| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "ui/base/cocoa/command_dispatcher.h" |
| |
| #include "base/auto_reset.h" |
| #include "base/check_op.h" |
| #include "base/notreached.h" |
| #include "base/trace_event/trace_event.h" |
| #include "ui/base/cocoa/cocoa_base_utils.h" |
| #import "ui/base/cocoa/user_interface_item_command_handler.h" |
| |
| // Expose -[NSWindow hasKeyAppearance], which determines whether the traffic |
| // lights on the window are "lit". CommandDispatcher uses this property on a |
| // parent window to decide whether keys and commands should bubble up. |
| @interface NSWindow (PrivateAPI) |
| - (BOOL)hasKeyAppearance; |
| @end |
| |
| @interface CommandDispatcher () |
| // The parent to bubble events to, or nil. |
| - (NSWindow<CommandDispatchingWindow>*)bubbleParent; |
| @end |
| |
| namespace { |
| |
| // Duplicate the given key event, but changing the associated window. |
| NSEvent* KeyEventForWindow(NSWindow* window, NSEvent* event) { |
| NSEventType event_type = [event type]; |
| |
| // Convert the event's location from the original window's coordinates into |
| // our own. |
| NSPoint location = [event locationInWindow]; |
| location = ui::ConvertPointFromWindowToScreen([event window], location); |
| location = ui::ConvertPointFromScreenToWindow(window, location); |
| |
| // Various things *only* apply to key down/up. |
| bool is_a_repeat = false; |
| NSString* characters = nil; |
| NSString* charactors_ignoring_modifiers = nil; |
| if (event_type == NSKeyDown || event_type == NSKeyUp) { |
| is_a_repeat = [event isARepeat]; |
| characters = [event characters]; |
| charactors_ignoring_modifiers = [event charactersIgnoringModifiers]; |
| } |
| |
| // This synthesis may be slightly imperfect: we provide nil for the context, |
| // since I (viettrungluu) am sceptical that putting in the original context |
| // (if one is given) is valid. |
| return [NSEvent keyEventWithType:event_type |
| location:location |
| modifierFlags:[event modifierFlags] |
| timestamp:[event timestamp] |
| windowNumber:[window windowNumber] |
| context:nil |
| characters:characters |
| charactersIgnoringModifiers:charactors_ignoring_modifiers |
| isARepeat:is_a_repeat |
| keyCode:[event keyCode]]; |
| } |
| |
| } // namespace |
| |
| @implementation CommandDispatcher { |
| @private |
| BOOL _eventHandled; |
| BOOL _isRedispatchingKeyEvent; |
| |
| NSWindow<CommandDispatchingWindow>* _owner; // Weak, owns us. |
| } |
| |
| @synthesize delegate = _delegate; |
| |
| - (instancetype)initWithOwner:(NSWindow<CommandDispatchingWindow>*)owner { |
| if ((self = [super init])) { |
| _owner = owner; |
| } |
| return self; |
| } |
| |
| // When an event is being redispatched, its window is rewritten to be the owner_ |
| // of the CommandDispatcher. However, AppKit may still choose to send the event |
| // to the key window. To check of an event is being redispatched, we check the |
| // event's window. |
| - (BOOL)isEventBeingRedispatched:(NSEvent*)event { |
| if ([event.window conformsToProtocol:@protocol(CommandDispatchingWindow)]) { |
| NSObject<CommandDispatchingWindow>* window = |
| static_cast<NSObject<CommandDispatchingWindow>*>(event.window); |
| return [window commandDispatcher]->_isRedispatchingKeyEvent; |
| } |
| return NO; |
| } |
| |
| // |delegate_| may be nil in this method. Rather than adding nil checks to every |
| // call, we rely on the fact that method calls to nil return nil, and that nil |
| // == ui::PerformKeyEquivalentResult::kUnhandled; |
| - (BOOL)performKeyEquivalent:(NSEvent*)event { |
| // TODO(bokan): Tracing added temporarily to diagnose crbug.com/1039833. |
| TRACE_EVENT2("ui", "CommandDispatcher::performKeyEquivalent", "window num", |
| [_owner windowNumber], "is keyWin", [NSApp keyWindow] == _owner); |
| DCHECK_EQ(NSKeyDown, [event type]); |
| |
| // If the event is being redispatched, then this is the second time |
| // performKeyEquivalent: is being called on the event. The first time, a |
| // WebContents was firstResponder and claimed to have handled the event [but |
| // instead sent the event asynchronously to the renderer process]. The |
| // renderer process chose not to handle the event, and the consumer |
| // redispatched the event by calling -[CommandDispatchingWindow |
| // redispatchKeyEvent:]. |
| // |
| // We skip all steps before postPerformKeyEquivalent, since those were already |
| // triggered on the first pass of the event. |
| if ([self isEventBeingRedispatched:event]) { |
| // TODO(bokan): Tracing added temporarily to diagnose crbug.com/1039833. |
| TRACE_EVENT_INSTANT0("ui", "IsRedispatch", TRACE_EVENT_SCOPE_THREAD); |
| ui::PerformKeyEquivalentResult result = |
| [_delegate postPerformKeyEquivalent:event |
| window:_owner |
| isRedispatch:YES]; |
| TRACE_EVENT_INSTANT1("ui", "postPerformKeyEquivalent", |
| TRACE_EVENT_SCOPE_THREAD, "result", result); |
| if (result == ui::PerformKeyEquivalentResult::kHandled) |
| return YES; |
| if (result == ui::PerformKeyEquivalentResult::kPassToMainMenu) |
| return NO; |
| return [[self bubbleParent] performKeyEquivalent:event]; |
| } |
| |
| // First, give the delegate an opportunity to consume this event. |
| ui::PerformKeyEquivalentResult result = |
| [_delegate prePerformKeyEquivalent:event window:_owner]; |
| if (result == ui::PerformKeyEquivalentResult::kHandled) |
| return YES; |
| if (result == ui::PerformKeyEquivalentResult::kPassToMainMenu) |
| return NO; |
| |
| // Next, pass the event down the NSView hierarchy. Surprisingly, this doesn't |
| // use the responder chain. See implementation of -[NSWindow |
| // performKeyEquivalent:]. If the view hierarchy contains a |
| // RenderWidgetHostViewCocoa, it may choose to return true, and to |
| // asynchronously pass the event to the renderer. See |
| // -[RenderWidgetHostViewCocoa performKeyEquivalent:]. |
| if ([_owner defaultPerformKeyEquivalent:event]) |
| return YES; |
| |
| // If the firstResponder [e.g. omnibox] chose not to handle the keyEquivalent, |
| // then give the delegate another chance to consume it. |
| result = |
| [_delegate postPerformKeyEquivalent:event window:_owner isRedispatch:NO]; |
| if (result == ui::PerformKeyEquivalentResult::kHandled) |
| return YES; |
| if (result == ui::PerformKeyEquivalentResult::kPassToMainMenu) |
| return NO; |
| |
| // Allow commands to "bubble up" to CommandDispatchers in parent windows, if |
| // they were not handled here. |
| return [[self bubbleParent] performKeyEquivalent:event]; |
| } |
| |
| - (BOOL)validateUserInterfaceItem:(id<NSValidatedUserInterfaceItem>)item |
| forHandler:(id<UserInterfaceItemCommandHandler>)handler { |
| // Since this class implements these selectors, |super| will always say they |
| // are enabled. Only use [super] to validate other selectors. If there is no |
| // command handler, defer to AppController. |
| if ([item action] == @selector(commandDispatch:) || |
| [item action] == @selector(commandDispatchUsingKeyModifiers:)) { |
| if (handler) { |
| // -dispatch:.. can't later decide to bubble events because |
| // -commandDispatch:.. is assumed to always succeed. So, if there is a |
| // |handler|, only validate against that for -commandDispatch:. |
| return [handler validateUserInterfaceItem:item window:_owner]; |
| } |
| |
| id appController = [NSApp delegate]; |
| DCHECK([appController |
| conformsToProtocol:@protocol(NSUserInterfaceValidations)]); |
| if ([appController validateUserInterfaceItem:item]) |
| return YES; |
| } |
| |
| // Note this may validate an action bubbled up from a child window. However, |
| // if the child window also -respondsToSelector: (but validated it `NO`), the |
| // action will be dispatched to the child only, which may NSBeep(). |
| // TODO(tapted): Fix this. E.g. bubble up validation via the bubbleParent's |
| // CommandDispatcher rather than the NSUserInterfaceValidations protocol, so |
| // that this step can be skipped. |
| if ([_owner defaultValidateUserInterfaceItem:item]) |
| return YES; |
| |
| return [[self bubbleParent] validateUserInterfaceItem:item]; |
| } |
| |
| - (BOOL)redispatchKeyEvent:(NSEvent*)event { |
| // TODO(bokan): Tracing added temporarily to diagnose crbug.com/1039833. |
| TRACE_EVENT2("ui", "CommandDispatcher::redispatchKeyEvent", "window num", |
| [_owner windowNumber], "event window num", |
| [[event window] windowNumber]); |
| DCHECK(!_isRedispatchingKeyEvent); |
| base::AutoReset<BOOL> resetter(&_isRedispatchingKeyEvent, YES); |
| |
| DCHECK(event); |
| NSEventType eventType = [event type]; |
| if (eventType != NSKeyDown && eventType != NSKeyUp && |
| eventType != NSFlagsChanged) { |
| NOTREACHED(); |
| return YES; // Pretend it's been handled in an effort to limit damage. |
| } |
| |
| // Sometimes, an event will be redispatched from a child window to a parent |
| // window to allow the parent window a chance to handle it. In that case, fix |
| // up the native event to reference the correct window. Failure to do this can |
| // cause infinite redispatch loops; see https://crbug.com/1085578 for more |
| // details. |
| if ([event window] != _owner) |
| event = KeyEventForWindow(_owner, event); |
| |
| // Redispatch the event. |
| _eventHandled = YES; |
| [NSApp sendEvent:event]; |
| |
| // If the event was not handled by [NSApp sendEvent:], the preSendEvent: |
| // method below will be called, and because the event is being redispatched, |
| // |eventHandled_| will be set to NO. |
| return _eventHandled; |
| } |
| |
| - (BOOL)preSendEvent:(NSEvent*)event { |
| // TODO(bokan): Tracing added temporarily to diagnose crbug.com/1039833. |
| TRACE_EVENT2("ui", "CommandDispatcher::preSendEvent", "window num", |
| [_owner windowNumber], "event window num", |
| [[event window] windowNumber]); |
| |
| // AppKit does not call performKeyEquivalent: if the event only has the |
| // NSEventModifierFlagOption modifier. However, Chrome wants to treat these |
| // events just like keyEquivalents, since they can be consumed by extensions. |
| if ([event type] == NSKeyDown && |
| ([event modifierFlags] & NSEventModifierFlagOption)) { |
| BOOL handled = [self performKeyEquivalent:event]; |
| if (handled) |
| return YES; |
| } |
| |
| if ([self isEventBeingRedispatched:event]) { |
| // If we get here, then the event was not handled by NSApplication. |
| _eventHandled = NO; |
| // Return YES to stop native -sendEvent handling. |
| return YES; |
| } |
| |
| return NO; |
| } |
| |
| - (void)dispatch:(id)sender |
| forHandler:(id<UserInterfaceItemCommandHandler>)handler { |
| if (handler) |
| [handler commandDispatch:sender window:_owner]; |
| else |
| [[self bubbleParent] commandDispatch:sender]; |
| } |
| |
| - (void)dispatchUsingKeyModifiers:(id)sender |
| forHandler:(id<UserInterfaceItemCommandHandler>)handler { |
| if (handler) |
| [handler commandDispatchUsingKeyModifiers:sender window:_owner]; |
| else |
| [[self bubbleParent] commandDispatchUsingKeyModifiers:sender]; |
| } |
| |
| - (BOOL)isRedispatchingKeyEvent { |
| return _isRedispatchingKeyEvent; |
| } |
| |
| - (NSWindow<CommandDispatchingWindow>*)bubbleParent { |
| NSWindow* parent = [_owner parentWindow]; |
| if (parent && [parent hasKeyAppearance] && |
| [parent conformsToProtocol:@protocol(CommandDispatchingWindow)]) |
| return static_cast<NSWindow<CommandDispatchingWindow>*>(parent); |
| return nil; |
| } |
| |
| @end |