blob: 394cffd7f843d944692f9f8240b0c2dcdf615dca [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
void glActiveTextureFn(GLenum texture) override {}
void glApplyFramebufferAttachmentCMAAINTELFn() override {}
void glAttachShaderFn(GLuint program, GLuint shader) override {}
void glBeginQueryFn(GLenum target, GLuint id) override {}
void glBeginTransformFeedbackFn(GLenum primitiveMode) override {}
void glBindAttribLocationFn(GLuint program,
GLuint index,
const char* name) override {}
void glBindBufferFn(GLenum target, GLuint buffer) override {}
void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override {}
void glBindBufferRangeFn(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) override {}
void glBindFragDataLocationFn(GLuint program,
GLuint colorNumber,
const char* name) override {}
void glBindFragDataLocationIndexedFn(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) override {}
void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override {}
void glBindImageTextureEXTFn(GLuint index,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLint format) override {}
void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override {}
void glBindSamplerFn(GLuint unit, GLuint sampler) override {}
void glBindTextureFn(GLenum target, GLuint texture) override {}
void glBindTransformFeedbackFn(GLenum target, GLuint id) override {}
void glBindUniformLocationCHROMIUMFn(GLuint program,
GLint location,
const char* name) override {}
void glBindVertexArrayOESFn(GLuint array) override {}
void glBlendBarrierKHRFn() override {}
void glBlendColorFn(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override {}
void glBlendEquationFn(GLenum mode) override {}
void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override {}
void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override {}
void glBlendFuncSeparateFn(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) override {}
void glBlitFramebufferFn(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) override {}
void glBufferDataFn(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) override {}
void glBufferSubDataFn(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) override {}
GLenum glCheckFramebufferStatusEXTFn(GLenum target) override;
void glClearFn(GLbitfield mask) override {}
void glClearBufferfiFn(GLenum buffer,
GLint drawbuffer,
const GLfloat depth,
GLint stencil) override {}
void glClearBufferfvFn(GLenum buffer,
GLint drawbuffer,
const GLfloat* value) override {}
void glClearBufferivFn(GLenum buffer,
GLint drawbuffer,
const GLint* value) override {}
void glClearBufferuivFn(GLenum buffer,
GLint drawbuffer,
const GLuint* value) override {}
void glClearColorFn(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override {}
void glClearDepthFn(GLclampd depth) override {}
void glClearDepthfFn(GLclampf depth) override {}
void glClearStencilFn(GLint s) override {}
GLenum glClientWaitSyncFn(GLsync sync,
GLbitfield flags,
GLuint64 timeout) override;
void glColorMaskFn(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) override {}
void glCompileShaderFn(GLuint shader) override {}
void glCompressedCopyTextureCHROMIUMFn(GLuint sourceId,
GLuint destId) override {}
void glCompressedTexImage2DFn(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) override {}
void glCompressedTexImage2DRobustANGLEFn(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const void* data) override {}
void glCompressedTexImage3DFn(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data) override {}
void glCompressedTexImage3DRobustANGLEFn(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
GLsizei dataSize,
const void* data) override {}
void glCompressedTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) override {}
void glCompressedTexSubImage2DRobustANGLEFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const void* data) override {}
void glCompressedTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data) override {}
void glCompressedTexSubImage3DRobustANGLEFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
GLsizei dataSize,
const void* data) override {}
void glCopyBufferSubDataFn(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size) override {}
void glCopySubTextureCHROMIUMFn(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha) override {}
void glCopyTexImage2DFn(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) override {}
void glCopyTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override {}
void glCopyTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override {}
void glCopyTextureCHROMIUMFn(GLuint sourceId,
GLint sourceLevel,
GLenum destTarget,
GLuint destId,
GLint destLevel,
GLint internalFormat,
GLenum destType,
GLboolean unpackFlipY,
GLboolean unpackPremultiplyAlpha,
GLboolean unpackUnmultiplyAlpha) override {}
void glCoverageModulationNVFn(GLenum components) override {}
void glCoverFillPathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override {}
void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override {}
void glCoverStrokePathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override {}
void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override {}
GLuint glCreateProgramFn() override;
GLuint glCreateShaderFn(GLenum type) override;
void glCullFaceFn(GLenum mode) override {}
void glDebugMessageCallbackFn(GLDEBUGPROC callback,
const void* userParam) override {}
void glDebugMessageControlFn(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint* ids,
GLboolean enabled) override {}
void glDebugMessageInsertFn(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const char* buf) override {}
void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override {}
void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override {}
void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override {}
void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override {
}
void glDeletePathsNVFn(GLuint path, GLsizei range) override {}
void glDeleteProgramFn(GLuint program) override {}
void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override {}
void glDeleteRenderbuffersEXTFn(GLsizei n,
const GLuint* renderbuffers) override {}
void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override {}
void glDeleteShaderFn(GLuint shader) override {}
void glDeleteSyncFn(GLsync sync) override {}
void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override {}
void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override {}
void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override {}
void glDepthFuncFn(GLenum func) override {}
void glDepthMaskFn(GLboolean flag) override {}
void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override {}
void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override {}
void glDetachShaderFn(GLuint program, GLuint shader) override {}
void glDisableFn(GLenum cap) override {}
void glDisableVertexAttribArrayFn(GLuint index) override {}
void glDiscardFramebufferEXTFn(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) override {}
void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override {}
void glDrawArraysInstancedANGLEFn(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) override {}
void glDrawBufferFn(GLenum mode) override {}
void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override {}
void glDrawElementsFn(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) override {}
void glDrawElementsInstancedANGLEFn(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) override {}
void glDrawRangeElementsFn(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) override {}
void glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
GLeglImageOES image) override {}
void glEGLImageTargetTexture2DOESFn(GLenum target,
GLeglImageOES image) override {}
void glEnableFn(GLenum cap) override {}
void glEnableVertexAttribArrayFn(GLuint index) override {}
void glEndQueryFn(GLenum target) override {}
void glEndTransformFeedbackFn() override {}
GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
void glFinishFn() override {}
void glFinishFenceAPPLEFn(GLuint fence) override {}
void glFinishFenceNVFn(GLuint fence) override {}
void glFlushFn() override {}
void glFlushMappedBufferRangeFn(GLenum target,
GLintptr offset,
GLsizeiptr length) override {}
void glFramebufferRenderbufferEXTFn(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) override {}
void glFramebufferTexture2DEXTFn(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) override {}
void glFramebufferTexture2DMultisampleEXTFn(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) override {}
void glFramebufferTextureLayerFn(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer) override {}
void glFrontFaceFn(GLenum mode) override {}
void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override {}
void glGenerateMipmapEXTFn(GLenum target) override {}
void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override {}
void glGenFencesNVFn(GLsizei n, GLuint* fences) override {}
void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override {}
GLuint glGenPathsNVFn(GLsizei range) override;
void glGenQueriesFn(GLsizei n, GLuint* ids) override {}
void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override {}
void glGenSamplersFn(GLsizei n, GLuint* samplers) override {}
void glGenTexturesFn(GLsizei n, GLuint* textures) override {}
void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override {}
void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override {}
void glGetActiveAttribFn(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) override {}
void glGetActiveUniformFn(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) override {}
void glGetActiveUniformBlockivFn(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params) override {}
void glGetActiveUniformBlockivRobustANGLEFn(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetActiveUniformBlockNameFn(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
char* uniformBlockName) override {}
void glGetActiveUniformsivFn(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params) override {}
void glGetAttachedShadersFn(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) override {}
GLint glGetAttribLocationFn(GLuint program, const char* name) override;
void glGetBooleani_vRobustANGLEFn(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLboolean* data) override {}
void glGetBooleanvFn(GLenum pname, GLboolean* params) override {}
void glGetBooleanvRobustANGLEFn(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLboolean* data) override {}
void glGetBufferParameteri64vRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint64* params) override {}
void glGetBufferParameterivFn(GLenum target,
GLenum pname,
GLint* params) override {}
void glGetBufferParameterivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetBufferPointervRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
void** params) override {}
void glGetDebugMessageLogFn(GLuint count,
GLsizei bufSize,
GLenum* sources,
GLenum* types,
GLuint* ids,
GLenum* severities,
GLsizei* lengths,
char* messageLog) override {}
GLenum glGetErrorFn() override;
void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override {}
void glGetFloatvFn(GLenum pname, GLfloat* params) override {}
void glGetFloatvRobustANGLEFn(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* data) override {}
GLint glGetFragDataIndexFn(GLuint program, const char* name) override;
GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) override {}
void glGetFramebufferAttachmentParameterivRobustANGLEFn(
GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetFramebufferParameterivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
GLenum glGetGraphicsResetStatusARBFn() override;
void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override {}
void glGetInteger64i_vRobustANGLEFn(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint64* data) override {}
void glGetInteger64vFn(GLenum pname, GLint64* params) override {}
void glGetInteger64vRobustANGLEFn(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint64* data) override {}
void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override {}
void glGetIntegeri_vRobustANGLEFn(GLenum target,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint* data) override {}
void glGetIntegervFn(GLenum pname, GLint* params) override {}
void glGetIntegervRobustANGLEFn(GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* data) override {}
void glGetInternalformativFn(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params) override {}
void glGetInternalformativRobustANGLEFn(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetMultisamplefvFn(GLenum pname, GLuint index, GLfloat* val) override {}
void glGetMultisamplefvRobustANGLEFn(GLenum pname,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLfloat* val) override {}
void glGetnUniformfvRobustANGLEFn(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) override {}
void glGetnUniformivRobustANGLEFn(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetnUniformuivRobustANGLEFn(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLuint* params) override {}
void glGetObjectLabelFn(GLenum identifier,
GLuint name,
GLsizei bufSize,
GLsizei* length,
char* label) override {}
void glGetObjectPtrLabelFn(void* ptr,
GLsizei bufSize,
GLsizei* length,
char* label) override {}
void glGetPointervFn(GLenum pname, void** params) override {}
void glGetPointervRobustANGLERobustANGLEFn(GLenum pname,
GLsizei bufSize,
GLsizei* length,
void** params) override {}
void glGetProgramBinaryFn(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary) override {}
void glGetProgramInfoLogFn(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) override {}
void glGetProgramInterfaceivFn(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params) override {}
void glGetProgramInterfaceivRobustANGLEFn(GLuint program,
GLenum programInterface,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override {}
void glGetProgramivRobustANGLEFn(GLuint program,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetProgramResourceivFn(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum* props,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
GLint glGetProgramResourceLocationFn(GLuint program,
GLenum programInterface,
const char* name) override;
void glGetProgramResourceNameFn(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLchar* name) override {}
void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override {}
void glGetQueryivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override {
}
void glGetQueryObjecti64vRobustANGLEFn(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint64* params) override {}
void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override {}
void glGetQueryObjectivRobustANGLEFn(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetQueryObjectui64vFn(GLuint id,
GLenum pname,
GLuint64* params) override {}
void glGetQueryObjectui64vRobustANGLEFn(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint64* params) override {}
void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override {}
void glGetQueryObjectuivRobustANGLEFn(GLuint id,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) override {}
void glGetRenderbufferParameterivEXTFn(GLenum target,
GLenum pname,
GLint* params) override {}
void glGetRenderbufferParameterivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetSamplerParameterfvFn(GLuint sampler,
GLenum pname,
GLfloat* params) override {}
void glGetSamplerParameterfvRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) override {}
void glGetSamplerParameterIivRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) override {}
void glGetSamplerParameterivFn(GLuint sampler,
GLenum pname,
GLint* params) override {}
void glGetSamplerParameterivRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetShaderInfoLogFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) override {}
void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override {}
void glGetShaderivRobustANGLEFn(GLuint shader,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetShaderPrecisionFormatFn(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) override {}
void glGetShaderSourceFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) override {}
const GLubyte* glGetStringFn(GLenum name) override;
const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
void glGetSyncivFn(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values) override {}
void glGetTexLevelParameterfvFn(GLenum target,
GLint level,
GLenum pname,
GLfloat* params) override {}
void glGetTexLevelParameterfvRobustANGLEFn(GLenum target,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) override {}
void glGetTexLevelParameterivFn(GLenum target,
GLint level,
GLenum pname,
GLint* params) override {}
void glGetTexLevelParameterivRobustANGLEFn(GLenum target,
GLint level,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetTexParameterfvFn(GLenum target,
GLenum pname,
GLfloat* params) override {}
void glGetTexParameterfvRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) override {}
void glGetTexParameterIivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetTexParameterIuivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) override {}
void glGetTexParameterivFn(GLenum target,
GLenum pname,
GLint* params) override {}
void glGetTexParameterivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetTransformFeedbackVaryingFn(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) override {}
void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) override {}
GLuint glGetUniformBlockIndexFn(GLuint program,
const char* uniformBlockName) override;
void glGetUniformfvFn(GLuint program,
GLint location,
GLfloat* params) override {}
void glGetUniformfvRobustANGLEFn(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) override {}
void glGetUniformIndicesFn(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices) override {}
void glGetUniformivFn(GLuint program, GLint location, GLint* params) override {}
void glGetUniformivRobustANGLEFn(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
GLint glGetUniformLocationFn(GLuint program, const char* name) override;
void glGetUniformuivFn(GLuint program,
GLint location,
GLuint* params) override {}
void glGetUniformuivRobustANGLEFn(GLuint program,
GLint location,
GLsizei bufSize,
GLsizei* length,
GLuint* params) override {}
void glGetVertexAttribfvFn(GLuint index,
GLenum pname,
GLfloat* params) override {}
void glGetVertexAttribfvRobustANGLEFn(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLfloat* params) override {}
void glGetVertexAttribIivRobustANGLEFn(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetVertexAttribIuivRobustANGLEFn(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLuint* params) override {}
void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override {
}
void glGetVertexAttribivRobustANGLEFn(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params) override {}
void glGetVertexAttribPointervFn(GLuint index,
GLenum pname,
void** pointer) override {}
void glGetVertexAttribPointervRobustANGLEFn(GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
void** pointer) override {}
void glHintFn(GLenum target, GLenum mode) override {}
void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override {}
void glInvalidateFramebufferFn(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) override {}
void glInvalidateSubFramebufferFn(GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLint width,
GLint height) override {}
GLboolean glIsBufferFn(GLuint buffer) override;
GLboolean glIsEnabledFn(GLenum cap) override;
GLboolean glIsFenceAPPLEFn(GLuint fence) override;
GLboolean glIsFenceNVFn(GLuint fence) override;
GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override;
GLboolean glIsPathNVFn(GLuint path) override;
GLboolean glIsProgramFn(GLuint program) override;
GLboolean glIsQueryFn(GLuint query) override;
GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override;
GLboolean glIsSamplerFn(GLuint sampler) override;
GLboolean glIsShaderFn(GLuint shader) override;
GLboolean glIsSyncFn(GLsync sync) override;
GLboolean glIsTextureFn(GLuint texture) override;
GLboolean glIsTransformFeedbackFn(GLuint id) override;
GLboolean glIsVertexArrayOESFn(GLuint array) override;
void glLineWidthFn(GLfloat width) override {}
void glLinkProgramFn(GLuint program) override {}
void* glMapBufferFn(GLenum target, GLenum access) override;
void* glMapBufferRangeFn(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) override;
void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override {}
void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override {}
void glMemoryBarrierEXTFn(GLbitfield barriers) override {}
void glObjectLabelFn(GLenum identifier,
GLuint name,
GLsizei length,
const char* label) override {}
void glObjectPtrLabelFn(void* ptr, GLsizei length, const char* label) override {
}
void glPathCommandsNVFn(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords) override {}
void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override {}
void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override {}
void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override {}
void glPauseTransformFeedbackFn() override {}
void glPixelStoreiFn(GLenum pname, GLint param) override {}
void glPointParameteriFn(GLenum pname, GLint param) override {}
void glPolygonModeFn(GLenum face, GLenum mode) override {}
void glPolygonOffsetFn(GLfloat factor, GLfloat units) override {}
void glPopDebugGroupFn() override {}
void glPopGroupMarkerEXTFn() override {}
void glPrimitiveRestartIndexFn(GLuint index) override {}
void glProgramBinaryFn(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length) override {}
void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override {
}
void glProgramPathFragmentInputGenNVFn(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs) override {}
void glPushDebugGroupFn(GLenum source,
GLuint id,
GLsizei length,
const char* message) override {}
void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override {}
void glQueryCounterFn(GLuint id, GLenum target) override {}
void glReadBufferFn(GLenum src) override {}
void glReadnPixelsRobustANGLEFn(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei* length,
GLsizei* columns,
GLsizei* rows,
void* data) override {}
void glReadPixelsFn(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) override {}
void glReadPixelsRobustANGLEFn(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
GLsizei* length,
GLsizei* columns,
GLsizei* rows,
void* pixels) override {}
void glReleaseShaderCompilerFn() override {}
void glRenderbufferStorageEXTFn(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) override {}
void glRenderbufferStorageMultisampleFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override {}
void glRenderbufferStorageMultisampleEXTFn(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override {}
void glRequestExtensionANGLEFn(const char* name) override {}
void glResumeTransformFeedbackFn() override {}
void glSampleCoverageFn(GLclampf value, GLboolean invert) override {}
void glSamplerParameterfFn(GLuint sampler,
GLenum pname,
GLfloat param) override {}
void glSamplerParameterfvFn(GLuint sampler,
GLenum pname,
const GLfloat* params) override {}
void glSamplerParameterfvRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLfloat* param) override {}
void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override {
}
void glSamplerParameterIivRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint* param) override {}
void glSamplerParameterIuivRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLuint* param) override {}
void glSamplerParameterivFn(GLuint sampler,
GLenum pname,
const GLint* params) override {}
void glSamplerParameterivRobustANGLEFn(GLuint sampler,
GLenum pname,
GLsizei bufSize,
const GLint* param) override {}
void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override {}
void glSetFenceAPPLEFn(GLuint fence) override {}
void glSetFenceNVFn(GLuint fence, GLenum condition) override {}
void glShaderBinaryFn(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) override {}
void glShaderSourceFn(GLuint shader,
GLsizei count,
const char* const* str,
const GLint* length) override {}
void glStencilFillPathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) override {}
void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override {
}
void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override {}
void glStencilFuncSeparateFn(GLenum face,
GLenum func,
GLint ref,
GLuint mask) override {}
void glStencilMaskFn(GLuint mask) override {}
void glStencilMaskSeparateFn(GLenum face, GLuint mask) override {}
void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override {}
void glStencilOpSeparateFn(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) override {}
void glStencilStrokePathInstancedNVFn(GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) override {
}
void glStencilStrokePathNVFn(GLuint path,
GLint reference,
GLuint mask) override {}
void glStencilThenCoverFillPathInstancedNVFn(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override {}
void glStencilThenCoverFillPathNVFn(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) override {}
void glStencilThenCoverStrokePathInstancedNVFn(
GLsizei numPaths,
GLenum pathNameType,
const void* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override {}
void glStencilThenCoverStrokePathNVFn(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode) override {}
GLboolean glTestFenceAPPLEFn(GLuint fence) override;
GLboolean glTestFenceNVFn(GLuint fence) override;
void glTexBufferFn(GLenum target,
GLenum internalformat,
GLuint buffer) override {}
void glTexBufferRangeFn(GLenum target,
GLenum internalformat,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) override {}
void glTexImage2DFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override {}
void glTexImage2DRobustANGLEFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) override {}
void glTexImage3DFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override {}
void glTexImage3DRobustANGLEFn(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) override {}
void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override {}
void glTexParameterfvFn(GLenum target,
GLenum pname,
const GLfloat* params) override {}
void glTexParameterfvRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLfloat* params) override {}
void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override {}
void glTexParameterIivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLint* params) override {}
void glTexParameterIuivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLuint* params) override {}
void glTexParameterivFn(GLenum target,
GLenum pname,
const GLint* params) override {}
void glTexParameterivRobustANGLEFn(GLenum target,
GLenum pname,
GLsizei bufSize,
const GLint* params) override {}
void glTexStorage2DEXTFn(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) override {}
void glTexStorage3DFn(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth) override {}
void glTexSubImage2DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) override {}
void glTexSubImage2DRobustANGLEFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) override {}
void glTexSubImage3DFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) override {}
void glTexSubImage3DRobustANGLEFn(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
const void* pixels) override {}
void glTransformFeedbackVaryingsFn(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum bufferMode) override {}
void glUniform1fFn(GLint location, GLfloat x) override {}
void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
void glUniform1iFn(GLint location, GLint x) override {}
void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override {}
void glUniform1uiFn(GLint location, GLuint v0) override {}
void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override {}
void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override {}
void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
void glUniform2iFn(GLint location, GLint x, GLint y) override {}
void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override {}
void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override {}
void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override {}
void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override {}
void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override {}
void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override {}
void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override {}
void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override {}
void glUniform4fFn(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) override {}
void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override {}
void glUniform4iFn(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) override {}
void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override {}
void glUniform4uiFn(GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3) override {}
void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override {}
void glUniformBlockBindingFn(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding) override {}
void glUniformMatrix2fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix2x3fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix2x4fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix3fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix3x2fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix3x4fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix4fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix4x2fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
void glUniformMatrix4x3fvFn(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override {}
GLboolean glUnmapBufferFn(GLenum target) override;
void glUseProgramFn(GLuint program) override {}
void glValidateProgramFn(GLuint program) override {}
void glVertexAttrib1fFn(GLuint indx, GLfloat x) override {}
void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override {}
void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override {}
void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override {}
void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override {
}
void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override {}
void glVertexAttrib4fFn(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) override {}
void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override {}
void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override {}
void glVertexAttribI4iFn(GLuint indx,
GLint x,
GLint y,
GLint z,
GLint w) override {}
void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override {}
void glVertexAttribI4uiFn(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w) override {}
void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override {}
void glVertexAttribIPointerFn(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) override {}
void glVertexAttribPointerFn(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) override {}
void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override {}
void glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override {}
void glWindowRectanglesEXTFn(GLenum mode,
GLsizei n,
const GLint* box) override {}