blob: 50f48fd382852601d824f2e0298bec71b6b73c65 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/test/test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/transform.h"
namespace ui {
//TODO(avallee): Make this into a predicate and add some matrix pretty printing.
void CheckApproximatelyEqual(const gfx::Transform& lhs,
const gfx::Transform& rhs) {
unsigned int errors = 0;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j))
<< "(i, j) = (" << i << ", " << j << "), error count: " << ++errors;
}
}
if (errors) {
ADD_FAILURE() << "Expected matrix:\n"
<< lhs.ToString() << "\n"
<< "Actual matrix:\n"
<< rhs.ToString();
}
}
void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs) {
EXPECT_FLOAT_EQ(lhs.x(), rhs.x());
EXPECT_FLOAT_EQ(lhs.y(), rhs.y());
EXPECT_FLOAT_EQ(lhs.width(), rhs.width());
EXPECT_FLOAT_EQ(lhs.height(), rhs.height());
}
} // namespace ui