blob: 972e0c5bd07b17cabf288a2793c7b797ddb95f67 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/window.h"
#include <stddef.h>
#include <algorithm>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "services/ws/public/mojom/window_tree_constants.mojom.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/client/event_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/client/visibility_client.h"
#include "ui/aura/client/window_stacking_client.h"
#include "ui/aura/env.h"
#include "ui/aura/layout_manager.h"
#include "ui/aura/scoped_keyboard_hook.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_occlusion_tracker.h"
#include "ui/aura/window_port.h"
#include "ui/aura/window_targeter.h"
#include "ui/aura/window_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/ui_base_features.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/events/event_target_iterator.h"
#include "ui/events/keycodes/dom/dom_code.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/scoped_canvas.h"
namespace aura {
namespace {
#if DCHECK_IS_ON()
const char* g_env_arg_required_string = nullptr;
#endif
} // namespace
Window::Window(WindowDelegate* delegate, client::WindowType type, Env* env)
: Window(delegate, nullptr, type, env) {}
Window::Window(WindowDelegate* delegate,
std::unique_ptr<WindowPort> port,
client::WindowType type,
Env* env)
: env_(env ? env : Env::GetInstance()),
port_owner_(std::move(port)),
port_(port_owner_.get()),
host_(nullptr),
type_(type),
owned_by_parent_(true),
delegate_(delegate),
parent_(nullptr),
visible_(false),
occlusion_state_(OcclusionState::UNKNOWN),
id_(kInitialId),
transparent_(false),
event_targeting_policy_(
ws::mojom::EventTargetingPolicy::TARGET_AND_DESCENDANTS),
// Don't notify newly added observers during notification. This causes
// problems for code that adds an observer as part of an observer
// notification (such as the workspace code).
observers_(base::ObserverListPolicy::EXISTING_ONLY) {
SetTargetHandler(delegate_);
#if DCHECK_IS_ON()
// NOTE: at the time of adding this this function is only called from ash.
DCHECK(env || !g_env_arg_required_string) << g_env_arg_required_string;
#endif
}
Window::~Window() {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
if (layer()->owner() == this)
layer()->CompleteAllAnimations();
layer()->SuppressPaint();
// Let the delegate know we're in the processing of destroying.
if (delegate_)
delegate_->OnWindowDestroying(this);
for (WindowObserver& observer : observers_)
observer.OnWindowDestroying(this);
// While we are being destroyed, our target handler may also be in the
// process of destruction or already destroyed, so do not forward any
// input events at the ui::EP_TARGET phase.
SetTargetHandler(nullptr);
// TODO(beng): See comment in window_event_dispatcher.h. This shouldn't be
// necessary but unfortunately is right now due to ordering
// peculiarities. WED must be notified _after_ other observers
// are notified of pending teardown but before the hierarchy
// is actually torn down.
WindowTreeHost* host = GetHost();
if (host)
host->dispatcher()->OnPostNotifiedWindowDestroying(this);
// The window should have already had its state cleaned up in
// WindowEventDispatcher::OnWindowHidden(), but there have been some crashes
// involving windows being destroyed without being hidden first. See
// crbug.com/342040. This should help us debug the issue. TODO(tdresser):
// remove this once we determine why we have windows that are destroyed
// without being hidden.
bool window_incorrectly_cleaned_up = CleanupGestureState();
CHECK(!window_incorrectly_cleaned_up);
// Then destroy the children.
RemoveOrDestroyChildren();
// The window needs to be removed from the parent before calling the
// WindowDestroyed callbacks of delegate and the observers.
if (parent_)
parent_->RemoveChild(this);
if (delegate_)
delegate_->OnWindowDestroyed(this);
for (WindowObserver& observer : observers_) {
RemoveObserver(&observer);
observer.OnWindowDestroyed(this);
}
// Delete the LayoutManager before properties. This way if the LayoutManager
// depends upon properties existing the properties are still valid.
layout_manager_.reset();
ClearProperties();
// The layer will either be destroyed by |layer_owner_|'s dtor, or by whoever
// acquired it.
layer()->set_delegate(NULL);
DestroyLayer();
// Delete the WindowPort now, in case it needs to reach back into the Window
// during destruction.
port_owner_.reset();
port_ = nullptr;
}
void Window::Init(ui::LayerType layer_type) {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
if (!port_owner_) {
port_owner_ = env_->CreateWindowPort(this);
port_ = port_owner_.get();
}
SetLayer(std::make_unique<ui::Layer>(layer_type));
port_->OnPreInit(this);
layer()->SetVisible(false);
layer()->set_delegate(this);
UpdateLayerName();
layer()->SetFillsBoundsOpaquely(!transparent_);
env_->NotifyWindowInitialized(this);
}
void Window::SetType(client::WindowType type) {
// Cannot change type after the window is initialized.
DCHECK(!layer());
type_ = type;
}
const std::string& Window::GetName() const {
std::string* name = GetProperty(client::kNameKey);
return name ? *name : base::EmptyString();
}
void Window::SetName(const std::string& name) {
if (name == GetName())
return;
SetProperty(client::kNameKey, new std::string(name));
if (layer())
UpdateLayerName();
}
const base::string16& Window::GetTitle() const {
base::string16* title = GetProperty(client::kTitleKey);
return title ? *title : base::EmptyString16();
}
void Window::SetTitle(const base::string16& title) {
if (title == GetTitle())
return;
SetProperty(client::kTitleKey, new base::string16(title));
for (WindowObserver& observer : observers_)
observer.OnWindowTitleChanged(this);
}
void Window::SetTransparent(bool transparent) {
transparent_ = transparent;
if (layer())
layer()->SetFillsBoundsOpaquely(!transparent_);
}
void Window::SetFillsBoundsCompletely(bool fills_bounds) {
layer()->SetFillsBoundsCompletely(fills_bounds);
}
Window* Window::GetRootWindow() {
return const_cast<Window*>(
static_cast<const Window*>(this)->GetRootWindow());
}
const Window* Window::GetRootWindow() const {
return IsRootWindow() ? this : parent_ ? parent_->GetRootWindow() : NULL;
}
WindowTreeHost* Window::GetHost() {
return const_cast<WindowTreeHost*>(const_cast<const Window*>(this)->
GetHost());
}
const WindowTreeHost* Window::GetHost() const {
const Window* root_window = GetRootWindow();
return root_window ? root_window->host_ : NULL;
}
void Window::Show() {
DCHECK_EQ(visible_, layer()->GetTargetVisibility());
// It is not allowed that a window is visible but the layers alpha is fully
// transparent since the window would still be considered to be active but
// could not be seen.
DCHECK(!visible_ || layer()->GetTargetOpacity() > 0.0f);
SetVisible(true);
}
void Window::Hide() {
// RootWindow::OnVisibilityChanged will call ReleaseCapture.
SetVisible(false);
}
bool Window::IsVisible() const {
// Layer visibility can be inconsistent with window visibility, for example
// when a Window is hidden, we want this function to return false immediately
// after, even though the client may decide to animate the hide effect (and
// so the layer will be visible for some time after Hide() is called).
return visible_ ? layer()->IsDrawn() : false;
}
gfx::Rect Window::GetBoundsInRootWindow() const {
// TODO(beng): There may be a better way to handle this, and the existing code
// is likely wrong anyway in a multi-display world, but this will
// do for now.
if (!GetRootWindow())
return bounds();
gfx::Rect bounds_in_root(bounds().size());
ConvertRectToTarget(this, GetRootWindow(), &bounds_in_root);
return bounds_in_root;
}
gfx::Rect Window::GetBoundsInScreen() const {
gfx::Rect bounds(GetBoundsInRootWindow());
const Window* root = GetRootWindow();
if (root) {
aura::client::ScreenPositionClient* screen_position_client =
aura::client::GetScreenPositionClient(root);
if (screen_position_client) {
gfx::Point origin = bounds.origin();
screen_position_client->ConvertPointToScreen(root, &origin);
bounds.set_origin(origin);
}
}
return bounds;
}
void Window::SetTransform(const gfx::Transform& transform) {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
for (WindowObserver& observer : observers_)
observer.OnWindowTargetTransformChanging(this, transform);
layer()->SetTransform(transform);
}
void Window::SetLayoutManager(LayoutManager* layout_manager) {
if (layout_manager == layout_manager_.get())
return;
layout_manager_.reset(layout_manager);
if (!layout_manager)
return;
// If we're changing to a new layout manager, ensure it is aware of all the
// existing child windows.
for (Windows::const_iterator it = children_.begin();
it != children_.end();
++it)
layout_manager_->OnWindowAddedToLayout(*it);
}
std::unique_ptr<WindowTargeter> Window::SetEventTargeter(
std::unique_ptr<WindowTargeter> targeter) {
std::unique_ptr<WindowTargeter> old_targeter = std::move(targeter_);
if (old_targeter)
old_targeter->OnInstalled(nullptr);
targeter_ = std::move(targeter);
if (targeter_)
targeter_->OnInstalled(this);
return old_targeter;
}
void Window::SetBounds(const gfx::Rect& new_bounds) {
if (parent_ && parent_->layout_manager()) {
parent_->layout_manager()->SetChildBounds(this, new_bounds);
} else {
// Ensure we don't go smaller than our minimum bounds.
gfx::Rect final_bounds(new_bounds);
if (delegate_) {
const gfx::Size& min_size = delegate_->GetMinimumSize();
final_bounds.set_width(std::max(min_size.width(), final_bounds.width()));
final_bounds.set_height(std::max(min_size.height(),
final_bounds.height()));
}
SetBoundsInternal(final_bounds);
}
}
void Window::SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen,
const display::Display& dst_display) {
WindowTreeHost* host = GetHost();
bool is_moving = false;
if (host && host->GetDisplayId() != dst_display.id()) {
is_moving = true;
for (auto& observer : observers_)
observer.OnWillMoveWindowToDisplay(this, dst_display.id());
}
aura::client::ScreenPositionClient* screen_position_client = nullptr;
Window* root = GetRootWindow();
if (root)
screen_position_client = aura::client::GetScreenPositionClient(root);
if (screen_position_client)
screen_position_client->SetBounds(this, new_bounds_in_screen, dst_display);
else
SetBounds(new_bounds_in_screen);
if (is_moving) {
for (auto& observer : observers_)
observer.OnDidMoveWindowToDisplay(this);
}
}
gfx::Rect Window::GetTargetBounds() const {
return layer() ? layer()->GetTargetBounds() : bounds();
}
void Window::SchedulePaintInRect(const gfx::Rect& rect) {
layer()->SchedulePaint(rect);
}
void Window::StackChildAtTop(Window* child) {
if (children_.size() <= 1 || child == children_.back())
return; // In the front already.
StackChildAbove(child, children_.back());
}
void Window::StackChildAbove(Window* child, Window* target) {
StackChildRelativeTo(child, target, STACK_ABOVE);
}
void Window::StackChildAtBottom(Window* child) {
if (children_.size() <= 1 || child == children_.front())
return; // At the bottom already.
StackChildBelow(child, children_.front());
}
void Window::StackChildBelow(Window* child, Window* target) {
StackChildRelativeTo(child, target, STACK_BELOW);
}
void Window::AddChild(Window* child) {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
DCHECK(layer()) << "Parent has not been Init()ed yet.";
DCHECK(child->layer()) << "Child has not been Init()ed yt.";
DCHECK_EQ(env_, child->env_) << "All windows in a hierarchy must share the "
" same Env.";
WindowObserver::HierarchyChangeParams params;
params.target = child;
params.new_parent = this;
params.old_parent = child->parent();
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
NotifyWindowHierarchyChange(params);
Window* old_root = child->GetRootWindow();
port_->OnWillAddChild(child);
DCHECK(!base::ContainsValue(children_, child));
if (child->parent())
child->parent()->RemoveChildImpl(child, this);
child->parent_ = this;
layer()->Add(child->layer());
children_.push_back(child);
if (layout_manager_)
layout_manager_->OnWindowAddedToLayout(child);
for (WindowObserver& observer : observers_)
observer.OnWindowAdded(child);
child->OnParentChanged();
Window* root_window = GetRootWindow();
if (root_window && old_root != root_window) {
root_window->GetHost()->dispatcher()->OnWindowAddedToRootWindow(child);
child->NotifyAddedToRootWindow();
}
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
NotifyWindowHierarchyChange(params);
}
void Window::RemoveChild(Window* child) {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
WindowObserver::HierarchyChangeParams params;
params.target = child;
params.new_parent = NULL;
params.old_parent = this;
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING;
NotifyWindowHierarchyChange(params);
port_->OnWillRemoveChild(child);
RemoveChildImpl(child, NULL);
params.phase = WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED;
NotifyWindowHierarchyChange(params);
}
bool Window::Contains(const Window* other) const {
for (const Window* parent = other; parent; parent = parent->parent_) {
if (parent == this)
return true;
}
return false;
}
Window* Window::GetChildById(int id) {
return const_cast<Window*>(const_cast<const Window*>(this)->GetChildById(id));
}
const Window* Window::GetChildById(int id) const {
Windows::const_iterator i;
for (i = children_.begin(); i != children_.end(); ++i) {
if ((*i)->id() == id)
return *i;
const Window* result = (*i)->GetChildById(id);
if (result)
return result;
}
return NULL;
}
// static
void Window::ConvertPointToTarget(const Window* source,
const Window* target,
gfx::PointF* point) {
if (!source)
return;
if (source->GetRootWindow() != target->GetRootWindow()) {
client::ScreenPositionClient* source_client =
client::GetScreenPositionClient(source->GetRootWindow());
// |source_client| can be NULL in tests.
if (source_client)
source_client->ConvertPointToScreen(source, point);
client::ScreenPositionClient* target_client =
client::GetScreenPositionClient(target->GetRootWindow());
// |target_client| can be NULL in tests.
if (target_client)
target_client->ConvertPointFromScreen(target, point);
} else {
ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point);
}
}
// static
void Window::ConvertPointToTarget(const Window* source,
const Window* target,
gfx::Point* point) {
gfx::PointF point_float(*point);
ConvertPointToTarget(source, target, &point_float);
*point = gfx::ToFlooredPoint(point_float);
}
// static
void Window::ConvertRectToTarget(const Window* source,
const Window* target,
gfx::Rect* rect) {
DCHECK(rect);
gfx::Point origin = rect->origin();
ConvertPointToTarget(source, target, &origin);
rect->set_origin(origin);
}
// static
void Window::ConvertNativePointToTargetHost(const Window* source,
const Window* target,
gfx::PointF* point) {
if (!source || !target)
return;
if (source->GetHost() == target->GetHost())
return;
point->Offset(-target->GetHost()->GetBoundsInPixels().x(),
-target->GetHost()->GetBoundsInPixels().y());
}
// static
void Window::ConvertNativePointToTargetHost(const Window* source,
const Window* target,
gfx::Point* point) {
gfx::PointF point_float(*point);
ConvertNativePointToTargetHost(source, target, &point_float);
*point = gfx::ToFlooredPoint(point_float);
}
void Window::MoveCursorTo(const gfx::Point& point_in_window) {
Window* root_window = GetRootWindow();
DCHECK(root_window);
gfx::Point point_in_root(point_in_window);
ConvertPointToTarget(this, root_window, &point_in_root);
root_window->GetHost()->MoveCursorToLocationInDIP(point_in_root);
}
gfx::NativeCursor Window::GetCursor(const gfx::Point& point) const {
return delegate_ ? delegate_->GetCursor(point) : gfx::kNullCursor;
}
bool Window::ShouldRestackTransientChildren() {
return port_->ShouldRestackTransientChildren();
}
void Window::AddObserver(WindowObserver* observer) {
observers_.AddObserver(observer);
}
void Window::RemoveObserver(WindowObserver* observer) {
observers_.RemoveObserver(observer);
}
bool Window::HasObserver(const WindowObserver* observer) const {
return observers_.HasObserver(observer);
}
void Window::SetEventTargetingPolicy(ws::mojom::EventTargetingPolicy policy) {
#if DCHECK_IS_ON()
const bool old_window_accepts_events =
(event_targeting_policy_ ==
ws::mojom::EventTargetingPolicy::TARGET_ONLY) ||
(event_targeting_policy_ ==
ws::mojom::EventTargetingPolicy::TARGET_AND_DESCENDANTS);
const bool new_window_accepts_events =
(policy == ws::mojom::EventTargetingPolicy::TARGET_ONLY) ||
(policy == ws::mojom::EventTargetingPolicy::TARGET_AND_DESCENDANTS);
if (new_window_accepts_events != old_window_accepts_events) {
DCHECK(!created_layer_tree_frame_sink_);
}
#endif
if (event_targeting_policy_ == policy)
return;
event_targeting_policy_ = policy;
if (port_)
port_->OnEventTargetingPolicyChanged();
}
bool Window::ContainsPointInRoot(const gfx::Point& point_in_root) const {
const Window* root_window = GetRootWindow();
if (!root_window)
return false;
gfx::Point local_point(point_in_root);
ConvertPointToTarget(root_window, this, &local_point);
return gfx::Rect(GetTargetBounds().size()).Contains(local_point);
}
bool Window::ContainsPoint(const gfx::Point& local_point) const {
return gfx::Rect(bounds().size()).Contains(local_point);
}
Window* Window::GetEventHandlerForPoint(const gfx::Point& local_point) {
if (!IsVisible())
return nullptr;
if (!HitTest(local_point))
return nullptr;
for (Windows::const_reverse_iterator it = children_.rbegin(),
rend = children_.rend();
it != rend; ++it) {
Window* child = *it;
if (child->event_targeting_policy_ ==
ws::mojom::EventTargetingPolicy::NONE) {
continue;
}
// The client may not allow events to be processed by certain subtrees.
client::EventClient* client = client::GetEventClient(GetRootWindow());
if (client && !client->CanProcessEventsWithinSubtree(child))
continue;
if (delegate_ && !delegate_->ShouldDescendIntoChildForEventHandling(
child, local_point)) {
continue;
}
gfx::Point point_in_child_coords(local_point);
ConvertPointToTarget(this, child, &point_in_child_coords);
Window* match = child->GetEventHandlerForPoint(point_in_child_coords);
if (!match)
continue;
switch (child->event_targeting_policy_) {
case ws::mojom::EventTargetingPolicy::TARGET_ONLY:
if (child->delegate_)
return child;
break;
case ws::mojom::EventTargetingPolicy::TARGET_AND_DESCENDANTS:
return match;
case ws::mojom::EventTargetingPolicy::DESCENDANTS_ONLY:
if (match != child)
return match;
break;
case ws::mojom::EventTargetingPolicy::NONE:
NOTREACHED(); // This case is handled early on.
}
}
return delegate_ ? this : nullptr;
}
Window* Window::GetToplevelWindow() {
// TODO: this may need to call to the WindowPort. For mus this may need to
// return for any top level.
Window* topmost_window_with_delegate = NULL;
for (aura::Window* window = this; window != NULL; window = window->parent()) {
if (window->delegate())
topmost_window_with_delegate = window;
}
return topmost_window_with_delegate;
}
void Window::Focus() {
client::FocusClient* client = client::GetFocusClient(this);
DCHECK(client);
client->FocusWindow(this);
}
bool Window::HasFocus() const {
client::FocusClient* client = client::GetFocusClient(this);
return client && client->GetFocusedWindow() == this;
}
bool Window::CanFocus() const {
if (IsRootWindow())
return IsVisible();
// NOTE: as part of focusing the window the ActivationClient may make the
// window visible (by way of making a hidden ancestor visible). For this
// reason we can't check visibility here and assume the client is doing it.
if (!parent_ || (delegate_ && !delegate_->CanFocus()))
return false;
// The client may forbid certain windows from receiving focus at a given point
// in time.
client::EventClient* client = client::GetEventClient(GetRootWindow());
if (client && !client->CanProcessEventsWithinSubtree(this))
return false;
return parent_->CanFocus();
}
void Window::SetCapture() {
if (!IsVisible())
return;
Window* root_window = GetRootWindow();
if (!root_window)
return;
client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
if (!capture_client)
return;
capture_client->SetCapture(this);
}
void Window::ReleaseCapture() {
Window* root_window = GetRootWindow();
if (!root_window)
return;
client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
if (!capture_client)
return;
capture_client->ReleaseCapture(this);
}
bool Window::HasCapture() {
Window* root_window = GetRootWindow();
if (!root_window)
return false;
client::CaptureClient* capture_client = client::GetCaptureClient(root_window);
return capture_client && capture_client->GetCaptureWindow() == this;
}
std::unique_ptr<ScopedKeyboardHook> Window::CaptureSystemKeyEvents(
base::Optional<base::flat_set<ui::DomCode>> dom_codes) {
Window* root_window = GetRootWindow();
if (!root_window)
return nullptr;
WindowTreeHost* host = root_window->GetHost();
if (!host)
return nullptr;
return host->CaptureSystemKeyEvents(std::move(dom_codes));
}
void Window::SuppressPaint() {
layer()->SuppressPaint();
}
// {Set,Get,Clear}Property are implemented in class_property.h.
void Window::SetNativeWindowProperty(const char* key, void* value) {
SetPropertyInternal(key, key, NULL, reinterpret_cast<int64_t>(value), 0);
}
void* Window::GetNativeWindowProperty(const char* key) const {
return reinterpret_cast<void*>(GetPropertyInternal(key, 0));
}
void Window::OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) {
port_->OnDeviceScaleFactorChanged(old_device_scale_factor,
new_device_scale_factor);
}
#if !defined(NDEBUG)
std::string Window::GetDebugInfo() const {
return base::StringPrintf(
"%s<%d> bounds(%d, %d, %d, %d) %s %s opacity=%.1f",
GetName().empty() ? "Unknown" : GetName().c_str(), id(), bounds().x(),
bounds().y(), bounds().width(), bounds().height(),
visible_ ? "WindowVisible" : "WindowHidden",
layer()
? (layer()->GetTargetVisibility() ? "LayerVisible" : "LayerHidden")
: "NoLayer",
layer() ? layer()->opacity() : 1.0f);
}
void Window::PrintWindowHierarchy(int depth) const {
VLOG(0) << base::StringPrintf(
"%*s%s", depth * 2, "", GetDebugInfo().c_str());
for (Windows::const_iterator it = children_.begin();
it != children_.end(); ++it) {
Window* child = *it;
child->PrintWindowHierarchy(depth + 1);
}
}
#endif
void Window::RemoveOrDestroyChildren() {
while (!children_.empty()) {
Window* child = children_[0];
if (child->owned_by_parent_) {
delete child;
// Deleting the child so remove it from out children_ list.
DCHECK(!base::ContainsValue(children_, child));
} else {
// Even if we can't delete the child, we still need to remove it from the
// parent so that relevant bookkeeping (parent_ back-pointers etc) are
// updated.
RemoveChild(child);
}
}
}
std::unique_ptr<ui::PropertyData> Window::BeforePropertyChange(
const void* key) {
return port_ ? port_->OnWillChangeProperty(key) : nullptr;
}
void Window::AfterPropertyChange(const void* key,
int64_t old_value,
std::unique_ptr<ui::PropertyData> data) {
if (port_)
port_->OnPropertyChanged(key, old_value, std::move(data));
for (WindowObserver& observer : observers_)
observer.OnWindowPropertyChanged(this, key, old_value);
}
///////////////////////////////////////////////////////////////////////////////
// Window, private:
bool Window::HitTest(const gfx::Point& local_point) {
gfx::Rect local_bounds(bounds().size());
if (!delegate_ || !delegate_->HasHitTestMask())
return local_bounds.Contains(local_point);
SkPath mask;
delegate_->GetHitTestMask(&mask);
SkRegion clip_region;
clip_region.setRect(local_bounds.x(), local_bounds.y(),
local_bounds.width(), local_bounds.height());
SkRegion mask_region;
return mask_region.setPath(mask, clip_region) &&
mask_region.contains(local_point.x(), local_point.y());
}
void Window::SetBoundsInternal(const gfx::Rect& new_bounds) {
gfx::Rect old_bounds = GetTargetBounds();
// Always need to set the layer's bounds -- even if it is to the same thing.
// This may cause important side effects such as stopping animation.
layer()->SetBounds(new_bounds);
// If we are currently not the layer's delegate, we will not get bounds
// changed notification from the layer (this typically happens after animating
// hidden). We must notify ourselves.
if (layer()->delegate() != this) {
OnLayerBoundsChanged(old_bounds,
ui::PropertyChangeReason::NOT_FROM_ANIMATION);
}
}
void Window::SetVisible(bool visible) {
if (visible == layer()->GetTargetVisibility())
return; // No change.
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
for (WindowObserver& observer : observers_)
observer.OnWindowVisibilityChanging(this, visible);
client::VisibilityClient* visibility_client =
client::GetVisibilityClient(this);
if (visibility_client)
visibility_client->UpdateLayerVisibility(this, visible);
else
layer()->SetVisible(visible);
visible_ = visible;
port_->OnVisibilityChanged(visible);
SchedulePaint();
if (parent_ && parent_->layout_manager_)
parent_->layout_manager_->OnChildWindowVisibilityChanged(this, visible);
if (delegate_)
delegate_->OnWindowTargetVisibilityChanged(visible);
NotifyWindowVisibilityChanged(this, visible);
}
void Window::SetOcclusionInfo(OcclusionState occlusion_state,
const SkRegion& occluded_region) {
if (occlusion_state != occlusion_state_ ||
occluded_region_ != occluded_region) {
occlusion_state_ = occlusion_state;
occluded_region_ = occluded_region;
if (delegate_)
delegate_->OnWindowOcclusionChanged(occlusion_state, occluded_region);
for (WindowObserver& observer : observers_)
observer.OnWindowOcclusionChanged(this);
}
}
void Window::SchedulePaint() {
SchedulePaintInRect(gfx::Rect(0, 0, bounds().width(), bounds().height()));
}
void Window::Paint(const ui::PaintContext& context) {
if (delegate_)
delegate_->OnPaint(context);
}
void Window::RemoveChildImpl(Window* child, Window* new_parent) {
if (layout_manager_)
layout_manager_->OnWillRemoveWindowFromLayout(child);
for (WindowObserver& observer : observers_)
observer.OnWillRemoveWindow(child);
Window* root_window = child->GetRootWindow();
Window* new_root_window = new_parent ? new_parent->GetRootWindow() : NULL;
if (root_window && root_window != new_root_window)
child->NotifyRemovingFromRootWindow(new_root_window);
if (child->OwnsLayer())
layer()->Remove(child->layer());
child->parent_ = NULL;
auto i = std::find(children_.begin(), children_.end(), child);
DCHECK(i != children_.end());
children_.erase(i);
child->OnParentChanged();
if (layout_manager_)
layout_manager_->OnWindowRemovedFromLayout(child);
}
void Window::OnParentChanged() {
for (WindowObserver& observer : observers_)
observer.OnWindowParentChanged(this, parent_);
}
void Window::StackChildRelativeTo(Window* child,
Window* target,
StackDirection direction) {
DCHECK_NE(child, target);
DCHECK(child);
DCHECK(target);
DCHECK_EQ(this, child->parent());
DCHECK_EQ(this, target->parent());
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
client::WindowStackingClient* stacking_client =
client::GetWindowStackingClient();
if (stacking_client &&
!stacking_client->AdjustStacking(&child, &target, &direction))
return;
const size_t child_i =
std::find(children_.begin(), children_.end(), child) - children_.begin();
const size_t target_i =
std::find(children_.begin(), children_.end(), target) - children_.begin();
// Don't move the child if it is already in the right place.
if ((direction == STACK_ABOVE && child_i == target_i + 1) ||
(direction == STACK_BELOW && child_i + 1 == target_i))
return;
const size_t dest_i =
direction == STACK_ABOVE ?
(child_i < target_i ? target_i : target_i + 1) :
(child_i < target_i ? target_i - 1 : target_i);
port_->OnWillMoveChild(child_i, dest_i);
children_.erase(children_.begin() + child_i);
children_.insert(children_.begin() + dest_i, child);
StackChildLayerRelativeTo(child, target, direction);
child->OnStackingChanged();
}
void Window::StackChildLayerRelativeTo(Window* child,
Window* target,
StackDirection direction) {
DCHECK(layer() && child->layer() && target->layer());
if (direction == STACK_ABOVE)
layer()->StackAbove(child->layer(), target->layer());
else
layer()->StackBelow(child->layer(), target->layer());
}
void Window::OnStackingChanged() {
for (WindowObserver& observer : observers_)
observer.OnWindowStackingChanged(this);
}
void Window::NotifyRemovingFromRootWindow(Window* new_root) {
if (IsEmbeddingClient())
UnregisterFrameSinkId();
for (WindowObserver& observer : observers_)
observer.OnWindowRemovingFromRootWindow(this, new_root);
for (Window::Windows::const_iterator it = children_.begin();
it != children_.end(); ++it) {
(*it)->NotifyRemovingFromRootWindow(new_root);
}
}
void Window::NotifyAddedToRootWindow() {
if (IsEmbeddingClient())
RegisterFrameSinkId();
for (WindowObserver& observer : observers_)
observer.OnWindowAddedToRootWindow(this);
for (Window::Windows::const_iterator it = children_.begin();
it != children_.end(); ++it) {
(*it)->NotifyAddedToRootWindow();
}
}
void Window::NotifyWindowHierarchyChange(
const WindowObserver::HierarchyChangeParams& params) {
params.target->NotifyWindowHierarchyChangeDown(params);
switch (params.phase) {
case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING:
if (params.old_parent)
params.old_parent->NotifyWindowHierarchyChangeUp(params);
break;
case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED:
if (params.new_parent)
params.new_parent->NotifyWindowHierarchyChangeUp(params);
break;
}
}
void Window::NotifyWindowHierarchyChangeDown(
const WindowObserver::HierarchyChangeParams& params) {
NotifyWindowHierarchyChangeAtReceiver(params);
for (Window::Windows::const_iterator it = children_.begin();
it != children_.end(); ++it) {
(*it)->NotifyWindowHierarchyChangeDown(params);
}
}
void Window::NotifyWindowHierarchyChangeUp(
const WindowObserver::HierarchyChangeParams& params) {
for (Window* window = this; window; window = window->parent())
window->NotifyWindowHierarchyChangeAtReceiver(params);
}
void Window::NotifyWindowHierarchyChangeAtReceiver(
const WindowObserver::HierarchyChangeParams& params) {
WindowObserver::HierarchyChangeParams local_params = params;
local_params.receiver = this;
switch (params.phase) {
case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGING:
for (WindowObserver& observer : observers_)
observer.OnWindowHierarchyChanging(local_params);
break;
case WindowObserver::HierarchyChangeParams::HIERARCHY_CHANGED:
for (WindowObserver& observer : observers_)
observer.OnWindowHierarchyChanged(local_params);
break;
}
}
void Window::NotifyWindowVisibilityChanged(aura::Window* target,
bool visible) {
if (!NotifyWindowVisibilityChangedDown(target, visible))
return; // |this| has been deleted.
NotifyWindowVisibilityChangedUp(target, visible);
}
bool Window::NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
bool visible) {
// |this| may be deleted during a call to OnWindowVisibilityChanged() on one
// of the observers. We create an local observer for that. In that case we
// exit without further access to any members.
WindowTracker tracker;
tracker.Add(this);
for (WindowObserver& observer : observers_)
observer.OnWindowVisibilityChanged(target, visible);
return tracker.Contains(this);
}
bool Window::NotifyWindowVisibilityChangedDown(aura::Window* target,
bool visible) {
if (!NotifyWindowVisibilityChangedAtReceiver(target, visible))
return false; // |this| was deleted.
WindowTracker this_tracker;
this_tracker.Add(this);
// Copy |children_| in case iterating mutates |children_|, or destroys an
// existing child.
WindowTracker children(children_);
while (!this_tracker.windows().empty() && !children.windows().empty())
children.Pop()->NotifyWindowVisibilityChangedDown(target, visible);
const bool this_still_valid = !this_tracker.windows().empty();
return this_still_valid;
}
void Window::NotifyWindowVisibilityChangedUp(aura::Window* target,
bool visible) {
// Start with the parent as we already notified |this|
// in NotifyWindowVisibilityChangedDown.
for (Window* window = parent(); window; window = window->parent()) {
bool ret = window->NotifyWindowVisibilityChangedAtReceiver(target, visible);
DCHECK(ret);
}
}
bool Window::CleanupGestureState() {
bool state_modified = false;
state_modified |= env_->gesture_recognizer()->CancelActiveTouches(this);
state_modified |= env_->gesture_recognizer()->CleanupStateForConsumer(this);
for (auto iter = children_.begin(); iter != children_.end(); ++iter) {
state_modified |= (*iter)->CleanupGestureState();
}
return state_modified;
}
std::unique_ptr<cc::LayerTreeFrameSink> Window::CreateLayerTreeFrameSink() {
auto sink = port_->CreateLayerTreeFrameSink();
DCHECK(frame_sink_id_.is_valid());
DCHECK(embeds_external_client_);
DCHECK(GetLocalSurfaceIdAllocation().local_surface_id().is_valid());
created_layer_tree_frame_sink_ = true;
return sink;
}
viz::SurfaceId Window::GetSurfaceId() const {
return viz::SurfaceId(
GetFrameSinkId(),
port_->GetLocalSurfaceIdAllocation().local_surface_id());
}
void Window::AllocateLocalSurfaceId() {
port_->AllocateLocalSurfaceId();
}
viz::ScopedSurfaceIdAllocator Window::GetSurfaceIdAllocator(
base::OnceCallback<void()> allocation_task) {
return port_->GetSurfaceIdAllocator(std::move(allocation_task));
}
const viz::LocalSurfaceIdAllocation& Window::GetLocalSurfaceIdAllocation()
const {
return port_->GetLocalSurfaceIdAllocation();
}
void Window::InvalidateLocalSurfaceId() {
port_->InvalidateLocalSurfaceId();
}
void Window::UpdateLocalSurfaceIdFromEmbeddedClient(
const base::Optional<viz::LocalSurfaceIdAllocation>&
embedded_client_local_surface_id_allocation) {
if (embedded_client_local_surface_id_allocation) {
port_->UpdateLocalSurfaceIdFromEmbeddedClient(
*embedded_client_local_surface_id_allocation);
} else {
port_->AllocateLocalSurfaceId();
}
}
const viz::FrameSinkId& Window::GetFrameSinkId() const {
if (IsRootWindow()) {
DCHECK(host_);
auto* compositor = host_->compositor();
DCHECK(compositor);
return compositor->frame_sink_id();
}
return frame_sink_id_;
}
void Window::SetEmbedFrameSinkId(const viz::FrameSinkId& frame_sink_id) {
UnregisterFrameSinkId();
DCHECK(frame_sink_id.is_valid());
frame_sink_id_ = frame_sink_id;
embeds_external_client_ = true;
RegisterFrameSinkId();
}
bool Window::IsEmbeddingClient() const {
return embeds_external_client_;
}
void Window::TrackOcclusionState() {
port_->TrackOcclusionState();
}
bool Window::RequiresDoubleTapGestureEvents() const {
return delegate_ && delegate_->RequiresDoubleTapGestureEvents();
}
#if DCHECK_IS_ON()
// static
void Window::SetEnvArgRequired(const char* error_string) {
g_env_arg_required_string = error_string;
}
#endif
void Window::OnPaintLayer(const ui::PaintContext& context) {
Paint(context);
}
void Window::OnLayerBoundsChanged(const gfx::Rect& old_bounds,
ui::PropertyChangeReason reason) {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
bounds_ = layer()->bounds();
// Use |bounds_| as that is the bounds before any animations, which is what
// mus wants.
port_->OnDidChangeBounds(old_bounds, bounds_);
if (layout_manager_)
layout_manager_->OnWindowResized();
if (delegate_)
delegate_->OnBoundsChanged(old_bounds, bounds_);
for (auto& observer : observers_)
observer.OnWindowBoundsChanged(this, old_bounds, bounds_, reason);
}
void Window::OnLayerOpacityChanged(ui::PropertyChangeReason reason) {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
for (WindowObserver& observer : observers_)
observer.OnWindowOpacitySet(this, reason);
}
void Window::OnLayerAlphaShapeChanged() {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
for (WindowObserver& observer : observers_)
observer.OnWindowAlphaShapeSet(this);
}
void Window::OnLayerTransformed(const gfx::Transform& old_transform,
ui::PropertyChangeReason reason) {
port_->OnDidChangeTransform(old_transform, layer()->transform());
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
for (WindowObserver& observer : observers_)
observer.OnWindowTransformed(this, reason);
}
bool Window::CanAcceptEvent(const ui::Event& event) {
// The client may forbid certain windows from receiving events at a given
// point in time.
client::EventClient* client = client::GetEventClient(GetRootWindow());
if (client && !client->CanProcessEventsWithinSubtree(this))
return false;
// We need to make sure that a touch cancel event and any gesture events it
// creates can always reach the window. This ensures that we receive a valid
// touch / gesture stream.
if (event.IsEndingEvent())
return true;
if (!IsVisible())
return false;
// The top-most window can always process an event.
if (!parent_)
return true;
// For located events (i.e. mouse, touch etc.), an assumption is made that
// windows that don't have a default event-handler cannot process the event
// (see more in GetWindowForPoint()). This assumption is not made for key
// events.
return event.IsKeyEvent() || target_handler();
}
ui::EventTarget* Window::GetParentTarget() {
if (IsRootWindow()) {
return client::GetEventClient(this)
? client::GetEventClient(this)->GetToplevelEventTarget()
: env_;
}
return parent_;
}
std::unique_ptr<ui::EventTargetIterator> Window::GetChildIterator() const {
return std::make_unique<ui::EventTargetIteratorPtrImpl<Window>>(children());
}
ui::EventTargeter* Window::GetEventTargeter() {
return targeter_.get();
}
void Window::ConvertEventToTarget(ui::EventTarget* target,
ui::LocatedEvent* event) {
event->ConvertLocationToTarget(this,
static_cast<Window*>(target));
}
gfx::PointF Window::GetScreenLocationF(const ui::LocatedEvent& event) const {
DCHECK_EQ(this, event.target());
gfx::PointF screen_location(event.root_location_f());
const Window* root = GetRootWindow();
auto* screen_position_client = aura::client::GetScreenPositionClient(root);
if (screen_position_client)
screen_position_client->ConvertPointToScreen(root, &screen_location);
return screen_location;
}
std::unique_ptr<ui::Layer> Window::RecreateLayer() {
WindowOcclusionTracker::ScopedPause pause_occlusion_tracking(env_);
ui::LayerAnimator* const animator = layer()->GetAnimator();
const bool was_animating_opacity =
animator->IsAnimatingProperty(ui::LayerAnimationElement::OPACITY);
const bool was_animating_transform =
animator->IsAnimatingProperty(ui::LayerAnimationElement::TRANSFORM);
std::unique_ptr<ui::Layer> old_layer = LayerOwner::RecreateLayer();
// If a frame sink is attached to the window, then allocate a new surface
// id when layers are recreated, so the old layer contents are not affected
// by a frame sent to the frame sink.
if (GetFrameSinkId().is_valid() && old_layer)
AllocateLocalSurfaceId();
// Observers are guaranteed to be notified when an opacity or transform
// animation ends.
if (was_animating_opacity) {
for (WindowObserver& observer : observers_) {
observer.OnWindowOpacitySet(this,
ui::PropertyChangeReason::FROM_ANIMATION);
}
}
if (was_animating_transform) {
for (WindowObserver& observer : observers_) {
observer.OnWindowTransformed(this,
ui::PropertyChangeReason::FROM_ANIMATION);
}
}
for (WindowObserver& observer : observers_)
observer.OnWindowLayerRecreated(this);
return old_layer;
}
void Window::UpdateLayerName() {
#if DCHECK_IS_ON()
DCHECK(layer());
std::string layer_name(GetName());
if (layer_name.empty())
layer_name = "Unnamed Window";
if (id_ != -1)
layer_name += " " + base::IntToString(id_);
layer()->set_name(layer_name);
#endif
}
void Window::RegisterFrameSinkId() {
DCHECK(frame_sink_id_.is_valid());
DCHECK(IsEmbeddingClient());
if (registered_frame_sink_id_ || disable_frame_sink_id_registration_)
return;
if (auto* compositor = layer()->GetCompositor()) {
compositor->AddChildFrameSink(frame_sink_id_);
registered_frame_sink_id_ = true;
port_->RegisterFrameSinkId(frame_sink_id_);
}
}
void Window::UnregisterFrameSinkId() {
if (!registered_frame_sink_id_)
return;
registered_frame_sink_id_ = false;
port_->UnregisterFrameSinkId(frame_sink_id_);
if (auto* compositor = layer()->GetCompositor())
compositor->RemoveChildFrameSink(frame_sink_id_);
}
} // namespace aura