blob: 05625a58f2f229171769eac2c0848a517bb0518f [file] [log] [blame]
# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
declare_args() {
# The MACOSX_DEPLOYMENT_TARGET variable used when compiling. This partially
# controls the minimum supported version of macOS for Chromium by
# affecting the symbol availability rules. This may differ from
# mac_min_system_version when dropping support for older macOSes but where
# additional code changes are required to be compliant with the availability
# rules.
# Must be of the form x.x.x for Info.plist files.
mac_deployment_target = "10.10.0"
# The value of the LSMinimmumSystemVersion in Info.plist files. This partially
# controls the minimum supported version of macOS for Chromium by
# affecting the Info.plist. This may differ from mac_deployment_target when
# dropping support for older macOSes. This should be greater than or equal to
# the mac_deployment_target version.
# Must be of the form x.x.x for Info.plist files.
mac_min_system_version = "10.11.0"
# Path to a specific version of the Mac SDK, not including a slash at the end.
# If empty, the path to the lowest version greater than or equal to
# mac_sdk_min is used.
mac_sdk_path = ""
# The SDK name as accepted by xcodebuild.
mac_sdk_name = "macosx"
# The SDK version used when making official builds. This is a single exact
# version, not a minimum. If this version isn't available official builds
# will fail.
mac_sdk_official_version = "11.0"
# Production builds should use hermetic Xcode. If you want to do production
# builds with system Xcode to test new SDKs, set this.
# Don't set this on any bots.
mac_allow_system_xcode_for_official_builds_for_testing = false
# Check that the version of macOS SDK used is the one requested when building
# a version of Chrome shipped to the users. Disable the check if building for
# iOS as the version macOS SDK used is not relevant for the tool build for the
# host (they are not shipped) --- this is required as Chrome on iOS is usually
# build with the latest version of Xcode that may not ship with the version of
# the macOS SDK used to build Chrome on mac.
# TODO( the check for target_os should be replaced by a
# check that current_toolchain is default_toolchain, and the file should
# assert that current_os is "mac" once this file is no longer included by
# iOS toolchains.
if (is_chrome_branded && is_official_build && target_os != "ios") {
assert(!use_system_xcode ||
"official branded builds should use hermetic xcode")
# The path to the hermetic install of Xcode. Only relevant when
# use_system_xcode = false.
if (!use_system_xcode) {
_hermetic_xcode_path = "//build/${target_os}_files/xcode_binaries"
script_name = "//build/config/mac/"
sdk_info_args = []
if (!use_system_xcode) {
sdk_info_args += [
rebase_path(_hermetic_xcode_path, "", root_build_dir),
# Goma RBE requires paths relative to source directory. When using system
# Xcode, this is done by creating symbolic links in root_build_dir. It is
# only supported when targetting iOS. The check uses `target_os` as this
# file is parsed for the host toolchain and `is_ios` checks `current_os`.
if (use_system_xcode && use_goma && target_os == "ios") {
sdk_info_args += [
sdk_info_args += [ mac_sdk_name ]
_mac_sdk_result = exec_script(script_name, sdk_info_args, "scope")
xcode_version = _mac_sdk_result.xcode_version
xcode_build = _mac_sdk_result.xcode_build
if (mac_sdk_path == "" && use_system_xcode && use_goma && target_os == "ios") {
mac_sdk_path = _mac_sdk_result.sdk_path
if (use_system_xcode) {
# The tool will print the SDK path on the first line, and the version on the
# second line.
find_sdk_args = [
find_sdk_lines =
exec_script("//build/mac/", find_sdk_args, "list lines")
mac_sdk_version = find_sdk_lines[2]
if (mac_sdk_path == "") {
mac_sdk_path = find_sdk_lines[0]
mac_bin_path = find_sdk_lines[1]
} else {
mac_bin_path = find_sdk_lines[1]
} else {
mac_sdk_version = mac_sdk_official_version
_dev = _hermetic_xcode_path + "/Contents/Developer"
_sdk = "MacOSX${mac_sdk_version}.sdk"
mac_sdk_path = _dev + "/Platforms/MacOSX.platform/Developer/SDKs/$_sdk"
mac_bin_path = _dev + "/Toolchains/XcodeDefault.xctoolchain/usr/bin/"
# If we're using hermetic Xcode, then we want the paths to be relative so that
# generated ninja files are independent of the directory location.
# TODO(thakis): Do this at the uses of this variable instead.
mac_bin_path = rebase_path(mac_bin_path, root_build_dir)