blob: ba041e1a73d0a51768e0a49ba7f5f0a74b313892 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/fast_ink/fast_ink_host.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <memory>
#include "ash/public/cpp/ash_switches.h"
#include "base/bind.h"
#include "base/threading/thread_task_runner_handle.h"
#include "cc/base/math_util.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "cc/trees/layer_tree_frame_sink_client.h"
#include "components/viz/common/frame_timing_details.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/hit_test/hit_test_region_list.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_tree_host.h"
#include "ui/gfx/geometry/dip_util.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace fast_ink {
// static
gfx::Rect FastInkHost::BufferRectFromWindowRect(
const gfx::Transform& window_to_buffer_transform,
const gfx::Size& buffer_size,
const gfx::Rect& window_rect) {
gfx::Rect buffer_rect = cc::MathUtil::MapEnclosingClippedRect(
window_to_buffer_transform, window_rect);
// Buffer rect is not bigger than actual buffer.
buffer_rect.Intersect(gfx::Rect(buffer_size));
return buffer_rect;
}
struct FastInkHost::Resource {
Resource() = default;
~Resource() {
// context_provider might be null in unit tests when ran with --mash
// TODO(kaznacheev) Have MASH provide a context provider for tests
// when https://crbug/772562 is fixed
if (!context_provider)
return;
gpu::SharedImageInterface* sii = context_provider->SharedImageInterface();
DCHECK(!mailbox.IsZero());
sii->DestroySharedImage(sync_token, mailbox);
}
scoped_refptr<viz::ContextProvider> context_provider;
gpu::Mailbox mailbox;
gpu::SyncToken sync_token;
bool damaged = true;
};
class FastInkHost::LayerTreeFrameSinkHolder
: public cc::LayerTreeFrameSinkClient,
public aura::WindowObserver {
public:
LayerTreeFrameSinkHolder(FastInkHost* host,
std::unique_ptr<cc::LayerTreeFrameSink> frame_sink)
: host_(host), frame_sink_(std::move(frame_sink)) {
frame_sink_->BindToClient(this);
}
~LayerTreeFrameSinkHolder() override {
if (frame_sink_)
frame_sink_->DetachFromClient();
if (root_window_)
root_window_->RemoveObserver(this);
}
LayerTreeFrameSinkHolder(const LayerTreeFrameSinkHolder&) = delete;
LayerTreeFrameSinkHolder& operator=(const LayerTreeFrameSinkHolder&) = delete;
// Delete frame sink after having reclaimed all exported resources.
// Returns false if the it should be released instead of reset and it will
// self destruct.
// TODO(reveman): Find a better way to handle deletion of in-flight resources.
// https://crbug.com/765763
bool DeleteWhenLastResourceHasBeenReclaimed() {
if (last_frame_size_in_pixels_.IsEmpty()) {
// Delete sink holder immediately if no frame has been submitted.
DCHECK(exported_resources_.empty());
return true;
}
// Submit an empty frame to ensure that pending release callbacks will be
// processed in a finite amount of time.
viz::CompositorFrame frame;
frame.metadata.begin_frame_ack.frame_id =
viz::BeginFrameId(viz::BeginFrameArgs::kManualSourceId,
viz::BeginFrameArgs::kStartingFrameNumber);
frame.metadata.begin_frame_ack.has_damage = true;
frame.metadata.device_scale_factor = last_frame_device_scale_factor_;
frame.metadata.frame_token = ++next_frame_token_;
auto pass = viz::CompositorRenderPass::Create();
pass->SetNew(viz::CompositorRenderPassId{1},
gfx::Rect(last_frame_size_in_pixels_),
gfx::Rect(last_frame_size_in_pixels_), gfx::Transform());
frame.render_pass_list.push_back(std::move(pass));
frame_sink_->SubmitCompositorFrame(std::move(frame),
/*hit_test_data_changed=*/true,
/*show_hit_test_borders=*/false);
// Delete sink holder immediately if not waiting for exported resources to
// be reclaimed.
if (exported_resources_.empty())
return true;
// If we have exported resources to reclaim then extend the lifetime of
// holder by deleting it later.
// itself when the root window is removed or when all exported resources
// have been reclaimed.
root_window_ = host_->host_window()->GetRootWindow();
// This can be null during shutdown.
if (!root_window_)
return true;
root_window_->AddObserver(this);
host_ = nullptr;
return false;
}
void SubmitCompositorFrame(viz::CompositorFrame frame,
viz::ResourceId resource_id,
std::unique_ptr<Resource> resource) {
exported_resources_[resource_id] = std::move(resource);
last_frame_size_in_pixels_ = frame.size_in_pixels();
last_frame_device_scale_factor_ = frame.metadata.device_scale_factor;
frame.metadata.frame_token = ++next_frame_token_;
frame_sink_->SubmitCompositorFrame(std::move(frame),
/*hit_test_data_changed=*/true,
/*show_hit_test_borders=*/false);
}
void DamageExportedResources() {
for (auto& entry : exported_resources_)
entry.second->damaged = true;
}
// Overridden from cc::LayerTreeFrameSinkClient:
void SetBeginFrameSource(viz::BeginFrameSource* source) override {}
base::Optional<viz::HitTestRegionList> BuildHitTestData() override {
return {};
}
void ReclaimResources(
const std::vector<viz::ReturnedResource>& resources) override {
if (delete_pending_)
return;
for (auto& entry : resources) {
auto it = exported_resources_.find(entry.id);
DCHECK(it != exported_resources_.end());
std::unique_ptr<Resource> resource = std::move(it->second);
exported_resources_.erase(it);
resource->sync_token = entry.sync_token;
if (host_ && !entry.lost)
host_->ReclaimResource(std::move(resource));
}
if (root_window_ && exported_resources_.empty())
ScheduleDelete();
}
void SetTreeActivationCallback(base::RepeatingClosure callback) override {}
void DidReceiveCompositorFrameAck() override {
if (host_)
host_->DidReceiveCompositorFrameAck();
}
void DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& details) override {
if (host_)
host_->DidPresentCompositorFrame(details.presentation_feedback);
}
void DidLoseLayerTreeFrameSink() override {
exported_resources_.clear();
if (root_window_)
ScheduleDelete();
}
void OnDraw(const gfx::Transform& transform,
const gfx::Rect& viewport,
bool resourceless_software_draw,
bool skip_draw) override {}
void SetMemoryPolicy(const cc::ManagedMemoryPolicy& policy) override {}
void SetExternalTilePriorityConstraints(
const gfx::Rect& viewport_rect,
const gfx::Transform& transform) override {}
void OnWindowDestroying(aura::Window* window) override {
root_window_->RemoveObserver(this);
root_window_ = nullptr;
frame_sink_->DetachFromClient();
frame_sink_.reset();
ScheduleDelete();
}
private:
void ScheduleDelete() {
if (delete_pending_)
return;
delete_pending_ = true;
base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, this);
}
FastInkHost* host_;
std::unique_ptr<cc::LayerTreeFrameSink> frame_sink_;
base::flat_map<viz::ResourceId, std::unique_ptr<Resource>>
exported_resources_;
viz::FrameTokenGenerator next_frame_token_;
gfx::Size last_frame_size_in_pixels_;
float last_frame_device_scale_factor_ = 1.0f;
aura::Window* root_window_ = nullptr;
bool delete_pending_ = false;
};
FastInkHost::FastInkHost(aura::Window* host_window,
const PresentationCallback& presentation_callback)
: host_window_(host_window), presentation_callback_(presentation_callback) {
// Take the root transform and apply this during buffer update instead of
// leaving this up to the compositor. The benefit is that HW requirements
// for being able to take advantage of overlays and direct scanout are
// reduced significantly. Frames are submitted to the compositor with the
// inverse transform to cancel out the transformation that would otherwise
// be done by the compositor.
window_to_buffer_transform_ = host_window_->GetHost()->GetRootTransform();
gfx::Rect bounds(host_window_->GetBoundsInScreen().size());
buffer_size_ =
gfx::ToEnclosedRect(cc::MathUtil::MapClippedRect(
window_to_buffer_transform_,
gfx::RectF(bounds.width(), bounds.height())))
.size();
// Create a single GPU memory buffer. Content will be written into this
// buffer without any buffering. The result is that we might be modifying
// the buffer while it's being displayed. This provides minimal latency
// but with potential tearing. Note that we have to draw into a temporary
// surface and copy it into GPU memory buffer to avoid flicker.
gpu_memory_buffer_ =
aura::Env::GetInstance()
->context_factory()
->GetGpuMemoryBufferManager()
->CreateGpuMemoryBuffer(buffer_size_,
SK_B32_SHIFT ? gfx::BufferFormat::RGBA_8888
: gfx::BufferFormat::BGRA_8888,
gfx::BufferUsage::SCANOUT_CPU_READ_WRITE,
gpu::kNullSurfaceHandle);
LOG_IF(ERROR, !gpu_memory_buffer_) << "Failed to create GPU memory buffer";
if (ash::switches::ShouldClearFastInkBuffer()) {
bool map_result = gpu_memory_buffer_->Map();
LOG_IF(ERROR, !map_result) << "Failed to map gpu buffer";
uint8_t* memory = static_cast<uint8_t*>(gpu_memory_buffer_->memory(0));
if (memory != nullptr) {
gfx::Size size = gpu_memory_buffer_->GetSize();
int stride = gpu_memory_buffer_->stride(0);
// Clear the buffer before usage, since it may be uninitialized.
// (http://b/168735625)
for (int i = 0; i < size.height(); ++i)
memset(memory + i * stride, 0, size.width() * 4);
}
gpu_memory_buffer_->Unmap();
}
frame_sink_holder_ = std::make_unique<LayerTreeFrameSinkHolder>(
this, host_window_->CreateLayerTreeFrameSink());
}
FastInkHost::~FastInkHost() {
if (!frame_sink_holder_->DeleteWhenLastResourceHasBeenReclaimed())
frame_sink_holder_.release();
}
void FastInkHost::UpdateSurface(const gfx::Rect& content_rect,
const gfx::Rect& damage_rect,
bool auto_refresh) {
content_rect_ = content_rect;
damage_rect_.Union(damage_rect);
auto_refresh_ = auto_refresh;
pending_compositor_frame_ = true;
if (!damage_rect.IsEmpty()) {
frame_sink_holder_->DamageExportedResources();
for (auto& resource : returned_resources_)
resource->damaged = true;
}
if (!pending_compositor_frame_ack_)
SubmitCompositorFrame();
}
void FastInkHost::SubmitCompositorFrame() {
TRACE_EVENT1("ui", "FastInkHost::SubmitCompositorFrame", "damage",
damage_rect_.ToString());
float device_scale_factor = host_window_->layer()->device_scale_factor();
gfx::Size window_size_in_dip = host_window_->GetBoundsInScreen().size();
// TODO(crbug.com/1131619): Should this be ceil? Why do we choose floor?
gfx::Size window_size_in_pixel = gfx::ToFlooredSize(
gfx::ConvertSizeToPixels(window_size_in_dip, device_scale_factor));
gfx::Rect output_rect(window_size_in_pixel);
gfx::Rect quad_rect;
gfx::Rect damage_rect;
// Continuously redraw the full output rectangle when in auto-refresh mode.
// This is necessary in order to allow single buffered updates without having
// buffer changes outside the contents area cause artifacts.
if (auto_refresh_) {
quad_rect = gfx::Rect(buffer_size_);
damage_rect = gfx::Rect(output_rect);
} else {
// Use minimal quad and damage rectangles when auto-refresh mode is off.
quad_rect = BufferRectFromWindowRect(window_to_buffer_transform_,
buffer_size_, content_rect_);
damage_rect = gfx::ToEnclosingRect(
gfx::ConvertRectToPixels(damage_rect_, device_scale_factor));
damage_rect.Intersect(output_rect);
pending_compositor_frame_ = false;
}
damage_rect_ = gfx::Rect();
std::unique_ptr<Resource> resource;
// Reuse returned resource if available.
if (!returned_resources_.empty()) {
resource = std::move(returned_resources_.back());
returned_resources_.pop_back();
}
// Create new resource if needed.
if (!resource)
resource = std::make_unique<Resource>();
if (resource->damaged) {
// Acquire context provider for resource if needed.
// Note: We make no attempts to recover if the context provider is later
// lost. It is expected that this class is short-lived and requiring a
// new instance to be created in lost context situations is acceptable and
// keeps the code simple.
if (!resource->context_provider) {
resource->context_provider = aura::Env::GetInstance()
->context_factory()
->SharedMainThreadContextProvider();
if (!resource->context_provider) {
LOG(ERROR) << "Failed to acquire a context provider";
return;
}
}
gpu::SharedImageInterface* sii =
resource->context_provider->SharedImageInterface();
if (resource->mailbox.IsZero()) {
DCHECK(!resource->sync_token.HasData());
const uint32_t usage =
gpu::SHARED_IMAGE_USAGE_DISPLAY | gpu::SHARED_IMAGE_USAGE_SCANOUT;
gpu::GpuMemoryBufferManager* gmb_manager =
aura::Env::GetInstance()
->context_factory()
->GetGpuMemoryBufferManager();
resource->mailbox = sii->CreateSharedImage(
gpu_memory_buffer_.get(), gmb_manager, gfx::ColorSpace(),
kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType, usage);
} else {
sii->UpdateSharedImage(resource->sync_token, resource->mailbox);
}
resource->sync_token = sii->GenVerifiedSyncToken();
resource->damaged = false;
}
viz::TransferableResource transferable_resource;
transferable_resource.id = next_resource_id_++;
transferable_resource.format = viz::RGBA_8888;
transferable_resource.filter = GL_LINEAR;
transferable_resource.size = buffer_size_;
transferable_resource.mailbox_holder = gpu::MailboxHolder(
resource->mailbox, resource->sync_token, GL_TEXTURE_2D);
// Use HW overlay if continuous updates are expected.
transferable_resource.is_overlay_candidate = auto_refresh_;
gfx::Transform target_to_buffer_transform(window_to_buffer_transform_);
target_to_buffer_transform.Scale(1.f / device_scale_factor,
1.f / device_scale_factor);
gfx::Transform buffer_to_target_transform;
bool rv = target_to_buffer_transform.GetInverse(&buffer_to_target_transform);
DCHECK(rv);
const viz::CompositorRenderPassId kRenderPassId{1};
auto render_pass = viz::CompositorRenderPass::Create();
render_pass->SetNew(kRenderPassId, output_rect, damage_rect,
buffer_to_target_transform);
viz::SharedQuadState* quad_state =
render_pass->CreateAndAppendSharedQuadState();
quad_state->SetAll(
buffer_to_target_transform,
/*quad_layer_rect=*/output_rect,
/*visible_quad_layer_rect=*/output_rect,
/*mask_filter_info=*/gfx::MaskFilterInfo(),
/*clip_rect=*/gfx::Rect(),
/*is_clipped=*/false, /*are_contents_opaque=*/false, /*opacity=*/1.f,
/*blend_mode=*/SkBlendMode::kSrcOver, /*sorting_context_id=*/0);
viz::CompositorFrame frame;
// TODO(eseckler): FastInkHost should use BeginFrames and set the ack
// accordingly.
frame.metadata.begin_frame_ack =
viz::BeginFrameAck::CreateManualAckWithDamage();
frame.metadata.device_scale_factor = device_scale_factor;
viz::TextureDrawQuad* texture_quad =
render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
float vertex_opacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
gfx::RectF uv_crop(quad_rect);
uv_crop.Scale(1.f / buffer_size_.width(), 1.f / buffer_size_.height());
texture_quad->SetNew(
quad_state, quad_rect, quad_rect,
/*needs_blending=*/true, transferable_resource.id,
/*premultiplied_alpha=*/true, uv_crop.origin(), uv_crop.bottom_right(),
/*background_color=*/SK_ColorTRANSPARENT, vertex_opacity,
/*y_flipped=*/false,
/*nearest_neighbor=*/false,
/*secure_output_only=*/false, gfx::ProtectedVideoType::kClear);
texture_quad->set_resource_size_in_pixels(transferable_resource.size);
frame.resource_list.push_back(transferable_resource);
DCHECK(!pending_compositor_frame_ack_);
pending_compositor_frame_ack_ = true;
frame.render_pass_list.push_back(std::move(render_pass));
frame_sink_holder_->SubmitCompositorFrame(
std::move(frame), transferable_resource.id, std::move(resource));
}
void FastInkHost::SubmitPendingCompositorFrame() {
if (pending_compositor_frame_ && !pending_compositor_frame_ack_)
SubmitCompositorFrame();
}
void FastInkHost::DidReceiveCompositorFrameAck() {
pending_compositor_frame_ack_ = false;
if (pending_compositor_frame_) {
base::ThreadTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(&FastInkHost::SubmitPendingCompositorFrame,
weak_ptr_factory_.GetWeakPtr()));
}
}
void FastInkHost::DidPresentCompositorFrame(
const gfx::PresentationFeedback& feedback) {
if (!presentation_callback_.is_null())
presentation_callback_.Run(feedback);
}
void FastInkHost::ReclaimResource(std::unique_ptr<Resource> resource) {
returned_resources_.push_back(std::move(resource));
}
} // namespace fast_ink