blob: 7e72fd1788e72739e3c02b261f1c7a7dc4b653bb [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004, 2005, 2006, 2009, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/html/HTMLAreaElement.h"
#include "core/HTMLNames.h"
#include "core/dom/ElementTraversal.h"
#include "core/html/HTMLImageElement.h"
#include "core/html/HTMLMapElement.h"
#include "core/html/parser/HTMLParserIdioms.h"
#include "core/layout/HitTestResult.h"
#include "core/layout/LayoutImage.h"
#include "platform/graphics/Path.h"
#include "platform/transforms/AffineTransform.h"
#include "wtf/PtrUtil.h"
namespace blink {
namespace {
// Adapt a double to the allowed range of a LayoutUnit and narrow it to float precision.
float clampCoordinate(double value)
{
return LayoutUnit(value).toFloat();
}
}
using namespace HTMLNames;
inline HTMLAreaElement::HTMLAreaElement(Document& document)
: HTMLAnchorElement(areaTag, document)
, m_shape(Rect)
{
}
// An explicit empty destructor should be in HTMLAreaElement.cpp, because
// if an implicit destructor is used or an empty destructor is defined in
// HTMLAreaElement.h, when including HTMLAreaElement.h, msvc tries to expand
// the destructor and causes a compile error because of lack of blink::Path
// definition.
HTMLAreaElement::~HTMLAreaElement()
{
}
DEFINE_NODE_FACTORY(HTMLAreaElement)
void HTMLAreaElement::parseAttribute(const QualifiedName& name, const AtomicString& oldValue, const AtomicString& value)
{
if (name == shapeAttr) {
if (equalIgnoringASCIICase(value, "default")) {
m_shape = Default;
} else if (equalIgnoringASCIICase(value, "circle") || equalIgnoringASCIICase(value, "circ")) {
m_shape = Circle;
} else if (equalIgnoringASCIICase(value, "polygon") || equalIgnoringASCIICase(value, "poly")) {
m_shape = Poly;
} else {
// The missing (and implicitly invalid) value default for the
// 'shape' attribute is 'rect'.
m_shape = Rect;
}
invalidateCachedPath();
} else if (name == coordsAttr) {
m_coords = parseHTMLListOfFloatingPointNumbers(value.getString());
invalidateCachedPath();
} else if (name == altAttr || name == accesskeyAttr) {
// Do nothing.
} else {
HTMLAnchorElement::parseAttribute(name, oldValue, value);
}
}
void HTMLAreaElement::invalidateCachedPath()
{
m_path = nullptr;
}
bool HTMLAreaElement::pointInArea(const LayoutPoint& location, const LayoutObject* containerObject) const
{
return getPath(containerObject).contains(FloatPoint(location));
}
LayoutRect HTMLAreaElement::computeAbsoluteRect(const LayoutObject* containerObject) const
{
if (!containerObject)
return LayoutRect();
// FIXME: This doesn't work correctly with transforms.
FloatPoint absPos = containerObject->localToAbsolute();
Path path = getPath(containerObject);
path.translate(toFloatSize(absPos));
return enclosingLayoutRect(path.boundingRect());
}
Path HTMLAreaElement::getPath(const LayoutObject* containerObject) const
{
if (!containerObject)
return Path();
// Always recompute for default shape because it depends on container object's size
// and is cheap.
if (m_shape == Default) {
Path path;
// No need to zoom because it is already applied in containerObject->borderBoxRect().
if (containerObject->isBox())
path.addRect(FloatRect(toLayoutBox(containerObject)->borderBoxRect()));
m_path = nullptr;
return path;
}
Path path;
if (m_path) {
path = *m_path;
} else {
if (m_coords.isEmpty())
return path;
switch (m_shape) {
case Poly:
if (m_coords.size() >= 6) {
int numPoints = m_coords.size() / 2;
path.moveTo(FloatPoint(clampCoordinate(m_coords[0]), clampCoordinate(m_coords[1])));
for (int i = 1; i < numPoints; ++i)
path.addLineTo(FloatPoint(clampCoordinate(m_coords[i * 2]), clampCoordinate(m_coords[i * 2 + 1])));
path.closeSubpath();
path.setWindRule(RULE_EVENODD);
}
break;
case Circle:
if (m_coords.size() >= 3 && m_coords[2] > 0) {
float r = clampCoordinate(m_coords[2]);
path.addEllipse(FloatRect(clampCoordinate(m_coords[0]) - r, clampCoordinate(m_coords[1]) - r, 2 * r, 2 * r));
}
break;
case Rect:
if (m_coords.size() >= 4) {
float x0 = clampCoordinate(m_coords[0]);
float y0 = clampCoordinate(m_coords[1]);
float x1 = clampCoordinate(m_coords[2]);
float y1 = clampCoordinate(m_coords[3]);
path.addRect(FloatRect(x0, y0, x1 - x0, y1 - y0));
}
break;
default:
ASSERT_NOT_REACHED();
break;
}
// Cache the original path, not depending on containerObject.
m_path = wrapUnique(new Path(path));
}
// Zoom the path into coordinates of the container object.
float zoomFactor = containerObject->styleRef().effectiveZoom();
if (zoomFactor != 1.0f) {
AffineTransform zoomTransform;
zoomTransform.scale(zoomFactor);
path.transform(zoomTransform);
}
return path;
}
HTMLImageElement* HTMLAreaElement::imageElement() const
{
if (HTMLMapElement* mapElement = Traversal<HTMLMapElement>::firstAncestor(*this))
return mapElement->imageElement();
return nullptr;
}
bool HTMLAreaElement::isKeyboardFocusable() const
{
return isFocusable();
}
bool HTMLAreaElement::isMouseFocusable() const
{
return isFocusable();
}
bool HTMLAreaElement::layoutObjectIsFocusable() const
{
HTMLImageElement* image = imageElement();
if (!image || !image->layoutObject() || image->layoutObject()->style()->visibility() != VISIBLE)
return false;
return supportsFocus() && Element::tabIndex() >= 0;
}
void HTMLAreaElement::setFocus(bool shouldBeFocused)
{
if (focused() == shouldBeFocused)
return;
HTMLAnchorElement::setFocus(shouldBeFocused);
HTMLImageElement* imageElement = this->imageElement();
if (!imageElement)
return;
LayoutObject* layoutObject = imageElement->layoutObject();
if (!layoutObject || !layoutObject->isImage())
return;
toLayoutImage(layoutObject)->areaElementFocusChanged(this);
}
void HTMLAreaElement::updateFocusAppearance(SelectionBehaviorOnFocus selectionBehavior)
{
document().updateStyleAndLayoutTreeForNode(this);
if (!isFocusable())
return;
if (HTMLImageElement* imageElement = this->imageElement())
imageElement->updateFocusAppearance(selectionBehavior);
}
} // namespace blink