramebufferTextureLayer cmd;
cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, client_texture_id_, 4, 5);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES3DecoderTest, FramebufferTextureLayerDepthStencil) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindTexture(GL_TEXTURE_2D_ARRAY, client_texture_id_, kServiceTextureId);
EXPECT_CALL(*gl_, FramebufferTextureLayer(GL_FRAMEBUFFER,
GL_DEPTH_STENCIL_ATTACHMENT,
kServiceTextureId, 4, 5))
.Times(1)
.RetiresOnSaturation();
FramebufferTextureLayer cmd;
cmd.Init(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, client_texture_id_, 4,
5);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer);
ASSERT_FALSE(framebuffer->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT));
}
TEST_P(GLES3DecoderTest, InvalidateFramebufferDepthStencilAttachment) {
DoBindFramebuffer(
GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
DoBindRenderbuffer(
GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId);
DoRenderbufferStorage(
GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8,
1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR);
Framebuffer* framebuffer = GetFramebuffer(client_framebuffer_id_);
ASSERT_TRUE(framebuffer);
ASSERT_FALSE(framebuffer->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT));
ASSERT_TRUE(framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT));
framebuffer->MarkAttachmentAsCleared(group().renderbuffer_manager(), nullptr,
GL_DEPTH_ATTACHMENT, true);
framebuffer->MarkAttachmentAsCleared(group().renderbuffer_manager(), nullptr,
GL_STENCIL_ATTACHMENT, true);
EXPECT_TRUE(framebuffer->IsCleared());
const GLenum target = GL_FRAMEBUFFER;
const GLsizei count = 1;
GLenum attachments[] = {GL_DEPTH_ATTACHMENT};
EXPECT_CALL(*gl_, InvalidateFramebuffer(target, 0, _))
.Times(1)
.RetiresOnSaturation();
InvalidateFramebufferImmediate& cmd =
*GetImmediateAs<InvalidateFramebufferImmediate>();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
// Invalidating part of DEPTH_STENCIL attachment doesn't change framebuffer
// clearance status.
EXPECT_TRUE(framebuffer->IsCleared());
EXPECT_FALSE(framebuffer->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
EXPECT_FALSE(framebuffer->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
attachments[0] = GL_DEPTH_STENCIL_ATTACHMENT;
EXPECT_CALL(*gl_, InvalidateFramebuffer(target, 2, _))
.Times(1)
.RetiresOnSaturation();
cmd.Init(target, count, attachments);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments)));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
// Invalidating DEPTH_STENCIL attachment should make framebuffer uncleared.
EXPECT_FALSE(framebuffer->IsCleared());
EXPECT_TRUE(framebuffer->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT));
EXPECT_TRUE(framebuffer->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT));
}
TEST_P(GLES3DecoderTest, BlitFramebufferFeedbackLoopDefaultFramebuffer) {
// Run BlitFramebufferCHROMIUM targetting the default framebuffer for both
// read and draw, should result in a feedback loop.
BlitFramebufferCHROMIUM cmd;
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_LINEAR);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_DEPTH_BUFFER_BIT, GL_LINEAR);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_STENCIL_BUFFER_BIT, GL_LINEAR);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
TEST_P(GLES3DecoderTest, BlitFramebufferDisabledReadBuffer) {
// Run BlitFramebufferCHROMIUM from a disabled read buffer. Even though the
// read and draw framebuffer use the same attachment, since the read buffer is
// disabled, no feedback loop happens.
DoBindFramebuffer(GL_DRAW_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, GL_RGBA8, 1, 1, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId, GL_NO_ERROR);
EXPECT_CALL(*gl_, GenFramebuffersEXT(1, _))
.WillOnce(SetArgPointee<1>(kNewServiceId))
.RetiresOnSaturation();
GLuint read_fbo = client_framebuffer_id_ + 1;
DoBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo, kNewServiceId);
DoFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId, GL_NO_ERROR);
{
EXPECT_CALL(*gl_, ReadBuffer(GL_NONE))
.Times(1)
.RetiresOnSaturation();
ReadBuffer cmd;
cmd.Init(GL_NONE);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
{
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
SetupExpectationsForFramebufferClearing(GL_DRAW_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0, 0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 128, 64);
BlitFramebufferCHROMIUM cmd;
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_LINEAR);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
// Generate INVALID_OPERATION because of missing read buffer image.
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
}
TEST_P(GLES3DecoderTest, BlitFramebufferMissingDepthOrStencil) {
// Run BlitFramebufferCHROMIUM with depth or stencil bits, from/to a read/draw
// framebuffer that doesn't have depth/stencil. It should generate
// INVALID_OPERATION.
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
GL_DEPTH24_STENCIL8, 1, 1, GL_NO_ERROR);
GLuint color_renderbuffer = client_renderbuffer_id_ + 1;
GLuint color_renderbuffer_service = kServiceRenderbufferId + 1;
EXPECT_CALL(*gl_, GenRenderbuffersEXT(1, _))
.WillOnce(SetArgPointee<1>(color_renderbuffer_service))
.RetiresOnSaturation();
DoBindRenderbuffer(GL_RENDERBUFFER, color_renderbuffer,
color_renderbuffer_service);
DoRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, GL_RGBA8, 1, 1, GL_NO_ERROR);
DoBindFramebuffer(GL_DRAW_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId, GL_NO_ERROR);
DoFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, color_renderbuffer,
color_renderbuffer_service, GL_NO_ERROR);
EXPECT_CALL(*gl_, GenFramebuffersEXT(1, _))
.WillOnce(SetArgPointee<1>(kNewServiceId))
.RetiresOnSaturation();
GLuint color_fbo = client_framebuffer_id_ + 1;
DoBindFramebuffer(GL_READ_FRAMEBUFFER, color_fbo, kNewServiceId);
DoFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, color_renderbuffer,
color_renderbuffer_service, GL_NO_ERROR);
{
SetupExpectationsForFramebufferClearing(
GL_DRAW_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT, // clear bits
0,
0, 0, 0, // color
0, // stencil
1.0f, // depth
false, // scissor test
0, 0, 128, 64);
EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER))
.WillOnce(Return(GL_FRAMEBUFFER_COMPLETE))
.RetiresOnSaturation();
BlitFramebufferCHROMIUM cmd;
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
}
// Switch FBOs and try the same.
DoBindFramebuffer(GL_READ_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoBindFramebuffer(GL_DRAW_FRAMEBUFFER, color_fbo, kNewServiceId);
{
EXPECT_CALL(*gl_, BlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, _, _)).Times(0);
BlitFramebufferCHROMIUM cmd;
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
cmd.Init(0, 0, 1, 1, 0, 0, 1, 1, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
}
class GLES2DecoderTestWithDrawRectangle : public GLES2DecoderTest {
void SetUp() override {
surface_supports_draw_rectangle_ = true;
GLES2DecoderTest::SetUp();
}
};
// Test that the draw offset is correctly honored when SetDrawRectangle is
// supported.
TEST_P(GLES2DecoderTestWithDrawRectangle, FramebufferDrawRectangleClear) {
EXPECT_CALL(*gl_, Scissor(101, 202, 3, 4)).Times(1).RetiresOnSaturation();
cmds::Scissor scissor_cmd;
scissor_cmd.Init(1, 2, 3, 4);
EXPECT_EQ(error::kNoError, ExecuteCmd(scissor_cmd));
// Scissor and Viewport should be restored to (0,0) offset on when clearing
// a framebuffer.
{
const GLuint kFBOClientTextureId = 4100;
const GLuint kFBOServiceTextureId = 4101;
// Register a texture id.
EXPECT_CALL(*gl_, GenTextures(_, _))
.WillOnce(SetArgPointee<1>(kFBOServiceTextureId))
.RetiresOnSaturation();
GenHelper<GenTexturesImmediate>(kFBOClientTextureId);
// Setup "render to" texture.
DoBindTexture(GL_TEXTURE_2D, kFBOClientTextureId, kFBOServiceTextureId);
DoTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
0, 0);
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
DoFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
kFBOClientTextureId, kFBOServiceTextureId, 0,
GL_NO_ERROR);
// Set scissor rect and enable GL_SCISSOR_TEST to make sure we re-enable it
// and restore the rect again after the clear.
DoEnableDisable(GL_SCISSOR_TEST, true);
EXPECT_CALL(*gl_, Viewport(0, 0, 128, 64)).Times(1).RetiresOnSaturation();
EXPECT_CALL(*gl_, Scissor(1, 2, 3, 4)).Times(1).RetiresOnSaturation();
// Setup "render from" texture.
SetupTexture();
SetupExpectationsForFramebufferClearing(GL_FRAMEBUFFER, // target
GL_COLOR_BUFFER_BIT, // clear bits
0, 0, 0,
0, // color
0, // stencil
1.0f, // depth
true, // scissor test
1, 2, 3, 4);
SetupExpectationsForApplyingDirtyState(false, // Framebuffer is RGB
false, // Framebuffer has depth
false, // Framebuffer has stencil
0x1111, // color bits
false, // depth mask
false, // depth enabled
0, // front stencil mask
0, // back stencil mask
false); // stencil enabled
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT))
.Times(1)
.RetiresOnSaturation();
Clear cmd;
cmd.Init(GL_COLOR_BUFFER_BIT);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
// Check that the draw offset is used when switching to the default
// framebuffer and clearing it.
{
DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT))
.Times(1)
.RetiresOnSaturation();
SetupExpectationsForColorMask(true, true, true, true);
SetupExpectationsForDepthMask(true);
SetupExpectationsForStencilMask(0, 0);
SetupExpectationsForEnableDisable(GL_DEPTH_TEST, false);
SetupExpectationsForEnableDisable(GL_STENCIL_TEST, false);
EXPECT_CALL(*gl_, Viewport(100, 200, 128, 64))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, Scissor(101, 202, 3, 4)).Times(1).RetiresOnSaturation();
Clear cmd;
cmd.Init(GL_COLOR_BUFFER_BIT);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
}
INSTANTIATE_TEST_SUITE_P(Service,
GLES2DecoderTestWithDrawRectangle,
::testing::Bool());
TEST_P(GLES2DecoderManualInitTest, MESAFramebufferFlipYExtensionEnabled) {
InitState init;
init.gl_version = "OpenGL ES 3.1";
init.context_type = CONTEXT_TYPE_WEBGL1;
init.extensions = "GL_MESA_framebuffer_flip_y";
InitDecoder(init);
EXPECT_TRUE(feature_info()->validators()->framebuffer_parameter.IsValid(
GL_FRAMEBUFFER_FLIP_Y_MESA));
EXPECT_CALL(*gl_, FramebufferParameteri(_, _, _))
.Times(1)
.RetiresOnSaturation();
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
cmds::FramebufferParameteri cmd;
cmd.Init(GL_FRAMEBUFFER, GL_FRAMEBUFFER_FLIP_Y_MESA, 1);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
TEST_P(GLES2DecoderManualInitTest, MESAFramebufferFlipYExtensionDisabled) {
InitState init;
init.gl_version = "OpenGL ES 3.1";
init.context_type = CONTEXT_TYPE_WEBGL1;
InitDecoder(init);
EXPECT_FALSE(feature_info()->validators()->framebuffer_parameter.IsValid(
GL_FRAMEBUFFER_FLIP_Y_MESA));
EXPECT_CALL(*gl_, FramebufferParameteri(_, _, _))
.Times(0)
.RetiresOnSaturation();
DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
kServiceFramebufferId);
cmds::FramebufferParameteri cmd;
cmd.Init(GL_FRAMEBUFFER, GL_FRAMEBUFFER_FLIP_Y_MESA, 1);
EXPECT_EQ(error::kUnknownCommand, ExecuteCmd(cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
// TODO(gman): PixelStorei
// TODO(gman): SwapBuffers
} // namespace gles2
} // namespace gpu