blob: 690af44dffe81ce0b1178f943d3eb264faa6f6c0 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_image_io_surface_egl.h"
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/yuv_to_rgb_converter.h"
// Enums for the EGL_ANGLE_iosurface_client_buffer extension
#define EGL_IOSURFACE_ANGLE 0x3454
#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
#define EGL_TEXTURE_TYPE_ANGLE 0x345C
#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
namespace gl {
namespace {
struct InternalFormatType {
InternalFormatType(GLenum format, GLenum type) : format(format), type(type) {}
GLenum format;
GLenum type;
};
// Convert a gfx::BufferFormat to a (internal format, type) combination from the
// EGL_ANGLE_iosurface_client_buffer extension spec.
InternalFormatType BufferFormatToInternalFormatType(gfx::BufferFormat format) {
switch (format) {
case gfx::BufferFormat::R_8:
return {GL_RED, GL_UNSIGNED_BYTE};
case gfx::BufferFormat::R_16:
return {GL_RED_INTEGER, GL_UNSIGNED_SHORT};
case gfx::BufferFormat::RG_88:
return {GL_RG, GL_UNSIGNED_BYTE};
case gfx::BufferFormat::BGRA_8888:
case gfx::BufferFormat::BGRX_8888: // See https://crbug.com/595948.
case gfx::BufferFormat::RGBA_8888:
return {GL_BGRA_EXT, GL_UNSIGNED_BYTE};
case gfx::BufferFormat::RGBA_F16:
return {GL_RGBA, GL_HALF_FLOAT};
case gfx::BufferFormat::UYVY_422:
case gfx::BufferFormat::YUV_420_BIPLANAR:
case gfx::BufferFormat::BGRX_1010102:
NOTIMPLEMENTED();
return {GL_NONE, GL_NONE};
case gfx::BufferFormat::BGR_565:
case gfx::BufferFormat::RGBA_4444:
case gfx::BufferFormat::RGBX_8888:
case gfx::BufferFormat::RGBX_1010102:
case gfx::BufferFormat::YVU_420:
NOTREACHED();
return {GL_NONE, GL_NONE};
}
NOTREACHED();
return {GL_NONE, GL_NONE};
}
} // anonymous namespace
GLImageIOSurfaceEGL::GLImageIOSurfaceEGL(const gfx::Size& size,
unsigned internalformat)
: GLImageIOSurface(size, internalformat),
display_(GLSurfaceEGL::GetHardwareDisplay()),
pbuffer_(EGL_NO_SURFACE),
dummy_config_(nullptr),
texture_bound_(false) {
DCHECK(display_ != EGL_NO_DISPLAY);
// When creating a pbuffer we need to supply an EGLConfig. On ANGLE and
// Swiftshader on Mac, there's only ever one config. Query it from EGL.
EGLint numConfigs = 0;
EGLBoolean result =
eglChooseConfig(display_, nullptr, &dummy_config_, 1, &numConfigs);
DCHECK(result == EGL_TRUE);
DCHECK(numConfigs = 1);
DCHECK(dummy_config_ != nullptr);
}
GLImageIOSurfaceEGL::~GLImageIOSurfaceEGL() {
if (pbuffer_ != EGL_NO_SURFACE) {
EGLBoolean result = eglDestroySurface(display_, pbuffer_);
DCHECK(result == EGL_TRUE);
}
}
void GLImageIOSurfaceEGL::ReleaseTexImage(unsigned target) {
DCHECK(target == GL_TEXTURE_RECTANGLE_ARB);
DCHECK(pbuffer_ != EGL_NO_SURFACE);
DCHECK(texture_bound_);
EGLBoolean result = eglReleaseTexImage(display_, pbuffer_, EGL_BACK_BUFFER);
DCHECK(result == EGL_TRUE);
texture_bound_ = false;
}
bool GLImageIOSurfaceEGL::BindTexImageImpl(unsigned internalformat) {
// TODO(cwallez@chromium.org): internalformat is used by Blink's
// DrawingBuffer::SetupRGBEmulationForBlitFramebuffer to bind an RGBA
// IOSurface as RGB. We should support this.
if (internalformat != 0) {
LOG(ERROR) << "GLImageIOSurfaceEGL doesn't support binding with a custom "
"internal format yet.";
return false;
}
// Create the pbuffer representing this IOSurface lazily because we don't know
// in the constructor if we're going to be used to bind plane 0 to a texture,
// or to transform YUV to RGB.
if (pbuffer_ == EGL_NO_SURFACE) {
InternalFormatType formatType = BufferFormatToInternalFormatType(format_);
// clang-format off
const EGLint attribs[] = {
EGL_WIDTH, size_.width(),
EGL_HEIGHT, size_.height(),
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, formatType.format,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, formatType.type,
EGL_NONE, EGL_NONE,
};
// clang-format on
pbuffer_ = eglCreatePbufferFromClientBuffer(display_, EGL_IOSURFACE_ANGLE,
io_surface_.get(), dummy_config_, attribs);
if (pbuffer_ == EGL_NO_SURFACE) {
LOG(ERROR) << "eglCreatePbufferFromClientBuffer failed, EGL error is "
<< eglGetError();
return false;
}
}
DCHECK(!texture_bound_);
EGLBoolean result = eglBindTexImage(display_, pbuffer_, EGL_BACK_BUFFER);
if (result != EGL_TRUE) {
LOG(ERROR) << "eglBindTexImage failed, EGL error is "
<< eglGetError();
return false;
}
texture_bound_ = true;
return true;
}
bool GLImageIOSurfaceEGL::CopyTexImage(unsigned target) {
DCHECK(thread_checker_.CalledOnValidThread());
if (format_ != gfx::BufferFormat::YUV_420_BIPLANAR)
return false;
GLContext* gl_context = GLContext::GetCurrent();
DCHECK(gl_context);
YUVToRGBConverter* yuv_to_rgb_converter =
gl_context->GetYUVToRGBConverter(color_space_for_yuv_to_rgb_);
DCHECK(yuv_to_rgb_converter);
// Note that state restoration is done explicitly instead of scoped binders to
// avoid https://crbug.com/601729.
GLint rgb_texture = 0;
GLenum target_getter = 0;
switch (target) {
case GL_TEXTURE_2D:
target_getter = GL_TEXTURE_BINDING_2D;
break;
case GL_TEXTURE_CUBE_MAP:
target_getter = GL_TEXTURE_BINDING_CUBE_MAP;
break;
case GL_TEXTURE_EXTERNAL_OES:
target_getter = GL_TEXTURE_BINDING_EXTERNAL_OES;
break;
case GL_TEXTURE_RECTANGLE_ARB:
target_getter = GL_TEXTURE_BINDING_RECTANGLE_ARB;
break;
default:
NOTIMPLEMENTED() << " Target not supported.";
return false;
}
EGLSurface y_surface = EGL_NO_SURFACE;
EGLSurface uv_surface = EGL_NO_SURFACE;
glGetIntegerv(target_getter, &rgb_texture);
base::ScopedClosureRunner destroy_resources_runner(
base::BindOnce(base::RetainBlock(^{
if (y_surface != EGL_NO_SURFACE) {
EGLBoolean result =
eglReleaseTexImage(display_, y_surface, EGL_BACK_BUFFER);
DCHECK(result == EGL_TRUE);
result = eglDestroySurface(display_, y_surface);
DCHECK(result == EGL_TRUE);
}
if (uv_surface != EGL_NO_SURFACE) {
EGLBoolean result =
eglReleaseTexImage(display_, uv_surface, EGL_BACK_BUFFER);
DCHECK(result == EGL_TRUE);
result = eglDestroySurface(display_, uv_surface);
DCHECK(result == EGL_TRUE);
}
glBindTexture(target, rgb_texture);
})));
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, yuv_to_rgb_converter->y_texture());
if (glGetError() != GL_NO_ERROR) {
LOG(ERROR) << "Can't bind Y texture";
return false;
}
// clang-format off
const EGLint yAttribs[] = {
EGL_WIDTH, size_.width(),
EGL_HEIGHT, size_.height(),
EGL_IOSURFACE_PLANE_ANGLE, 0,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_RED,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
};
// clang-format on
y_surface = eglCreatePbufferFromClientBuffer(display_, EGL_IOSURFACE_ANGLE,
io_surface_.get(), dummy_config_,
yAttribs);
if (y_surface == EGL_NO_SURFACE) {
LOG(ERROR) << "eglCreatePbufferFromClientBuffer failed, EGL error is "
<< eglGetError();
return false;
}
EGLBoolean result = eglBindTexImage(display_, y_surface, EGL_BACK_BUFFER);
if (result != EGL_TRUE) {
LOG(ERROR) << "eglBindTexImage failed, EGL error is " << eglGetError();
return false;
}
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, yuv_to_rgb_converter->uv_texture());
if (glGetError() != GL_NO_ERROR) {
LOG(ERROR) << "Can't bind UV texture";
return false;
}
// clang-format off
const EGLint uvAttribs[] = {
EGL_WIDTH, size_.width() / 2,
EGL_HEIGHT, size_.height() / 2,
EGL_IOSURFACE_PLANE_ANGLE, 1,
EGL_TEXTURE_TARGET, EGL_TEXTURE_RECTANGLE_ANGLE,
EGL_TEXTURE_INTERNAL_FORMAT_ANGLE, GL_RG,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TYPE_ANGLE, GL_UNSIGNED_BYTE,
EGL_NONE, EGL_NONE,
};
// clang-format on
uv_surface = eglCreatePbufferFromClientBuffer(display_, EGL_IOSURFACE_ANGLE,
io_surface_.get(),
dummy_config_, uvAttribs);
if (uv_surface == EGL_NO_SURFACE) {
LOG(ERROR) << "eglCreatePbufferFromClientBuffer failed, EGL error is "
<< eglGetError();
return false;
}
result = eglBindTexImage(display_, uv_surface, EGL_BACK_BUFFER);
if (result != EGL_TRUE) {
LOG(ERROR) << "eglBindTexImage failed, EGL error is " << eglGetError();
return false;
}
yuv_to_rgb_converter->CopyYUV420ToRGB(target, size_, rgb_texture);
if (glGetError() != GL_NO_ERROR) {
LOG(ERROR) << "Failed converting from YUV to RGB";
return false;
}
return true;
}
} // namespace gl