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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/blink/web_animation_impl.h"
#include "cc/animation/animation.h"
#include "cc/animation/animation_curve.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/blink/web_filter_animation_curve_impl.h"
#include "cc/blink/web_float_animation_curve_impl.h"
#include "cc/blink/web_scroll_offset_animation_curve_impl.h"
#include "cc/blink/web_transform_animation_curve_impl.h"
#include "third_party/WebKit/public/platform/WebCompositorAnimationCurve.h"
using cc::Animation;
using cc::AnimationIdProvider;
using blink::WebCompositorAnimation;
using blink::WebCompositorAnimationCurve;
namespace cc_blink {
WebCompositorAnimationImpl::WebCompositorAnimationImpl(
const WebCompositorAnimationCurve& web_curve,
TargetProperty target_property,
int animation_id,
int group_id) {
if (!animation_id)
animation_id = AnimationIdProvider::NextAnimationId();
if (!group_id)
group_id = AnimationIdProvider::NextGroupId();
WebCompositorAnimationCurve::AnimationCurveType curve_type = web_curve.type();
scoped_ptr<cc::AnimationCurve> curve;
switch (curve_type) {
case WebCompositorAnimationCurve::AnimationCurveTypeFloat: {
const WebFloatAnimationCurveImpl* float_curve_impl =
static_cast<const WebFloatAnimationCurveImpl*>(&web_curve);
curve = float_curve_impl->CloneToAnimationCurve();
break;
}
case WebCompositorAnimationCurve::AnimationCurveTypeTransform: {
const WebTransformAnimationCurveImpl* transform_curve_impl =
static_cast<const WebTransformAnimationCurveImpl*>(&web_curve);
curve = transform_curve_impl->CloneToAnimationCurve();
break;
}
case WebCompositorAnimationCurve::AnimationCurveTypeFilter: {
const WebFilterAnimationCurveImpl* filter_curve_impl =
static_cast<const WebFilterAnimationCurveImpl*>(&web_curve);
curve = filter_curve_impl->CloneToAnimationCurve();
break;
}
case WebCompositorAnimationCurve::AnimationCurveTypeScrollOffset: {
const WebScrollOffsetAnimationCurveImpl* scroll_curve_impl =
static_cast<const WebScrollOffsetAnimationCurveImpl*>(&web_curve);
curve = scroll_curve_impl->CloneToAnimationCurve();
break;
}
}
animation_ = Animation::Create(
curve.Pass(),
animation_id,
group_id,
static_cast<cc::Animation::TargetProperty>(target_property));
}
WebCompositorAnimationImpl::~WebCompositorAnimationImpl() {
}
int WebCompositorAnimationImpl::id() {
return animation_->id();
}
blink::WebCompositorAnimation::TargetProperty
WebCompositorAnimationImpl::targetProperty() const {
return static_cast<WebCompositorAnimationImpl::TargetProperty>(
animation_->target_property());
}
#if WEB_ANIMATION_SUPPORTS_FRACTIONAL_ITERATIONS
double WebCompositorAnimationImpl::iterations() const {
return animation_->iterations();
}
void WebCompositorAnimationImpl::setIterations(double n) {
animation_->set_iterations(n);
}
#else
int WebCompositorAnimationImpl::iterations() const {
return animation_->iterations();
}
void WebCompositorAnimationImpl::setIterations(int n) {
animation_->set_iterations(n);
}
#endif
double WebCompositorAnimationImpl::startTime() const {
return (animation_->start_time() - base::TimeTicks()).InSecondsF();
}
void WebCompositorAnimationImpl::setStartTime(double monotonic_time) {
animation_->set_start_time(base::TimeTicks::FromInternalValue(
monotonic_time * base::Time::kMicrosecondsPerSecond));
}
double WebCompositorAnimationImpl::timeOffset() const {
return animation_->time_offset().InSecondsF();
}
void WebCompositorAnimationImpl::setTimeOffset(double monotonic_time) {
animation_->set_time_offset(base::TimeDelta::FromSecondsD(monotonic_time));
}
#if WEB_ANIMATION_SUPPORTS_FULL_DIRECTION
blink::WebCompositorAnimation::Direction WebCompositorAnimationImpl::direction()
const {
switch (animation_->direction()) {
case cc::Animation::Normal:
return DirectionNormal;
case cc::Animation::Reverse:
return DirectionReverse;
case cc::Animation::Alternate:
return DirectionAlternate;
case cc::Animation::AlternateReverse:
return DirectionAlternateReverse;
default:
NOTREACHED();
}
return DirectionNormal;
}
void WebCompositorAnimationImpl::setDirection(Direction direction) {
switch (direction) {
case DirectionNormal:
animation_->set_direction(cc::Animation::Normal);
break;
case DirectionReverse:
animation_->set_direction(cc::Animation::Reverse);
break;
case DirectionAlternate:
animation_->set_direction(cc::Animation::Alternate);
break;
case DirectionAlternateReverse:
animation_->set_direction(cc::Animation::AlternateReverse);
break;
}
}
#else
bool WebCompositorAnimationImpl::alternatesDirection() const {
return animation_->direction() == cc::Animation::Alternate;
}
void WebCompositorAnimationImpl::setAlternatesDirection(bool alternates) {
if (alternates)
animation_->set_direction(cc::Animation::Alternate);
else
animation_->set_direction(cc::Animation::Normal);
}
#endif
double WebCompositorAnimationImpl::playbackRate() const {
return animation_->playback_rate();
}
void WebCompositorAnimationImpl::setPlaybackRate(double playback_rate) {
animation_->set_playback_rate(playback_rate);
}
scoped_ptr<cc::Animation> WebCompositorAnimationImpl::PassAnimation() {
animation_->set_needs_synchronized_start_time(true);
return animation_.Pass();
}
} // namespace cc_blink