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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_TREE_ID_REGISTRY_H_
#define UI_ACCESSIBILITY_AX_TREE_ID_REGISTRY_H_
#include <map>
#include <string>
#include <utility>
#include "base/macros.h"
#include "ui/accessibility/ax_export.h"
#include "ui/accessibility/ax_tree_id.h"
namespace base {
template <typename T>
struct DefaultSingletonTraits;
} // namespace base
namespace ui {
class AXActionHandler;
// This class generates and saves a runtime id for an accessibility tree.
// It provides a few distinct forms of generating an id:
// - from a frame id (which consists of a process and routing id)
// - from a backing |AXActionHandler| object
//
// The first form allows underlying instances to change but refer to the same
// frame.
// The second form allows this registry to track the object for later retrieval.
class AX_EXPORT AXTreeIDRegistry {
public:
using FrameID = std::pair<int, int>;
// Get the single instance of this class.
static AXTreeIDRegistry* GetInstance();
// Gets the frame id based on an ax tree id.
FrameID GetFrameID(const AXTreeID& ax_tree_id);
// Gets an ax tree id from a frame id.
AXTreeID GetAXTreeID(FrameID frame_id);
// Retrieve an |AXActionHandler| based on an ax tree id.
AXActionHandler* GetActionHandler(AXTreeID ax_tree_id);
// Removes an ax tree id, and its associated delegate and frame id (if it
// exists).
void RemoveAXTreeID(AXTreeID ax_tree_id);
// Associate a frame id with an ax tree id.
void SetFrameIDForAXTreeID(const FrameID& frame_id,
const AXTreeID& ax_tree_id);
private:
friend struct base::DefaultSingletonTraits<AXTreeIDRegistry>;
friend AXActionHandler;
// Get or create a ax tree id keyed on |handler|.
AXTreeID GetOrCreateAXTreeID(AXActionHandler* handler);
AXTreeIDRegistry();
virtual ~AXTreeIDRegistry();
// Maps an accessibility tree to its frame via ids.
std::map<AXTreeID, FrameID> ax_tree_to_frame_id_map_;
// Maps frames to an accessibility tree via ids.
std::map<FrameID, AXTreeID> frame_to_ax_tree_id_map_;
// Maps an id to its handler.
std::map<AXTreeID, AXActionHandler*> id_to_action_handler_;
DISALLOW_COPY_AND_ASSIGN(AXTreeIDRegistry);
};
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_TREE_ID_REGISTRY_H_