| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROMECAST_PUBLIC_MEDIA_MEDIA_COMPONENT_DEVICE_H_ |
| #define CHROMECAST_PUBLIC_MEDIA_MEDIA_COMPONENT_DEVICE_H_ |
| |
| #include <stdint.h> |
| #include <string> |
| |
| #include "cast_key_system.h" |
| |
| namespace chromecast { |
| namespace media { |
| class CastDecoderBuffer; |
| class DecryptContext; |
| |
| // Common base interface for both platform-specific audio and video pipeline |
| // backends. Both follow this state machine: |
| // +------------- kRunning <--+ |
| // | ^ | |
| // v | | |
| // kUninitialized <--> kIdle -------------+ | |
| // ^ | | |
| // | v | |
| // +------------- kPaused <---+ |
| // {any state} --> kError |
| // kError --> kUninitialized |
| // |
| // Notes: |
| // - Hardware resources should be acquired when transitioning from the |
| // |kUninitialized| state to the |kIdle| state. |
| // - Buffers will be pushed only in the kRunning or kPaused states. |
| // - The end of stream is signaled through a special buffer. |
| // Once the end of stream buffer is fed, no other buffer |
| // will be fed until the FSM goes through the kIdle state again. |
| // - In both kPaused and kRunning states, frames can be fed. |
| // However, frames are possibly rendered only in the kRunning state. |
| // - In the kRunning state, frames are rendered according to the clock rate. |
| // - All the hardware resources must be released in the |kError| state. |
| class MediaComponentDevice { |
| public: |
| enum State { |
| kStateUninitialized, |
| kStateIdle, |
| kStateRunning, |
| kStatePaused, |
| kStateError, |
| }; |
| |
| enum FrameStatus { |
| kFrameSuccess, |
| kFrameFailed, |
| kFramePending, |
| }; |
| |
| // Interface for receiving status when PushFrame has completed. |
| class FrameStatusCB { |
| public: |
| virtual ~FrameStatusCB() {} |
| virtual void Run(FrameStatus status) = 0; |
| }; |
| |
| // Client callbacks interface |
| class Client { |
| public: |
| virtual ~Client() {} |
| virtual void OnEndOfStream() = 0; |
| }; |
| |
| // The statistics are computed since the media component left the idle state. |
| // For video, a sample is defined as a frame. |
| struct Statistics { |
| uint64_t decoded_bytes; |
| uint64_t decoded_samples; |
| uint64_t dropped_samples; |
| }; |
| |
| // Info on pipeline latency: amount of data in pipeline not rendered yet, |
| // and timestamp of system clock (must be CLOCK_MONOTONIC) at which delay |
| // measurement was taken. Both times in microseconds. |
| struct RenderingDelay { |
| RenderingDelay() |
| : delay_microseconds(INT64_MIN), timestamp_microseconds(INT64_MIN) {} |
| RenderingDelay(int64_t delay_microseconds_in, |
| int64_t timestamp_microseconds_in) |
| : delay_microseconds(delay_microseconds_in), |
| timestamp_microseconds(timestamp_microseconds_in) {} |
| int64_t delay_microseconds; |
| int64_t timestamp_microseconds; |
| }; |
| |
| virtual ~MediaComponentDevice() {} |
| |
| // Registers |client| as the media event handler. Implementation |
| // takes ownership of |client| and call OnEndOfStream when an end-of-stream |
| // buffer is processed. |
| virtual void SetClient(Client* client) = 0; |
| |
| // Changes the state and performs any necessary transitions. |
| // Returns true when successful. |
| virtual bool SetState(State new_state) = 0; |
| |
| // Returns the current state of the media component. |
| virtual State GetState() const = 0; |
| |
| // Sets the time where rendering should start. |
| // Return true when successful. |
| // Will only be invoked in state kStateIdle. |
| virtual bool SetStartPts(int64_t microseconds) = 0; |
| |
| // Pushes a frame. If the implementation cannot push the buffer |
| // now, it must store the buffer, return |kFramePending| and execute the push |
| // at a later time when it becomes possible to do so. The implementation must |
| // then invoke |completion_cb|. Pushing a pending frame should be aborted if |
| // the state returns to kStateIdle, and |completion_cb| need not be invoked. |
| // If |kFramePending| is returned, the pipeline will stop pushing any further |
| // buffers until the |completion_cb| is invoked. |
| // Ownership: |decrypt_context|, |buffer|, |completion_cb| are all owned by |
| // the implementation and must be deleted once no longer needed (even in the |
| // case where |completion_cb| is not called). |
| // |completion_cb| should be only be invoked to indicate completion of a |
| // pending buffer push - not for the immediate |kFrameSuccess| return case. |
| virtual FrameStatus PushFrame(DecryptContext* decrypt_context, |
| CastDecoderBuffer* buffer, |
| FrameStatusCB* completion_cb) = 0; |
| |
| // Returns the pipeline latency: i.e. the amount of data |
| // in the pipeline that have not been rendered yet, in microseconds. |
| // Returns delay = INT64_MIN if the latency is not available. |
| virtual RenderingDelay GetRenderingDelay() const = 0; |
| |
| // Returns the playback statistics since the last transition from idle state. |
| // Returns true when successful. |
| // Is only invoked in state kStateRunning. |
| virtual bool GetStatistics(Statistics* stats) const = 0; |
| }; |
| |
| } // namespace media |
| } // namespace chromecast |
| |
| #endif // CHROMECAST_MEDIA_CMA_BACKEND_MEDIA_COMPONENT_DEVICE_H_ |