blob: 6fd49e028c898dba8da0c6bb349d6cba494289ab [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
#define UI_GL_GL_GL_API_IMPLEMENTATION_H_
#include <memory>
#include <vector>
#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_workarounds.h"
namespace gl {
struct GLVersionInfo;
GL_EXPORT GLenum GetInternalFormat(const GLVersionInfo* version,
GLenum internal_format);
GL_EXPORT void InitializeStaticGLBindingsGL();
GL_EXPORT void ClearBindingsGL();
GL_EXPORT void InitializeDebugGLBindingsGL();
bool GetDebugGLBindingsInitializedGL();
bool SetNullDrawGLBindingsEnabled(bool enabled);
bool GetNullDrawBindingsEnabled();
void SetCurrentGL(CurrentGL* current);
class GL_EXPORT GLApiBase : public GLApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
protected:
GLApiBase();
~GLApiBase() override;
void InitializeBase(DriverGL* driver);
DriverGL* driver_;
};
// Implemenents the GL API by calling directly into the driver.
class GL_EXPORT RealGLApi : public GLApiBase {
public:
RealGLApi();
~RealGLApi() override;
void Initialize(DriverGL* driver);
void SetDisabledExtensions(const std::string& disabled_extensions) override;
void glGetIntegervFn(GLenum pname, GLint* params) override;
const GLubyte* glGetStringFn(GLenum name) override;
const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
void glTexImage2DFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override;
void glTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) override;
void glTexStorage2DEXTFn(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageEXTFn(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageMultisampleEXTFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glRenderbufferStorageMultisampleFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void glReadPixelsFn(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) override;
void glClearFn(GLbitfield mask) override;
void glClearColorFn(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override;
void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
void glDrawElementsFn(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) override;
void glClearDepthFn(GLclampd depth) override;
void glDepthRangeFn(GLclampd z_near, GLclampd z_far) override;
void set_gl_workarounds(const GLWorkarounds& workarounds);
void set_version(std::unique_ptr<GLVersionInfo> version);
void ClearCachedGLExtensions();
private:
// Compute |filtered_exts_| & |filtered_exts_str_| from |disabled_ext_|.
void InitializeFilteredExtensionsIfNeeded();
std::vector<std::string> disabled_exts_;
// Filtered GL_EXTENSIONS we return to glGetString(i) calls.
std::vector<std::string> filtered_exts_;
std::string filtered_exts_str_;
GLWorkarounds gl_workarounds_;
std::unique_ptr<GLVersionInfo> version_;
};
// Inserts a TRACE for every GL call.
class TraceGLApi : public GLApi {
public:
TraceGLApi(GLApi* gl_api) : gl_api_(gl_api) { }
~TraceGLApi() override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
private:
GLApi* gl_api_;
};
// Logs debug information for every GL call.
class DebugGLApi : public GLApi {
public:
DebugGLApi(GLApi* gl_api);
~DebugGLApi() override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
private:
GLApi* gl_api_;
};
// Catches incorrect usage when GL calls are made without a current context.
class NoContextGLApi : public GLApi {
public:
NoContextGLApi();
~NoContextGLApi() override;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_gl.h"
};
} // namespace gl
#endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_