| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "modules/animationworklet/AnimationWorkletGlobalScope.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "bindings/core/v8/ExceptionState.h" |
| #include "bindings/core/v8/WorkerOrWorkletScriptController.h" |
| #include "core/dom/AnimationWorkletProxyClient.h" |
| #include "core/dom/ExceptionCode.h" |
| #include "core/workers/GlobalScopeCreationParams.h" |
| #include "platform/bindings/V8BindingMacros.h" |
| #include "platform/bindings/V8ObjectConstructor.h" |
| #include "platform/weborigin/SecurityOrigin.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| // Once this goes our of scope it clears any animators that has not been |
| // animated. |
| class ScopedAnimatorsSweeper { |
| STACK_ALLOCATED(); |
| |
| public: |
| using AnimatorMap = HeapHashMap<int, TraceWrapperMember<Animator>>; |
| explicit ScopedAnimatorsSweeper(AnimatorMap& animators) |
| : animators_(animators) { |
| for (const auto& entry : animators_) { |
| Animator* animator = entry.value; |
| animator->clear_did_animate(); |
| } |
| } |
| ~ScopedAnimatorsSweeper() { |
| // Clear any animator that has not been animated. |
| // TODO(majidvp): Reconsider this once we add specific entry to mutator |
| // input that explicitly inform us that an animator is deleted. |
| Vector<int> to_be_removed; |
| for (const auto& entry : animators_) { |
| int id = entry.key; |
| Animator* animator = entry.value; |
| if (!animator->did_animate()) |
| to_be_removed.push_back(id); |
| } |
| animators_.RemoveAll(to_be_removed); |
| } |
| |
| private: |
| AnimatorMap& animators_; |
| }; |
| |
| } // namespace |
| |
| AnimationWorkletGlobalScope* AnimationWorkletGlobalScope::Create( |
| std::unique_ptr<GlobalScopeCreationParams> creation_params, |
| v8::Isolate* isolate, |
| WorkerThread* thread) { |
| return new AnimationWorkletGlobalScope(std::move(creation_params), isolate, |
| thread); |
| } |
| |
| AnimationWorkletGlobalScope::AnimationWorkletGlobalScope( |
| std::unique_ptr<GlobalScopeCreationParams> creation_params, |
| v8::Isolate* isolate, |
| WorkerThread* thread) |
| : ThreadedWorkletGlobalScope(std::move(creation_params), isolate, thread) { |
| if (AnimationWorkletProxyClient* proxy_client = |
| AnimationWorkletProxyClient::From(Clients())) |
| proxy_client->SetGlobalScope(this); |
| } |
| |
| AnimationWorkletGlobalScope::~AnimationWorkletGlobalScope() {} |
| |
| void AnimationWorkletGlobalScope::Trace(blink::Visitor* visitor) { |
| visitor->Trace(animator_definitions_); |
| visitor->Trace(animators_); |
| ThreadedWorkletGlobalScope::Trace(visitor); |
| } |
| |
| void AnimationWorkletGlobalScope::TraceWrappers( |
| const ScriptWrappableVisitor* visitor) const { |
| for (auto animator : animators_) |
| visitor->TraceWrappers(animator.value); |
| |
| for (auto definition : animator_definitions_) |
| visitor->TraceWrappers(definition.value); |
| |
| ThreadedWorkletGlobalScope::TraceWrappers(visitor); |
| } |
| |
| void AnimationWorkletGlobalScope::Dispose() { |
| DCHECK(IsContextThread()); |
| if (AnimationWorkletProxyClient* proxy_client = |
| AnimationWorkletProxyClient::From(Clients())) |
| proxy_client->Dispose(); |
| ThreadedWorkletGlobalScope::Dispose(); |
| } |
| |
| Animator* AnimationWorkletGlobalScope::GetAnimatorFor(int player_id, |
| const String& name) { |
| Animator* animator = animators_.at(player_id); |
| if (!animator) { |
| // This is a new player so we should create an animator for it. |
| animator = CreateInstance(name); |
| if (!animator) |
| return nullptr; |
| |
| animators_.Set(player_id, animator); |
| } |
| |
| return animator; |
| } |
| |
| std::unique_ptr<CompositorMutatorOutputState> |
| AnimationWorkletGlobalScope::Mutate( |
| const CompositorMutatorInputState& mutator_input) { |
| DCHECK(IsContextThread()); |
| |
| // Clean any animator that is not updated |
| ScopedAnimatorsSweeper sweeper(animators_); |
| |
| ScriptState* script_state = ScriptController()->GetScriptState(); |
| ScriptState::Scope scope(script_state); |
| |
| std::unique_ptr<CompositorMutatorOutputState> result = |
| std::make_unique<CompositorMutatorOutputState>(); |
| |
| for (const CompositorMutatorInputState::AnimationState& animation_input : |
| mutator_input.animations) { |
| int id = animation_input.animation_player_id; |
| const String name = String::FromUTF8(animation_input.name.data(), |
| animation_input.name.size()); |
| |
| Animator* animator = GetAnimatorFor(id, name); |
| // TODO(majidvp): This means there is an animatorName for which |
| // definition was not registered. We should handle this case gracefully. |
| // http://crbug.com/776017 |
| if (!animator) |
| continue; |
| |
| CompositorMutatorOutputState::AnimationState animation_output; |
| if (animator->Animate(script_state, animation_input, &animation_output)) { |
| animation_output.animation_player_id = id; |
| result->animations.push_back(std::move(animation_output)); |
| } |
| } |
| |
| return result; |
| } |
| |
| void AnimationWorkletGlobalScope::registerAnimator( |
| const String& name, |
| const ScriptValue& ctorValue, |
| ExceptionState& exceptionState) { |
| DCHECK(IsContextThread()); |
| if (animator_definitions_.Contains(name)) { |
| exceptionState.ThrowDOMException( |
| kNotSupportedError, |
| "A class with name:'" + name + "' is already registered."); |
| return; |
| } |
| |
| if (name.IsEmpty()) { |
| exceptionState.ThrowTypeError("The empty string is not a valid name."); |
| return; |
| } |
| |
| v8::Isolate* isolate = ScriptController()->GetScriptState()->GetIsolate(); |
| v8::Local<v8::Context> context = ScriptController()->GetContext(); |
| |
| DCHECK(ctorValue.V8Value()->IsFunction()); |
| v8::Local<v8::Function> constructor = |
| v8::Local<v8::Function>::Cast(ctorValue.V8Value()); |
| |
| v8::Local<v8::Value> prototypeValue; |
| if (!constructor->Get(context, V8AtomicString(isolate, "prototype")) |
| .ToLocal(&prototypeValue)) |
| return; |
| |
| if (IsUndefinedOrNull(prototypeValue)) { |
| exceptionState.ThrowTypeError( |
| "The 'prototype' object on the class does not exist."); |
| return; |
| } |
| |
| if (!prototypeValue->IsObject()) { |
| exceptionState.ThrowTypeError( |
| "The 'prototype' property on the class is not an object."); |
| return; |
| } |
| |
| v8::Local<v8::Object> prototype = v8::Local<v8::Object>::Cast(prototypeValue); |
| |
| v8::Local<v8::Value> animateValue; |
| if (!prototype->Get(context, V8AtomicString(isolate, "animate")) |
| .ToLocal(&animateValue)) |
| return; |
| |
| if (IsUndefinedOrNull(animateValue)) { |
| exceptionState.ThrowTypeError( |
| "The 'animate' function on the prototype does not exist."); |
| return; |
| } |
| |
| if (!animateValue->IsFunction()) { |
| exceptionState.ThrowTypeError( |
| "The 'animate' property on the prototype is not a function."); |
| return; |
| } |
| |
| v8::Local<v8::Function> animate = v8::Local<v8::Function>::Cast(animateValue); |
| |
| AnimatorDefinition* definition = |
| new AnimatorDefinition(isolate, constructor, animate); |
| |
| animator_definitions_.Set(name, definition); |
| } |
| |
| Animator* AnimationWorkletGlobalScope::CreateInstance(const String& name) { |
| DCHECK(IsContextThread()); |
| AnimatorDefinition* definition = animator_definitions_.at(name); |
| if (!definition) |
| return nullptr; |
| |
| v8::Isolate* isolate = ScriptController()->GetScriptState()->GetIsolate(); |
| v8::Local<v8::Function> constructor = definition->ConstructorLocal(isolate); |
| DCHECK(!IsUndefinedOrNull(constructor)); |
| |
| v8::Local<v8::Object> instance; |
| if (!V8ObjectConstructor::NewInstance(isolate, constructor) |
| .ToLocal(&instance)) |
| return nullptr; |
| |
| return new Animator(isolate, definition, instance); |
| } |
| |
| AnimatorDefinition* AnimationWorkletGlobalScope::FindDefinitionForTest( |
| const String& name) { |
| return animator_definitions_.at(name); |
| } |
| |
| } // namespace blink |