blob: 0fa59fc001ad8ea14ed9fe021974c4eed845232c [file] [log] [blame]
/*
* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef TouchAdjustment_h
#define TouchAdjustment_h
#include "platform/geometry/IntPoint.h"
#include "platform/geometry/IntRect.h"
#include "platform/heap/Handle.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace blink {
class Node;
bool findBestClickableCandidate(Node*& targetNode, IntPoint& targetPoint, const IntPoint& touchHotspot, const IntRect& touchArea, const HeapVector<Member<Node>>&);
bool findBestContextMenuCandidate(Node*& targetNode, IntPoint& targetPoint, const IntPoint& touchHotspot, const IntRect& touchArea, const HeapVector<Member<Node>>&);
bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint& touchHotspot, const IntRect& touchArea, const HeapVector<Member<Node>>&);
// FIXME: Implement the similar functions for other gestures here as well.
} // namespace blink
#endif