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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
#ifndef PaintLayerStackingNodeIterator_h
#define PaintLayerStackingNodeIterator_h
#include "wtf/Allocator.h"
#include "wtf/Noncopyable.h"
namespace blink {
enum ChildrenIteration {
NegativeZOrderChildren = 1,
// Normal flow children are not mandated by CSS 2.1 but are an artifact of
// our implementation: we allocate PaintLayers for elements that
// are not treated as stacking contexts and thus we need to walk them
// during painting and hit-testing.
NormalFlowChildren = 1 << 1,
PositiveZOrderChildren = 1 << 2,
AllChildren = NegativeZOrderChildren | NormalFlowChildren | PositiveZOrderChildren
};
class PaintLayerStackingNode;
class PaintLayer;
// This iterator walks the PaintLayerStackingNode lists in the following order:
// NegativeZOrderChildren -> NormalFlowChildren -> PositiveZOrderChildren.
class PaintLayerStackingNodeIterator {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(PaintLayerStackingNodeIterator);
public:
PaintLayerStackingNodeIterator(const PaintLayerStackingNode& root, unsigned whichChildren);
PaintLayerStackingNode* next();
private:
const PaintLayerStackingNode& m_root;
unsigned m_remainingChildren;
unsigned m_index;
PaintLayer* m_currentNormalFlowChild;
};
// This iterator is similar to PaintLayerStackingNodeIterator but it walks the lists in reverse order
// (from the last item to the first one).
class PaintLayerStackingNodeReverseIterator {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(PaintLayerStackingNodeReverseIterator);
public:
PaintLayerStackingNodeReverseIterator(const PaintLayerStackingNode& root, unsigned whichChildren)
: m_root(root)
, m_remainingChildren(whichChildren)
{
setIndexToLastItem();
}
PaintLayerStackingNode* next();
private:
void setIndexToLastItem();
const PaintLayerStackingNode& m_root;
unsigned m_remainingChildren;
int m_index;
PaintLayer* m_currentNormalFlowChild;
};
} // namespace blink
#endif // PaintLayerStackingNodeIterator_h