blob: 2f90a33d95a1e34f76b6d7686f7d8e820058e1fe [file] [log] [blame]
/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/svg/SVGFESpecularLightingElement.h"
#include "core/layout/LayoutObject.h"
#include "core/style/ComputedStyle.h"
#include "core/svg/SVGParserUtilities.h"
#include "core/svg/graphics/filters/SVGFilterBuilder.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
inline SVGFESpecularLightingElement::SVGFESpecularLightingElement(Document& document)
: SVGFilterPrimitiveStandardAttributes(SVGNames::feSpecularLightingTag, document)
, m_specularConstant(SVGAnimatedNumber::create(this, SVGNames::specularConstantAttr, SVGNumber::create(1)))
, m_specularExponent(SVGAnimatedNumber::create(this, SVGNames::specularExponentAttr, SVGNumber::create(1)))
, m_surfaceScale(SVGAnimatedNumber::create(this, SVGNames::surfaceScaleAttr, SVGNumber::create(1)))
, m_kernelUnitLength(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::kernelUnitLengthAttr))
, m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create()))
{
addToPropertyMap(m_specularConstant);
addToPropertyMap(m_specularExponent);
addToPropertyMap(m_surfaceScale);
addToPropertyMap(m_kernelUnitLength);
addToPropertyMap(m_in1);
}
DEFINE_TRACE(SVGFESpecularLightingElement)
{
visitor->trace(m_specularConstant);
visitor->trace(m_specularExponent);
visitor->trace(m_surfaceScale);
visitor->trace(m_kernelUnitLength);
visitor->trace(m_in1);
SVGFilterPrimitiveStandardAttributes::trace(visitor);
}
DEFINE_NODE_FACTORY(SVGFESpecularLightingElement)
bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
if (attrName == SVGNames::lighting_colorAttr) {
LayoutObject* layoutObject = this->layoutObject();
ASSERT(layoutObject);
ASSERT(layoutObject->style());
return specularLighting->setLightingColor(layoutObject->style()->svgStyle().lightingColor());
}
if (attrName == SVGNames::surfaceScaleAttr)
return specularLighting->setSurfaceScale(m_surfaceScale->currentValue()->value());
if (attrName == SVGNames::specularConstantAttr)
return specularLighting->setSpecularConstant(m_specularConstant->currentValue()->value());
if (attrName == SVGNames::specularExponentAttr)
return specularLighting->setSpecularExponent(m_specularExponent->currentValue()->value());
LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
SVGFELightElement* lightElement = SVGFELightElement::findLightElement(*this);
ASSERT(lightSource);
ASSERT(lightElement);
ASSERT(effect->getFilter());
if (attrName == SVGNames::azimuthAttr)
return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value());
if (attrName == SVGNames::elevationAttr)
return lightSource->setElevation(lightElement->elevation()->currentValue()->value());
if (attrName == SVGNames::xAttr || attrName == SVGNames::yAttr || attrName == SVGNames::zAttr)
return lightSource->setPosition(effect->getFilter()->resolve3dPoint(lightElement->position()));
if (attrName == SVGNames::pointsAtXAttr || attrName == SVGNames::pointsAtYAttr || attrName == SVGNames::pointsAtZAttr)
return lightSource->setPointsAt(effect->getFilter()->resolve3dPoint(lightElement->pointsAt()));
if (attrName == SVGNames::specularExponentAttr)
return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value());
if (attrName == SVGNames::limitingConeAngleAttr)
return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value());
ASSERT_NOT_REACHED();
return false;
}
void SVGFESpecularLightingElement::svgAttributeChanged(const QualifiedName& attrName)
{
if (attrName == SVGNames::surfaceScaleAttr
|| attrName == SVGNames::specularConstantAttr
|| attrName == SVGNames::specularExponentAttr) {
SVGElement::InvalidationGuard invalidationGuard(this);
primitiveAttributeChanged(attrName);
return;
}
if (attrName == SVGNames::inAttr) {
SVGElement::InvalidationGuard invalidationGuard(this);
invalidate();
return;
}
SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
}
void SVGFESpecularLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
{
if (SVGFELightElement::findLightElement(*this) != lightElement)
return;
// The light element has different attribute names so attrName can identify the requested attribute.
primitiveAttributeChanged(attrName);
}
FilterEffect* SVGFESpecularLightingElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
{
FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->currentValue()->value()));
ASSERT(input1);
LayoutObject* layoutObject = this->layoutObject();
if (!layoutObject)
return nullptr;
ASSERT(layoutObject->style());
Color color = layoutObject->style()->svgStyle().lightingColor();
const SVGFELightElement* lightNode = SVGFELightElement::findLightElement(*this);
RefPtr<LightSource> lightSource = lightNode ? lightNode->lightSource(filter) : nullptr;
FilterEffect* effect = FESpecularLighting::create(filter,
color,
m_surfaceScale->currentValue()->value(),
m_specularConstant->currentValue()->value(),
m_specularExponent->currentValue()->value(),
lightSource.release());
effect->inputEffects().append(input1);
return effect;
}
} // namespace blink