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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/surfaces/surface_aggregator.h"
#include "base/bind.h"
#include "base/containers/hash_tables.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "cc/base/math_util.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/delegated_frame_data.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/surface_draw_quad.h"
#include "cc/surfaces/surface.h"
#include "cc/surfaces/surface_factory.h"
#include "cc/surfaces/surface_manager.h"
namespace cc {
SurfaceAggregator::SurfaceAggregator(SurfaceManager* manager,
ResourceProvider* provider)
: manager_(manager), provider_(provider) {
DCHECK(manager_);
}
SurfaceAggregator::~SurfaceAggregator() {}
class SurfaceAggregator::RenderPassIdAllocator {
public:
explicit RenderPassIdAllocator(SurfaceId surface_id)
: surface_id_(surface_id), next_index_(1) {}
~RenderPassIdAllocator() {}
void AddKnownPass(RenderPassId id) {
if (id_to_index_map_.find(id) != id_to_index_map_.end())
return;
id_to_index_map_[id] = next_index_++;
}
RenderPassId Remap(RenderPassId id) {
DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end());
return RenderPassId(surface_id_.id, id_to_index_map_[id]);
}
private:
base::hash_map<RenderPassId, int> id_to_index_map_;
SurfaceId surface_id_;
int next_index_;
DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator);
};
RenderPassId SurfaceAggregator::RemapPassId(RenderPassId surface_local_pass_id,
SurfaceId surface_id) {
RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id);
if (!allocator) {
allocator = new RenderPassIdAllocator(surface_id);
render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator));
}
allocator->AddKnownPass(surface_local_pass_id);
return allocator->Remap(surface_local_pass_id);
}
int SurfaceAggregator::ChildIdForSurface(Surface* surface) {
SurfaceToResourceChildIdMap::iterator it =
surface_id_to_resource_child_id_.find(surface->surface_id());
if (it == surface_id_to_resource_child_id_.end()) {
int child_id = provider_->CreateChild(base::Bind(
&SurfaceFactory::UnrefResources, surface->factory()->AsWeakPtr()));
surface_id_to_resource_child_id_[surface->surface_id()] = child_id;
return child_id;
} else {
return it->second;
}
}
static ResourceProvider::ResourceId ResourceRemapHelper(
bool* invalid_frame,
const ResourceProvider::ResourceIdMap& child_to_parent_map,
ResourceProvider::ResourceIdArray* resources_in_frame,
ResourceProvider::ResourceId id) {
ResourceProvider::ResourceIdMap::const_iterator it =
child_to_parent_map.find(id);
if (it == child_to_parent_map.end()) {
*invalid_frame = true;
return 0;
}
DCHECK_EQ(it->first, id);
ResourceProvider::ResourceId remapped_id = it->second;
resources_in_frame->push_back(id);
return remapped_id;
}
bool SurfaceAggregator::TakeResources(Surface* surface,
const DelegatedFrameData* frame_data,
RenderPassList* render_pass_list) {
RenderPass::CopyAll(frame_data->render_pass_list, render_pass_list);
if (!provider_) // TODO(jamesr): hack for unit tests that don't set up rp
return false;
int child_id = ChildIdForSurface(surface);
provider_->ReceiveFromChild(child_id, frame_data->resource_list);
surface->factory()->RefResources(frame_data->resource_list);
typedef ResourceProvider::ResourceIdArray IdArray;
IdArray referenced_resources;
bool invalid_frame = false;
DrawQuad::ResourceIteratorCallback remap =
base::Bind(&ResourceRemapHelper,
&invalid_frame,
provider_->GetChildToParentMap(child_id),
&referenced_resources);
for (RenderPassList::iterator it = render_pass_list->begin();
it != render_pass_list->end();
++it) {
QuadList& quad_list = (*it)->quad_list;
for (QuadList::iterator quad_it = quad_list.begin();
quad_it != quad_list.end();
++quad_it) {
(*quad_it)->IterateResources(remap);
}
}
if (!invalid_frame)
provider_->DeclareUsedResourcesFromChild(child_id, referenced_resources);
return invalid_frame;
}
gfx::Rect SurfaceAggregator::DamageRectForSurface(const Surface* surface,
const RenderPass& source) {
int previous_index = previous_contained_surfaces_[surface->surface_id()];
if (previous_index == surface->frame_index())
return gfx::Rect();
else if (previous_index == surface->frame_index() - 1)
return source.damage_rect;
return gfx::Rect(surface->size());
}
void SurfaceAggregator::HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad,
RenderPass* dest_pass) {
SurfaceId surface_id = surface_quad->surface_id;
// If this surface's id is already in our referenced set then it creates
// a cycle in the graph and should be dropped.
if (referenced_surfaces_.count(surface_id))
return;
Surface* surface = manager_->GetSurfaceForId(surface_id);
if (!surface) {
contained_surfaces_[surface_id] = 0;
return;
}
contained_surfaces_[surface_id] = surface->frame_index();
const CompositorFrame* frame = surface->GetEligibleFrame();
if (!frame)
return;
const DelegatedFrameData* frame_data = frame->delegated_frame_data.get();
if (!frame_data)
return;
RenderPassList render_pass_list;
bool invalid_frame = TakeResources(surface, frame_data, &render_pass_list);
if (invalid_frame)
return;
SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first;
const RenderPassList& referenced_passes = render_pass_list;
for (size_t j = 0; j + 1 < referenced_passes.size(); ++j) {
const RenderPass& source = *referenced_passes[j];
scoped_ptr<RenderPass> copy_pass(RenderPass::Create());
RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id);
copy_pass->SetAll(remapped_pass_id,
source.output_rect,
source.damage_rect,
source.transform_to_root_target,
source.has_transparent_background);
// Contributing passes aggregated in to the pass list need to take the
// transform of the surface quad into account to update their transform to
// the root surface.
// TODO(jamesr): Make sure this is sufficient for surfaces nested several
// levels deep and add tests.
copy_pass->transform_to_root_target.ConcatTransform(
surface_quad->quadTransform());
CopyQuadsToPass(source.quad_list,
source.shared_quad_state_list,
gfx::Transform(),
copy_pass.get(),
surface_id);
dest_pass_list_->push_back(copy_pass.Pass());
}
// TODO(jamesr): Clean up last pass special casing.
const RenderPass& last_pass = *render_pass_list.back();
const QuadList& quads = last_pass.quad_list;
// TODO(jamesr): Make sure clipping is enforced.
CopyQuadsToPass(quads,
last_pass.shared_quad_state_list,
surface_quad->quadTransform(),
dest_pass,
surface_id);
dest_pass->damage_rect =
gfx::UnionRects(dest_pass->damage_rect,
MathUtil::MapEnclosingClippedRect(
surface_quad->quadTransform(),
DamageRectForSurface(surface, last_pass)));
referenced_surfaces_.erase(it);
}
void SurfaceAggregator::CopySharedQuadState(
const SharedQuadState* source_sqs,
const gfx::Transform& content_to_target_transform,
RenderPass* dest_render_pass) {
SharedQuadState* copy_shared_quad_state =
dest_render_pass->CreateAndAppendSharedQuadState();
copy_shared_quad_state->CopyFrom(source_sqs);
// content_to_target_transform contains any transformation that may exist
// between the context that these quads are being copied from (i.e. the
// surface's draw transform when aggregated from within a surface) to the
// target space of the pass. This will be identity except when copying the
// root draw pass from a surface into a pass when the surface draw quad's
// transform is not identity.
copy_shared_quad_state->content_to_target_transform.ConcatTransform(
content_to_target_transform);
if (copy_shared_quad_state->is_clipped) {
copy_shared_quad_state->clip_rect = MathUtil::MapEnclosingClippedRect(
content_to_target_transform, copy_shared_quad_state->clip_rect);
}
}
void SurfaceAggregator::CopyQuadsToPass(
const QuadList& source_quad_list,
const SharedQuadStateList& source_shared_quad_state_list,
const gfx::Transform& content_to_target_transform,
RenderPass* dest_pass,
SurfaceId surface_id) {
const SharedQuadState* last_copied_source_shared_quad_state = NULL;
for (size_t i = 0, sqs_i = 0; i < source_quad_list.size(); ++i) {
DrawQuad* quad = source_quad_list[i];
while (quad->shared_quad_state != source_shared_quad_state_list[sqs_i]) {
++sqs_i;
DCHECK_LT(sqs_i, source_shared_quad_state_list.size());
}
DCHECK_EQ(quad->shared_quad_state, source_shared_quad_state_list[sqs_i]);
if (quad->material == DrawQuad::SURFACE_CONTENT) {
const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad);
HandleSurfaceQuad(surface_quad, dest_pass);
} else {
if (quad->shared_quad_state != last_copied_source_shared_quad_state) {
CopySharedQuadState(
quad->shared_quad_state, content_to_target_transform, dest_pass);
last_copied_source_shared_quad_state = quad->shared_quad_state;
}
if (quad->material == DrawQuad::RENDER_PASS) {
const RenderPassDrawQuad* pass_quad =
RenderPassDrawQuad::MaterialCast(quad);
RenderPassId original_pass_id = pass_quad->render_pass_id;
RenderPassId remapped_pass_id =
RemapPassId(original_pass_id, surface_id);
dest_pass->CopyFromAndAppendRenderPassDrawQuad(
pass_quad,
dest_pass->shared_quad_state_list.back(),
remapped_pass_id);
} else {
dest_pass->CopyFromAndAppendDrawQuad(
quad, dest_pass->shared_quad_state_list.back());
}
}
}
}
void SurfaceAggregator::CopyPasses(const RenderPassList& source_pass_list,
const Surface* surface) {
for (size_t i = 0; i < source_pass_list.size(); ++i) {
const RenderPass& source = *source_pass_list[i];
scoped_ptr<RenderPass> copy_pass(RenderPass::Create());
RenderPassId remapped_pass_id =
RemapPassId(source.id, surface->surface_id());
copy_pass->SetAll(remapped_pass_id,
source.output_rect,
DamageRectForSurface(surface, source),
source.transform_to_root_target,
source.has_transparent_background);
CopyQuadsToPass(source.quad_list,
source.shared_quad_state_list,
gfx::Transform(),
copy_pass.get(),
surface->surface_id());
dest_pass_list_->push_back(copy_pass.Pass());
}
}
scoped_ptr<CompositorFrame> SurfaceAggregator::Aggregate(SurfaceId surface_id) {
Surface* surface = manager_->GetSurfaceForId(surface_id);
DCHECK(surface);
contained_surfaces_[surface_id] = surface->frame_index();
const CompositorFrame* root_surface_frame = surface->GetEligibleFrame();
if (!root_surface_frame)
return scoped_ptr<CompositorFrame>();
TRACE_EVENT0("cc", "SurfaceAggregator::Aggregate");
scoped_ptr<CompositorFrame> frame(new CompositorFrame);
frame->delegated_frame_data = make_scoped_ptr(new DelegatedFrameData);
DCHECK(root_surface_frame->delegated_frame_data);
RenderPassList source_pass_list;
SurfaceSet::iterator it = referenced_surfaces_.insert(surface_id).first;
dest_resource_list_ = &frame->delegated_frame_data->resource_list;
dest_pass_list_ = &frame->delegated_frame_data->render_pass_list;
bool invalid_frame =
TakeResources(surface,
root_surface_frame->delegated_frame_data.get(),
&source_pass_list);
DCHECK(!invalid_frame);
CopyPasses(source_pass_list, surface);
referenced_surfaces_.erase(it);
DCHECK(referenced_surfaces_.empty());
dest_pass_list_ = NULL;
contained_surfaces_.swap(previous_contained_surfaces_);
contained_surfaces_.clear();
// TODO(jamesr): Aggregate all resource references into the returned frame's
// resource list.
return frame.Pass();
}
} // namespace cc