blob: 0d1508cd4488f52d13609e7d54822b1cdfab3be9 [file] [log] [blame]
/*
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/style/ShadowData.h"
#include "platform/animation/AnimationUtilities.h"
namespace blink {
bool ShadowData::operator==(const ShadowData& o) const
{
return m_location == o.m_location
&& m_blur == o.m_blur
&& m_spread == o.m_spread
&& m_style == o.m_style
&& m_color == o.m_color;
}
ShadowData ShadowData::blend(const ShadowData& from, double progress, const Color& currentColor) const
{
ASSERT(style() == from.style());
return ShadowData(blink::blend(from.location(), location(), progress),
clampTo(blink::blend(from.blur(), blur(), progress), 0.0f),
blink::blend(from.spread(), spread(), progress),
style(),
blink::blend(from.color().resolve(currentColor), color().resolve(currentColor), progress));
}
} // namespace blink