| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| #include <stdio.h> |
| #include <string.h> |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <string> |
| #include <tuple> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/bind.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted_memory.h" |
| #include "base/run_loop.h" |
| #include "base/strings/stringprintf.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "components/viz/common/gl_helper.h" |
| #include "components/viz/common/gl_helper_scaling.h" |
| #include "gpu/command_buffer/client/gles2_implementation.h" |
| #include "gpu/command_buffer/client/shared_memory_limits.h" |
| #include "gpu/ipc/gl_in_process_context.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "third_party/skia/include/core/SkBitmap.h" |
| #include "third_party/skia/include/core/SkTypes.h" |
| |
| #if !defined(OS_ANDROID) |
| |
| namespace viz { |
| |
| GLHelper::ScalerQuality kQualities[] = { |
| GLHelper::SCALER_QUALITY_BEST, GLHelper::SCALER_QUALITY_GOOD, |
| GLHelper::SCALER_QUALITY_FAST, |
| }; |
| |
| const char* kQualityNames[] = { |
| "best", "good", "fast", |
| }; |
| |
| class GLHelperTest : public testing::Test { |
| protected: |
| void SetUp() override { |
| gpu::ContextCreationAttribs attributes; |
| attributes.alpha_size = 8; |
| attributes.depth_size = 24; |
| attributes.red_size = 8; |
| attributes.green_size = 8; |
| attributes.blue_size = 8; |
| attributes.stencil_size = 8; |
| attributes.samples = 4; |
| attributes.sample_buffers = 1; |
| attributes.bind_generates_resource = false; |
| |
| context_ = std::make_unique<gpu::GLInProcessContext>(); |
| auto result = |
| context_->Initialize(nullptr, /* service */ |
| nullptr, /* surface */ |
| true, /* offscreen */ |
| gpu::kNullSurfaceHandle, /* window */ |
| attributes, gpu::SharedMemoryLimits(), |
| nullptr, /* gpu_memory_buffer_manager */ |
| nullptr, /* image_factory */ |
| base::ThreadTaskRunnerHandle::Get()); |
| DCHECK_EQ(result, gpu::ContextResult::kSuccess); |
| gl_ = context_->GetImplementation(); |
| gpu::ContextSupport* support = context_->GetImplementation(); |
| |
| helper_.reset(new GLHelper(gl_, support)); |
| helper_scaling_.reset(new GLHelperScaling(gl_, helper_.get())); |
| } |
| |
| void TearDown() override { |
| helper_scaling_.reset(nullptr); |
| helper_.reset(nullptr); |
| context_.reset(nullptr); |
| } |
| |
| // Bicubic filter kernel function. |
| static float Bicubic(float x) { |
| const float a = -0.5; |
| x = std::abs(x); |
| float x2 = x * x; |
| float x3 = x2 * x; |
| if (x <= 1) { |
| return (a + 2) * x3 - (a + 3) * x2 + 1; |
| } else if (x < 2) { |
| return a * x3 - 5 * a * x2 + 8 * a * x - 4 * a; |
| } else { |
| return 0.0f; |
| } |
| } |
| |
| // Look up a single channel value. Works for 4-channel and single channel |
| // bitmaps. Clamp x/y. |
| int Channel(SkBitmap* pixels, int x, int y, int c) { |
| if (pixels->bytesPerPixel() == 4) { |
| uint32_t* data = |
| pixels->getAddr32(std::max(0, std::min(x, pixels->width() - 1)), |
| std::max(0, std::min(y, pixels->height() - 1))); |
| return (*data) >> (c * 8) & 0xff; |
| } else { |
| DCHECK_EQ(pixels->bytesPerPixel(), 1); |
| DCHECK_EQ(c, 0); |
| return *pixels->getAddr8(std::max(0, std::min(x, pixels->width() - 1)), |
| std::max(0, std::min(y, pixels->height() - 1))); |
| } |
| } |
| |
| // Set a single channel value. Works for 4-channel and single channel |
| // bitmaps. Clamp x/y. |
| void SetChannel(SkBitmap* pixels, int x, int y, int c, int v) { |
| DCHECK_GE(x, 0); |
| DCHECK_GE(y, 0); |
| DCHECK_LT(x, pixels->width()); |
| DCHECK_LT(y, pixels->height()); |
| if (pixels->bytesPerPixel() == 4) { |
| uint32_t* data = pixels->getAddr32(x, y); |
| v = std::max(0, std::min(v, 255)); |
| *data = (*data & ~(0xffu << (c * 8))) | (v << (c * 8)); |
| } else { |
| DCHECK_EQ(pixels->bytesPerPixel(), 1); |
| DCHECK_EQ(c, 0); |
| uint8_t* data = pixels->getAddr8(x, y); |
| v = std::max(0, std::min(v, 255)); |
| *data = v; |
| } |
| } |
| |
| // Print all the R, G, B or A values from an SkBitmap in a |
| // human-readable format. |
| void PrintChannel(SkBitmap* pixels, int c) { |
| for (int y = 0; y < pixels->height(); y++) { |
| std::string formatted; |
| for (int x = 0; x < pixels->width(); x++) { |
| formatted.append(base::StringPrintf("%3d, ", Channel(pixels, x, y, c))); |
| } |
| LOG(ERROR) << formatted; |
| } |
| } |
| |
| // Print out the individual steps of a scaler pipeline. |
| std::string PrintStages( |
| const std::vector<GLHelperScaling::ScalerStage>& scaler_stages) { |
| std::string ret; |
| for (size_t i = 0; i < scaler_stages.size(); i++) { |
| ret.append(base::StringPrintf( |
| "%dx%d -> %dx%d ", scaler_stages[i].scale_from.x(), |
| scaler_stages[i].scale_from.y(), scaler_stages[i].scale_to.x(), |
| scaler_stages[i].scale_to.y())); |
| bool xy_matters = false; |
| switch (scaler_stages[i].shader) { |
| case GLHelperScaling::SHADER_BILINEAR: |
| ret.append("bilinear"); |
| break; |
| case GLHelperScaling::SHADER_BILINEAR2: |
| ret.append("bilinear2"); |
| xy_matters = true; |
| break; |
| case GLHelperScaling::SHADER_BILINEAR3: |
| ret.append("bilinear3"); |
| xy_matters = true; |
| break; |
| case GLHelperScaling::SHADER_BILINEAR4: |
| ret.append("bilinear4"); |
| xy_matters = true; |
| break; |
| case GLHelperScaling::SHADER_BILINEAR2X2: |
| ret.append("bilinear2x2"); |
| break; |
| case GLHelperScaling::SHADER_BICUBIC_UPSCALE: |
| ret.append("bicubic upscale"); |
| xy_matters = true; |
| break; |
| case GLHelperScaling::SHADER_BICUBIC_HALF_1D: |
| ret.append("bicubic 1/2"); |
| xy_matters = true; |
| break; |
| case GLHelperScaling::SHADER_PLANAR: |
| ret.append("planar"); |
| break; |
| case GLHelperScaling::SHADER_YUV_MRT_PASS1: |
| ret.append("rgb2yuv pass 1"); |
| break; |
| case GLHelperScaling::SHADER_YUV_MRT_PASS2: |
| ret.append("rgb2yuv pass 2"); |
| break; |
| } |
| |
| if (xy_matters) { |
| if (scaler_stages[i].scale_x) { |
| ret.append(" X"); |
| } else { |
| ret.append(" Y"); |
| } |
| } |
| ret.append("\n"); |
| } |
| return ret; |
| } |
| |
| bool CheckScale(double scale, int samples, bool already_scaled) { |
| // 1:1 is valid if there is one sample. |
| if (samples == 1 && scale == 1.0) { |
| return true; |
| } |
| // Is it an exact down-scale (50%, 25%, etc.?) |
| if (scale == 2.0 * samples) { |
| return true; |
| } |
| // Upscales, only valid if we haven't already scaled in this dimension. |
| if (!already_scaled) { |
| // Is it a valid bilinear upscale? |
| if (samples == 1 && scale <= 1.0) { |
| return true; |
| } |
| // Multi-sample upscale-downscale combination? |
| if (scale > samples / 2.0 && scale < samples) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| // Make sure that the stages of the scaler pipeline are sane. |
| void ValidateScalerStages( |
| GLHelper::ScalerQuality quality, |
| const std::vector<GLHelperScaling::ScalerStage>& scaler_stages, |
| const gfx::Vector2d& overall_scale_from, |
| const gfx::Vector2d& overall_scale_to, |
| const std::string& message) { |
| bool previous_error = HasFailure(); |
| |
| // Used to verify that up-scales are not attempted after some |
| // other scale. |
| bool scaled_x = false; |
| bool scaled_y = false; |
| |
| double combined_x_scale = 1.0; |
| double combined_y_scale = 1.0; |
| for (size_t i = 0; i < scaler_stages.size(); i++) { |
| // Note: 2.0 means scaling down by 50% |
| double x_scale = static_cast<double>(scaler_stages[i].scale_from.x()) / |
| static_cast<double>(scaler_stages[i].scale_to.x()); |
| combined_x_scale *= x_scale; |
| double y_scale = static_cast<double>(scaler_stages[i].scale_from.y()) / |
| static_cast<double>(scaler_stages[i].scale_to.y()); |
| combined_y_scale *= y_scale; |
| |
| int x_samples = 0; |
| int y_samples = 0; |
| |
| // Codify valid scale operations. |
| switch (scaler_stages[i].shader) { |
| case GLHelperScaling::SHADER_PLANAR: |
| case GLHelperScaling::SHADER_YUV_MRT_PASS1: |
| case GLHelperScaling::SHADER_YUV_MRT_PASS2: |
| EXPECT_TRUE(false) << "Invalid shader."; |
| break; |
| |
| case GLHelperScaling::SHADER_BILINEAR: |
| if (quality != GLHelper::SCALER_QUALITY_FAST) { |
| x_samples = 1; |
| y_samples = 1; |
| } |
| break; |
| case GLHelperScaling::SHADER_BILINEAR2: |
| x_samples = 2; |
| y_samples = 1; |
| break; |
| case GLHelperScaling::SHADER_BILINEAR3: |
| x_samples = 3; |
| y_samples = 1; |
| break; |
| case GLHelperScaling::SHADER_BILINEAR4: |
| x_samples = 4; |
| y_samples = 1; |
| break; |
| case GLHelperScaling::SHADER_BILINEAR2X2: |
| x_samples = 2; |
| y_samples = 2; |
| break; |
| case GLHelperScaling::SHADER_BICUBIC_UPSCALE: |
| if (scaler_stages[i].scale_x) { |
| EXPECT_LT(x_scale, 1.0); |
| EXPECT_EQ(y_scale, 1.0); |
| } else { |
| EXPECT_EQ(x_scale, 1.0); |
| EXPECT_LT(y_scale, 1.0); |
| } |
| break; |
| case GLHelperScaling::SHADER_BICUBIC_HALF_1D: |
| if (scaler_stages[i].scale_x) { |
| EXPECT_EQ(x_scale, 2.0); |
| EXPECT_EQ(y_scale, 1.0); |
| } else { |
| EXPECT_EQ(x_scale, 1.0); |
| EXPECT_EQ(y_scale, 2.0); |
| } |
| break; |
| } |
| |
| if (!scaler_stages[i].scale_x) { |
| std::swap(x_samples, y_samples); |
| } |
| |
| if (x_samples) { |
| EXPECT_TRUE(CheckScale(x_scale, x_samples, scaled_x)) |
| << "x_scale = " << x_scale; |
| } |
| if (y_samples) { |
| EXPECT_TRUE(CheckScale(y_scale, y_samples, scaled_y)) |
| << "y_scale = " << y_scale; |
| } |
| |
| if (x_scale != 1.0) { |
| scaled_x = true; |
| } |
| if (y_scale != 1.0) { |
| scaled_y = true; |
| } |
| } |
| |
| const double expected_x_scale = |
| static_cast<double>(overall_scale_from.x()) / |
| static_cast<double>(overall_scale_to.x()); |
| const double expected_y_scale = |
| static_cast<double>(overall_scale_from.y()) / |
| static_cast<double>(overall_scale_to.y()); |
| EXPECT_NEAR(expected_x_scale, combined_x_scale, 1e-9); |
| EXPECT_NEAR(expected_y_scale, combined_y_scale, 1e-9); |
| |
| if (HasFailure() && !previous_error) { |
| LOG(ERROR) << "Invalid scaler stages: " << message; |
| LOG(ERROR) << "Scaler stages:"; |
| LOG(ERROR) << PrintStages(scaler_stages); |
| } |
| } |
| |
| // Compares two bitmaps taking color types into account. Checks whether each |
| // component of each pixel is no more than |maxdiff| apart. If bitmaps are not |
| // similar enough, prints out |truth|, |other|, |source|, |scaler_stages| |
| // and |message|. |
| void Compare(SkBitmap* truth, |
| SkBitmap* other, |
| int maxdiff, |
| SkBitmap* source, |
| const std::vector<GLHelperScaling::ScalerStage>& scaler_stages, |
| std::string message) { |
| EXPECT_EQ(truth->width(), other->width()); |
| EXPECT_EQ(truth->height(), other->height()); |
| bool swizzle = (truth->colorType() == kRGBA_8888_SkColorType && |
| other->colorType() == kBGRA_8888_SkColorType) || |
| (truth->colorType() == kBGRA_8888_SkColorType && |
| other->colorType() == kRGBA_8888_SkColorType); |
| EXPECT_TRUE(swizzle || truth->colorType() == other->colorType()); |
| int bpp = truth->bytesPerPixel(); |
| for (int x = 0; x < truth->width(); x++) { |
| for (int y = 0; y < truth->height(); y++) { |
| for (int c = 0; c < bpp; c++) { |
| int a = Channel(truth, x, y, c); |
| // swizzle when comparing if needed |
| int b = swizzle && (c == 0 || c == 2) |
| ? Channel(other, x, y, (c + 2) & 2) |
| : Channel(other, x, y, c); |
| EXPECT_NEAR(a, b, maxdiff) |
| << " x=" << x << " y=" << y << " c=" << c << " " << message; |
| if (std::abs(a - b) > maxdiff) { |
| LOG(ERROR) << "-------expected--------"; |
| for (int i = 0; i < bpp; i++) { |
| LOG(ERROR) << "Channel " << i << ":"; |
| PrintChannel(truth, i); |
| } |
| LOG(ERROR) << "-------actual--------"; |
| for (int i = 0; i < bpp; i++) { |
| LOG(ERROR) << "Channel " << i << ":"; |
| PrintChannel(other, i); |
| } |
| if (source) { |
| LOG(ERROR) << "-------original--------"; |
| for (int i = 0; i < source->bytesPerPixel(); i++) { |
| LOG(ERROR) << "Channel " << i << ":"; |
| PrintChannel(source, i); |
| } |
| } |
| LOG(ERROR) << "-----Scaler stages------"; |
| LOG(ERROR) << PrintStages(scaler_stages); |
| return; |
| } |
| } |
| } |
| } |
| } |
| |
| // Get a single R, G, B or A value as a float. |
| float ChannelAsFloat(SkBitmap* pixels, int x, int y, int c) { |
| return Channel(pixels, x, y, c) / 255.0; |
| } |
| |
| // Works like a GL_LINEAR lookup on an SkBitmap. |
| float Bilinear(SkBitmap* pixels, float x, float y, int c) { |
| x -= 0.5; |
| y -= 0.5; |
| int base_x = static_cast<int>(floorf(x)); |
| int base_y = static_cast<int>(floorf(y)); |
| x -= base_x; |
| y -= base_y; |
| return (ChannelAsFloat(pixels, base_x, base_y, c) * (1 - x) * (1 - y) + |
| ChannelAsFloat(pixels, base_x + 1, base_y, c) * x * (1 - y) + |
| ChannelAsFloat(pixels, base_x, base_y + 1, c) * (1 - x) * y + |
| ChannelAsFloat(pixels, base_x + 1, base_y + 1, c) * x * y); |
| } |
| |
| // Very slow bicubic / bilinear scaler for reference. |
| void ScaleSlow(SkBitmap* input, |
| const gfx::Rect& source_rect, |
| GLHelper::ScalerQuality quality, |
| SkBitmap* output) { |
| float xscale = static_cast<float>(source_rect.width()) / output->width(); |
| float yscale = static_cast<float>(source_rect.height()) / output->height(); |
| float clamped_xscale = xscale < 1.0 ? 1.0 : 1.0 / xscale; |
| float clamped_yscale = yscale < 1.0 ? 1.0 : 1.0 / yscale; |
| for (int dst_y = 0; dst_y < output->height(); dst_y++) { |
| for (int dst_x = 0; dst_x < output->width(); dst_x++) { |
| for (int channel = 0; channel < 4; channel++) { |
| float dst_x_in_src = source_rect.x() + (dst_x + 0.5f) * xscale; |
| float dst_y_in_src = source_rect.y() + (dst_y + 0.5f) * yscale; |
| |
| float value = 0.0f; |
| float sum = 0.0f; |
| switch (quality) { |
| case GLHelper::SCALER_QUALITY_BEST: |
| for (int src_y = source_rect.y() - 10; |
| src_y < source_rect.bottom() + 10; ++src_y) { |
| float coeff_y = |
| Bicubic((src_y + 0.5f - dst_y_in_src) * clamped_yscale); |
| if (coeff_y == 0.0f) { |
| continue; |
| } |
| for (int src_x = source_rect.x() - 10; |
| src_x < source_rect.right() + 10; ++src_x) { |
| float coeff = |
| coeff_y * |
| Bicubic((src_x + 0.5f - dst_x_in_src) * clamped_xscale); |
| if (coeff == 0.0f) { |
| continue; |
| } |
| sum += coeff; |
| float c = ChannelAsFloat(input, src_x, src_y, channel); |
| value += c * coeff; |
| } |
| } |
| break; |
| |
| case GLHelper::SCALER_QUALITY_GOOD: { |
| int xshift = 0, yshift = 0; |
| while ((output->width() << xshift) < source_rect.width()) { |
| xshift++; |
| } |
| while ((output->height() << yshift) < source_rect.height()) { |
| yshift++; |
| } |
| int xmag = 1 << xshift; |
| int ymag = 1 << yshift; |
| if (xmag == 4 && output->width() * 3 >= source_rect.width()) { |
| xmag = 3; |
| } |
| if (ymag == 4 && output->height() * 3 >= source_rect.height()) { |
| ymag = 3; |
| } |
| for (int x = 0; x < xmag; x++) { |
| for (int y = 0; y < ymag; y++) { |
| value += Bilinear(input, |
| source_rect.x() + (dst_x * xmag + x + 0.5) * |
| xscale / xmag, |
| source_rect.y() + (dst_y * ymag + y + 0.5) * |
| yscale / ymag, |
| channel); |
| sum += 1.0; |
| } |
| } |
| break; |
| } |
| |
| case GLHelper::SCALER_QUALITY_FAST: |
| value = Bilinear(input, dst_x_in_src, dst_y_in_src, channel); |
| sum = 1.0; |
| } |
| value /= sum; |
| SetChannel(output, dst_x, dst_y, channel, |
| static_cast<int>(value * 255.0f + 0.5f)); |
| } |
| } |
| } |
| } |
| |
| void FlipSKBitmap(SkBitmap* bitmap) { |
| int bpp = bitmap->bytesPerPixel(); |
| DCHECK(bpp == 4 || bpp == 1); |
| int top_line = 0; |
| int bottom_line = bitmap->height() - 1; |
| while (top_line < bottom_line) { |
| for (int x = 0; x < bitmap->width(); x++) { |
| bpp == 4 ? std::swap(*bitmap->getAddr32(x, top_line), |
| *bitmap->getAddr32(x, bottom_line)) |
| : std::swap(*bitmap->getAddr8(x, top_line), |
| *bitmap->getAddr8(x, bottom_line)); |
| } |
| top_line++; |
| bottom_line--; |
| } |
| } |
| |
| // gl_helper scales recursively, so we'll need to do that |
| // in the reference implementation too. |
| void ScaleSlowRecursive(SkBitmap* input, |
| const gfx::Rect& source_rect, |
| GLHelper::ScalerQuality quality, |
| SkBitmap* output) { |
| if (quality == GLHelper::SCALER_QUALITY_FAST || |
| quality == GLHelper::SCALER_QUALITY_GOOD) { |
| ScaleSlow(input, source_rect, quality, output); |
| return; |
| } |
| |
| float xscale = static_cast<float>(output->width()) / source_rect.width(); |
| |
| // This corresponds to all the operations we can do directly. |
| float yscale = static_cast<float>(output->height()) / source_rect.height(); |
| if ((xscale == 1.0f && yscale == 1.0f) || |
| (xscale == 0.5f && yscale == 1.0f) || |
| (xscale == 1.0f && yscale == 0.5f) || |
| (xscale >= 1.0f && yscale == 1.0f) || |
| (xscale == 1.0f && yscale >= 1.0f)) { |
| ScaleSlow(input, source_rect, quality, output); |
| return; |
| } |
| |
| // Now we break the problem down into smaller pieces, using the |
| // operations available. |
| int xtmp = source_rect.width(); |
| int ytmp = source_rect.height(); |
| |
| if (output->height() != source_rect.height()) { |
| ytmp = output->height(); |
| while (ytmp < source_rect.height() && ytmp * 2 != source_rect.height()) { |
| ytmp += ytmp; |
| } |
| } else { |
| xtmp = output->width(); |
| while (xtmp < source_rect.width() && xtmp * 2 != source_rect.width()) { |
| xtmp += xtmp; |
| } |
| } |
| |
| // Note: The following does not account for scaler overscan. This was |
| // attempted, but then unit test run time increased by a factor of 30! |
| SkBitmap tmp; |
| tmp.allocN32Pixels(xtmp, ytmp); |
| |
| ScaleSlowRecursive(input, source_rect, quality, &tmp); |
| ScaleSlowRecursive(&tmp, gfx::Rect(0, 0, xtmp, ytmp), quality, output); |
| } |
| |
| // Creates an RGBA SkBitmap with one of the pre-programmed test patterns. The |
| // pattern starts at the given |origin|. For positions to the left or above |
| // that point, values are filled-in corresponding to GL_CLAMP_TO_EDGE |
| // behavior. This is because the reference scaler does not properly account |
| // for overscan. |
| std::unique_ptr<SkBitmap> CreateTestBitmap(const gfx::Size& size, |
| const gfx::Point& origin, |
| int test_pattern) { |
| std::unique_ptr<SkBitmap> bitmap(new SkBitmap); |
| bitmap->allocPixels(SkImageInfo::Make(size.width(), size.height(), |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType)); |
| |
| for (int x = 0; x < size.width(); ++x) { |
| for (int y = 0; y < size.height(); ++y) { |
| const int s = std::max(0, x - origin.x()); |
| const int t = std::max(0, y - origin.y()); |
| switch (test_pattern) { |
| case 0: // Smooth test pattern |
| SetChannel(bitmap.get(), x, y, 0, s * 10); |
| SetChannel(bitmap.get(), x, y, 0, t == 0 ? s * 50 : s * 10); |
| SetChannel(bitmap.get(), x, y, 1, t * 10); |
| SetChannel(bitmap.get(), x, y, 2, (s + t) * 10); |
| SetChannel(bitmap.get(), x, y, 3, 255); |
| break; |
| case 1: // Small blocks |
| SetChannel(bitmap.get(), x, y, 0, s & 1 ? 255 : 0); |
| SetChannel(bitmap.get(), x, y, 1, t & 1 ? 255 : 0); |
| SetChannel(bitmap.get(), x, y, 2, (s + t) & 1 ? 255 : 0); |
| SetChannel(bitmap.get(), x, y, 3, 255); |
| break; |
| case 2: // Medium blocks |
| SetChannel(bitmap.get(), x, y, 0, 10 + s / 2 * 50); |
| SetChannel(bitmap.get(), x, y, 1, 10 + t / 3 * 50); |
| SetChannel(bitmap.get(), x, y, 2, (s + t) / 5 * 50 + 5); |
| SetChannel(bitmap.get(), x, y, 3, 255); |
| break; |
| } |
| } |
| } |
| return bitmap; |
| } |
| |
| // Scaling test: Create a test image, scale it using GLHelperScaling |
| // and a reference implementation and compare the results. |
| void TestScale(const gfx::Rect& source_rect, |
| const gfx::Size& scaled_size, |
| int test_pattern, |
| size_t quality_index, |
| bool flip_output) { |
| // The source texture is meant to be the contents of a framebuffer. Thus, it |
| // includes (0,0), and all the way out to the lower-right corner of the |
| // |source_rect|. |
| const gfx::Size framebuffer_size(source_rect.right(), source_rect.bottom()); |
| std::unique_ptr<SkBitmap> input_pixels = |
| CreateTestBitmap(framebuffer_size, source_rect.origin(), test_pattern); |
| GLuint src_texture; |
| gl_->GenTextures(1, &src_texture); |
| gl_->BindTexture(GL_TEXTURE_2D, src_texture); |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, framebuffer_size.width(), |
| framebuffer_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| input_pixels->getPixels()); |
| |
| std::string message = base::StringPrintf( |
| "source rect: %s " |
| "output size: %s " |
| "pattern: %d quality: %s %s", |
| source_rect.ToString().c_str(), scaled_size.ToString().c_str(), |
| test_pattern, kQualityNames[quality_index], |
| flip_output ? "flipout" : "noflipout"); |
| |
| std::vector<GLHelperScaling::ScalerStage> stages; |
| const auto scale_from = |
| gfx::Vector2d(source_rect.width(), source_rect.height()); |
| const auto scale_to = |
| gfx::Vector2d(scaled_size.width(), scaled_size.height()); |
| helper_scaling_->ComputeScalerStages(kQualities[quality_index], scale_from, |
| scale_to, false, flip_output, false, |
| &stages); |
| ValidateScalerStages(kQualities[quality_index], stages, scale_from, |
| scale_to, message); |
| |
| // Scale the source texture, producing the results in a new output |
| // texture. |
| std::unique_ptr<GLHelper::ScalerInterface> scaler = |
| helper_->CreateScaler(kQualities[quality_index], scale_from, scale_to, |
| false, flip_output, false); |
| ASSERT_FALSE(scaler->IsSamplingFlippedSource()); |
| ASSERT_EQ(flip_output, scaler->IsFlippingOutput()); |
| GLuint dst_texture = 0; |
| gl_->GenTextures(1, &dst_texture); |
| gl_->BindTexture(GL_TEXTURE_2D, dst_texture); |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, scaled_size.width(), |
| scaled_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| scaler->Scale(src_texture, framebuffer_size, source_rect.OffsetFromOrigin(), |
| dst_texture, gfx::Rect(scaled_size)); |
| |
| SkBitmap output_pixels; |
| output_pixels.allocPixels( |
| SkImageInfo::Make(scaled_size.width(), scaled_size.height(), |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType)); |
| |
| EXPECT_TRUE( |
| ReadBackTexture(dst_texture, scaled_size, |
| static_cast<unsigned char*>(output_pixels.getPixels()), |
| kRGBA_8888_SkColorType)); |
| if (flip_output) { |
| // Flip the pixels back. |
| FlipSKBitmap(&output_pixels); |
| } |
| |
| // If the bitmap shouldn't have changed - compare against input. |
| if (source_rect == gfx::Rect(scaled_size)) { |
| Compare(input_pixels.get(), &output_pixels, 0, nullptr, stages, |
| message + " comparing against input"); |
| return; |
| } |
| |
| // Now scale the bitmap using the reference implementation. |
| SkBitmap truth_pixels; |
| truth_pixels.allocPixels( |
| SkImageInfo::Make(scaled_size.width(), scaled_size.height(), |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType)); |
| ScaleSlowRecursive(input_pixels.get(), source_rect, |
| kQualities[quality_index], &truth_pixels); |
| |
| // Compare the results produced by the two implementations. Note that the |
| // reference implementation does not fully account for overscan (see |
| // comment in ScaleSlowRecursive()), and so the the maxdiff must be |
| // increased when the bicubic scaler is being used. |
| const int maxdiff = 2 + (quality_index == 0 ? (2 * stages.size()) : 0); |
| Compare(&truth_pixels, &output_pixels, maxdiff, input_pixels.get(), stages, |
| message + " comparing against scaled"); |
| |
| gl_->DeleteTextures(1, &src_texture); |
| gl_->DeleteTextures(1, &dst_texture); |
| } |
| |
| // Scaling patching test: Scale an entire source image, and then scale various |
| // subsets of the source image; and then confirm that the pixels in the |
| // subsets exactly match their corresponding ones in the whole. This is |
| // critical for use cases where the scaler only needs to render the changed |
| // region of a source image. |
| void TestScalePatching(const gfx::Vector2d& scale_from, |
| const gfx::Vector2d& scale_to, |
| int test_pattern, |
| size_t quality_index, |
| bool flipped_source) { |
| // Generate a source texture representing copied-from-framebuffer content |
| // with a test pattern that is twice the size of the "from" vector. |
| const gfx::Size framebuffer_size(scale_from.x() * 2, scale_from.y() * 2); |
| std::unique_ptr<SkBitmap> test_bitmap = |
| CreateTestBitmap(framebuffer_size, gfx::Point(), test_pattern); |
| if (flipped_source) |
| FlipSKBitmap(test_bitmap.get()); |
| GLuint src_texture; |
| gl_->GenTextures(1, &src_texture); |
| gl_->BindTexture(GL_TEXTURE_2D, src_texture); |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, framebuffer_size.width(), |
| framebuffer_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| test_bitmap->getPixels()); |
| |
| const std::unique_ptr<GLHelper::ScalerInterface> scaler = |
| helper_->CreateScaler(kQualities[quality_index], scale_from, scale_to, |
| flipped_source, false, false); |
| ASSERT_EQ(flipped_source, scaler->IsSamplingFlippedSource()); |
| ASSERT_FALSE(scaler->IsFlippingOutput()); |
| // Note: These scaler stages are only being computed here for the benefit |
| // Compare()'s error output messaging, below. |
| std::vector<GLHelperScaling::ScalerStage> stages; |
| helper_scaling_->ComputeScalerStages(kQualities[quality_index], scale_from, |
| scale_to, flipped_source, false, false, |
| &stages); |
| |
| // First, produce the entire output image, a full scan of the source to |
| // produce all the output pixels. The output image is twice the size of the |
| // "to" vector. |
| GLuint dst_texture; |
| gl_->GenTextures(1, &dst_texture); |
| gl_->BindTexture(GL_TEXTURE_2D, dst_texture); |
| const gfx::Size entire_output_size(scale_to.x() * 2, scale_to.y() * 2); |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, entire_output_size.width(), |
| entire_output_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| scaler->Scale(src_texture, framebuffer_size, gfx::Vector2dF(), dst_texture, |
| gfx::Rect(entire_output_size)); |
| SkBitmap entire_output; |
| entire_output.allocPixels(SkImageInfo::Make( |
| entire_output_size.width(), entire_output_size.height(), |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType)); |
| |
| EXPECT_TRUE( |
| ReadBackTexture(dst_texture, entire_output_size, |
| static_cast<unsigned char*>(entire_output.getPixels()), |
| kRGBA_8888_SkColorType)); |
| |
| const std::string human_readable_test_params = base::StringPrintf( |
| "scale from: %s " |
| "scale to: %s " |
| "pattern: %d quality: %s %s", |
| scale_from.ToString().c_str(), scale_to.ToString().c_str(), |
| test_pattern, kQualityNames[quality_index], |
| flipped_source ? "flippedsource" : ""); |
| |
| // Check the entire output image against the reference implementation. |
| SkBitmap entire_output_ref; |
| entire_output_ref.allocPixels(SkImageInfo::Make( |
| entire_output_size.width(), entire_output_size.height(), |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType)); |
| ScaleSlowRecursive(test_bitmap.get(), gfx::Rect(framebuffer_size), |
| kQualities[quality_index], &entire_output_ref); |
| Compare(&entire_output_ref, &entire_output, 2, test_bitmap.get(), stages, |
| human_readable_test_params + " ENTIRE OUTPUT"); |
| if (HasFailure()) |
| return; |
| |
| // Now, produce patches at various offsets and compare to the pixels in |
| // |entire_output|. |
| const gfx::Size patch_size(scale_to.x(), scale_to.y()); |
| gl_->BindTexture(GL_TEXTURE_2D, dst_texture); |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, patch_size.width(), |
| patch_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| for (int xoffset = 0; xoffset < scale_to.x(); ++xoffset) { |
| for (int yoffset = 0; yoffset < scale_to.y(); ++yoffset) { |
| const gfx::Rect patch_rect(gfx::Point(xoffset, yoffset), patch_size); |
| |
| // First method of producing a patch: Scale from the same source texture |
| // and just provide an offset output Rect. |
| scaler->Scale(src_texture, framebuffer_size, gfx::Vector2dF(), |
| dst_texture, patch_rect); |
| SkBitmap patch_output; |
| patch_output.allocPixels( |
| SkImageInfo::Make(patch_size.width(), patch_size.height(), |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType)); |
| EXPECT_TRUE(ReadBackTexture( |
| dst_texture, patch_size, |
| static_cast<unsigned char*>(patch_output.getPixels()), |
| kRGBA_8888_SkColorType)); |
| SkBitmap expected; |
| SkIRect expected_subrect{patch_rect.x(), patch_rect.y(), |
| patch_rect.right(), patch_rect.bottom()}; |
| if (flipped_source) { |
| expected_subrect.fTop = entire_output.height() - patch_rect.bottom(); |
| expected_subrect.fBottom = entire_output.height() - patch_rect.y(); |
| } |
| ASSERT_TRUE(entire_output.extractSubset(&expected, expected_subrect)); |
| Compare(&expected, &patch_output, 2, test_bitmap.get(), stages, |
| "METHOD1 " + human_readable_test_params + |
| " patch rect: " + patch_rect.ToString()); |
| if (HasFailure()) |
| return; |
| |
| // Second method of producing a patch: First copy just the "region of |
| // influence" of the source texture, then produced a scaled image from |
| // that. |
| gfx::Rect sampling_rect; |
| gfx::Vector2dF offset; |
| scaler->ComputeRegionOfInfluence(framebuffer_size, gfx::Vector2dF(), |
| patch_rect, &sampling_rect, &offset); |
| // TODO(crbug.com/775740): Only test offsets having whole-numbered |
| // coordinates until the scalers can account for the other case. |
| if (offset.x() == std::floor(offset.x()) && |
| offset.y() == std::floor(offset.y())) { |
| GLuint src_subset_texture; |
| gl_->GenTextures(1, &src_subset_texture); |
| gl_->BindTexture(GL_TEXTURE_2D, src_subset_texture); |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sampling_rect.width(), |
| sampling_rect.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| gl_->CopySubTextureCHROMIUM( |
| src_texture, 0 /* source_level */, GL_TEXTURE_2D, |
| src_subset_texture, 0 /* dest_level */, 0 /* xoffset */, |
| 0 /* yoffset */, sampling_rect.x(), sampling_rect.y(), |
| sampling_rect.width(), sampling_rect.height(), false, false, |
| false); |
| scaler->Scale(src_subset_texture, sampling_rect.size(), offset, |
| dst_texture, gfx::Rect(patch_size)); |
| gl_->DeleteTextures(1, &src_subset_texture); |
| EXPECT_TRUE(ReadBackTexture( |
| dst_texture, patch_size, |
| static_cast<unsigned char*>(patch_output.getPixels()), |
| kRGBA_8888_SkColorType)); |
| Compare(&expected, &patch_output, 2, test_bitmap.get(), stages, |
| "METHOD2 " + human_readable_test_params + |
| " patch rect: " + patch_rect.ToString()); |
| if (HasFailure()) |
| return; |
| } |
| } |
| } |
| |
| gl_->DeleteTextures(1, &src_texture); |
| gl_->DeleteTextures(1, &dst_texture); |
| } |
| |
| // Create a scaling pipeline and check that it is made up of |
| // valid scaling operations. |
| void TestScalerPipeline(size_t quality, |
| int xsize, |
| int ysize, |
| int dst_xsize, |
| int dst_ysize) { |
| std::vector<GLHelperScaling::ScalerStage> stages; |
| helper_scaling_->ComputeScalerStages( |
| kQualities[quality], gfx::Vector2d(xsize, ysize), |
| gfx::Vector2d(dst_xsize, dst_ysize), false, false, false, &stages); |
| ValidateScalerStages(kQualities[quality], stages, |
| gfx::Vector2d(xsize, ysize), |
| gfx::Vector2d(dst_xsize, dst_ysize), |
| base::StringPrintf("input size: %dx%d " |
| "output size: %dx%d " |
| "quality: %s", |
| xsize, ysize, dst_xsize, dst_ysize, |
| kQualityNames[quality])); |
| } |
| |
| // Create a scaling pipeline and make sure that the steps |
| // are exactly the steps we expect. |
| void CheckPipeline(GLHelper::ScalerQuality quality, |
| int xsize, |
| int ysize, |
| int dst_xsize, |
| int dst_ysize, |
| const std::string& description) { |
| std::vector<GLHelperScaling::ScalerStage> stages; |
| helper_scaling_->ComputeScalerStages(quality, gfx::Vector2d(xsize, ysize), |
| gfx::Vector2d(dst_xsize, dst_ysize), |
| false, false, false, &stages); |
| ValidateScalerStages(GLHelper::SCALER_QUALITY_GOOD, stages, |
| gfx::Vector2d(xsize, ysize), |
| gfx::Vector2d(dst_xsize, dst_ysize), ""); |
| EXPECT_EQ(PrintStages(stages), description); |
| } |
| |
| void DrawGridToBitmap(int w, |
| int h, |
| SkColor background_color, |
| SkColor grid_color, |
| int grid_pitch, |
| int grid_width, |
| const SkBitmap& bmp) { |
| ASSERT_GT(grid_pitch, 0); |
| ASSERT_GT(grid_width, 0); |
| ASSERT_NE(background_color, grid_color); |
| |
| for (int y = 0; y < h; ++y) { |
| bool y_on_grid = ((y % grid_pitch) < grid_width); |
| |
| for (int x = 0; x < w; ++x) { |
| bool on_grid = (y_on_grid || ((x % grid_pitch) < grid_width)); |
| |
| *bmp.getAddr32(x, y) = (on_grid ? grid_color : background_color); |
| } |
| } |
| } |
| |
| void DrawCheckerToBitmap(int w, |
| int h, |
| SkColor color1, |
| SkColor color2, |
| int rect_w, |
| int rect_h, |
| const SkBitmap& bmp) { |
| ASSERT_GT(rect_w, 0); |
| ASSERT_GT(rect_h, 0); |
| ASSERT_NE(color1, color2); |
| |
| for (int y = 0; y < h; ++y) { |
| bool y_bit = (((y / rect_h) & 0x1) == 0); |
| |
| for (int x = 0; x < w; ++x) { |
| bool x_bit = (((x / rect_w) & 0x1) == 0); |
| |
| bool use_color2 = (x_bit != y_bit); // xor |
| *bmp.getAddr32(x, y) = (use_color2 ? color2 : color1); |
| } |
| } |
| } |
| |
| bool ColorComponentsClose(SkColor component1, SkColor component2) { |
| int c1 = static_cast<int>(component1); |
| int c2 = static_cast<int>(component2); |
| return (std::abs(c1 - c2) == 0); |
| } |
| |
| bool ColorsClose(SkColor color1, SkColor color2) { |
| bool red = ColorComponentsClose(SkColorGetR(color1), SkColorGetR(color2)); |
| bool green = ColorComponentsClose(SkColorGetG(color1), SkColorGetG(color2)); |
| bool blue = ColorComponentsClose(SkColorGetB(color1), SkColorGetB(color2)); |
| bool alpha = ColorComponentsClose(SkColorGetA(color1), SkColorGetA(color2)); |
| return red && blue && green && alpha; |
| } |
| |
| bool IsEqual(const SkBitmap& bmp1, const SkBitmap& bmp2) { |
| if (bmp1.isNull() && bmp2.isNull()) |
| return true; |
| if (bmp1.width() != bmp2.width() || bmp1.height() != bmp2.height()) { |
| LOG(ERROR) << "Bitmap geometry check failure"; |
| return false; |
| } |
| if (bmp1.colorType() != bmp2.colorType()) |
| return false; |
| |
| if (!bmp1.getPixels() || !bmp2.getPixels()) { |
| LOG(ERROR) << "Empty Bitmap!"; |
| return false; |
| } |
| for (int y = 0; y < bmp1.height(); ++y) { |
| for (int x = 0; x < bmp1.width(); ++x) { |
| if (!ColorsClose(bmp1.getColor(x, y), bmp2.getColor(x, y))) { |
| LOG(ERROR) << "Bitmap color comparison failure"; |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| void BindAndAttachTextureWithPixels(GLuint src_texture, |
| SkColorType color_type, |
| const gfx::Size& src_size, |
| const SkBitmap& input_pixels) { |
| gl_->BindTexture(GL_TEXTURE_2D, src_texture); |
| const GLenum format = |
| (color_type == kBGRA_8888_SkColorType) ? GL_BGRA_EXT : GL_RGBA; |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, format, src_size.width(), |
| src_size.height(), 0, format, GL_UNSIGNED_BYTE, |
| input_pixels.getPixels()); |
| } |
| |
| bool ReadBackTexture(GLuint src_texture, |
| const gfx::Size& src_size, |
| unsigned char* pixels, |
| SkColorType color_type) { |
| base::RunLoop run_loop; |
| bool success = false; |
| helper_->ReadbackTextureAsync( |
| src_texture, src_size, pixels, color_type, |
| base::BindOnce( |
| [](bool* success, base::OnceClosure callback, bool result) { |
| *success = result; |
| std::move(callback).Run(); |
| }, |
| &success, run_loop.QuitClosure())); |
| run_loop.Run(); |
| return success; |
| } |
| |
| // Test basic format readback. |
| bool TestTextureFormatReadback(const gfx::Size& src_size, |
| SkColorType color_type) { |
| SkImageInfo info = SkImageInfo::Make(src_size.width(), src_size.height(), |
| color_type, kPremul_SkAlphaType); |
| GLuint src_texture; |
| gl_->GenTextures(1, &src_texture); |
| SkBitmap input_pixels; |
| input_pixels.allocPixels(info); |
| // Test Pattern-1, Fill with Plain color pattern. |
| // Erase the input bitmap with red color. |
| input_pixels.eraseColor(SK_ColorRED); |
| BindAndAttachTextureWithPixels(src_texture, color_type, src_size, |
| input_pixels); |
| SkBitmap output_pixels; |
| output_pixels.allocPixels(info); |
| // Initialize the output bitmap with Green color. |
| // When the readback is over output bitmap should have the red color. |
| output_pixels.eraseColor(SK_ColorGREEN); |
| uint8_t* pixels = static_cast<uint8_t*>(output_pixels.getPixels()); |
| if (!ReadBackTexture(src_texture, src_size, pixels, color_type) || |
| !IsEqual(input_pixels, output_pixels)) { |
| LOG(ERROR) << "Bitmap comparison failure Pattern-1"; |
| return false; |
| } |
| const int rect_w = 10, rect_h = 4, src_grid_pitch = 10, src_grid_width = 4; |
| const SkColor color1 = SK_ColorRED, color2 = SK_ColorBLUE; |
| // Test Pattern-2, Fill with Grid Pattern. |
| DrawGridToBitmap(src_size.width(), src_size.height(), color2, color1, |
| src_grid_pitch, src_grid_width, input_pixels); |
| BindAndAttachTextureWithPixels(src_texture, color_type, src_size, |
| input_pixels); |
| if (!ReadBackTexture(src_texture, src_size, pixels, color_type) || |
| !IsEqual(input_pixels, output_pixels)) { |
| LOG(ERROR) << "Bitmap comparison failure Pattern-2"; |
| return false; |
| } |
| // Test Pattern-3, Fill with CheckerBoard Pattern. |
| DrawCheckerToBitmap(src_size.width(), src_size.height(), color1, color2, |
| rect_w, rect_h, input_pixels); |
| BindAndAttachTextureWithPixels(src_texture, color_type, src_size, |
| input_pixels); |
| if (!ReadBackTexture(src_texture, src_size, pixels, color_type) || |
| !IsEqual(input_pixels, output_pixels)) { |
| LOG(ERROR) << "Bitmap comparison failure Pattern-3"; |
| return false; |
| } |
| gl_->DeleteTextures(1, &src_texture); |
| if (HasFailure()) { |
| return false; |
| } |
| return true; |
| } |
| |
| void TestAddOps(int src, int dst, bool scale_x, bool allow3) { |
| base::circular_deque<GLHelperScaling::ScaleOp> ops; |
| GLHelperScaling::ScaleOp::AddOps(src, dst, scale_x, allow3, &ops); |
| // Scale factor 3 is a special case. |
| // It is currently only allowed by itself. |
| if (allow3 && dst * 3 >= src && dst * 2 < src) { |
| EXPECT_EQ(ops[0].scale_factor, 3); |
| EXPECT_EQ(ops.size(), 1U); |
| EXPECT_EQ(ops[0].scale_x, scale_x); |
| EXPECT_EQ(ops[0].scale_size, dst); |
| return; |
| } |
| |
| for (size_t i = 0; i < ops.size(); i++) { |
| EXPECT_EQ(ops[i].scale_x, scale_x); |
| if (i == 0) { |
| // Only the first op is allowed to be a scale up. |
| // (Scaling up *after* scaling down would make it fuzzy.) |
| EXPECT_TRUE(ops[0].scale_factor == 0 || ops[0].scale_factor == 2); |
| } else { |
| // All other operations must be 50% downscales. |
| EXPECT_EQ(ops[i].scale_factor, 2); |
| } |
| } |
| // Check that the scale factors make sense and add up. |
| int tmp = dst; |
| for (int i = static_cast<int>(ops.size() - 1); i >= 0; i--) { |
| EXPECT_EQ(tmp, ops[i].scale_size); |
| if (ops[i].scale_factor == 0) { |
| EXPECT_EQ(i, 0); |
| EXPECT_GT(tmp, src); |
| tmp = src; |
| } else { |
| tmp *= ops[i].scale_factor; |
| } |
| } |
| EXPECT_EQ(tmp, src); |
| } |
| |
| void CheckPipeline2(int xsize, |
| int ysize, |
| int dst_xsize, |
| int dst_ysize, |
| const std::string& description) { |
| std::vector<GLHelperScaling::ScalerStage> stages; |
| helper_scaling_->ConvertScalerOpsToScalerStages( |
| GLHelper::SCALER_QUALITY_GOOD, gfx::Vector2d(xsize, ysize), &x_ops_, |
| &y_ops_, &stages); |
| EXPECT_EQ(x_ops_.size(), 0U); |
| EXPECT_EQ(y_ops_.size(), 0U); |
| ValidateScalerStages(GLHelper::SCALER_QUALITY_GOOD, stages, |
| gfx::Vector2d(xsize, ysize), |
| gfx::Vector2d(dst_xsize, dst_ysize), ""); |
| EXPECT_EQ(PrintStages(stages), description); |
| } |
| |
| void CheckOptimizationsTest() { |
| // Basic upscale. X and Y should be combined into one pass. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 2000)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 2000)); |
| CheckPipeline2(1024, 768, 2000, 2000, "1024x768 -> 2000x2000 bilinear\n"); |
| |
| // X scaled 1/2, Y upscaled, should still be one pass. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 512)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 2000)); |
| CheckPipeline2(1024, 768, 512, 2000, "1024x768 -> 512x2000 bilinear\n"); |
| |
| // X upscaled, Y scaled 1/2, one bilinear pass |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 2000)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 384)); |
| CheckPipeline2(1024, 768, 2000, 384, "1024x768 -> 2000x384 bilinear\n"); |
| |
| // X scaled 1/2, Y scaled 1/2, one bilinear pass |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 512)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 384)); |
| CheckPipeline2(1024, 768, 512, 384, "1024x768 -> 512x384 bilinear\n"); |
| |
| // X scaled 1/2, Y scaled to 60%, one bilinear2 pass. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 50)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 120)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 60)); |
| CheckPipeline2(100, 100, 50, 60, "100x100 -> 50x60 bilinear2 Y\n"); |
| |
| // X scaled to 60%, Y scaled 1/2, one bilinear2 pass. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 120)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 60)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 50)); |
| CheckPipeline2(100, 100, 60, 50, "100x100 -> 60x50 bilinear2 X\n"); |
| |
| // X scaled to 60%, Y scaled 60%, one bilinear2x2 pass. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 120)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 60)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 120)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 60)); |
| CheckPipeline2(100, 100, 60, 60, "100x100 -> 60x60 bilinear2x2\n"); |
| |
| // X scaled to 40%, Y scaled 40%, two bilinear3 passes. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(3, true, 40)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(3, false, 40)); |
| CheckPipeline2(100, 100, 40, 40, |
| "100x100 -> 100x40 bilinear3 Y\n" |
| "100x40 -> 40x40 bilinear3 X\n"); |
| |
| // X scaled to 60%, Y scaled 40% |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 120)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 60)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(3, false, 40)); |
| CheckPipeline2(100, 100, 60, 40, |
| "100x100 -> 100x40 bilinear3 Y\n" |
| "100x40 -> 60x40 bilinear2 X\n"); |
| |
| // X scaled to 40%, Y scaled 60% |
| x_ops_.push_back(GLHelperScaling::ScaleOp(3, true, 40)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 120)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 60)); |
| CheckPipeline2(100, 100, 40, 60, |
| "100x100 -> 100x60 bilinear2 Y\n" |
| "100x60 -> 40x60 bilinear3 X\n"); |
| |
| // X scaled to 30%, Y scaled 30% |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 120)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 60)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 30)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 120)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 60)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 30)); |
| CheckPipeline2(100, 100, 30, 30, |
| "100x100 -> 100x30 bilinear4 Y\n" |
| "100x30 -> 30x30 bilinear4 X\n"); |
| |
| // X scaled to 50%, Y scaled 30% |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 50)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 120)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 60)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 30)); |
| CheckPipeline2(100, 100, 50, 30, "100x100 -> 50x30 bilinear4 Y\n"); |
| |
| // X scaled to 150%, Y scaled 30% |
| // Note that we avoid combinding X and Y passes |
| // as that would probably be LESS efficient here. |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 150)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 120)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 60)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 30)); |
| CheckPipeline2(100, 100, 150, 30, |
| "100x100 -> 100x30 bilinear4 Y\n" |
| "100x30 -> 150x30 bilinear\n"); |
| |
| // X scaled to 1%, Y scaled 1% |
| x_ops_.push_back(GLHelperScaling::ScaleOp(0, true, 128)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 64)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 32)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 16)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 8)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 4)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 2)); |
| x_ops_.push_back(GLHelperScaling::ScaleOp(2, true, 1)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(0, false, 128)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 64)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 32)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 16)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 8)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 4)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 2)); |
| y_ops_.push_back(GLHelperScaling::ScaleOp(2, false, 1)); |
| CheckPipeline2(100, 100, 1, 1, |
| "100x100 -> 100x32 bilinear4 Y\n" |
| "100x32 -> 100x4 bilinear4 Y\n" |
| "100x4 -> 64x1 bilinear2x2\n" |
| "64x1 -> 8x1 bilinear4 X\n" |
| "8x1 -> 1x1 bilinear4 X\n"); |
| } |
| |
| std::unique_ptr<gpu::GLInProcessContext> context_; |
| gpu::gles2::GLES2Interface* gl_; |
| std::unique_ptr<GLHelper> helper_; |
| std::unique_ptr<GLHelperScaling> helper_scaling_; |
| base::circular_deque<GLHelperScaling::ScaleOp> x_ops_, y_ops_; |
| }; |
| |
| class GLHelperPixelTest : public GLHelperTest { |
| private: |
| gl::DisableNullDrawGLBindings enable_pixel_output_; |
| }; |
| |
| TEST_F(GLHelperTest, RGBAASyncReadbackTest) { |
| const int kTestSize = 64; |
| bool result = TestTextureFormatReadback(gfx::Size(kTestSize, kTestSize), |
| kRGBA_8888_SkColorType); |
| EXPECT_EQ(result, true); |
| } |
| |
| TEST_F(GLHelperTest, BGRAASyncReadbackTest) { |
| const int kTestSize = 64; |
| bool result = TestTextureFormatReadback(gfx::Size(kTestSize, kTestSize), |
| kBGRA_8888_SkColorType); |
| EXPECT_EQ(result, true); |
| } |
| |
| int kRGBReadBackSizes[] = {3, 6, 16}; |
| |
| class GLHelperPixelReadbackTest |
| : public GLHelperPixelTest, |
| public ::testing::WithParamInterface<std::tuple<unsigned int, |
| unsigned int, |
| unsigned int, |
| unsigned int, |
| unsigned int>> {}; |
| |
| // Per pixel tests, all sizes are small so that we can print |
| // out the generated bitmaps. |
| TEST_P(GLHelperPixelReadbackTest, ScaleTest) { |
| unsigned int q_index = std::get<0>(GetParam()); |
| unsigned int x = std::get<1>(GetParam()); |
| unsigned int y = std::get<2>(GetParam()); |
| unsigned int dst_x = std::get<3>(GetParam()); |
| unsigned int dst_y = std::get<4>(GetParam()); |
| |
| for (int flip_output = 0; flip_output <= 1; ++flip_output) { |
| for (int pattern = 0; pattern < 3; ++pattern) { |
| for (int xoffset = 0; xoffset < 4; ++xoffset) { |
| for (int yoffset = 0; yoffset < 4; ++yoffset) { |
| TestScale( |
| gfx::Rect(xoffset, yoffset, kRGBReadBackSizes[x], |
| kRGBReadBackSizes[y]), |
| gfx::Size(kRGBReadBackSizes[dst_x], kRGBReadBackSizes[dst_y]), |
| pattern, q_index, !!flip_output); |
| if (HasFailure()) { |
| return; |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| // FLAKY: https://crbug.com/871799 |
| TEST_P(GLHelperPixelReadbackTest, DISABLED_ScalePatching) { |
| for (int flipped_source = 0; flipped_source <= 1; ++flipped_source) { |
| for (int pattern = 0; pattern < 3; ++pattern) { |
| TestScalePatching( |
| gfx::Vector2d(kRGBReadBackSizes[std::get<1>(GetParam())], |
| kRGBReadBackSizes[std::get<2>(GetParam())]), |
| gfx::Vector2d(kRGBReadBackSizes[std::get<3>(GetParam())], |
| kRGBReadBackSizes[std::get<4>(GetParam())]), |
| pattern, std::get<0>(GetParam()), !!flipped_source); |
| if (HasFailure()) { |
| return; |
| } |
| } |
| } |
| } |
| |
| INSTANTIATE_TEST_CASE_P( |
| , |
| GLHelperPixelReadbackTest, |
| ::testing::Combine( |
| ::testing::Range<unsigned int>(0, arraysize(kQualities)), |
| ::testing::Range<unsigned int>(0, arraysize(kRGBReadBackSizes)), |
| ::testing::Range<unsigned int>(0, arraysize(kRGBReadBackSizes)), |
| ::testing::Range<unsigned int>(0, arraysize(kRGBReadBackSizes)), |
| ::testing::Range<unsigned int>(0, arraysize(kRGBReadBackSizes)))); |
| |
| // Validate that all scaling generates valid pipelines. |
| TEST_F(GLHelperTest, ValidateScalerPipelines) { |
| int sizes[] = {7, 99, 128, 256, 512, 719, 720, 721, 1920, 2011, 3217, 4096}; |
| for (size_t q = 0; q < arraysize(kQualities); q++) { |
| for (size_t x = 0; x < arraysize(sizes); x++) { |
| for (size_t y = 0; y < arraysize(sizes); y++) { |
| for (size_t dst_x = 0; dst_x < arraysize(sizes); dst_x++) { |
| for (size_t dst_y = 0; dst_y < arraysize(sizes); dst_y++) { |
| TestScalerPipeline(q, sizes[x], sizes[y], sizes[dst_x], |
| sizes[dst_y]); |
| if (HasFailure()) { |
| return; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| // Make sure we don't create overly complicated pipelines |
| // for a few common use cases. |
| TEST_F(GLHelperTest, CheckSpecificPipelines) { |
| // Upscale should be single pass. |
| CheckPipeline(GLHelper::SCALER_QUALITY_GOOD, 1024, 700, 1280, 720, |
| "1024x700 -> 1280x720 bilinear\n"); |
| // Slight downscale should use BILINEAR2X2. |
| CheckPipeline(GLHelper::SCALER_QUALITY_GOOD, 1280, 720, 1024, 700, |
| "1280x720 -> 1024x700 bilinear2x2\n"); |
| // Most common tab capture pipeline on the Pixel. |
| // Should be using two BILINEAR3 passes. |
| CheckPipeline(GLHelper::SCALER_QUALITY_GOOD, 2560, 1476, 1249, 720, |
| "2560x1476 -> 2560x720 bilinear3 Y\n" |
| "2560x720 -> 1249x720 bilinear3 X\n"); |
| } |
| |
| TEST_F(GLHelperTest, ScalerOpTest) { |
| for (int allow3 = 0; allow3 <= 1; allow3++) { |
| for (int dst = 1; dst < 2049; dst += 1 + (dst >> 3)) { |
| for (int src = 1; src < 2049; src++) { |
| TestAddOps(src, dst, allow3 == 1, (src & 1) == 1); |
| if (HasFailure()) { |
| LOG(ERROR) << "Failed for src=" << src << " dst=" << dst |
| << " allow3=" << allow3; |
| return; |
| } |
| } |
| } |
| } |
| } |
| |
| TEST_F(GLHelperTest, CheckOptimizations) { |
| // Test in baseclass since it is friends with GLHelperScaling |
| CheckOptimizationsTest(); |
| } |
| |
| } // namespace viz |
| |
| #endif // OS_ANDROID |