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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_NINTENDO_DATA_FETCHER_H_
#define DEVICE_GAMEPAD_NINTENDO_DATA_FETCHER_H_
#include <memory>
#include <string>
#include <unordered_map>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "device/gamepad/gamepad_data_fetcher.h"
#include "device/gamepad/nintendo_controller.h"
#include "device/gamepad/public/cpp/gamepads.h"
#include "mojo/public/cpp/bindings/associated_binding.h"
#include "services/device/public/mojom/hid.mojom.h"
namespace device {
// Nintendo controllers are not typical HID gamepads and cannot be easily
// supported through the platform data fetchers. However, when they are HID
// devices we can use the HID backend to enumerate and initialize them.
//
// NintendoDataFetcher currently supports only Nintendo Switch devices:
// * Switch Joy-Con L
// * Switch Joy-Con R
// - A pair of matching Joy-Cons may be associated to form a single gamepad.
// * Switch Pro Controller
// - Supports USB and Bluetooth.
// * Switch Joy-Con Charging Grip
// - Connects over USB and charges Joy-Cons.
// - Can hold a pair of matching Joy-Cons to form a single gamepad.
// - One or both Joy-Cons may be disconnected.
//
// When multiple Joy-Cons are connected, they are automatically associated to
// form a composite gamepad if:
// * The Joy-Cons form a matching pair (Joy-Con L and Joy-Con R).
// * They are connected using the same bus type (both Bluetooth or both USB).
// * Neither Joy-Con is already part of a composite gamepad.
// The composite gamepad functions identically to a Switch Pro Controller and
// exposes the same vendor and device ID but a different product name.
class DEVICE_GAMEPAD_EXPORT NintendoDataFetcher : public GamepadDataFetcher,
mojom::HidManagerClient {
public:
using Factory = GamepadDataFetcherFactoryImpl<NintendoDataFetcher,
GAMEPAD_SOURCE_NINTENDO>;
using ControllerMap =
std::unordered_map<int, std::unique_ptr<NintendoController>>;
NintendoDataFetcher();
~NintendoDataFetcher() override;
// Add the newly-connected HID device described by |device_info|. Returns
// true if the device was added successfully.
bool AddDevice(mojom::HidDeviceInfoPtr device_info);
// Remove the HID device with GUID matching |guid|. If the device is part of
// a composite Switch device, the composite device will be decomposed and the
// remaining subdevice will be returned to |switch_devices_|. Returns true if
// the device was removed.
bool RemoveDevice(const std::string& guid);
// GamepadDataFetcher implementation.
GamepadSource source() override;
void GetGamepadData(bool devices_changed_hint) override;
void PlayEffect(
int source_id,
mojom::GamepadHapticEffectType type,
mojom::GamepadEffectParametersPtr params,
mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback,
scoped_refptr<base::SequencedTaskRunner> callback_runner) override;
void ResetVibration(
int source_id,
mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback,
scoped_refptr<base::SequencedTaskRunner> callback_runner) override;
const ControllerMap& GetControllersForTesting() const { return controllers_; }
private:
// GamepadDataFetcher implementation.
void OnAddedToProvider() override;
// mojom::HidManagerClient implementation.
void DeviceAdded(mojom::HidDeviceInfoPtr device_info) override;
void DeviceRemoved(mojom::HidDeviceInfoPtr device_info) override;
// mojom::HidManagerClient::GetDevicesAndSetClient callback.
void OnGetDevices(std::vector<mojom::HidDeviceInfoPtr> device_infos);
// Return a pointer to the controller with HID device GUID matching |guid|, or
// nullptr if there is no match.
NintendoController* GetControllerFromGuid(const std::string& guid);
// Return a pointer to the controller with source ID |source_id|, or nullptr
// if there is no match.
NintendoController* GetControllerFromSourceId(int source_id);
// Check |switch_devices_| for an unassociated device to associate with
// |device|. If a valid device is found, it is removed from |switch_devices_|
// and returned to the caller.
std::unique_ptr<NintendoController> ExtractAssociatedDevice(
const NintendoController* device);
// Called when the gamepad with id |source_id| is ready to be exposed.
void OnDeviceReady(int source_id);
int next_source_id_ = 0;
// A mapping from source ID to connected Nintendo Switch devices.
ControllerMap controllers_;
mojom::HidManagerPtr hid_manager_;
mojo::AssociatedBinding<mojom::HidManagerClient> binding_;
base::WeakPtrFactory<NintendoDataFetcher> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(NintendoDataFetcher);
};
} // namespace device
#endif // DEVICE_GAMEPAD_NINTENDO_DATA_FETCHER_H_