commit | 189b2bc3704c10a54affb203a08469f164c8420a | [log] [tgz] |
---|---|---|
author | Fredrik Söderquist <fs@opera.com> | Wed Jan 09 17:07:41 2019 |
committer | Commit Bot <commit-bot@chromium.org> | Wed Jan 09 17:07:41 2019 |
tree | 420d13334383adafca561a79bd0631330eb905e4 | |
parent | 3bd7c1a4642a4e15b4e4896f9cec4515c5092513 [diff] |
Use separate PaintFlags for the spaced tile shader We would setup the tile shader using the same PaintFlags that we had (partially) set up for the actual image draw. This meant that we'd draw the shader picture using the same blend mode, which could easily end up yielding nothing. Set up a "fresh" PaintFlags for the tile shader as needed instead, using only flags relevant for the shader. Bug: 919637 Change-Id: Id141daca481ce3f90ed0c1f44c801eafcef5964b Reviewed-on: https://chromium-review.googlesource.com/c/1401045 Reviewed-by: Stephen Chenney <schenney@chromium.org> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Fredrik Söderquist <fs@opera.com> Cr-Commit-Position: refs/heads/master@{#621188}
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