| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_NODE_INPUT_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_NODE_INPUT_H_ |
| |
| #include <memory> |
| #include "third_party/blink/renderer/modules/modules_export.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_node.h" |
| #include "third_party/blink/renderer/modules/webaudio/audio_summing_junction.h" |
| #include "third_party/blink/renderer/platform/audio/audio_bus.h" |
| #include "third_party/blink/renderer/platform/wtf/allocator.h" |
| #include "third_party/blink/renderer/platform/wtf/hash_set.h" |
| |
| namespace blink { |
| |
| class AudioNodeOutput; |
| |
| // An AudioNodeInput represents an input to an AudioNode and can be connected |
| // from one or more AudioNodeOutputs. In the case of multiple connections, the |
| // input will act as a unity-gain summing junction, mixing all the outputs. The |
| // number of channels of the input's bus is the maximum of the number of |
| // channels of all its connections. |
| |
| class MODULES_EXPORT AudioNodeInput final : public AudioSummingJunction { |
| USING_FAST_MALLOC(AudioNodeInput); |
| |
| public: |
| static std::unique_ptr<AudioNodeInput> Create(AudioHandler&); |
| ~AudioNodeInput() override; |
| |
| // AudioSummingJunction |
| void DidUpdate() override; |
| |
| // Can be called from any thread. |
| AudioHandler& Handler() const { return handler_; } |
| |
| // Must be called with the context's graph lock. |
| void Connect(AudioNodeOutput&); |
| void Disconnect(AudioNodeOutput&); |
| |
| // disable() will take the output out of the active connections list and set |
| // aside in a disabled list. |
| // enable() will put the output back into the active connections list. |
| // Must be called with the context's graph lock. |
| void Enable(AudioNodeOutput&); |
| void Disable(AudioNodeOutput&); |
| |
| // pull() processes all of the AudioNodes connected to us. |
| // In the case of multiple connections it sums the result into an internal |
| // summing bus. In the single connection case, it allows in-place processing |
| // where possible using inPlaceBus. It returns the bus which it rendered |
| // into, returning inPlaceBus if in-place processing was performed. |
| // Called from context's audio thread. |
| AudioBus* Pull(AudioBus* in_place_bus, uint32_t frames_to_process); |
| |
| // bus() contains the rendered audio after pull() has been called for each |
| // time quantum. |
| // Called from context's audio thread. |
| AudioBus* Bus(); |
| |
| // updateInternalBus() updates m_internalSummingBus appropriately for the |
| // number of channels. This must be called when we own the context's graph |
| // lock in the audio thread at the very start or end of the render quantum. |
| void UpdateInternalBus(); |
| |
| // The number of channels of the connection with the largest number of |
| // channels. |
| unsigned NumberOfChannels() const; |
| |
| private: |
| explicit AudioNodeInput(AudioHandler&); |
| |
| // This reference is safe because the AudioHandler owns this AudioNodeInput |
| // object. |
| AudioHandler& handler_; |
| |
| // m_disabledOutputs contains the AudioNodeOutputs which are disabled (will |
| // not be processed) by the audio graph rendering. But, from JavaScript's |
| // perspective, these outputs are still connected to us. |
| // Generally, these represent disabled connections from "notes" which have |
| // finished playing but are not yet garbage collected. |
| // These raw pointers are safe. Owner AudioNodes of these AudioNodeOutputs |
| // manage their lifetime, and AudioNode::dispose() disconnects all of |
| // connections. |
| HashSet<AudioNodeOutput*> disabled_outputs_; |
| |
| // Called from context's audio thread. |
| AudioBus* InternalSummingBus(); |
| void SumAllConnections(AudioBus* summing_bus, uint32_t frames_to_process); |
| |
| scoped_refptr<AudioBus> internal_summing_bus_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_NODE_INPUT_H_ |