blob: 76b99fda3a4ea25689fe3f1d96a4e6859eac87e6 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/animation/element_animations.h"
#include "third_party/blink/renderer/core/css/css_property_equality.h"
#include "third_party/blink/renderer/core/css/properties/css_property.h"
#include "third_party/blink/renderer/core/style/computed_style.h"
namespace blink {
namespace {
void UpdateAnimationFlagsForEffect(const KeyframeEffect& effect,
ComputedStyle& style) {
if (effect.Affects(PropertyHandle(GetCSSPropertyOpacity())))
style.SetHasCurrentOpacityAnimation(true);
if (effect.Affects(PropertyHandle(GetCSSPropertyTransform())) ||
effect.Affects(PropertyHandle(GetCSSPropertyRotate())) ||
effect.Affects(PropertyHandle(GetCSSPropertyScale())) ||
effect.Affects(PropertyHandle(GetCSSPropertyTranslate())))
style.SetHasCurrentTransformAnimation(true);
if (effect.Affects(PropertyHandle(GetCSSPropertyFilter())))
style.SetHasCurrentFilterAnimation(true);
if (effect.Affects(PropertyHandle(GetCSSPropertyBackdropFilter())))
style.SetHasCurrentBackdropFilterAnimation(true);
}
} // namespace
ElementAnimations::ElementAnimations() : animation_style_change_(false) {}
ElementAnimations::~ElementAnimations() = default;
void ElementAnimations::UpdateAnimationFlags(ComputedStyle& style) {
for (const auto& entry : animations_) {
const Animation& animation = *entry.key;
DCHECK(animation.effect());
// FIXME: Needs to consider AnimationGroup once added.
DCHECK(IsA<KeyframeEffect>(animation.effect()));
const auto& effect = *To<KeyframeEffect>(animation.effect());
if (!effect.IsCurrent())
continue;
UpdateAnimationFlagsForEffect(effect, style);
}
for (const auto& entry : worklet_animations_) {
const KeyframeEffect& effect = *entry->GetEffect();
// TODO(majidvp): we should check the effect's phase before updating the
// style once the timing of effect is ready to use.
// https://crbug.com/814851.
UpdateAnimationFlagsForEffect(effect, style);
}
if (style.HasCurrentOpacityAnimation()) {
style.SetIsRunningOpacityAnimationOnCompositor(
effect_stack_.HasActiveAnimationsOnCompositor(
PropertyHandle(GetCSSPropertyOpacity())));
}
if (style.HasCurrentTransformAnimation()) {
style.SetIsRunningTransformAnimationOnCompositor(
effect_stack_.HasActiveAnimationsOnCompositor(
PropertyHandle(GetCSSPropertyTransform())));
}
if (style.HasCurrentFilterAnimation()) {
style.SetIsRunningFilterAnimationOnCompositor(
effect_stack_.HasActiveAnimationsOnCompositor(
PropertyHandle(GetCSSPropertyFilter())));
}
if (style.HasCurrentBackdropFilterAnimation()) {
style.SetIsRunningBackdropFilterAnimationOnCompositor(
effect_stack_.HasActiveAnimationsOnCompositor(
PropertyHandle(GetCSSPropertyBackdropFilter())));
}
}
void ElementAnimations::RestartAnimationOnCompositor() {
for (const auto& entry : animations_)
entry.key->RestartAnimationOnCompositor();
}
void ElementAnimations::Trace(Visitor* visitor) const {
visitor->Trace(css_animations_);
visitor->Trace(effect_stack_);
visitor->Trace(animations_);
visitor->Trace(worklet_animations_);
}
const ComputedStyle* ElementAnimations::BaseComputedStyle() const {
return base_computed_style_.get();
}
const CSSBitset* ElementAnimations::BaseImportantSet() const {
if (IsAnimationStyleChange())
return base_important_set_.get();
return nullptr;
}
void ElementAnimations::UpdateBaseComputedStyle(
const ComputedStyle* computed_style,
std::unique_ptr<CSSBitset> base_important_set) {
DCHECK(computed_style);
base_computed_style_ = ComputedStyle::Clone(*computed_style);
base_important_set_ = std::move(base_important_set);
}
void ElementAnimations::ClearBaseComputedStyle() {
base_computed_style_ = nullptr;
base_important_set_ = nullptr;
}
bool ElementAnimations::AnimationsPreserveAxisAlignment() const {
for (const auto& entry : animations_) {
const Animation& animation = *entry.key;
if (const auto* effect = DynamicTo<KeyframeEffect>(animation.effect())) {
if (!effect->AnimationsPreserveAxisAlignment())
return false;
}
}
return true;
}
} // namespace blink