blob: d08d387aa0b98572df5e400fc8a08fc35269e43f [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/scheduler/scheduler.h"
#include <algorithm>
#include "base/auto_reset.h"
#include "base/debug/trace_event.h"
#include "base/debug/trace_event_argument.h"
#include "base/logging.h"
#include "base/single_thread_task_runner.h"
#include "cc/debug/devtools_instrumentation.h"
#include "cc/debug/traced_value.h"
#include "cc/scheduler/delay_based_time_source.h"
#include "ui/gfx/frame_time.h"
namespace cc {
Scheduler::SyntheticBeginFrameSource::SyntheticBeginFrameSource(
Scheduler* scheduler,
base::SingleThreadTaskRunner* task_runner)
: scheduler_(scheduler) {
if (gfx::FrameTime::TimestampsAreHighRes()) {
time_source_ = DelayBasedTimeSourceHighRes::Create(
scheduler_->VSyncInterval(), task_runner);
} else {
time_source_ = DelayBasedTimeSource::Create(scheduler_->VSyncInterval(),
task_runner);
}
time_source_->SetClient(this);
}
Scheduler::SyntheticBeginFrameSource::~SyntheticBeginFrameSource() {
}
void Scheduler::SyntheticBeginFrameSource::CommitVSyncParameters(
base::TimeTicks timebase,
base::TimeDelta interval) {
time_source_->SetTimebaseAndInterval(timebase, interval);
}
void Scheduler::SyntheticBeginFrameSource::SetNeedsBeginFrame(
bool needs_begin_frame,
std::deque<BeginFrameArgs>* begin_retro_frame_args) {
DCHECK(begin_retro_frame_args);
base::TimeTicks missed_tick_time =
time_source_->SetActive(needs_begin_frame);
if (!missed_tick_time.is_null()) {
begin_retro_frame_args->push_back(
CreateSyntheticBeginFrameArgs(missed_tick_time));
}
}
bool Scheduler::SyntheticBeginFrameSource::IsActive() const {
return time_source_->Active();
}
void Scheduler::SyntheticBeginFrameSource::OnTimerTick() {
BeginFrameArgs begin_frame_args(
CreateSyntheticBeginFrameArgs(time_source_->LastTickTime()));
scheduler_->BeginFrame(begin_frame_args);
}
void Scheduler::SyntheticBeginFrameSource::AsValueInto(
base::debug::TracedValue* state) const {
time_source_->AsValueInto(state);
}
BeginFrameArgs
Scheduler::SyntheticBeginFrameSource::CreateSyntheticBeginFrameArgs(
base::TimeTicks frame_time) {
base::TimeTicks deadline = time_source_->NextTickTime();
return BeginFrameArgs::Create(
frame_time, deadline, scheduler_->VSyncInterval());
}
Scheduler::Scheduler(
SchedulerClient* client,
const SchedulerSettings& scheduler_settings,
int layer_tree_host_id,
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner)
: settings_(scheduler_settings),
client_(client),
layer_tree_host_id_(layer_tree_host_id),
task_runner_(task_runner),
vsync_interval_(BeginFrameArgs::DefaultInterval()),
last_set_needs_begin_frame_(false),
begin_unthrottled_frame_posted_(false),
begin_retro_frame_posted_(false),
state_machine_(scheduler_settings),
inside_process_scheduled_actions_(false),
inside_action_(SchedulerStateMachine::ACTION_NONE),
weak_factory_(this) {
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
"Scheduler::Scheduler",
"settings",
settings_.AsValue());
DCHECK(client_);
DCHECK(!state_machine_.BeginFrameNeeded());
if (settings_.main_frame_before_activation_enabled) {
DCHECK(settings_.main_frame_before_draw_enabled);
}
begin_retro_frame_closure_ =
base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr());
begin_unthrottled_frame_closure_ =
base::Bind(&Scheduler::BeginUnthrottledFrame, weak_factory_.GetWeakPtr());
begin_impl_frame_deadline_closure_ = base::Bind(
&Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
poll_for_draw_triggers_closure_ = base::Bind(
&Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr());
advance_commit_state_closure_ = base::Bind(
&Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr());
if (!settings_.begin_frame_scheduling_enabled) {
SetupSyntheticBeginFrames();
}
}
Scheduler::~Scheduler() {
if (synthetic_begin_frame_source_) {
synthetic_begin_frame_source_->SetNeedsBeginFrame(false,
&begin_retro_frame_args_);
}
}
void Scheduler::SetupSyntheticBeginFrames() {
DCHECK(!synthetic_begin_frame_source_);
synthetic_begin_frame_source_.reset(
new SyntheticBeginFrameSource(this, task_runner_.get()));
}
void Scheduler::CommitVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) {
// TODO(brianderson): We should not be receiving 0 intervals.
if (interval == base::TimeDelta())
interval = BeginFrameArgs::DefaultInterval();
vsync_interval_ = interval;
if (!settings_.begin_frame_scheduling_enabled)
synthetic_begin_frame_source_->CommitVSyncParameters(timebase, interval);
}
void Scheduler::SetEstimatedParentDrawTime(base::TimeDelta draw_time) {
DCHECK_GE(draw_time.ToInternalValue(), 0);
estimated_parent_draw_time_ = draw_time;
}
void Scheduler::SetCanStart() {
state_machine_.SetCanStart();
ProcessScheduledActions();
}
void Scheduler::SetVisible(bool visible) {
state_machine_.SetVisible(visible);
ProcessScheduledActions();
}
void Scheduler::SetCanDraw(bool can_draw) {
state_machine_.SetCanDraw(can_draw);
ProcessScheduledActions();
}
void Scheduler::NotifyReadyToActivate() {
state_machine_.NotifyReadyToActivate();
ProcessScheduledActions();
}
void Scheduler::SetNeedsCommit() {
state_machine_.SetNeedsCommit();
ProcessScheduledActions();
}
void Scheduler::SetNeedsRedraw() {
state_machine_.SetNeedsRedraw();
ProcessScheduledActions();
}
void Scheduler::SetNeedsAnimate() {
state_machine_.SetNeedsAnimate();
ProcessScheduledActions();
}
void Scheduler::SetNeedsManageTiles() {
DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES));
state_machine_.SetNeedsManageTiles();
ProcessScheduledActions();
}
void Scheduler::SetMaxSwapsPending(int max) {
state_machine_.SetMaxSwapsPending(max);
}
void Scheduler::DidSwapBuffers() {
state_machine_.DidSwapBuffers();
// There is no need to call ProcessScheduledActions here because
// swapping should not trigger any new actions.
if (!inside_process_scheduled_actions_) {
DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::ACTION_NONE);
}
}
void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) {
state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile);
ProcessScheduledActions();
}
void Scheduler::DidSwapBuffersComplete() {
state_machine_.DidSwapBuffersComplete();
ProcessScheduledActions();
}
void Scheduler::SetSmoothnessTakesPriority(bool smoothness_takes_priority) {
state_machine_.SetSmoothnessTakesPriority(smoothness_takes_priority);
ProcessScheduledActions();
}
void Scheduler::NotifyReadyToCommit() {
TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit");
state_machine_.NotifyReadyToCommit();
ProcessScheduledActions();
}
void Scheduler::BeginMainFrameAborted(bool did_handle) {
TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted");
state_machine_.BeginMainFrameAborted(did_handle);
ProcessScheduledActions();
}
void Scheduler::DidManageTiles() {
state_machine_.DidManageTiles();
}
void Scheduler::DidLoseOutputSurface() {
TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
state_machine_.DidLoseOutputSurface();
last_set_needs_begin_frame_ = false;
if (!settings_.begin_frame_scheduling_enabled) {
synthetic_begin_frame_source_->SetNeedsBeginFrame(false,
&begin_retro_frame_args_);
}
begin_retro_frame_args_.clear();
ProcessScheduledActions();
}
void Scheduler::DidCreateAndInitializeOutputSurface() {
TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
DCHECK(!last_set_needs_begin_frame_);
DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
state_machine_.DidCreateAndInitializeOutputSurface();
ProcessScheduledActions();
}
void Scheduler::NotifyBeginMainFrameStarted() {
TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted");
state_machine_.NotifyBeginMainFrameStarted();
}
base::TimeTicks Scheduler::AnticipatedDrawTime() const {
if (!last_set_needs_begin_frame_ ||
begin_impl_frame_args_.interval <= base::TimeDelta())
return base::TimeTicks();
base::TimeTicks now = gfx::FrameTime::Now();
base::TimeTicks timebase = std::max(begin_impl_frame_args_.frame_time,
begin_impl_frame_args_.deadline);
int64 intervals = 1 + ((now - timebase) / begin_impl_frame_args_.interval);
return timebase + (begin_impl_frame_args_.interval * intervals);
}
base::TimeTicks Scheduler::LastBeginImplFrameTime() {
return begin_impl_frame_args_.frame_time;
}
void Scheduler::SetupNextBeginFrameIfNeeded() {
if (!task_runner_.get())
return;
bool needs_begin_frame = state_machine_.BeginFrameNeeded();
if (settings_.throttle_frame_production) {
SetupNextBeginFrameWhenVSyncThrottlingEnabled(needs_begin_frame);
} else {
SetupNextBeginFrameWhenVSyncThrottlingDisabled(needs_begin_frame);
}
SetupPollingMechanisms(needs_begin_frame);
}
// When we are throttling frame production, we request BeginFrames
// from the OutputSurface.
void Scheduler::SetupNextBeginFrameWhenVSyncThrottlingEnabled(
bool needs_begin_frame) {
bool at_end_of_deadline =
state_machine_.begin_impl_frame_state() ==
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
bool should_call_set_needs_begin_frame =
// Always request the BeginFrame immediately if it wasn't needed before.
(needs_begin_frame && !last_set_needs_begin_frame_) ||
// Only stop requesting BeginFrames after a deadline.
(!needs_begin_frame && last_set_needs_begin_frame_ && at_end_of_deadline);
if (should_call_set_needs_begin_frame) {
if (settings_.begin_frame_scheduling_enabled) {
client_->SetNeedsBeginFrame(needs_begin_frame);
} else {
synthetic_begin_frame_source_->SetNeedsBeginFrame(
needs_begin_frame, &begin_retro_frame_args_);
}
last_set_needs_begin_frame_ = needs_begin_frame;
}
PostBeginRetroFrameIfNeeded();
}
// When we aren't throttling frame production, we initiate a BeginFrame
// as soon as one is needed.
void Scheduler::SetupNextBeginFrameWhenVSyncThrottlingDisabled(
bool needs_begin_frame) {
last_set_needs_begin_frame_ = needs_begin_frame;
if (!needs_begin_frame || begin_unthrottled_frame_posted_)
return;
if (state_machine_.begin_impl_frame_state() !=
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE &&
state_machine_.begin_impl_frame_state() !=
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) {
return;
}
begin_unthrottled_frame_posted_ = true;
task_runner_->PostTask(FROM_HERE, begin_unthrottled_frame_closure_);
}
// BeginUnthrottledFrame is used when we aren't throttling frame production.
// This will usually be because VSync is disabled.
void Scheduler::BeginUnthrottledFrame() {
DCHECK(!settings_.throttle_frame_production);
DCHECK(begin_retro_frame_args_.empty());
base::TimeTicks now = gfx::FrameTime::Now();
base::TimeTicks deadline = now + vsync_interval_;
BeginFrameArgs begin_frame_args =
BeginFrameArgs::Create(now, deadline, vsync_interval_);
BeginImplFrame(begin_frame_args);
begin_unthrottled_frame_posted_ = false;
}
// We may need to poll when we can't rely on BeginFrame to advance certain
// state or to avoid deadlock.
void Scheduler::SetupPollingMechanisms(bool needs_begin_frame) {
bool needs_advance_commit_state_timer = false;
// Setup PollForAnticipatedDrawTriggers if we need to monitor state but
// aren't expecting any more BeginFrames. This should only be needed by
// the synchronous compositor when BeginFrameNeeded is false.
if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
DCHECK(!state_machine_.SupportsProactiveBeginFrame());
DCHECK(!needs_begin_frame);
if (poll_for_draw_triggers_task_.IsCancelled()) {
poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_);
base::TimeDelta delay = begin_impl_frame_args_.IsValid()
? begin_impl_frame_args_.interval
: BeginFrameArgs::DefaultInterval();
task_runner_->PostDelayedTask(
FROM_HERE, poll_for_draw_triggers_task_.callback(), delay);
}
} else {
poll_for_draw_triggers_task_.Cancel();
// At this point we'd prefer to advance through the commit flow by
// drawing a frame, however it's possible that the frame rate controller
// will not give us a BeginFrame until the commit completes. See
// crbug.com/317430 for an example of a swap ack being held on commit. Thus
// we set a repeating timer to poll on ProcessScheduledActions until we
// successfully reach BeginFrame. Synchronous compositor does not use
// frame rate controller or have the circular wait in the bug.
if (IsBeginMainFrameSentOrStarted() &&
!settings_.using_synchronous_renderer_compositor) {
needs_advance_commit_state_timer = true;
}
}
if (needs_advance_commit_state_timer) {
if (advance_commit_state_task_.IsCancelled() &&
begin_impl_frame_args_.IsValid()) {
// Since we'd rather get a BeginImplFrame by the normal mechanism, we
// set the interval to twice the interval from the previous frame.
advance_commit_state_task_.Reset(advance_commit_state_closure_);
task_runner_->PostDelayedTask(FROM_HERE,
advance_commit_state_task_.callback(),
begin_impl_frame_args_.interval * 2);
}
} else {
advance_commit_state_task_.Cancel();
}
}
// BeginFrame is the mechanism that tells us that now is a good time to start
// making a frame. Usually this means that user input for the frame is complete.
// If the scheduler is busy, we queue the BeginFrame to be handled later as
// a BeginRetroFrame.
void Scheduler::BeginFrame(const BeginFrameArgs& args) {
TRACE_EVENT1("cc", "Scheduler::BeginFrame", "args", args.AsValue());
DCHECK(settings_.throttle_frame_production);
BeginFrameArgs adjusted_args(args);
adjusted_args.deadline -= EstimatedParentDrawTime();
bool should_defer_begin_frame;
if (settings_.using_synchronous_renderer_compositor) {
should_defer_begin_frame = false;
} else {
should_defer_begin_frame =
!begin_retro_frame_args_.empty() || begin_retro_frame_posted_ ||
!last_set_needs_begin_frame_ ||
(state_machine_.begin_impl_frame_state() !=
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
}
if (should_defer_begin_frame) {
begin_retro_frame_args_.push_back(adjusted_args);
TRACE_EVENT_INSTANT0(
"cc", "Scheduler::BeginFrame deferred", TRACE_EVENT_SCOPE_THREAD);
return;
}
BeginImplFrame(adjusted_args);
}
// BeginRetroFrame is called for BeginFrames that we've deferred because
// the scheduler was in the middle of processing a previous BeginFrame.
void Scheduler::BeginRetroFrame() {
TRACE_EVENT0("cc", "Scheduler::BeginRetroFrame");
DCHECK(!settings_.using_synchronous_renderer_compositor);
DCHECK(begin_retro_frame_posted_);
begin_retro_frame_posted_ = false;
// If there aren't any retroactive BeginFrames, then we've lost the
// OutputSurface and should abort.
if (begin_retro_frame_args_.empty())
return;
// Discard expired BeginRetroFrames
// Today, we should always end up with at most one un-expired BeginRetroFrame
// because deadlines will not be greater than the next frame time. We don't
// DCHECK though because some systems don't always have monotonic timestamps.
// TODO(brianderson): In the future, long deadlines could result in us not
// draining the queue if we don't catch up. If we consistently can't catch
// up, our fallback should be to lower our frame rate.
base::TimeTicks now = gfx::FrameTime::Now();
base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate();
while (!begin_retro_frame_args_.empty() &&
now > AdjustedBeginImplFrameDeadline(begin_retro_frame_args_.front(),
draw_duration_estimate)) {
TRACE_EVENT1("cc",
"Scheduler::BeginRetroFrame discarding",
"frame_time",
begin_retro_frame_args_.front().frame_time);
begin_retro_frame_args_.pop_front();
}
if (begin_retro_frame_args_.empty()) {
DCHECK(settings_.throttle_frame_production);
TRACE_EVENT_INSTANT0("cc",
"Scheduler::BeginRetroFrames all expired",
TRACE_EVENT_SCOPE_THREAD);
} else {
BeginImplFrame(begin_retro_frame_args_.front());
begin_retro_frame_args_.pop_front();
}
}
// There could be a race between the posted BeginRetroFrame and a new
// BeginFrame arriving via the normal mechanism. Scheduler::BeginFrame
// will check if there is a pending BeginRetroFrame to ensure we handle
// BeginFrames in FIFO order.
void Scheduler::PostBeginRetroFrameIfNeeded() {
if (!last_set_needs_begin_frame_)
return;
if (begin_retro_frame_args_.empty() || begin_retro_frame_posted_)
return;
// begin_retro_frame_args_ should always be empty for the
// synchronous compositor.
DCHECK(!settings_.using_synchronous_renderer_compositor);
if (state_machine_.begin_impl_frame_state() !=
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE)
return;
begin_retro_frame_posted_ = true;
task_runner_->PostTask(FROM_HERE, begin_retro_frame_closure_);
}
// BeginImplFrame starts a compositor frame that will wait up until a deadline
// for a BeginMainFrame+activation to complete before it times out and draws
// any asynchronous animation and scroll/pinch updates.
void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
TRACE_EVENT1("cc", "Scheduler::BeginImplFrame", "args", args.AsValue());
DCHECK_EQ(state_machine_.begin_impl_frame_state(),
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
DCHECK(state_machine_.HasInitializedOutputSurface());
advance_commit_state_task_.Cancel();
base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate();
begin_impl_frame_args_ = args;
begin_impl_frame_args_.deadline -= draw_duration_estimate;
if (!state_machine_.smoothness_takes_priority() &&
state_machine_.MainThreadIsInHighLatencyMode() &&
CanCommitAndActivateBeforeDeadline()) {
state_machine_.SetSkipNextBeginMainFrameToReduceLatency();
}
client_->WillBeginImplFrame(begin_impl_frame_args_);
state_machine_.OnBeginImplFrame(begin_impl_frame_args_);
devtools_instrumentation::DidBeginFrame(layer_tree_host_id_);
ProcessScheduledActions();
state_machine_.OnBeginImplFrameDeadlinePending();
ScheduleBeginImplFrameDeadline(
AdjustedBeginImplFrameDeadline(args, draw_duration_estimate));
}
base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline(
const BeginFrameArgs& args,
base::TimeDelta draw_duration_estimate) const {
if (settings_.using_synchronous_renderer_compositor) {
// The synchronous compositor needs to draw right away.
return base::TimeTicks();
} else if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
// We are ready to draw a new active tree immediately.
return base::TimeTicks();
} else if (state_machine_.needs_redraw()) {
// We have an animation or fast input path on the impl thread that wants
// to draw, so don't wait too long for a new active tree.
return args.deadline - draw_duration_estimate;
} else {
// The impl thread doesn't have anything it wants to draw and we are just
// waiting for a new active tree, so post the deadline for the next
// expected BeginImplFrame start. This allows us to draw immediately when
// there is a new active tree, instead of waiting for the next
// BeginImplFrame.
// TODO(brianderson): Handle long deadlines (that are past the next frame's
// frame time) properly instead of using this hack.
return args.frame_time + args.interval;
}
}
void Scheduler::ScheduleBeginImplFrameDeadline(base::TimeTicks deadline) {
if (settings_.using_synchronous_renderer_compositor) {
// The synchronous renderer compositor has to make its GL calls
// within this call.
// TODO(brianderson): Have the OutputSurface initiate the deadline tasks
// so the sychronous renderer compositor can take advantage of splitting
// up the BeginImplFrame and deadline as well.
OnBeginImplFrameDeadline();
return;
}
begin_impl_frame_deadline_task_.Cancel();
begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);
base::TimeDelta delta = deadline - gfx::FrameTime::Now();
if (delta <= base::TimeDelta())
delta = base::TimeDelta();
task_runner_->PostDelayedTask(
FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
}
void Scheduler::OnBeginImplFrameDeadline() {
TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline");
begin_impl_frame_deadline_task_.Cancel();
// We split the deadline actions up into two phases so the state machine
// has a chance to trigger actions that should occur durring and after
// the deadline separately. For example:
// * Sending the BeginMainFrame will not occur after the deadline in
// order to wait for more user-input before starting the next commit.
// * Creating a new OuputSurface will not occur during the deadline in
// order to allow the state machine to "settle" first.
state_machine_.OnBeginImplFrameDeadline();
ProcessScheduledActions();
state_machine_.OnBeginImplFrameIdle();
ProcessScheduledActions();
client_->DidBeginImplFrameDeadline();
}
void Scheduler::PollForAnticipatedDrawTriggers() {
TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
poll_for_draw_triggers_task_.Cancel();
state_machine_.DidEnterPollForAnticipatedDrawTriggers();
ProcessScheduledActions();
state_machine_.DidLeavePollForAnticipatedDrawTriggers();
}
void Scheduler::PollToAdvanceCommitState() {
TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState");
advance_commit_state_task_.Cancel();
ProcessScheduledActions();
}
bool Scheduler::IsBeginMainFrameSent() const {
return state_machine_.commit_state() ==
SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
}
void Scheduler::DrawAndSwapIfPossible() {
DrawResult result = client_->ScheduledActionDrawAndSwapIfPossible();
state_machine_.DidDrawIfPossibleCompleted(result);
}
void Scheduler::ProcessScheduledActions() {
// We do not allow ProcessScheduledActions to be recursive.
// The top-level call will iteratively execute the next action for us anyway.
if (inside_process_scheduled_actions_)
return;
base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
SchedulerStateMachine::Action action;
do {
action = state_machine_.NextAction();
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
"SchedulerStateMachine",
"state",
AsValue());
state_machine_.UpdateState(action);
base::AutoReset<SchedulerStateMachine::Action>
mark_inside_action(&inside_action_, action);
switch (action) {
case SchedulerStateMachine::ACTION_NONE:
break;
case SchedulerStateMachine::ACTION_ANIMATE:
client_->ScheduledActionAnimate();
break;
case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
client_->ScheduledActionSendBeginMainFrame();
break;
case SchedulerStateMachine::ACTION_COMMIT:
client_->ScheduledActionCommit();
break;
case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES:
client_->ScheduledActionUpdateVisibleTiles();
break;
case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE:
client_->ScheduledActionActivateSyncTree();
break;
case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
DrawAndSwapIfPossible();
break;
case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
client_->ScheduledActionDrawAndSwapForced();
break;
case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
// No action is actually performed, but this allows the state machine to
// advance out of its waiting to draw state without actually drawing.
break;
case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
client_->ScheduledActionBeginOutputSurfaceCreation();
break;
case SchedulerStateMachine::ACTION_MANAGE_TILES:
client_->ScheduledActionManageTiles();
break;
}
} while (action != SchedulerStateMachine::ACTION_NONE);
SetupNextBeginFrameIfNeeded();
client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
DCHECK(!settings_.using_synchronous_renderer_compositor);
ScheduleBeginImplFrameDeadline(base::TimeTicks());
}
}
bool Scheduler::WillDrawIfNeeded() const {
return !state_machine_.PendingDrawsShouldBeAborted();
}
scoped_refptr<base::debug::ConvertableToTraceFormat> Scheduler::AsValue()
const {
scoped_refptr<base::debug::TracedValue> state =
new base::debug::TracedValue();
state->BeginDictionary("state_machine");
state_machine_.AsValueInto(state.get());
state->EndDictionary();
if (synthetic_begin_frame_source_) {
state->BeginDictionary("synthetic_begin_frame_source_");
synthetic_begin_frame_source_->AsValueInto(state.get());
state->EndDictionary();
}
state->BeginDictionary("scheduler_state");
state->SetDouble(
"time_until_anticipated_draw_time_ms",
(AnticipatedDrawTime() - base::TimeTicks::Now()).InMillisecondsF());
state->SetDouble("vsync_interval_ms", vsync_interval_.InMillisecondsF());
state->SetDouble("estimated_parent_draw_time_ms",
estimated_parent_draw_time_.InMillisecondsF());
state->SetBoolean("last_set_needs_begin_frame_", last_set_needs_begin_frame_);
state->SetBoolean("begin_unthrottled_frame_posted_",
begin_unthrottled_frame_posted_);
state->SetBoolean("begin_retro_frame_posted_", begin_retro_frame_posted_);
state->SetInteger("begin_retro_frame_args_", begin_retro_frame_args_.size());
state->SetBoolean("begin_impl_frame_deadline_task_",
!begin_impl_frame_deadline_task_.IsCancelled());
state->SetBoolean("poll_for_draw_triggers_task_",
!poll_for_draw_triggers_task_.IsCancelled());
state->SetBoolean("advance_commit_state_task_",
!advance_commit_state_task_.IsCancelled());
state->BeginDictionary("begin_impl_frame_args");
begin_impl_frame_args_.AsValueInto(state.get());
state->EndDictionary();
state->EndDictionary();
state->BeginDictionary("client_state");
state->SetDouble("draw_duration_estimate_ms",
client_->DrawDurationEstimate().InMillisecondsF());
state->SetDouble(
"begin_main_frame_to_commit_duration_estimate_ms",
client_->BeginMainFrameToCommitDurationEstimate().InMillisecondsF());
state->SetDouble(
"commit_to_activate_duration_estimate_ms",
client_->CommitToActivateDurationEstimate().InMillisecondsF());
state->EndDictionary();
return state;
}
bool Scheduler::CanCommitAndActivateBeforeDeadline() const {
// Check if the main thread computation and commit can be finished before the
// impl thread's deadline.
base::TimeTicks estimated_draw_time =
begin_impl_frame_args_.frame_time +
client_->BeginMainFrameToCommitDurationEstimate() +
client_->CommitToActivateDurationEstimate();
TRACE_EVENT2(
TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
"CanCommitAndActivateBeforeDeadline",
"time_left_after_drawing_ms",
(begin_impl_frame_args_.deadline - estimated_draw_time).InMillisecondsF(),
"state",
AsValue());
return estimated_draw_time < begin_impl_frame_args_.deadline;
}
bool Scheduler::IsBeginMainFrameSentOrStarted() const {
return (state_machine_.commit_state() ==
SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
state_machine_.commit_state() ==
SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED);
}
} // namespace cc