| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_ |
| #define UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_ |
| |
| #include <memory> |
| |
| #include "base/callback.h" |
| #include "base/macros.h" |
| |
| namespace base { |
| class Thread; |
| } |
| |
| namespace ui { |
| |
| class CursorDelegateEvdev; |
| class DeviceEventDispatcherEvdev; |
| class InputDeviceFactoryEvdevProxy; |
| |
| typedef base::OnceCallback<void(std::unique_ptr<InputDeviceFactoryEvdevProxy>)> |
| EventThreadStartCallback; |
| |
| // Wrapper for events thread. |
| class EventThreadEvdev { |
| public: |
| EventThreadEvdev(); |
| ~EventThreadEvdev(); |
| |
| // Start a new events thread. All device events will get sent to the |
| // passed dispatcher. The thread will call directly into cursor, so it |
| // must be synchronized accordingly. |
| void Start(std::unique_ptr<DeviceEventDispatcherEvdev> dispatcher, |
| CursorDelegateEvdev* cursor, |
| EventThreadStartCallback callback); |
| |
| private: |
| std::unique_ptr<base::Thread> thread_; |
| |
| DISALLOW_COPY_AND_ASSIGN(EventThreadEvdev); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_ |