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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains Chromium-specific GLES2 declarations.
#ifndef GPU_GLES2_GL2CHROMIUM_H_
#define GPU_GLES2_GL2CHROMIUM_H_
#include <GLES2/gl2platform.h>
#define GL_CONTEXT_LOST 0x300E
#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
#define GL_PATH_PROJECTION_CHROMIUM 0x1701
#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
#if defined(GLES2_USE_MOJO)
#define GLES2_GET_FUN(name) MojoGLES2gl ## name
#else
// Because we are using both the real system GL and our own
// emulated GL we need to use different names to avoid conflicts.
#if defined(GLES2_USE_CPP_BINDINGS)
#define GLES2_GET_FUN(name) gles2::GetGLContext()->name
#else
#define GLES2_GET_FUN(name) GLES2 ## name
#endif
#endif
#include <GLES2/gl2chromium_autogen.h>
#endif // GPU_GLES2_GL2CHROMIUM_H_