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/*
* Copyright (C) 2010 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOM_STRING_LIST_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOM_STRING_LIST_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
// FIXME: Some consumers of this class may benefit from lazily fetching items
// rather than creating the list statically as is currently the only option.
class CORE_EXPORT DOMStringList final : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
explicit DOMStringList() = default;
bool IsEmpty() const { return strings_.IsEmpty(); }
void clear() { strings_.clear(); }
void Append(const String& string) { strings_.push_back(string); }
void Sort();
// Implements the IDL.
uint32_t length() const { return strings_.size(); }
String item(uint32_t index) const;
bool contains(const String&) const;
operator const Vector<String>&() const { return strings_; }
private:
Vector<String> strings_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_DOM_DOM_STRING_LIST_H_