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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wallpaper/wallpaper_view.h"
#include "ash/public/cpp/login_constants.h"
#include "ash/public/cpp/wallpaper_types.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/wallpaper/wallpaper_controller.h"
#include "ash/wallpaper/wallpaper_widget_controller.h"
#include "ash/wm/overview/overview_utils.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ui/aura/window.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/manager/managed_display_info.h"
#include "ui/display/screen.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_analysis.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/transform.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
namespace {
// The value used for alpha to apply a dark filter to the wallpaper in tablet
// mode. A higher number up to 255 results in a darker wallpaper.
constexpr int kWallpaperDimnessInTabletMode = 102;
// A view that controls the child view's layer so that the layer always has the
// same size as the display's original, un-scaled size in DIP. The layer is then
// transformed to fit to the virtual screen size when laid-out. This is to avoid
// scaling the image at painting time, then scaling it back to the screen size
// in the compositor.
class LayerControlView : public views::View {
public:
explicit LayerControlView(views::View* view) {
AddChildView(view);
view->SetPaintToLayer();
}
// Overrides views::View.
void Layout() override {
aura::Window* window = GetWidget()->GetNativeWindow();
// Keep |this| at the bottom since there may be other windows on top of the
// wallpaper view such as an overview mode shield.
window->parent()->StackChildAtBottom(window);
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(window);
display::ManagedDisplayInfo info =
Shell::Get()->display_manager()->GetDisplayInfo(display.id());
DCHECK_EQ(1, child_count());
views::View* child = child_at(0);
child->SetBounds(0, 0, display.size().width(), display.size().height());
gfx::Transform transform;
// Apply RTL transform explicitly becacuse Views layer code
// doesn't handle RTL. crbug.com/458753.
transform.Translate(-child->GetMirroredX(), 0);
child->SetTransform(transform);
}
private:
DISALLOW_COPY_AND_ASSIGN(LayerControlView);
};
// Returns the color used to dim the wallpaper.
SkColor GetWallpaperDarkenColor() {
SkColor darken_color =
Shell::Get()->wallpaper_controller()->GetProminentColor(
color_utils::ColorProfile(color_utils::LumaRange::DARK,
color_utils::SaturationRange::MUTED));
if (darken_color == kInvalidWallpaperColor)
darken_color = login_constants::kDefaultBaseColor;
darken_color = color_utils::GetResultingPaintColor(
SkColorSetA(login_constants::kDefaultBaseColor,
login_constants::kTranslucentColorDarkenAlpha),
SkColorSetA(darken_color, 0xFF));
return SkColorSetA(darken_color, login_constants::kTranslucentAlpha);
}
SkColor GetWallpaperDarkenColorForTabletMode() {
return SkColorSetA(GetWallpaperDarkenColor(), kWallpaperDimnessInTabletMode);
}
} // namespace
// This event handler receives events in the pre-target phase and takes care of
// the following:
// - Disabling overview mode on touch release.
// - Disabling overview mode on mouse release.
class PreEventDispatchHandler : public ui::EventHandler {
public:
PreEventDispatchHandler() = default;
~PreEventDispatchHandler() override = default;
private:
// ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->type() == ui::ET_MOUSE_RELEASED)
HandleClickOrTap(event);
}
void OnGestureEvent(ui::GestureEvent* event) override {
if (event->type() == ui::ET_GESTURE_TAP)
HandleClickOrTap(event);
}
void HandleClickOrTap(ui::Event* event) {
CHECK_EQ(ui::EP_PRETARGET, event->phase());
WindowSelectorController* controller =
Shell::Get()->window_selector_controller();
if (!controller->IsSelecting())
return;
// Events that happen while app list is sliding out during overview should
// be ignored to prevent overview from disappearing out from under the user.
if (!IsSlidingOutOverviewFromShelf())
controller->ToggleOverview();
event->StopPropagation();
}
DISALLOW_COPY_AND_ASSIGN(PreEventDispatchHandler);
};
////////////////////////////////////////////////////////////////////////////////
// WallpaperView, public:
WallpaperView::WallpaperView()
: pre_dispatch_handler_(new PreEventDispatchHandler()) {
set_context_menu_controller(this);
AddPreTargetHandler(pre_dispatch_handler_.get());
tablet_mode_observer_.Add(Shell::Get()->tablet_mode_controller());
is_tablet_mode_ = Shell::Get()
->tablet_mode_controller()
->IsTabletModeWindowManagerEnabled();
}
WallpaperView::~WallpaperView() {
RemovePreTargetHandler(pre_dispatch_handler_.get());
}
void WallpaperView::OnTabletModeStarted() {
is_tablet_mode_ = true;
SchedulePaint();
}
void WallpaperView::OnTabletModeEnded() {
is_tablet_mode_ = false;
SchedulePaint();
}
void WallpaperView::OnTabletControllerDestroyed() {
tablet_mode_observer_.RemoveAll();
}
////////////////////////////////////////////////////////////////////////////////
// WallpaperView, views::View overrides:
void WallpaperView::OnPaint(gfx::Canvas* canvas) {
// Scale the image while maintaining the aspect ratio, cropping as necessary
// to fill the wallpaper. Ideally the image should be larger than the largest
// display supported, if not we will scale and center it if the layout is
// WALLPAPER_LAYOUT_CENTER_CROPPED.
WallpaperController* controller = Shell::Get()->wallpaper_controller();
gfx::ImageSkia wallpaper = controller->GetWallpaper();
WallpaperLayout layout = controller->GetWallpaperLayout();
// Wallpapers with png format could be partially transparent. Fill the canvas
// with black to make it opaque before painting the wallpaper.
canvas->FillRect(GetLocalBounds(), SK_ColorBLACK);
if (wallpaper.isNull())
return;
cc::PaintFlags flags;
if (controller->ShouldApplyDimming()) {
flags.setColorFilter(SkColorFilter::MakeModeFilter(
GetWallpaperDarkenColor(), SkBlendMode::kDarken));
} else if (is_tablet_mode_) {
flags.setColorFilter(SkColorFilter::MakeModeFilter(
GetWallpaperDarkenColorForTabletMode(), SkBlendMode::kDarken));
}
switch (layout) {
case WALLPAPER_LAYOUT_CENTER_CROPPED: {
// The dimension with the smallest ratio must be cropped, the other one
// is preserved. Both are set in gfx::Size cropped_size.
double horizontal_ratio =
static_cast<double>(width()) / static_cast<double>(wallpaper.width());
double vertical_ratio = static_cast<double>(height()) /
static_cast<double>(wallpaper.height());
gfx::Size cropped_size;
if (vertical_ratio > horizontal_ratio) {
cropped_size = gfx::Size(
gfx::ToFlooredInt(static_cast<double>(width()) / vertical_ratio),
wallpaper.height());
} else {
cropped_size = gfx::Size(
wallpaper.width(), gfx::ToFlooredInt(static_cast<double>(height()) /
horizontal_ratio));
}
gfx::Rect wallpaper_cropped_rect(0, 0, wallpaper.width(),
wallpaper.height());
wallpaper_cropped_rect.ClampToCenteredSize(cropped_size);
canvas->DrawImageInt(
wallpaper, wallpaper_cropped_rect.x(), wallpaper_cropped_rect.y(),
wallpaper_cropped_rect.width(), wallpaper_cropped_rect.height(), 0, 0,
width(), height(), true, flags);
break;
}
case WALLPAPER_LAYOUT_TILE: {
canvas->TileImageInt(wallpaper, 0, 0, 0, 0, width(), height(), 1.0f,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &flags);
break;
}
case WALLPAPER_LAYOUT_STRETCH: {
// This is generally not recommended as it may show artifacts.
canvas->DrawImageInt(wallpaper, 0, 0, wallpaper.width(),
wallpaper.height(), 0, 0, width(), height(), true,
flags);
break;
}
case WALLPAPER_LAYOUT_CENTER: {
float image_scale = canvas->image_scale();
gfx::Rect wallpaper_rect(0, 0, wallpaper.width() / image_scale,
wallpaper.height() / image_scale);
// Simply centered and not scaled (but may be clipped).
canvas->DrawImageInt(
wallpaper, 0, 0, wallpaper.width(), wallpaper.height(),
(width() - wallpaper_rect.width()) / 2,
(height() - wallpaper_rect.height()) / 2, wallpaper_rect.width(),
wallpaper_rect.height(), true, flags);
break;
}
default: {
NOTREACHED();
break;
}
}
}
bool WallpaperView::OnMousePressed(const ui::MouseEvent& event) {
return true;
}
void WallpaperView::ShowContextMenuForView(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) {
Shell::Get()->ShowContextMenu(point, source_type);
}
views::Widget* CreateWallpaperWidget(aura::Window* root_window,
int container_id) {
WallpaperController* controller = Shell::Get()->wallpaper_controller();
views::Widget* wallpaper_widget = new views::Widget;
views::Widget::InitParams params(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.name = "WallpaperView";
if (controller->GetWallpaper().isNull())
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
params.parent = root_window->GetChildById(container_id);
wallpaper_widget->Init(params);
wallpaper_widget->SetContentsView(new LayerControlView(new WallpaperView()));
int animation_type =
controller->ShouldShowInitialAnimation()
? wm::WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
: ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE;
aura::Window* wallpaper_window = wallpaper_widget->GetNativeWindow();
::wm::SetWindowVisibilityAnimationType(wallpaper_window, animation_type);
// Enable wallpaper transition for the following cases:
// 1. Initial(OOBE) wallpaper animation.
// 2. Wallpaper fades in from a non empty background.
// 3. From an empty background, chrome transit to a logged in user session.
// 4. From an empty background, guest user logged in.
if (controller->ShouldShowInitialAnimation() ||
RootWindowController::ForWindow(root_window)
->wallpaper_widget_controller()
->IsAnimating() ||
Shell::Get()->session_controller()->NumberOfLoggedInUsers()) {
::wm::SetWindowVisibilityAnimationTransition(wallpaper_window,
::wm::ANIMATE_SHOW);
base::TimeDelta animation_duration = controller->animation_duration();
if (!animation_duration.is_zero()) {
::wm::SetWindowVisibilityAnimationDuration(wallpaper_window,
animation_duration);
}
} else {
// Disable animation if transition to login screen from an empty background.
::wm::SetWindowVisibilityAnimationTransition(wallpaper_window,
::wm::ANIMATE_NONE);
}
aura::Window* container = root_window->GetChildById(container_id);
wallpaper_widget->SetBounds(container->bounds());
return wallpaper_widget;
}
} // namespace ash