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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TASK_H_
#define BASE_TASK_H_
#pragma once
#include "base/base_api.h"
#include "base/debug/alias.h"
#include "base/memory/raw_scoped_refptr_mismatch_checker.h"
#include "base/memory/weak_ptr.h"
#include "base/tracked.h"
#include "base/tuple.h"
namespace base {
const size_t kDeadTask = 0xDEAD7A53;
}
// Task ------------------------------------------------------------------------
//
// A task is a generic runnable thingy, usually used for running code on a
// different thread or for scheduling future tasks off of the message loop.
class BASE_API Task : public tracked_objects::Tracked {
public:
Task();
virtual ~Task();
// Tasks are automatically deleted after Run is called.
virtual void Run() = 0;
};
class BASE_API CancelableTask : public Task {
public:
CancelableTask();
virtual ~CancelableTask();
// Not all tasks support cancellation.
virtual void Cancel() = 0;
};
// Scoped Factories ------------------------------------------------------------
//
// These scoped factory objects can be used by non-refcounted objects to safely
// place tasks in a message loop. Each factory guarantees that the tasks it
// produces will not run after the factory is destroyed. Commonly, factories
// are declared as class members, so the class' tasks will automatically cancel
// when the class instance is destroyed.
//
// Exampe Usage:
//
// class MyClass {
// private:
// // This factory will be used to schedule invocations of SomeMethod.
// ScopedRunnableMethodFactory<MyClass> some_method_factory_;
//
// public:
// // It is safe to suppress warning 4355 here.
// MyClass() : ALLOW_THIS_IN_INITIALIZER_LIST(some_method_factory_(this)) { }
//
// void SomeMethod() {
// // If this function might be called directly, you might want to revoke
// // any outstanding runnable methods scheduled to call it. If it's not
// // referenced other than by the factory, this is unnecessary.
// some_method_factory_.RevokeAll();
// ...
// }
//
// void ScheduleSomeMethod() {
// // If you'd like to only only have one pending task at a time, test for
// // |empty| before manufacturing another task.
// if (!some_method_factory_.empty())
// return;
//
// // The factories are not thread safe, so always invoke on
// // |MessageLoop::current()|.
// MessageLoop::current()->PostDelayedTask(
// FROM_HERE,
// some_method_factory_.NewRunnableMethod(&MyClass::SomeMethod),
// kSomeMethodDelayMS);
// }
// };
// A ScopedRunnableMethodFactory creates runnable methods for a specified
// object. This is particularly useful for generating callbacks for
// non-reference counted objects when the factory is a member of the object.
template<class T>
class ScopedRunnableMethodFactory {
public:
explicit ScopedRunnableMethodFactory(T* object) : weak_factory_(object) {
}
template <class Method>
inline CancelableTask* NewRunnableMethod(Method method) {
return new RunnableMethod<Method, Tuple0>(
weak_factory_.GetWeakPtr(), method, MakeTuple());
}
template <class Method, class A>
inline CancelableTask* NewRunnableMethod(Method method, const A& a) {
return new RunnableMethod<Method, Tuple1<A> >(
weak_factory_.GetWeakPtr(), method, MakeTuple(a));
}
template <class Method, class A, class B>
inline CancelableTask* NewRunnableMethod(Method method, const A& a,
const B& b) {
return new RunnableMethod<Method, Tuple2<A, B> >(
weak_factory_.GetWeakPtr(), method, MakeTuple(a, b));
}
template <class Method, class A, class B, class C>
inline CancelableTask* NewRunnableMethod(Method method,
const A& a,
const B& b,
const C& c) {
return new RunnableMethod<Method, Tuple3<A, B, C> >(
weak_factory_.GetWeakPtr(), method, MakeTuple(a, b, c));
}
template <class Method, class A, class B, class C, class D>
inline CancelableTask* NewRunnableMethod(Method method,
const A& a,
const B& b,
const C& c,
const D& d) {
return new RunnableMethod<Method, Tuple4<A, B, C, D> >(
weak_factory_.GetWeakPtr(), method, MakeTuple(a, b, c, d));
}
template <class Method, class A, class B, class C, class D, class E>
inline CancelableTask* NewRunnableMethod(Method method,
const A& a,
const B& b,
const C& c,
const D& d,
const E& e) {
return new RunnableMethod<Method, Tuple5<A, B, C, D, E> >(
weak_factory_.GetWeakPtr(), method, MakeTuple(a, b, c, d, e));
}
void RevokeAll() { weak_factory_.InvalidateWeakPtrs(); }
bool empty() const { return !weak_factory_.HasWeakPtrs(); }
protected:
template <class Method, class Params>
class RunnableMethod : public CancelableTask {
public:
RunnableMethod(const base::WeakPtr<T>& obj,
Method meth,
const Params& params)
: obj_(obj),
meth_(meth),
params_(params) {
COMPILE_ASSERT(
(base::internal::ParamsUseScopedRefptrCorrectly<Params>::value),
badscopedrunnablemethodparams);
}
virtual void Run() {
if (obj_)
DispatchToMethod(obj_.get(), meth_, params_);
}
virtual void Cancel() {
obj_.reset();
}
private:
base::WeakPtr<T> obj_;
Method meth_;
Params params_;
DISALLOW_COPY_AND_ASSIGN(RunnableMethod);
};
private:
base::WeakPtrFactory<T> weak_factory_;
};
// General task implementations ------------------------------------------------
// Task to delete an object
template<class T>
class DeleteTask : public CancelableTask {
public:
explicit DeleteTask(const T* obj) : obj_(obj) {
}
virtual void Run() {
delete obj_;
}
virtual void Cancel() {
obj_ = NULL;
}
private:
const T* obj_;
};
// Task to Release() an object
template<class T>
class ReleaseTask : public CancelableTask {
public:
explicit ReleaseTask(const T* obj) : obj_(obj) {
}
virtual void Run() {
if (obj_)
obj_->Release();
}
virtual void Cancel() {
obj_ = NULL;
}
private:
const T* obj_;
};
// RunnableMethodTraits --------------------------------------------------------
//
// This traits-class is used by RunnableMethod to manage the lifetime of the
// callee object. By default, it is assumed that the callee supports AddRef
// and Release methods. A particular class can specialize this template to
// define other lifetime management. For example, if the callee is known to
// live longer than the RunnableMethod object, then a RunnableMethodTraits
// struct could be defined with empty RetainCallee and ReleaseCallee methods.
//
// The DISABLE_RUNNABLE_METHOD_REFCOUNT macro is provided as a convenient way
// for declaring a RunnableMethodTraits that disables refcounting.
template <class T>
struct RunnableMethodTraits {
RunnableMethodTraits() {
#ifndef NDEBUG
origin_thread_id_ = base::PlatformThread::CurrentId();
#endif
}
~RunnableMethodTraits() {
#ifndef NDEBUG
// If destroyed on a separate thread, then we had better have been using
// thread-safe reference counting!
if (origin_thread_id_ != base::PlatformThread::CurrentId())
DCHECK(T::ImplementsThreadSafeReferenceCounting());
#endif
}
void RetainCallee(T* obj) {
#ifndef NDEBUG
// Catch NewRunnableMethod being called in an object's constructor. This
// isn't safe since the method can be invoked before the constructor
// completes, causing the object to be deleted.
obj->AddRef();
obj->Release();
#endif
obj->AddRef();
}
void ReleaseCallee(T* obj) {
obj->Release();
}
private:
#ifndef NDEBUG
base::PlatformThreadId origin_thread_id_;
#endif
};
// Convenience macro for declaring a RunnableMethodTraits that disables
// refcounting of a class. This is useful if you know that the callee
// will outlive the RunnableMethod object and thus do not need the ref counts.
//
// The invocation of DISABLE_RUNNABLE_METHOD_REFCOUNT should be done at the
// global namespace scope. Example:
//
// namespace foo {
// class Bar {
// ...
// };
// } // namespace foo
//
// DISABLE_RUNNABLE_METHOD_REFCOUNT(foo::Bar);
//
// This is different from DISALLOW_COPY_AND_ASSIGN which is declared inside the
// class.
#define DISABLE_RUNNABLE_METHOD_REFCOUNT(TypeName) \
template <> \
struct RunnableMethodTraits<TypeName> { \
void RetainCallee(TypeName* manager) {} \
void ReleaseCallee(TypeName* manager) {} \
}
// RunnableMethod and RunnableFunction -----------------------------------------
//
// Runnable methods are a type of task that call a function on an object when
// they are run. We implement both an object and a set of NewRunnableMethod and
// NewRunnableFunction functions for convenience. These functions are
// overloaded and will infer the template types, simplifying calling code.
//
// The template definitions all use the following names:
// T - the class type of the object you're supplying
// this is not needed for the Static version of the call
// Method/Function - the signature of a pointer to the method or function you
// want to call
// Param - the parameter(s) to the method, possibly packed as a Tuple
// A - the first parameter (if any) to the method
// B - the second parameter (if any) to the method
//
// Put these all together and you get an object that can call a method whose
// signature is:
// R T::MyFunction([A[, B]])
//
// Usage:
// PostTask(FROM_HERE, NewRunnableMethod(object, &Object::method[, a[, b]])
// PostTask(FROM_HERE, NewRunnableFunction(&function[, a[, b]])
// RunnableMethod and NewRunnableMethod implementation -------------------------
template <class T, class Method, class Params>
class RunnableMethod : public CancelableTask {
public:
RunnableMethod(T* obj, Method meth, const Params& params)
: obj_(obj), meth_(meth), params_(params) {
traits_.RetainCallee(obj_);
COMPILE_ASSERT(
(base::internal::ParamsUseScopedRefptrCorrectly<Params>::value),
badrunnablemethodparams);
}
~RunnableMethod() {
ReleaseCallee();
obj_ = reinterpret_cast<T*>(base::kDeadTask);
}
virtual void Run() {
if (obj_)
DispatchToMethod(obj_, meth_, params_);
}
virtual void Cancel() {
ReleaseCallee();
}
private:
void ReleaseCallee() {
T* obj = obj_;
obj_ = NULL;
if (obj)
traits_.ReleaseCallee(obj);
}
T* obj_;
Method meth_;
Params params_;
RunnableMethodTraits<T> traits_;
};
template <class T, class Method>
inline CancelableTask* NewRunnableMethod(T* object, Method method) {
return new RunnableMethod<T, Method, Tuple0>(object, method, MakeTuple());
}
template <class T, class Method, class A>
inline CancelableTask* NewRunnableMethod(T* object, Method method, const A& a) {
return new RunnableMethod<T, Method, Tuple1<A> >(object,
method,
MakeTuple(a));
}
template <class T, class Method, class A, class B>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b) {
return new RunnableMethod<T, Method, Tuple2<A, B> >(object, method,
MakeTuple(a, b));
}
template <class T, class Method, class A, class B, class C>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b, const C& c) {
return new RunnableMethod<T, Method, Tuple3<A, B, C> >(object, method,
MakeTuple(a, b, c));
}
template <class T, class Method, class A, class B, class C, class D>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b,
const C& c, const D& d) {
return new RunnableMethod<T, Method, Tuple4<A, B, C, D> >(object, method,
MakeTuple(a, b,
c, d));
}
template <class T, class Method, class A, class B, class C, class D, class E>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b,
const C& c, const D& d, const E& e) {
return new RunnableMethod<T,
Method,
Tuple5<A, B, C, D, E> >(object,
method,
MakeTuple(a, b, c, d, e));
}
template <class T, class Method, class A, class B, class C, class D, class E,
class F>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b,
const C& c, const D& d, const E& e,
const F& f) {
return new RunnableMethod<T,
Method,
Tuple6<A, B, C, D, E, F> >(object,
method,
MakeTuple(a, b, c, d, e,
f));
}
template <class T, class Method, class A, class B, class C, class D, class E,
class F, class G>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b,
const C& c, const D& d, const E& e,
const F& f, const G& g) {
return new RunnableMethod<T,
Method,
Tuple7<A, B, C, D, E, F, G> >(object,
method,
MakeTuple(a, b, c, d,
e, f, g));
}
template <class T, class Method, class A, class B, class C, class D, class E,
class F, class G, class H>
inline CancelableTask* NewRunnableMethod(T* object, Method method,
const A& a, const B& b,
const C& c, const D& d, const E& e,
const F& f, const G& g, const H& h) {
return new RunnableMethod<T,
Method,
Tuple8<A, B, C, D, E, F, G, H> >(object,
method,
MakeTuple(a, b, c,
d, e, f,
g, h));
}
// RunnableFunction and NewRunnableFunction implementation ---------------------
template <class Function, class Params>
class RunnableFunction : public Task {
public:
RunnableFunction(Function function, const Params& params)
: function_(function), params_(params) {
COMPILE_ASSERT(
(base::internal::ParamsUseScopedRefptrCorrectly<Params>::value),
badrunnablefunctionparams);
}
~RunnableFunction() {
function_ = reinterpret_cast<Function>(base::kDeadTask);
}
virtual void Run() {
// TODO(apatrick): Remove this ASAP. This ensures that the function pointer
// is available in minidumps for the purpose of diagnosing
// http://crbug.com/81449.
Function function = function_;
base::debug::Alias(&function);
Params params = params_;
base::debug::Alias(&params);
if (function_)
DispatchToFunction(function_, params_);
}
private:
Function function_;
Params params_;
};
template <class Function>
inline Task* NewRunnableFunction(Function function) {
return new RunnableFunction<Function, Tuple0>(function, MakeTuple());
}
template <class Function, class A>
inline Task* NewRunnableFunction(Function function, const A& a) {
return new RunnableFunction<Function, Tuple1<A> >(function, MakeTuple(a));
}
template <class Function, class A, class B>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b) {
return new RunnableFunction<Function, Tuple2<A, B> >(function,
MakeTuple(a, b));
}
template <class Function, class A, class B, class C>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b,
const C& c) {
return new RunnableFunction<Function, Tuple3<A, B, C> >(function,
MakeTuple(a, b, c));
}
template <class Function, class A, class B, class C, class D>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b,
const C& c, const D& d) {
return new RunnableFunction<Function, Tuple4<A, B, C, D> >(function,
MakeTuple(a, b,
c, d));
}
template <class Function, class A, class B, class C, class D, class E>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b,
const C& c, const D& d, const E& e) {
return new RunnableFunction<Function, Tuple5<A, B, C, D, E> >(function,
MakeTuple(a, b,
c, d,
e));
}
template <class Function, class A, class B, class C, class D, class E,
class F>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b,
const C& c, const D& d, const E& e,
const F& f) {
return new RunnableFunction<Function, Tuple6<A, B, C, D, E, F> >(function,
MakeTuple(a, b, c, d, e, f));
}
template <class Function, class A, class B, class C, class D, class E,
class F, class G>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b,
const C& c, const D& d, const E& e, const F& f,
const G& g) {
return new RunnableFunction<Function, Tuple7<A, B, C, D, E, F, G> >(function,
MakeTuple(a, b, c, d, e, f, g));
}
template <class Function, class A, class B, class C, class D, class E,
class F, class G, class H>
inline Task* NewRunnableFunction(Function function, const A& a, const B& b,
const C& c, const D& d, const E& e, const F& f,
const G& g, const H& h) {
return new RunnableFunction<Function, Tuple8<A, B, C, D, E, F, G, H> >(
function, MakeTuple(a, b, c, d, e, f, g, h));
}
namespace base {
// ScopedTaskRunner is akin to scoped_ptr for Tasks. It ensures that the Task
// is executed and deleted no matter how the current scope exits.
class BASE_API ScopedTaskRunner {
public:
// Takes ownership of the task.
explicit ScopedTaskRunner(Task* task);
~ScopedTaskRunner();
Task* Release();
private:
Task* task_;
DISALLOW_IMPLICIT_CONSTRUCTORS(ScopedTaskRunner);
};
namespace subtle {
// This class is meant for use in the implementation of MessageLoop classes
// such as MessageLoop, MessageLoopProxy, BrowserThread, and WorkerPool to
// implement the compatibility APIs while we are transitioning from Task to
// Callback.
//
// It should NOT be used anywhere else!
//
// In particular, notice that this is RefCounted instead of
// RefCountedThreadSafe. We rely on the fact that users of this class are
// careful to ensure that a lock is taken during transfer of ownership for
// objects from this class to ensure the refcount is not corrupted.
class TaskClosureAdapter : public RefCounted<TaskClosureAdapter> {
public:
explicit TaskClosureAdapter(Task* task);
// |should_leak_task| points to a flag variable that can be used to determine
// if this class should leak the Task on destruction. This is important
// at MessageLoop shutdown since not all tasks can be safely deleted without
// running. See MessageLoop::DeletePendingTasks() for the exact behavior
// of when a Task should be deleted. It is subtle.
TaskClosureAdapter(Task* task, bool* should_leak_task);
void Run();
private:
friend class base::RefCounted<TaskClosureAdapter>;
~TaskClosureAdapter();
Task* task_;
bool* should_leak_task_;
static bool kTaskLeakingDefault;
};
} // namespace subtle
} // namespace base
#endif // BASE_TASK_H_