blob: 3e670836141348ac609a3d7ae3eb0fe476a3f3c5 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <memory>
#include <queue>
#include <utility>
#include "android_webview/browser/browser_view_renderer.h"
#include "android_webview/browser/child_frame.h"
#include "android_webview/browser/compositor_frame_consumer.h"
#include "android_webview/browser/render_thread_manager.h"
#include "android_webview/browser/test/rendering_test.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_task_runner_handle.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "content/public/test/test_synchronous_compositor_android.h"
namespace android_webview {
class SmokeTest : public RenderingTest {
void StartTest() override {
browser_view_renderer_->PostInvalidate(ActiveCompositor());
}
void DidDrawOnRT() override { EndTest(); }
};
RENDERING_TEST_F(SmokeTest);
// Test the case where SynchronousCompositor is constructed after the RVH that
// owns it is switched to be active.
class ActiveCompositorSwitchBeforeConstructionTest : public RenderingTest {
public:
ActiveCompositorSwitchBeforeConstructionTest()
: on_draw_count_(0), new_compositor_(nullptr) {}
void StartTest() override {
browser_view_renderer_->PostInvalidate(ActiveCompositor());
}
void DidOnDraw(bool success) override {
on_draw_count_++;
switch (on_draw_count_) {
case 1:
EXPECT_TRUE(success);
// Change compositor here. And do another ondraw.
// The previous active compositor id is 0, 0, now change it to 0, 1.
browser_view_renderer_->SetActiveCompositorID(CompositorID(0, 1));
browser_view_renderer_->PostInvalidate(ActiveCompositor());
break;
case 2:
// The 2nd ondraw is skipped because there is no active compositor at
// the moment.
EXPECT_FALSE(success);
new_compositor_.reset(new content::TestSynchronousCompositor(0, 1));
new_compositor_->SetClient(browser_view_renderer_.get());
EXPECT_EQ(ActiveCompositor(), new_compositor_.get());
browser_view_renderer_->PostInvalidate(ActiveCompositor());
break;
case 3:
EXPECT_TRUE(success);
compositor_ = std::move(new_compositor_);
EXPECT_EQ(ActiveCompositor(), compositor_.get());
browser_view_renderer_->PostInvalidate(ActiveCompositor());
break;
case 4:
EXPECT_TRUE(success);
EndTest();
}
}
private:
int on_draw_count_;
std::unique_ptr<content::TestSynchronousCompositor> new_compositor_;
};
RENDERING_TEST_F(ActiveCompositorSwitchBeforeConstructionTest);
// Test the case where SynchronousCompositor is constructed before the RVH that
// owns it is switched to be active.
class ActiveCompositorSwitchAfterConstructionTest : public RenderingTest {
public:
ActiveCompositorSwitchAfterConstructionTest()
: on_draw_count_(0), new_compositor_(nullptr) {}
void StartTest() override {
browser_view_renderer_->PostInvalidate(ActiveCompositor());
}
void DidOnDraw(bool success) override {
on_draw_count_++;
switch (on_draw_count_) {
case 1:
EXPECT_TRUE(success);
// Create a new compositor here. And switch it to be active. And then
// do another ondraw.
new_compositor_.reset(new content::TestSynchronousCompositor(0, 1));
new_compositor_->SetClient(browser_view_renderer_.get());
browser_view_renderer_->SetActiveCompositorID(CompositorID(0, 1));
EXPECT_EQ(ActiveCompositor(), new_compositor_.get());
browser_view_renderer_->PostInvalidate(ActiveCompositor());
break;
case 2:
EXPECT_TRUE(success);
compositor_ = std::move(new_compositor_);
EXPECT_EQ(ActiveCompositor(), compositor_.get());
browser_view_renderer_->PostInvalidate(ActiveCompositor());
break;
case 3:
EXPECT_TRUE(success);
EndTest();
}
}
private:
int on_draw_count_;
std::unique_ptr<content::TestSynchronousCompositor> new_compositor_;
};
RENDERING_TEST_F(ActiveCompositorSwitchAfterConstructionTest);
class ClearViewTest : public RenderingTest {
public:
ClearViewTest() : on_draw_count_(0) {}
void StartTest() override {
browser_view_renderer_->PostInvalidate(ActiveCompositor());
browser_view_renderer_->ClearView();
}
void DidOnDraw(bool success) override {
on_draw_count_++;
if (on_draw_count_ == 1) {
// First OnDraw should be skipped due to ClearView.
EXPECT_FALSE(success);
browser_view_renderer_->DidUpdateContent(
ActiveCompositor()); // Unset ClearView.
browser_view_renderer_->PostInvalidate(ActiveCompositor());
} else {
// Following OnDraws should succeed.
EXPECT_TRUE(success);
}
}
void DidDrawOnRT() override { EndTest(); }
private:
int on_draw_count_;
};
RENDERING_TEST_F(ClearViewTest);
class TestAnimateInAndOutOfScreen : public RenderingTest {
public:
TestAnimateInAndOutOfScreen() : on_draw_count_(0), draw_gl_count_on_rt_(0) {}
void StartTest() override {
new_constraints_ = ParentCompositorDrawConstraints(
false, gfx::Transform(), window_->surface_size().IsEmpty());
new_constraints_.transform.Scale(2.0, 2.0);
browser_view_renderer_->PostInvalidate(ActiveCompositor());
}
void WillOnDraw() override {
RenderingTest::WillOnDraw();
// Step 0: A single onDraw on screen. The parent draw constraints
// of the BVR will updated to be the initial constraints.
// Step 1: A single onDrraw off screen. The parent draw constraints of the
// BVR will be updated to the new constraints.
// Step 2: This onDraw is to introduce the DrawGL that animates the
// webview onto the screen on render thread. End the test when the parent
// draw constraints of BVR is updated to initial constraints.
if (on_draw_count_ == 1 || on_draw_count_ == 2)
browser_view_renderer_->PrepareToDraw(gfx::Vector2d(), gfx::Rect());
}
void DidOnDraw(bool success) override {
EXPECT_TRUE(success);
on_draw_count_++;
}
bool WillDrawOnRT(AwDrawGLInfo* draw_info) override {
if (draw_gl_count_on_rt_ == 1) {
draw_gl_count_on_rt_++;
ui_task_runner_->PostTask(
FROM_HERE,
base::Bind(&RenderingTest::PostInvalidate, base::Unretained(this)));
return false;
}
draw_info->width = window_->surface_size().width();
draw_info->height = window_->surface_size().height();
draw_info->is_layer = false;
gfx::Transform transform;
if (draw_gl_count_on_rt_ == 0)
transform = new_constraints_.transform;
transform.matrix().asColMajorf(draw_info->transform);
return true;
}
void DidDrawOnRT() override { draw_gl_count_on_rt_++; }
bool DrawConstraintsEquals(
const ParentCompositorDrawConstraints& constraints1,
const ParentCompositorDrawConstraints& constraints2) {
if (constraints1.is_layer != constraints2.is_layer ||
constraints1.transform != constraints2.transform)
return false;
return !constraints1.is_layer ||
constraints1.surface_rect_empty == constraints2.surface_rect_empty;
}
void OnParentDrawConstraintsUpdated() override {
ParentCompositorDrawConstraints constraints =
GetCompositorFrameConsumer()->GetParentDrawConstraintsOnUI();
switch (on_draw_count_) {
case 0u:
// This OnParentDrawConstraintsUpdated is generated by
// connecting the compositor frame consumer to the producer.
break;
case 1u:
EXPECT_TRUE(DrawConstraintsEquals(constraints, new_constraints_));
break;
case 3u:
EXPECT_TRUE(DrawConstraintsEquals(constraints, initial_constraints_));
EndTest();
break;
// There will be a following 4th onDraw. But the hardware renderer won't
// post back the draw constraints in DrawGL because the constraints
// don't change.
default:
FAIL();
}
}
private:
int on_draw_count_;
int draw_gl_count_on_rt_;
ParentCompositorDrawConstraints initial_constraints_;
ParentCompositorDrawConstraints new_constraints_;
};
RENDERING_TEST_F(TestAnimateInAndOutOfScreen);
class CompositorNoFrameTest : public RenderingTest {
public:
CompositorNoFrameTest() : on_draw_count_(0) {}
void StartTest() override {
browser_view_renderer_->PostInvalidate(ActiveCompositor());
}
void WillOnDraw() override {
if (0 == on_draw_count_) {
// No frame from compositor.
} else if (1 == on_draw_count_) {
compositor_->SetHardwareFrame(0u, ConstructEmptyFrame());
} else if (2 == on_draw_count_) {
// No frame from compositor.
}
// There may be trailing invalidates.
}
void DidOnDraw(bool success) override {
if (0 == on_draw_count_) {
// Should fail as there has been no frames from compositor.
EXPECT_FALSE(success);
browser_view_renderer_->PostInvalidate(ActiveCompositor());
} else if (1 == on_draw_count_) {
// Should succeed with frame from compositor.
EXPECT_TRUE(success);
browser_view_renderer_->PostInvalidate(ActiveCompositor());
} else if (2 == on_draw_count_) {
// Should still succeed with last frame, even if no frame from compositor.
EXPECT_TRUE(success);
EndTest();
}
on_draw_count_++;
}
private:
int on_draw_count_;
};
RENDERING_TEST_F(CompositorNoFrameTest);
class ClientIsVisibleOnConstructionTest : public RenderingTest {
void SetUpTestHarness() override {
browser_view_renderer_.reset(
new BrowserViewRenderer(this, base::ThreadTaskRunnerHandle::Get()));
}
void StartTest() override {
EXPECT_FALSE(browser_view_renderer_->attached_to_window());
EXPECT_FALSE(browser_view_renderer_->window_visible_for_tests());
EXPECT_TRUE(browser_view_renderer_->IsClientVisible());
EndTest();
}
};
RENDERING_TEST_F(ClientIsVisibleOnConstructionTest);
class ClientIsVisibleAfterAttachTest : public RenderingTest {
void StartTest() override {
EXPECT_TRUE(browser_view_renderer_->attached_to_window());
EXPECT_TRUE(browser_view_renderer_->window_visible_for_tests());
EXPECT_TRUE(browser_view_renderer_->IsClientVisible());
EndTest();
}
};
RENDERING_TEST_F(ClientIsVisibleAfterAttachTest);
class ClientIsInvisibleAfterWindowGoneTest : public RenderingTest {
void StartTest() override {
browser_view_renderer_->SetWindowVisibility(false);
EXPECT_FALSE(browser_view_renderer_->IsClientVisible());
EndTest();
}
};
RENDERING_TEST_F(ClientIsInvisibleAfterWindowGoneTest);
class ClientIsInvisibleAfterDetachTest : public RenderingTest {
void StartTest() override {
browser_view_renderer_->OnDetachedFromWindow();
EXPECT_FALSE(browser_view_renderer_->IsClientVisible());
EndTest();
}
};
RENDERING_TEST_F(ClientIsInvisibleAfterDetachTest);
class ResourceRenderingTest : public RenderingTest {
public:
using ResourceCountMap = std::map<viz::ResourceId, int>;
using LayerTreeFrameSinkResourceCountMap =
std::map<uint32_t, ResourceCountMap>;
virtual std::unique_ptr<content::SynchronousCompositor::Frame> GetFrame(
int frame_number) = 0;
void StartTest() override {
frame_number_ = 0;
AdvanceFrame();
}
void WillOnDraw() override {
if (next_frame_) {
compositor_->SetHardwareFrame(next_frame_->layer_tree_frame_sink_id,
std::move(next_frame_->frame));
}
}
void DidOnDraw(bool success) override {
EXPECT_EQ(next_frame_ != nullptr, success);
if (!AdvanceFrame()) {
ui_task_runner_->PostTask(FROM_HERE,
base::Bind(&ResourceRenderingTest::CheckResults,
base::Unretained(this)));
}
}
LayerTreeFrameSinkResourceCountMap GetReturnedResourceCounts() {
LayerTreeFrameSinkResourceCountMap counts;
content::TestSynchronousCompositor::FrameAckArray returned_resources_array;
compositor_->SwapReturnedResources(&returned_resources_array);
for (const auto& resources : returned_resources_array) {
for (const auto& returned_resource : resources.resources) {
counts[resources.layer_tree_frame_sink_id][returned_resource.id] +=
returned_resource.count;
}
}
return counts;
}
virtual void CheckResults() = 0;
private:
bool AdvanceFrame() {
next_frame_ = GetFrame(frame_number_++);
if (next_frame_) {
browser_view_renderer_->PostInvalidate(ActiveCompositor());
return true;
}
return false;
}
std::unique_ptr<content::SynchronousCompositor::Frame> next_frame_;
int frame_number_;
};
class SwitchLayerTreeFrameSinkIdTest : public ResourceRenderingTest {
struct FrameInfo {
uint32_t layer_tree_frame_sink_id;
viz::ResourceId resource_id; // Each frame contains a single resource.
};
std::unique_ptr<content::SynchronousCompositor::Frame> GetFrame(
int frame_number) override {
static const FrameInfo infos[] = {
// First output surface.
{0u, 1u}, {0u, 1u}, {0u, 2u}, {0u, 2u}, {0u, 3u}, {0u, 3u}, {0u, 4u},
// Second output surface.
{1u, 1u}, {1u, 1u}, {1u, 2u}, {1u, 2u}, {1u, 3u}, {1u, 3u}, {1u, 4u},
};
if (frame_number >= static_cast<int>(arraysize(infos))) {
return nullptr;
}
std::unique_ptr<content::SynchronousCompositor::Frame> frame(
new content::SynchronousCompositor::Frame);
frame->layer_tree_frame_sink_id =
infos[frame_number].layer_tree_frame_sink_id;
frame->frame = ConstructFrame(infos[frame_number].resource_id);
if (last_layer_tree_frame_sink_id_ !=
infos[frame_number].layer_tree_frame_sink_id) {
expected_return_count_.clear();
last_layer_tree_frame_sink_id_ =
infos[frame_number].layer_tree_frame_sink_id;
}
++expected_return_count_[infos[frame_number].resource_id];
return frame;
}
void StartTest() override {
last_layer_tree_frame_sink_id_ = -1U;
ResourceRenderingTest::StartTest();
}
void CheckResults() override {
GetCompositorFrameConsumer()->DeleteHardwareRendererOnUI();
window_->Detach();
window_.reset();
// Make sure resources for the last output surface are returned.
EXPECT_EQ(expected_return_count_,
GetReturnedResourceCounts()[last_layer_tree_frame_sink_id_]);
EndTest();
}
private:
uint32_t last_layer_tree_frame_sink_id_;
ResourceCountMap expected_return_count_;
};
RENDERING_TEST_F(SwitchLayerTreeFrameSinkIdTest);
class RenderThreadManagerDeletionTest : public ResourceRenderingTest {
std::unique_ptr<content::SynchronousCompositor::Frame> GetFrame(
int frame_number) override {
if (frame_number > 0) {
return nullptr;
}
const uint32_t layer_tree_frame_sink_id = 0u;
const viz::ResourceId resource_id =
static_cast<viz::ResourceId>(frame_number);
std::unique_ptr<content::SynchronousCompositor::Frame> frame(
new content::SynchronousCompositor::Frame);
frame->layer_tree_frame_sink_id = layer_tree_frame_sink_id;
frame->frame = ConstructFrame(resource_id);
++expected_return_count_[layer_tree_frame_sink_id][resource_id];
return frame;
}
void CheckResults() override {
LayerTreeFrameSinkResourceCountMap resource_counts;
functor_.reset();
// Make sure resources for the last frame are returned.
EXPECT_EQ(expected_return_count_, GetReturnedResourceCounts());
EndTest();
}
private:
LayerTreeFrameSinkResourceCountMap expected_return_count_;
};
RENDERING_TEST_F(RenderThreadManagerDeletionTest);
class RenderThreadManagerSwitchTest : public ResourceRenderingTest {
std::unique_ptr<content::SynchronousCompositor::Frame> GetFrame(
int frame_number) override {
switch (frame_number) {
case 0: {
// Draw a frame with initial RTM.
break;
}
case 1: {
// Switch to new RTM.
std::unique_ptr<FakeFunctor> functor(new FakeFunctor);
functor->Init(window_.get(),
std::make_unique<RenderThreadManager>(
functor.get(), base::ThreadTaskRunnerHandle::Get()));
browser_view_renderer_->SetCurrentCompositorFrameConsumer(
functor->GetCompositorFrameConsumer());
saved_functor_ = std::move(functor_);
functor_ = std::move(functor);
break;
}
case 2: {
// Draw a frame with the new RTM, but also redraw the initial RTM.
window_->RequestDrawGL(saved_functor_.get());
break;
}
case 3: {
// Switch back to the initial RTM, allowing the new RTM to be destroyed.
functor_ = std::move(saved_functor_);
browser_view_renderer_->SetCurrentCompositorFrameConsumer(
functor_->GetCompositorFrameConsumer());
break;
}
default:
return nullptr;
}
const uint32_t layer_tree_frame_sink_id = 0u;
const viz::ResourceId resource_id =
static_cast<viz::ResourceId>(frame_number);
std::unique_ptr<content::SynchronousCompositor::Frame> frame(
new content::SynchronousCompositor::Frame);
frame->layer_tree_frame_sink_id = layer_tree_frame_sink_id;
frame->frame = ConstructFrame(resource_id);
++expected_return_count_[layer_tree_frame_sink_id][resource_id];
return frame;
}
void CheckResults() override {
LayerTreeFrameSinkResourceCountMap resource_counts;
functor_.reset();
// Make sure resources for all frames are returned.
EXPECT_EQ(expected_return_count_, GetReturnedResourceCounts());
EndTest();
}
private:
std::unique_ptr<FakeFunctor> saved_functor_;
LayerTreeFrameSinkResourceCountMap expected_return_count_;
};
RENDERING_TEST_F(RenderThreadManagerSwitchTest);
} // namespace android_webview