blob: 37cfe42f428b3066ef1b7ad28f6e4ccb2baffc03 [file] [log] [blame]
/*
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef LayoutProgress_h
#define LayoutProgress_h
#include "core/CoreExport.h"
#include "core/layout/LayoutBlockFlow.h"
namespace blink {
class HTMLProgressElement;
class CORE_EXPORT LayoutProgress final : public LayoutBlockFlow {
public:
explicit LayoutProgress(HTMLProgressElement*);
~LayoutProgress() override;
double position() const { return m_position; }
double animationProgress() const;
bool isDeterminate() const;
void updateFromElement() override;
HTMLProgressElement* progressElement() const;
const char* name() const override { return "LayoutProgress"; }
protected:
void willBeDestroyed() override;
bool isAnimating() const;
bool isAnimationTimerActive() const;
private:
bool isOfType(LayoutObjectType type) const override { return type == LayoutObjectProgress || LayoutBlockFlow::isOfType(type); }
void animationTimerFired(Timer<LayoutProgress>*);
void updateAnimationState();
double m_position;
double m_animationStartTime;
double m_animationRepeatInterval;
double m_animationDuration;
bool m_animating;
Timer<LayoutProgress> m_animationTimer;
friend class LayoutProgressTest;
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(LayoutProgress, isProgress());
} // namespace blink
#endif // LayoutProgress_h