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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_VIEW_H_
#define UI_VIEWS_VIEW_H_
#include <stddef.h>
#include <algorithm>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_list.h"
#include "base/compiler_specific.h"
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/class_property.h"
#include "ui/base/clipboard/clipboard_format_type.h"
#include "ui/base/dragdrop/drag_drop_types.h"
#include "ui/base/dragdrop/drop_target_event.h"
#include "ui/base/dragdrop/os_exchange_data.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/layer_delegate.h"
#include "ui/compositor/layer_observer.h"
#include "ui/compositor/layer_owner.h"
#include "ui/compositor/paint_cache.h"
#include "ui/events/event.h"
#include "ui/events/event_target.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/views/metadata/metadata_header_macros.h"
#include "ui/views/metadata/metadata_impl_macros.h"
#include "ui/views/paint_info.h"
#include "ui/views/view_targeter.h"
#include "ui/views/views_export.h"
#if defined(OS_WIN)
#include <wrl/client.h>
#endif
using ui::OSExchangeData;
namespace gfx {
class Canvas;
class Insets;
class Transform;
} // namespace gfx
namespace ui {
struct AXActionData;
struct AXNodeData;
class Compositor;
class InputMethod;
class Layer;
class NativeTheme;
class PaintContext;
class ThemeProvider;
class TransformRecorder;
} // namespace ui
namespace views {
class Background;
class Border;
class ContextMenuController;
class DragController;
class FocusManager;
class FocusTraversable;
class LayoutManager;
class ViewAccessibility;
class ScrollView;
class ViewObserver;
class Widget;
class WordLookupClient;
namespace internal {
class PreEventDispatchHandler;
class PostEventDispatchHandler;
class RootView;
class ScopedChildrenLock;
} // namespace internal
// Struct used to describe how a View hierarchy has changed. See
// View::ViewHierarchyChanged.
// TODO(pbos): Move to a separate view_hierarchy_changed_details.h header.
struct VIEWS_EXPORT ViewHierarchyChangedDetails {
ViewHierarchyChangedDetails()
: ViewHierarchyChangedDetails(false, nullptr, nullptr, nullptr) {}
ViewHierarchyChangedDetails(bool is_add,
View* parent,
View* child,
View* move_view)
: is_add(is_add), parent(parent), child(child), move_view(move_view) {}
bool is_add;
// New parent if |is_add| is true, old parent if |is_add| is false.
View* parent;
// The view being added or removed.
View* child;
// If this is a move (reparent), meaning AddChildViewAt() is invoked with an
// existing parent, then a notification for the remove is sent first,
// followed by one for the add. This case can be distinguished by a
// non-NULL |move_view|.
// For the remove part of move, |move_view| is the new parent of the View
// being removed.
// For the add part of move, |move_view| is the old parent of the View being
// added.
View* move_view;
};
// Used to identify the CallbackList<> within the PropertyChangedVectors map.
using PropertyKey = const void*;
using PropertyChangedCallbacks = base::CallbackList<void()>;
using PropertyChangedCallback = PropertyChangedCallbacks::CallbackType;
using PropertyChangedSubscription =
std::unique_ptr<PropertyChangedCallbacks::Subscription>;
// The elements in PropertyEffects represent bits which define what effect(s) a
// changed Property has on the containing class. Additional elements should
// use the next most significant bit.
enum PropertyEffects {
kPropertyEffectsNone = 0,
// Any changes to the property should cause the container to invalidate the
// current layout state.
kPropertyEffectsLayout = 0x00000001,
// Changes to the property should cause the container to schedule a painting
// update.
kPropertyEffectsPaint = 0x00000002,
// Changes to the property should cause the preferred size to change. This
// implies kPropertyEffectsLayout.
kPropertyEffectsPreferredSizeChanged = 0x00000004,
};
/////////////////////////////////////////////////////////////////////////////
//
// View class
//
// A View is a rectangle within the views View hierarchy. It is the base
// class for all Views.
//
// A View is a container of other Views (there is no such thing as a Leaf
// View - makes code simpler, reduces type conversion headaches, design
// mistakes etc)
//
// The View contains basic properties for sizing (bounds), layout (flex,
// orientation, etc), painting of children and event dispatch.
//
// The View also uses a simple Box Layout Manager similar to XUL's
// SprocketLayout system. Alternative Layout Managers implementing the
// LayoutManager interface can be used to lay out children if required.
//
// It is up to the subclass to implement Painting and storage of subclass -
// specific properties and functionality.
//
// Unless otherwise documented, views is not thread safe and should only be
// accessed from the main thread.
//
// Properties ------------------
//
// Properties which are intended to be dynamically visible through metadata to
// other subsystems, such as dev-tools must adhere to a naming convention,
// usage and implementation patterns.
//
// Properties start with their base name, such as "Frobble" (note the
// capitalization). The method to set the property must be called SetXXXX and
// the method to retrieve the value is called GetXXXX. For the aforementioned
// Frobble property, this would be SetFrobble and GetFrobble.
//
// void SetFrobble(bool is_frobble);
// bool GetFrobble() const;
//
// In the SetXXXX method, after the value storage location has been updated,
// OnPropertyChanged() must be called using the address of the storage
// location as a key. Additionally, any combination of PropertyEffects are
// also passed in. This will ensure that any desired side effects are properly
// invoked.
//
// void View::SetFrobble(bool is_frobble) {
// if (is_frobble == frobble_)
// return;
// frobble_ = is_frobble;
// OnPropertyChanged(&frobble_, kPropertyEffectsPaint);
// }
//
// Each property should also have a way to "listen" to changes by registering
// a callback.
//
// PropertyChangedSubscription AddFrobbleChangedCallback(
// PropertyChangedCallback callback) WARN_UNUSED_RETURN;
//
// Each callback uses the the existing base::Bind mechanisms which allow for
// various kinds of callbacks; object methods, normal functions and lambdas.
//
// Example:
//
// class FrobbleView : public View {
// ...
// private:
// void OnFrobbleChanged();
// PropertyChangeSubscription frobble_changed_subscription_;
// }
//
// ...
// frobble_changed_subscription_ = AddFrobbleChangedCallback(
// base::BindRepeating(&FrobbleView::OnFrobbleChanged,
// base::Unretained(this)));
//
// Example:
//
// void MyView::ValidateFrobbleChanged() {
// bool frobble_changed = false;
// PropertyChangedSubscription subscription =
// frobble_view_->AddFrobbleChangedCallback(
// base::BindRepeating([](bool* frobble_changed_ptr) {
// *frobble_changed_ptr = true;
// }, &frobble_changed));
// frobble_view_->SetFrobble(!frobble_view_->GetFrobble());
// LOG() << frobble_changed ? "Frobble changed" : "Frobble NOT changed!";
// }
//
// Property metadata -----------
//
// For Views that expose properties which are intended to be dynamically
// discoverable by other subsystems, each View and its descendants must
// include metadata. These other subsystems, such as dev tools or a delarative
// layout system, can then enumerate the properties on any given instance or
// class. Using the enumerated information, the actual values of the
// properties can be read or written. This will be done by getting and setting
// the values using string representations. The metadata can also be used to
// instantiate and initialize a View (or descendant) class from a declarative
// "script".
//
// For each View class in their respective header declaration, place the macro
// METADATA_HEADER(<classname>) in the public section.
//
// In the implementing .cc file, add the following macros to the same
// namespace in which the class resides.
//
// BEGIN_METADATA(View)
// ADD_PROPERTY_METADATA(View, bool, Frobble)
// END_METADATA()
//
// For each property, add a definition using ADD_PROPERTY_METADATA() between
// the begin and end macros.
//
// Descendant classes must add the METADATA_PARENT_CLASS() macro to the
// similar block in the respective implementing file.
//
// BEGIN_METADATA(MyView)
// METADATA_PARENT_CLASS(views::View);
// ADD_PROPERTY_METADATA(MyView, int, Bobble)
// END_METADATA()
/////////////////////////////////////////////////////////////////////////////
class VIEWS_EXPORT View : public ui::LayerDelegate,
public ui::LayerObserver,
public ui::LayerOwner,
public ui::AcceleratorTarget,
public ui::EventTarget,
public ui::EventHandler,
public ui::PropertyHandler,
public views::metadata::MetaDataProvider {
public:
using Views = std::vector<View*>;
METADATA_HEADER_BASE(View);
enum class FocusBehavior {
// Use when the View is never focusable. Default.
NEVER,
// Use when the View is to be focusable both in regular and accessibility
// mode.
ALWAYS,
// Use when the View is focusable only during accessibility mode.
ACCESSIBLE_ONLY,
};
// During paint, the origin of each view in physical pixel is calculated by
// view_origin_pixel = ROUND(view.origin() * device_scale_factor)
//
// Thus in a view hierarchy, the offset between two views, view_i and view_j,
// is calculated by:
// view_offset_ij_pixel = SUM [view_origin_pixel.OffsetFromOrigin()]
// {For all views along the path from view_i to view_j}
//
// But the offset between the two layers, the layer in view_i and the layer in
// view_j, is computed by
// view_offset_ij_dip = SUM [view.origin().OffsetFromOrigin()]
// {For all views along the path from view_i to view_j}
//
// layer_offset_ij_pixel = ROUND (view_offset_ij_dip * device_scale_factor)
//
// Due to this difference in the logic for computation of offset, the values
// view_offset_ij_pixel and layer_offset_ij_pixel may not always be equal.
// They will differ by some subpixel_offset. This leads to bugs like
// crbug.com/734787.
// The subpixel offset needs to be applied to the layer to get the correct
// output during paint.
//
// This class manages the computation of subpixel offset internally when
// working with offsets.
class LayerOffsetData {
public:
explicit LayerOffsetData(float device_scale_factor = 1.f,
const gfx::Vector2d& offset = gfx::Vector2d())
: device_scale_factor_(device_scale_factor) {
AddOffset(offset);
}
const gfx::Vector2d& offset() const { return offset_; }
const gfx::Vector2dF GetSubpixelOffset() const {
// |rounded_pixel_offset_| is stored in physical pixel space. Convert it
// into DIP space before returning.
gfx::Vector2dF subpixel_offset(rounded_pixel_offset_);
subpixel_offset.Scale(1.f / device_scale_factor_);
return subpixel_offset;
}
LayerOffsetData& operator+=(const gfx::Vector2d& offset) {
AddOffset(offset);
return *this;
}
LayerOffsetData operator+(const gfx::Vector2d& offset) const {
LayerOffsetData offset_data(*this);
offset_data.AddOffset(offset);
return offset_data;
}
private:
// Adds the |offset_to_parent| to the total |offset_| and updates the
// |rounded_pixel_offset_| value.
void AddOffset(const gfx::Vector2d& offset_to_parent) {
// Add the DIP |offset_to_parent| amount to the total offset.
offset_ += offset_to_parent;
// Convert |offset_to_parent| to physical pixel coordinates.
gfx::Vector2dF fractional_pixel_offset(
offset_to_parent.x() * device_scale_factor_,
offset_to_parent.y() * device_scale_factor_);
// Since pixels cannot be fractional, we need to round the offset to get
// the correct physical pixel coordinate.
gfx::Vector2dF integral_pixel_offset(
gfx::ToRoundedInt(fractional_pixel_offset.x()),
gfx::ToRoundedInt(fractional_pixel_offset.y()));
// |integral_pixel_offset - fractional_pixel_offset| gives the subpixel
// offset amount for |offset_to_parent|. This is added to
// |rounded_pixel_offset_| to update the total subpixel offset.
rounded_pixel_offset_ += integral_pixel_offset - fractional_pixel_offset;
}
// Total offset so far. This stores the offset between two nodes in the view
// hierarchy.
gfx::Vector2d offset_;
// This stores the value such that if added to
// |offset_ * device_scale_factor| will give the correct aligned offset in
// physical pixels.
gfx::Vector2dF rounded_pixel_offset_;
// The device scale factor at which the subpixel offset is being computed.
float device_scale_factor_;
};
// Creation and lifetime -----------------------------------------------------
View();
~View() override;
// By default a View is owned by its parent unless specified otherwise here.
void set_owned_by_client() { owned_by_client_ = true; }
bool owned_by_client() const { return owned_by_client_; }
// Tree operations -----------------------------------------------------------
// Get the Widget that hosts this View, if any.
virtual const Widget* GetWidget() const;
virtual Widget* GetWidget();
// Adds |view| as a child of this view, optionally at |index|.
// Returns the raw pointer for callers which want to hold a pointer to the
// added view. This requires declaring the function as a template in order to
// return the actual passed-in type.
template <typename T>
T* AddChildView(std::unique_ptr<T> view) {
DCHECK(!view->owned_by_client())
<< "This should only be called if the client is passing ownership of "
"|view| to the parent View.";
return AddChildView<T>(view.release());
}
template <typename T>
T* AddChildViewAt(std::unique_ptr<T> view, int index) {
DCHECK(!view->owned_by_client())
<< "This should only be called if the client is passing ownership of "
"|view| to the parent View.";
return AddChildViewAt<T>(view.release(), index);
}
// Prefer using the AddChildView(std::unique_ptr) overloads over raw pointers
// for new code.
template <typename T>
T* AddChildView(T* view) {
AddChildViewAtImpl(view, int{children_.size()});
return view;
}
template <typename T>
T* AddChildViewAt(T* view, int index) {
AddChildViewAtImpl(view, index);
return view;
}
// Moves |view| to the specified |index|. A negative value for |index| moves
// the view at the end.
void ReorderChildView(View* view, int index);
// Removes |view| from this view. The view's parent will change to null.
void RemoveChildView(View* view);
// Removes all the children from this view. If |delete_children| is true,
// the views are deleted, unless marked as not parent owned.
void RemoveAllChildViews(bool delete_children);
const Views& children() const { return children_; }
// Returns the parent view.
const View* parent() const { return parent_; }
View* parent() { return parent_; }
// Returns true if |view| is contained within this View's hierarchy, even as
// an indirect descendant. Will return true if child is also this view.
bool Contains(const View* view) const;
// Returns an iterator pointing to |view|, or children_.cend() if |view| is
// not a child of this view.
Views::const_iterator FindChild(const View* view) const;
// Returns the index of |view|, or -1 if |view| is not a child of this view.
int GetIndexOf(const View* view) const;
// Size and disposition ------------------------------------------------------
// Methods for obtaining and modifying the position and size of the view.
// Position is in the coordinate system of the view's parent.
// Position is NOT flipped for RTL. See "RTL positioning" for RTL-sensitive
// position accessors.
// Transformations are not applied on the size/position. For example, if
// bounds is (0, 0, 100, 100) and it is scaled by 0.5 along the X axis, the
// width will still be 100 (although when painted, it will be 50x100, painted
// at location (0, 0)).
void SetBounds(int x, int y, int width, int height);
void SetBoundsRect(const gfx::Rect& bounds);
void SetSize(const gfx::Size& size);
void SetPosition(const gfx::Point& position);
void SetX(int x);
void SetY(int y);
// No transformation is applied on the size or the locations.
const gfx::Rect& bounds() const { return bounds_; }
int x() const { return bounds_.x(); }
int y() const { return bounds_.y(); }
int width() const { return bounds_.width(); }
int height() const { return bounds_.height(); }
const gfx::Point& origin() const { return bounds_.origin(); }
const gfx::Size& size() const { return bounds_.size(); }
// Returns the bounds of the content area of the view, i.e. the rectangle
// enclosed by the view's border.
gfx::Rect GetContentsBounds() const;
// Returns the bounds of the view in its own coordinates (i.e. position is
// 0, 0).
gfx::Rect GetLocalBounds() const;
// Returns the insets of the current border. If there is no border an empty
// insets is returned.
virtual gfx::Insets GetInsets() const;
// Returns the visible bounds of the receiver in the receivers coordinate
// system.
//
// When traversing the View hierarchy in order to compute the bounds, the
// function takes into account the mirroring setting and transformation for
// each View and therefore it will return the mirrored and transformed version
// of the visible bounds if need be.
gfx::Rect GetVisibleBounds() const;
// Return the bounds of the View in screen coordinate system.
gfx::Rect GetBoundsInScreen() const;
// Return the bounds that an anchored widget should anchor to. These can be
// different from |GetBoundsInScreen()| when a view is larger than its visible
// size, for instance to provide a larger hittable area.
virtual gfx::Rect GetAnchorBoundsInScreen() const;
// Returns the baseline of this view, or -1 if this view has no baseline. The
// return value is relative to the preferred height.
virtual int GetBaseline() const;
// Get the size the View would like to be, if enough space were available.
// First checks |preferred_size_|, then CalculatePreferredSize().
gfx::Size GetPreferredSize() const;
// Sets the size that this View will request during layout. The actual size
// may differ. It should rarely be necessary to set this; usually the right
// approach is controlling the parent's layout via a LayoutManager.
void SetPreferredSize(const gfx::Size& size);
// Convenience method that sizes this view to its preferred size.
void SizeToPreferredSize();
// Gets the minimum size of the view. View's implementation invokes
// GetPreferredSize.
virtual gfx::Size GetMinimumSize() const;
// Gets the maximum size of the view. Currently only used for sizing shell
// windows.
virtual gfx::Size GetMaximumSize() const;
// Return the preferred height for a specific width. Override if the
// preferred height depends upon the width (such as a multi-line label). If
// a LayoutManger has been installed this returns the value of
// LayoutManager::GetPreferredHeightForWidth(), otherwise this returns
// GetPreferredSize().height().
virtual int GetHeightForWidth(int w) const;
// The |Visible| property. See comment above for instructions on declaring and
// implementing a property.
//
// Sets whether this view is visible. Painting is scheduled as needed. Also,
// clears focus if the focused view or one of its ancestors is set to be
// hidden.
virtual void SetVisible(bool visible);
// Return whether a view is visible.
bool GetVisible() const;
// Adds a callback subscription associated with the above Visible property.
// The callback will be invoked whenever the Visible property changes.
PropertyChangedSubscription AddVisibleChangedCallback(
PropertyChangedCallback callback) WARN_UNUSED_RESULT;
// Returns true if this view is drawn on screen.
virtual bool IsDrawn() const;
// The |Enabled| property. See comment above for instructions on declaring and
// implementing a property.
//
// Set whether this view is enabled. A disabled view does not receive keyboard
// or mouse inputs. If |enabled| differs from the current value, SchedulePaint
// is invoked. Also, clears focus if the focused view is disabled.
void SetEnabled(bool enabled);
// Returns whether the view is enabled.
bool GetEnabled() const;
// Adds a callback subscription associated with the above |Enabled| property.
// The callback will be invoked whenever the property changes.
PropertyChangedSubscription AddEnabledChangedCallback(
PropertyChangedCallback callback) WARN_UNUSED_RESULT;
// Returns the child views ordered in reverse z-order. That is, views later in
// the returned vector have a higher z-order (are painted later) than those
// early in the vector. The returned vector has exactly the same number of
// Views as |children_|. The default implementation returns |children_|,
// subclass if the paint order should differ from that of |children_|.
// This order is taken into account by painting and targeting implementations.
// NOTE: see SetPaintToLayer() for details on painting and views with layers.
virtual Views GetChildrenInZOrder();
// Transformations -----------------------------------------------------------
// Methods for setting transformations for a view (e.g. rotation, scaling).
gfx::Transform GetTransform() const;
// Clipping is done relative to the view's local bounds.
void set_clip_path(const SkPath& path) { clip_path_ = path; }
// Sets the transform to the supplied transform.
void SetTransform(const gfx::Transform& transform);
// Accelerated painting ------------------------------------------------------
// Sets whether this view paints to a layer. A view paints to a layer if
// either of the following are true:
// . the view has a non-identity transform.
// . SetPaintToLayer(ui::LayerType) has been invoked.
// View creates the Layer only when it exists in a Widget with a non-NULL
// Compositor.
// Enabling a view to have a layer impacts painting of sibling views.
// Specifically views with layers effectively paint in a z-order that is
// always above any sibling views that do not have layers. This happens
// regardless of the ordering returned by GetChildrenInZOrder().
void SetPaintToLayer(ui::LayerType layer_type = ui::LAYER_TEXTURED);
// Cancels layer painting triggered by a call to |SetPaintToLayer()|. Note
// that this will not actually destroy the layer if the view paints to a layer
// for another reason.
void DestroyLayer();
// Add or remove layers below this view. This view does not take ownership of
// the layers. It is the caller's responsibility to keep track of this View's
// size and update their layer accordingly.
//
// In very rare cases, it may be necessary to override these. If any of this
// view's contents must be painted to the same layer as its parent, or can't
// handle being painted with transparency, overriding might be appropriate.
// One example is LabelButton, where the label must paint below any added
// layers for subpixel rendering reasons. Overrides should be made
// judiciously, and generally they should just forward the calls to a child
// view. They must be overridden together for correctness.
virtual void AddLayerBeneathView(ui::Layer* new_layer);
virtual void RemoveLayerBeneathView(ui::Layer* old_layer);
// Gets the layers associated with this view that should be immediate children
// of the parent layer. They are returned in bottom-to-top order. This
// includes |this->layer()| and any layers added with |AddLayerBeneathView()|.
// Returns an empty vector if this view doesn't paint to a layer.
std::vector<ui::Layer*> GetLayersInOrder();
// ui::LayerObserver:
void LayerDestroyed(ui::Layer* layer) override;
// Overridden from ui::LayerOwner:
std::unique_ptr<ui::Layer> RecreateLayer() override;
// RTL positioning -----------------------------------------------------------
// Methods for accessing the bounds and position of the view, relative to its
// parent. The position returned is mirrored if the parent view is using a RTL
// layout.
//
// NOTE: in the vast majority of the cases, the mirroring implementation is
// transparent to the View subclasses and therefore you should use the
// bounds() accessor instead.
gfx::Rect GetMirroredBounds() const;
gfx::Point GetMirroredPosition() const;
int GetMirroredX() const;
// Given a rectangle specified in this View's coordinate system, the function
// computes the 'left' value for the mirrored rectangle within this View. If
// the View's UI layout is not right-to-left, then bounds.x() is returned.
//
// UI mirroring is transparent to most View subclasses and therefore there is
// no need to call this routine from anywhere within your subclass
// implementation.
int GetMirroredXForRect(const gfx::Rect& rect) const;
// Given a rectangle specified in this View's coordinate system, the function
// computes the mirrored rectangle.
gfx::Rect GetMirroredRect(const gfx::Rect& rect) const;
// Given the X coordinate of a point inside the View, this function returns
// the mirrored X coordinate of the point if the View's UI layout is
// right-to-left. If the layout is left-to-right, the same X coordinate is
// returned.
//
// Following are a few examples of the values returned by this function for
// a View with the bounds {0, 0, 100, 100} and a right-to-left layout:
//
// GetMirroredXCoordinateInView(0) -> 100
// GetMirroredXCoordinateInView(20) -> 80
// GetMirroredXCoordinateInView(99) -> 1
int GetMirroredXInView(int x) const;
// Given a X coordinate and a width inside the View, this function returns
// the mirrored X coordinate if the View's UI layout is right-to-left. If the
// layout is left-to-right, the same X coordinate is returned.
//
// Following are a few examples of the values returned by this function for
// a View with the bounds {0, 0, 100, 100} and a right-to-left layout:
//
// GetMirroredXCoordinateInView(0, 10) -> 90
// GetMirroredXCoordinateInView(20, 20) -> 60
int GetMirroredXWithWidthInView(int x, int w) const;
// Layout --------------------------------------------------------------------
// Lay out the child Views (set their bounds based on sizing heuristics
// specific to the current Layout Manager)
virtual void Layout();
// Mark this view and all parents to require a relayout. This ensures the
// next call to Layout() will propagate to this view, even if the bounds of
// parent views do not change.
void InvalidateLayout();
// Gets/Sets the Layout Manager used by this view to size and place its
// children.
//
// The LayoutManager is owned by the View and is deleted when the view is
// deleted, or when a new LayoutManager is installed. Call
// SetLayoutManager(nullptr) to clear it.
//
// SetLayoutManager returns a bare pointer version of the input parameter
// (now owned by the view). If code needs to use the layout manager after
// being assigned, use this pattern:
//
// views::BoxLayout* box_layout = SetLayoutManager(
// std::make_unique<views::BoxLayout>(...));
// box_layout->Foo();
LayoutManager* GetLayoutManager() const;
template <typename LayoutManager>
LayoutManager* SetLayoutManager(
std::unique_ptr<LayoutManager> layout_manager) {
LayoutManager* lm = layout_manager.get();
SetLayoutManagerImpl(std::move(layout_manager));
return lm;
}
void SetLayoutManager(std::nullptr_t);
// Attributes ----------------------------------------------------------------
// Returns the first ancestor, starting at this, whose class name is |name|.
// Returns null if no ancestor has the class name |name|.
const View* GetAncestorWithClassName(const std::string& name) const;
View* GetAncestorWithClassName(const std::string& name);
// Recursively descends the view tree starting at this view, and returns
// the first child that it encounters that has the given ID.
// Returns NULL if no matching child view is found.
virtual const View* GetViewByID(int id) const;
virtual View* GetViewByID(int id);
// Gets and sets the ID for this view. ID should be unique within the subtree
// that you intend to search for it. 0 is the default ID for views.
int GetID() const { return id_; }
void SetID(int id);
// Adds a callback subscription associated with the above |ID| property.
// The callback will be invoked whenever the property changes.
PropertyChangedSubscription AddIDChangedCallback(
PropertyChangedCallback callback) WARN_UNUSED_RESULT;
// A group id is used to tag views which are part of the same logical group.
// Focus can be moved between views with the same group using the arrow keys.
// Groups are currently used to implement radio button mutual exclusion.
// The group id is immutable once it's set.
void SetGroup(int gid);
// Returns the group id of the view, or -1 if the id is not set yet.
int GetGroup() const;
// Adds a callback subscription associated with the above |Group| property.
// The callback will be invoked whenever the property changes.
PropertyChangedSubscription AddGroupChangedCallback(
PropertyChangedCallback callback) WARN_UNUSED_RESULT;
// If this returns true, the views from the same group can each be focused
// when moving focus with the Tab/Shift-Tab key. If this returns false,
// only the selected view from the group (obtained with
// GetSelectedViewForGroup()) is focused.
virtual bool IsGroupFocusTraversable() const;
// Fills |views| with all the available views which belong to the provided
// |group|.
void GetViewsInGroup(int group, Views* views);
// Returns the View that is currently selected in |group|.
// The default implementation simply returns the first View found for that
// group.
virtual View* GetSelectedViewForGroup(int group);
// Coordinate conversion -----------------------------------------------------
// Note that the utility coordinate conversions functions always operate on
// the mirrored position of the child Views if the parent View uses a
// right-to-left UI layout.
// Convert a point from the coordinate system of one View to another.
//
// |source| and |target| must be in the same widget, but doesn't need to be in
// the same view hierarchy.
// Neither |source| nor |target| can be NULL.
static void ConvertPointToTarget(const View* source,
const View* target,
gfx::Point* point);
// Convert |rect| from the coordinate system of |source| to the coordinate
// system of |target|.
//
// |source| and |target| must be in the same widget, but doesn't need to be in
// the same view hierarchy.
// Neither |source| nor |target| can be NULL.
static void ConvertRectToTarget(const View* source,
const View* target,
gfx::RectF* rect);
// Convert a point from a View's coordinate system to that of its Widget.
static void ConvertPointToWidget(const View* src, gfx::Point* point);
// Convert a point from the coordinate system of a View's Widget to that
// View's coordinate system.
static void ConvertPointFromWidget(const View* dest, gfx::Point* p);
// Convert a point from a View's coordinate system to that of the screen.
static void ConvertPointToScreen(const View* src, gfx::Point* point);
// Convert a point from the screen coordinate system to that View's coordinate
// system.
static void ConvertPointFromScreen(const View* dst, gfx::Point* point);
// Convert a rect from a View's coordinate system to that of the screen.
static void ConvertRectToScreen(const View* src, gfx::Rect* rect);
// Applies transformation on the rectangle, which is in the view's coordinate
// system, to convert it into the parent's coordinate system.
gfx::Rect ConvertRectToParent(const gfx::Rect& rect) const;
// Converts a rectangle from this views coordinate system to its widget
// coordinate system.
gfx::Rect ConvertRectToWidget(const gfx::Rect& rect) const;
// Painting ------------------------------------------------------------------
// Mark all or part of the View's bounds as dirty (needing repaint).
// |r| is in the View's coordinates.
// Rectangle |r| should be in the view's coordinate system. The
// transformations are applied to it to convert it into the parent coordinate
// system before propagating SchedulePaint up the view hierarchy.
// TODO(beng): Make protected.
void SchedulePaint();
virtual void SchedulePaintInRect(const gfx::Rect& r);
// Called by the framework to paint a View. Performs translation and clipping
// for View coordinates and language direction as required, allows the View
// to paint itself via the various OnPaint*() event handlers and then paints
// the hierarchy beneath it.
void Paint(const PaintInfo& parent_paint_info);
// The background object may be null.
void SetBackground(std::unique_ptr<Background> b);
const Background* background() const { return background_.get(); }
Background* background() { return background_.get(); }
// The border object may be null.
virtual void SetBorder(std::unique_ptr<Border> b);
const Border* border() const { return border_.get(); }
Border* border() { return border_.get(); }
// Get the theme provider from the parent widget.
const ui::ThemeProvider* GetThemeProvider() const;
// Returns the NativeTheme to use for this View. This calls through to
// GetNativeTheme() on the Widget this View is in, or provides a default
// theme if there's no widget, or returns |native_theme_| if that's
// set. Warning: the default theme might not be correct; you should probably
// override OnThemeChanged().
ui::NativeTheme* GetNativeTheme() {
return const_cast<ui::NativeTheme*>(
const_cast<const View*>(this)->GetNativeTheme());
}
const ui::NativeTheme* GetNativeTheme() const;
// Sets the native theme and informs descendants.
void SetNativeTheme(ui::NativeTheme* theme);
// RTL painting --------------------------------------------------------------
// This method determines whether the gfx::Canvas object passed to
// Paint() needs to be transformed such that anything drawn on the canvas
// object during Paint() is flipped horizontally.
bool flip_canvas_on_paint_for_rtl_ui() const {
return flip_canvas_on_paint_for_rtl_ui_;
}
// Enables or disables flipping of the gfx::Canvas during Paint(). Note that
// if canvas flipping is enabled, the canvas will be flipped only if the UI
// layout is right-to-left; that is, the canvas will be flipped only if
// base::i18n::IsRTL() returns true.
//
// Enabling canvas flipping is useful for leaf views that draw an image that
// needs to be flipped horizontally when the UI layout is right-to-left
// (views::Button, for example). This method is helpful for such classes
// because their drawing logic stays the same and they can become agnostic to
// the UI directionality.
virtual void EnableCanvasFlippingForRTLUI(bool enable);
// Input ---------------------------------------------------------------------
// The points, rects, mouse locations, and touch locations in the following
// functions are in the view's coordinates, except for a RootView.
// A convenience function which calls into GetEventHandlerForRect() with
// a 1x1 rect centered at |point|. |point| is in the local coordinate
// space of |this|.
View* GetEventHandlerForPoint(const gfx::Point& point);
// Returns the View that should be the target of an event having |rect| as
// its location, or NULL if no such target exists. |rect| is in the local
// coordinate space of |this|.
View* GetEventHandlerForRect(const gfx::Rect& rect);
// Returns the deepest visible descendant that contains the specified point
// and supports tooltips. If the view does not contain the point, returns
// NULL.
virtual View* GetTooltipHandlerForPoint(const gfx::Point& point);
// Return the cursor that should be used for this view or the default cursor.
// The event location is in the receiver's coordinate system. The caller is
// responsible for managing the lifetime of the returned object, though that
// lifetime may vary from platform to platform. On Windows and Aura,
// the cursor is a shared resource.
virtual gfx::NativeCursor GetCursor(const ui::MouseEvent& event);
// A convenience function which calls HitTestRect() with a rect of size
// 1x1 and an origin of |point|. |point| is in the local coordinate space
// of |this|.
bool HitTestPoint(const gfx::Point& point) const;
// Returns true if |rect| intersects this view's bounds. |rect| is in the
// local coordinate space of |this|.
bool HitTestRect(const gfx::Rect& rect) const;
// Returns true if this view or any of its descendants are permitted to
// be the target of an event.
virtual bool CanProcessEventsWithinSubtree() const;
// Sets whether this view or any of its descendants are permitted to be the
// target of an event.
void set_can_process_events_within_subtree(bool can_process) {
can_process_events_within_subtree_ = can_process;
}
// Returns true if the mouse cursor is over |view| and mouse events are
// enabled.
bool IsMouseHovered() const;
// This method is invoked when the user clicks on this view.
// The provided event is in the receiver's coordinate system.
//
// Return true if you processed the event and want to receive subsequent
// MouseDragged and MouseReleased events. This also stops the event from
// bubbling. If you return false, the event will bubble through parent
// views.
//
// If you remove yourself from the tree while processing this, event bubbling
// stops as if you returned true, but you will not receive future events.
// The return value is ignored in this case.
//
// Default implementation returns true if a ContextMenuController has been
// set, false otherwise. Override as needed.
//
virtual bool OnMousePressed(const ui::MouseEvent& event);
// This method is invoked when the user clicked on this control.
// and is still moving the mouse with a button pressed.
// The provided event is in the receiver's coordinate system.
//
// Return true if you processed the event and want to receive
// subsequent MouseDragged and MouseReleased events.
//
// Default implementation returns true if a ContextMenuController has been
// set, false otherwise. Override as needed.
//
virtual bool OnMouseDragged(const ui::MouseEvent& event);
// This method is invoked when the user releases the mouse
// button. The event is in the receiver's coordinate system.
//
// Default implementation notifies the ContextMenuController is appropriate.
// Subclasses that wish to honor the ContextMenuController should invoke
// super.
virtual void OnMouseReleased(const ui::MouseEvent& event);
// This method is invoked when the mouse press/drag was canceled by a
// system/user gesture.
virtual void OnMouseCaptureLost();
// This method is invoked when the mouse is above this control
// The event is in the receiver's coordinate system.
//
// Default implementation does nothing. Override as needed.
virtual void OnMouseMoved(const ui::MouseEvent& event);
// This method is invoked when the mouse enters this control.
//
// Default implementation does nothing. Override as needed.
virtual void OnMouseEntered(const ui::MouseEvent& event);
// This method is invoked when the mouse exits this control
// The provided event location is always (0, 0)
// Default implementation does nothing. Override as needed.
virtual void OnMouseExited(const ui::MouseEvent& event);
// Set the MouseHandler for a drag session.
//
// A drag session is a stream of mouse events starting
// with a MousePressed event, followed by several MouseDragged
// events and finishing with a MouseReleased event.
//
// This method should be only invoked while processing a
// MouseDragged or MousePressed event.
//
// All further mouse dragged and mouse up events will be sent
// the MouseHandler, even if it is reparented to another window.
//
// The MouseHandler is automatically cleared when the control
// comes back from processing the MouseReleased event.
//
// Note: if the mouse handler is no longer connected to a
// view hierarchy, events won't be sent.
//
// TODO(sky): rename this.
virtual void SetMouseHandler(View* new_mouse_handler);
// Invoked when a key is pressed or released.
// Subclasses should return true if the event has been processed and false
// otherwise. If the event has not been processed, the parent will be given a
// chance.
virtual bool OnKeyPressed(const ui::KeyEvent& event);
virtual bool OnKeyReleased(const ui::KeyEvent& event);
// Invoked when the user uses the mousewheel. Implementors should return true
// if the event has been processed and false otherwise. This message is sent
// if the view is focused. If the event has not been processed, the parent
// will be given a chance.
virtual bool OnMouseWheel(const ui::MouseWheelEvent& event);
// See field for description.
void set_notify_enter_exit_on_child(bool notify) {
notify_enter_exit_on_child_ = notify;
}
bool notify_enter_exit_on_child() const {
return notify_enter_exit_on_child_;
}
// Convenience method to retrieve the InputMethod associated with the
// Widget that contains this view.
ui::InputMethod* GetInputMethod() {
return const_cast<ui::InputMethod*>(
const_cast<const View*>(this)->GetInputMethod());
}
const ui::InputMethod* GetInputMethod() const;
// Sets a new ViewTargeter for the view, and returns the previous
// ViewTargeter.
std::unique_ptr<ViewTargeter> SetEventTargeter(
std::unique_ptr<ViewTargeter> targeter);
// Returns the ViewTargeter installed on |this| if one exists,
// otherwise returns the ViewTargeter installed on our root view.
// The return value is guaranteed to be non-null.
ViewTargeter* GetEffectiveViewTargeter() const;
ViewTargeter* targeter() const { return targeter_.get(); }
// Returns the WordLookupClient associated with this view.
virtual WordLookupClient* GetWordLookupClient();
// Overridden from ui::EventTarget:
bool CanAcceptEvent(const ui::Event& event) override;
ui::EventTarget* GetParentTarget() override;
std::unique_ptr<ui::EventTargetIterator> GetChildIterator() const override;
ui::EventTargeter* GetEventTargeter() override;
void ConvertEventToTarget(const ui::EventTarget* target,
ui::LocatedEvent* event) const override;
gfx::PointF GetScreenLocationF(const ui::LocatedEvent& event) const override;
// Overridden from ui::EventHandler:
void OnKeyEvent(ui::KeyEvent* event) override;
void OnMouseEvent(ui::MouseEvent* event) override;
void OnScrollEvent(ui::ScrollEvent* event) override;
void OnTouchEvent(ui::TouchEvent* event) final;
void OnGestureEvent(ui::GestureEvent* event) override;
// Accelerators --------------------------------------------------------------
// Sets a keyboard accelerator for that view. When the user presses the
// accelerator key combination, the AcceleratorPressed method is invoked.
// Note that you can set multiple accelerators for a view by invoking this
// method several times. Note also that AcceleratorPressed is invoked only
// when CanHandleAccelerators() is true.
virtual void AddAccelerator(const ui::Accelerator& accelerator);
// Removes the specified accelerator for this view.
virtual void RemoveAccelerator(const ui::Accelerator& accelerator);
// Removes all the keyboard accelerators for this view.
virtual void ResetAccelerators();
// Overridden from AcceleratorTarget:
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
// Returns whether accelerators are enabled for this view. Accelerators are
// enabled if the containing widget is visible and the view is enabled() and
// IsDrawn()
bool CanHandleAccelerators() const override;
// Focus ---------------------------------------------------------------------
// Returns whether this view currently has the focus.
virtual bool HasFocus() const;
// Returns the view that should be selected next when pressing Tab.
View* GetNextFocusableView();
const View* GetNextFocusableView() const;
// Returns the view that should be selected next when pressing Shift-Tab.
View* GetPreviousFocusableView();
// Sets the component that should be selected next when pressing Tab, and
// makes the current view the precedent view of the specified one.
// Note that by default views are linked in the order they have been added to
// their container. Use this method if you want to modify the order.
// IMPORTANT NOTE: loops in the focus hierarchy are not supported.
void SetNextFocusableView(View* view);
// Gets/sets |FocusBehavior|. SetFocusBehavior() advances focus if necessary.
FocusBehavior GetFocusBehavior() const;
void SetFocusBehavior(FocusBehavior focus_behavior);
// Returns true if this view is focusable, |enabled_| and drawn.
bool IsFocusable() const;
// Return whether this view is focusable when the user requires full keyboard
// access, even though it may not be normally focusable.
bool IsAccessibilityFocusable() const;
// Convenience method to retrieve the FocusManager associated with the
// Widget that contains this view. This can return NULL if this view is not
// part of a view hierarchy with a Widget.
virtual FocusManager* GetFocusManager();
virtual const FocusManager* GetFocusManager() const;
// Request keyboard focus. The receiving view will become the focused view.
virtual void RequestFocus();
// Invoked when a view is about to be requested for focus due to the focus
// traversal. Reverse is this request was generated going backward
// (Shift-Tab).
virtual void AboutToRequestFocusFromTabTraversal(bool reverse) {}
// Invoked when a key is pressed before the key event is processed (and
// potentially eaten) by the focus manager for tab traversal, accelerators and
// other focus related actions.
// The default implementation returns false, ensuring that tab traversal and
// accelerators processing is performed.
// Subclasses should return true if they want to process the key event and not
// have it processed as an accelerator (if any) or as a tab traversal (if the
// key event is for the TAB key). In that case, OnKeyPressed will
// subsequently be invoked for that event.
virtual bool SkipDefaultKeyEventProcessing(const ui::KeyEvent& event);
// Subclasses that contain traversable children that are not directly
// accessible through the children hierarchy should return the associated
// FocusTraversable for the focus traversal to work properly.
virtual FocusTraversable* GetFocusTraversable();
// Subclasses that can act as a "pane" must implement their own
// FocusTraversable to keep the focus trapped within the pane.
// If this method returns an object, any view that's a direct or
// indirect child of this view will always use this FocusTraversable
// rather than the one from the widget.
virtual FocusTraversable* GetPaneFocusTraversable();
// Tooltips ------------------------------------------------------------------
// Gets the tooltip for this View. If the View does not have a tooltip,
// the returned value should be empty.
// Any time the tooltip text that a View is displaying changes, it must
// invoke TooltipTextChanged.
// |p| provides the coordinates of the mouse (relative to this view).
virtual base::string16 GetTooltipText(const gfx::Point& p) const;
// Context menus -------------------------------------------------------------
// Sets the ContextMenuController. Setting this to non-null makes the View
// process mouse events.
ContextMenuController* context_menu_controller() {
return context_menu_controller_;
}
void set_context_menu_controller(ContextMenuController* menu_controller) {
context_menu_controller_ = menu_controller;
}
// Provides default implementation for context menu handling. The default
// implementation calls the ShowContextMenu of the current
// ContextMenuController (if it is not NULL). Overridden in subclassed views
// to provide right-click menu display triggered by the keyboard (i.e. for the
// Chrome toolbar Back and Forward buttons). No source needs to be specified,
// as it is always equal to the current View.
virtual void ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type);
// On some platforms, we show context menu on mouse press instead of release.
// This method returns true for those platforms.
static bool ShouldShowContextMenuOnMousePress();
// Returns the location, in screen coordinates, to show the context menu at
// when the context menu is shown from the keyboard. This implementation
// returns the middle of the visible region of this view.
//
// This method is invoked when the context menu is shown by way of the
// keyboard.
virtual gfx::Point GetKeyboardContextMenuLocation();
// Drag and drop -------------------------------------------------------------
DragController* drag_controller() { return drag_controller_; }
void set_drag_controller(DragController* drag_controller) {
drag_controller_ = drag_controller;
}
// During a drag and drop session when the mouse moves the view under the
// mouse is queried for the drop types it supports by way of the
// GetDropFormats methods. If the view returns true and the drag site can
// provide data in one of the formats, the view is asked if the drop data
// is required before any other drop events are sent. Once the
// data is available the view is asked if it supports the drop (by way of
// the CanDrop method). If a view returns true from CanDrop,
// OnDragEntered is sent to the view when the mouse first enters the view,
// as the mouse moves around within the view OnDragUpdated is invoked.
// If the user releases the mouse over the view and OnDragUpdated returns a
// valid drop, then OnPerformDrop is invoked. If the mouse moves outside the
// view or over another view that wants the drag, OnDragExited is invoked.
//
// Similar to mouse events, the deepest view under the mouse is first checked
// if it supports the drop (Drop). If the deepest view under
// the mouse does not support the drop, the ancestors are walked until one
// is found that supports the drop.
// Override and return the set of formats that can be dropped on this view.
// |formats| is a bitmask of the formats defined bye OSExchangeData::Format.
// The default implementation returns false, which means the view doesn't
// support dropping.
virtual bool GetDropFormats(int* formats,
std::set<ui::ClipboardFormatType>* format_types);
// Override and return true if the data must be available before any drop
// methods should be invoked. The default is false.
virtual bool AreDropTypesRequired();
// A view that supports drag and drop must override this and return true if
// data contains a type that may be dropped on this view.
virtual bool CanDrop(const OSExchangeData& data);
// OnDragEntered is invoked when the mouse enters this view during a drag and
// drop session and CanDrop returns true. This is immediately
// followed by an invocation of OnDragUpdated, and eventually one of
// OnDragExited or OnPerformDrop.
virtual void OnDragEntered(const ui::DropTargetEvent& event);
// Invoked during a drag and drop session while the mouse is over the view.
// This should return a bitmask of the DragDropTypes::DragOperation supported
// based on the location of the event. Return 0 to indicate the drop should
// not be accepted.
virtual int OnDragUpdated(const ui::DropTargetEvent& event);
// Invoked during a drag and drop session when the mouse exits the views, or
// when the drag session was canceled and the mouse was over the view.
virtual void OnDragExited();
// Invoked during a drag and drop session when OnDragUpdated returns a valid
// operation and the user release the mouse.
virtual int OnPerformDrop(const ui::DropTargetEvent& event);
// Invoked from DoDrag after the drag completes. This implementation does
// nothing, and is intended for subclasses to do cleanup.
virtual void OnDragDone();
// Returns true if the mouse was dragged enough to start a drag operation.
// delta_x and y are the distance the mouse was dragged.
static bool ExceededDragThreshold(const gfx::Vector2d& delta);
// Accessibility -------------------------------------------------------------
// Get the object managing the accessibility interface for this View.
ViewAccessibility& GetViewAccessibility();
// Modifies |node_data| to reflect the current accessible state of this view.
virtual void GetAccessibleNodeData(ui::AXNodeData* node_data) {}
// Handle a request from assistive technology to perform an action on this
// view. Returns true on success, but note that the success/failure is
// not propagated to the client that requested the action, since the
// request is sometimes asynchronous. The right way to send a response is
// via NotifyAccessibilityEvent(), below.
virtual bool HandleAccessibleAction(const ui::AXActionData& action_data);
// Returns an instance of the native accessibility interface for this view.
virtual gfx::NativeViewAccessible GetNativeViewAccessible();
// Notifies assistive technology that an accessibility event has
// occurred on this view, such as when the view is focused or when its
// value changes. Pass true for |send_native_event| except for rare
// cases where the view is a native control that's already sending a
// native accessibility event and the duplicate event would cause
// problems.
void NotifyAccessibilityEvent(ax::mojom::Event event_type,
bool send_native_event);
// Views may override this function to know when an accessibility
// event is fired. This will be called by NotifyAccessibilityEvent.
virtual void OnAccessibilityEvent(ax::mojom::Event event_type);
// Scrolling -----------------------------------------------------------------
// TODO(beng): Figure out if this can live somewhere other than View, i.e.
// closer to ScrollView.
// Scrolls the specified region, in this View's coordinate system, to be
// visible. View's implementation passes the call onto the parent View (after
// adjusting the coordinates). It is up to views that only show a portion of
// the child view, such as Viewport, to override appropriately.
virtual void ScrollRectToVisible(const gfx::Rect& rect);
// Scrolls the view's bounds or some subset thereof to be visible. By default
// this function calls ScrollRectToVisible(GetLocalBounds()).
virtual void ScrollViewToVisible();
// The following methods are used by ScrollView to determine the amount
// to scroll relative to the visible bounds of the view. For example, a
// return value of 10 indicates the scroll_view should scroll 10 pixels in
// the appropriate direction.
//
// Each method takes the following parameters:
//
// is_horizontal: if true, scrolling is along the horizontal axis, otherwise
// the vertical axis.
// is_positive: if true, scrolling is by a positive amount. Along the
// vertical axis scrolling by a positive amount equates to
// scrolling down.
//
// The return value should always be positive and gives the number of pixels
// to scroll. ScrollView interprets a return value of 0 (or negative)
// to scroll by a default amount.
//
// See VariableRowHeightScrollHelper and FixedRowHeightScrollHelper for
// implementations of common cases.
virtual int GetPageScrollIncrement(ScrollView* scroll_view,
bool is_horizontal, bool is_positive);
virtual int GetLineScrollIncrement(ScrollView* scroll_view,
bool is_horizontal, bool is_positive);
void AddObserver(ViewObserver* observer);
void RemoveObserver(ViewObserver* observer);
bool HasObserver(const ViewObserver* observer) const;
protected:
// Used to track a drag. RootView passes this into
// ProcessMousePressed/Dragged.
struct DragInfo {
// Sets possible_drag to false and start_x/y to 0. This is invoked by
// RootView prior to invoke ProcessMousePressed.
void Reset();
// Sets possible_drag to true and start_pt to the specified point.
// This is invoked by the target view if it detects the press may generate
// a drag.
void PossibleDrag(const gfx::Point& p);
// Whether the press may generate a drag.
bool possible_drag;
// Coordinates of the mouse press.
gfx::Point start_pt;
};
// Size and disposition ------------------------------------------------------
// Calculates the natural size for the View, to be taken into consideration
// when the parent is performing layout.
virtual gfx::Size CalculatePreferredSize() const;
// Override to be notified when the bounds of the view have changed.
virtual void OnBoundsChanged(const gfx::Rect& previous_bounds);
// Called when the preferred size of a child view changed. This gives the
// parent an opportunity to do a fresh layout if that makes sense.
virtual void ChildPreferredSizeChanged(View* child) {}
// Called when the visibility of a child view changed. This gives the parent
// an opportunity to do a fresh layout if that makes sense.
virtual void ChildVisibilityChanged(View* child) {}
// Invalidates the layout and calls ChildPreferredSizeChanged() on the parent
// if there is one. Be sure to call PreferredSizeChanged() when overriding
// such that the layout is properly invalidated.
virtual void PreferredSizeChanged();
// Override returning true when the view needs to be notified when its visible
// bounds relative to the root view may have changed. Only used by
// NativeViewHost.
virtual bool GetNeedsNotificationWhenVisibleBoundsChange() const;
// Notification that this View's visible bounds relative to the root view may
// have changed. The visible bounds are the region of the View not clipped by
// its ancestors. This is used for clipping NativeViewHost.
virtual void OnVisibleBoundsChanged();
bool needs_layout() const { return needs_layout_; }
// Tree operations -----------------------------------------------------------
// This method is invoked when the tree changes.
//
// When a view is removed, it is invoked for all children and grand
// children. For each of these views, a notification is sent to the
// view and all parents.
//
// When a view is added, a notification is sent to the view, all its
// parents, and all its children (and grand children)
//
// Default implementation does nothing. Override to perform operations
// required when a view is added or removed from a view hierarchy
//
// Refer to comments in struct |ViewHierarchyChangedDetails| for |details|.
//
// See also AddedToWidget() and RemovedFromWidget() for detecting when the
// view is added to/removed from a widget.
virtual void ViewHierarchyChanged(const ViewHierarchyChangedDetails& details);
// When SetVisible() changes the visibility of a view, this method is
// invoked for that view as well as all the children recursively.
virtual void VisibilityChanged(View* starting_from, bool is_visible);
// This method is invoked when the parent NativeView of the widget that the
// view is attached to has changed and the view hierarchy has not changed.
// ViewHierarchyChanged() is called when the parent NativeView of the widget
// that the view is attached to is changed as a result of changing the view
// hierarchy. Overriding this method is useful for tracking which
// FocusManager manages this view.
virtual void NativeViewHierarchyChanged();
// This method is invoked for a view when it is attached to a hierarchy with
// a widget, i.e. GetWidget() starts returning a non-null result.
// It is also called when the view is moved to a different widget.
virtual void AddedToWidget();
// This method is invoked for a view when it is removed from a hierarchy with
// a widget or moved to a different widget.
virtual void RemovedFromWidget();
// Painting ------------------------------------------------------------------
// Responsible for calling Paint() on child Views. Override to control the
// order child Views are painted.
virtual void PaintChildren(const PaintInfo& info);
// Override to provide rendering in any part of the View's bounds. Typically
// this is the "contents" of the view. If you override this method you will
// have to call the subsequent OnPaint*() methods manually.
virtual void OnPaint(gfx::Canvas* canvas);
// Override to paint a background before any content is drawn. Typically this
// is done if you are satisfied with a default OnPaint handler but wish to
// supply a different background.
virtual void OnPaintBackground(gfx::Canvas* canvas);
// Override to paint a border not specified by SetBorder().
virtual void OnPaintBorder(gfx::Canvas* canvas);
// Returns the type of scaling to be done for this View. Override this to
// change the default scaling type from |kScaleToFit|. You would want to
// override this for a view and return |kScaleToScaleFactor| in cases where
// scaling should cause no distortion. Such as in the case of an image or
// an icon.
virtual PaintInfo::ScaleType GetPaintScaleType() const;
// Accelerated painting ------------------------------------------------------
// Returns the offset from this view to the nearest ancestor with a layer. If
// |layer_parent| is non-NULL it is set to the nearest ancestor with a layer.
virtual LayerOffsetData CalculateOffsetToAncestorWithLayer(
ui::Layer** layer_parent);
// Updates the view's layer's parent. Called when a view is added to a view
// hierarchy, responsible for parenting the view's layer to the enclosing
// layer in the hierarchy.
virtual void UpdateParentLayer();
// If this view has a layer, the layer is reparented to |parent_layer| and its
// bounds is set based on |point|. If this view does not have a layer, then
// recurses through all children. This is used when adding a layer to an
// existing view to make sure all descendants that have layers are parented to
// the right layer.
void MoveLayerToParent(ui::Layer* parent_layer,
const LayerOffsetData& offset_data);
// Called to update the bounds of any child layers within this View's
// hierarchy when something happens to the hierarchy.
void UpdateChildLayerBounds(const LayerOffsetData& offset_data);
// Overridden from ui::LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override;
void OnDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor) override;
// Finds the layer that this view paints to (it may belong to an ancestor
// view), then reorders the immediate children of that layer to match the
// order of the view tree.
virtual void ReorderLayers();
// This reorders the immediate children of |*parent_layer| to match the
// order of the view tree. Child layers which are owned by a view are
// reordered so that they are below any child layers not owned by a view.
// Widget::ReorderNativeViews() should be called to reorder any child layers
// with an associated view. Widget::ReorderNativeViews() may reorder layers
// below layers owned by a view.
virtual void ReorderChildLayers(ui::Layer* parent_layer);
// Notifies parents about a layer being created or destroyed in a child. An
// example where a subclass may override this method is when it wants to clip
// the child by adding its own layer.
virtual void OnChildLayerChanged(View* child);
// Input ---------------------------------------------------------------------
virtual DragInfo* GetDragInfo();
// Focus ---------------------------------------------------------------------
// Override to be notified when focus has changed either to or from this View.
virtual void OnFocus();
virtual void OnBlur();
// Handle view focus/blur events for this view.
void Focus();
void Blur();
// System events -------------------------------------------------------------
// Called when either the UI theme or the NativeTheme associated with this
// View changes. This is also called when the NativeTheme first becomes
// available (after the view is added to a widget hierarchy). Overriding
// allows individual Views to do special cleanup and processing (such as
// dropping resource caches). To dispatch a theme changed notification, call
// Widget::ThemeChanged().
virtual void OnThemeChanged() {}
// Tooltips ------------------------------------------------------------------
// Views must invoke this when the tooltip text they are to display changes.
void TooltipTextChanged();
// Drag and drop -------------------------------------------------------------
// These are cover methods that invoke the method of the same name on
// the DragController. Subclasses may wish to override rather than install
// a DragController.
// See DragController for a description of these methods.
virtual int GetDragOperations(const gfx::Point& press_pt);
virtual void WriteDragData(const gfx::Point& press_pt, OSExchangeData* data);
// Returns whether we're in the middle of a drag session that was initiated
// by us.
bool InDrag() const;
// Returns how much the mouse needs to move in one direction to start a
// drag. These methods cache in a platform-appropriate way. These values are
// used by the public static method ExceededDragThreshold().
static int GetHorizontalDragThreshold();
static int GetVerticalDragThreshold();
// Property Support ----------------------------------------------------------
PropertyChangedSubscription AddPropertyChangedCallback(
PropertyKey property,
PropertyChangedCallback callback);
void OnPropertyChanged(PropertyKey property,
PropertyEffects property_effects);
// Empty function called in HandlePropertyChangeEffects to be overridden in
// subclasses if they have custom functions for property changes.
virtual void OnHandlePropertyChangeEffects(PropertyEffects property_effects) {
}
private:
friend class internal::PreEventDispatchHandler;
friend class internal::PostEventDispatchHandler;
friend class internal::RootView;
friend class internal::ScopedChildrenLock;
friend class FocusManager;
friend class ViewLayerTest;
friend class ViewLayerPixelCanvasTest;
friend class ViewTestApi;
friend class Widget;
FRIEND_TEST_ALL_PREFIXES(ViewTest, PaintWithMovedViewUsesCache);
FRIEND_TEST_ALL_PREFIXES(ViewTest, PaintWithMovedViewUsesCacheInRTL);
FRIEND_TEST_ALL_PREFIXES(ViewTest, PaintWithUnknownInvalidation);
using PropertyChangedVectors =
std::map<PropertyKey, std::unique_ptr<PropertyChangedCallbacks>>;
// Painting -----------------------------------------------------------------
// Invoked before and after the bounds change to schedule painting the old and
// new bounds.
void SchedulePaintBoundsChanged(bool size_changed);
// Schedules a paint on the parent View if it exists.
void SchedulePaintOnParent();
// Returns whether this view is eligible for painting, i.e. is visible and
// nonempty. Note that this does not behave like IsDrawn(), since it doesn't
// check ancestors recursively; rather, it's used to prune subtrees of views
// during painting.
bool ShouldPaint() const;
// Adjusts the transform of |recorder| in advance of painting.
void SetUpTransformRecorderForPainting(
const gfx::Vector2d& offset_from_parent,
ui::TransformRecorder* recorder) const;
// Recursively calls the painting method |func| on all non-layered children,
// in Z order.
void RecursivePaintHelper(void (View::*func)(const PaintInfo&),
const PaintInfo& info);
// Invokes Paint() and, if necessary, PaintDebugRects(). Should be called
// only on the root of a widget/layer. PaintDebugRects() is invoked as a
// separate pass, instead of being rolled into Paint(), so that siblings will
// not obscure debug rects.
void PaintFromPaintRoot(const ui::PaintContext& parent_context);
// Draws a semitransparent rect to indicate the bounds of this view.
// Recursively does the same for all children. Invoked only with
// --draw-view-bounds-rects.
void PaintDebugRects(const PaintInfo& paint_info);
// Tree operations -----------------------------------------------------------
// Adds |view| as a child of this view at |index|.
void AddChildViewAtImpl(View* view, int index);
// Removes |view| from the hierarchy tree. If |update_focus_cycle| is true,
// the next and previous focusable views of views pointing to this view are
// updated. If |update_tool_tip| is true, the tooltip is updated. If
// |delete_removed_view| is true, the view is also deleted (if it is parent
// owned). If |new_parent| is not NULL, the remove is the result of
// AddChildView() to a new parent. For this case, |new_parent| is the View
// that |view| is going to be added to after the remove completes.
void DoRemoveChildView(View* view,
bool update_focus_cycle,
bool update_tool_tip,
bool delete_removed_view,
View* new_parent);
// Call ViewHierarchyChanged() for all child views and all parents.
// |old_parent| is the original parent of the View that was removed.
// If |new_parent| is not NULL, the View that was removed will be reparented
// to |new_parent| after the remove operation.
// If is_removed_from_widget is true, calls RemovedFromWidget for all
// children.
void PropagateRemoveNotifications(View* old_parent,
View* new_parent,
bool is_removed_from_widget);
// Call ViewHierarchyChanged() for all children.
// If is_added_to_widget is true, calls AddedToWidget for all children.
void PropagateAddNotifications(const ViewHierarchyChangedDetails& details,
bool is_added_to_widget);
// Propagates NativeViewHierarchyChanged() notification through all the
// children.
void PropagateNativeViewHierarchyChanged();
// Takes care of registering/unregistering accelerators if
// |register_accelerators| true and calls ViewHierarchyChanged().
void ViewHierarchyChangedImpl(bool register_accelerators,
const ViewHierarchyChangedDetails& details);
// Size and disposition ------------------------------------------------------
// Call VisibilityChanged() recursively for all children.
void PropagateVisibilityNotifications(View* from, bool is_visible);
// Registers/unregisters accelerators as necessary and calls
// VisibilityChanged().
void VisibilityChangedImpl(View* starting_from, bool is_visible);
// Visible bounds notification registration.
// When a view is added to a hierarchy, it and all its children are asked if
// they need to be registered for "visible bounds within root" notifications
// (see comment on OnVisibleBoundsChanged()). If they do, they are registered
// with every ancestor between them and the root of the hierarchy.
static void RegisterChildrenForVisibleBoundsNotification(View* view);
static void UnregisterChildrenForVisibleBoundsNotification(View* view);
void RegisterForVisibleBoundsNotification();
void UnregisterForVisibleBoundsNotification();
// Adds/removes view to the list of descendants that are notified any time
// this views location and possibly size are changed.
void AddDescendantToNotify(View* view);
void RemoveDescendantToNotify(View* view);
// Non-templatized backend for SetLayoutManager().
void SetLayoutManagerImpl(std::unique_ptr<LayoutManager> layout);
// Transformations -----------------------------------------------------------
// Returns in |transform| the transform to get from coordinates of |ancestor|
// to this. Returns true if |ancestor| is found. If |ancestor| is not found,
// or NULL, |transform| is set to convert from root view coordinates to this.
bool GetTransformRelativeTo(const View* ancestor,
gfx::Transform* transform) const;
// Coordinate conversion -----------------------------------------------------
// Convert a point in the view's coordinate to an ancestor view's coordinate
// system using necessary transformations. Returns whether the point was
// successfully converted to the ancestor's coordinate system.
bool ConvertPointForAncestor(const View* ancestor, gfx::Point* point) const;
// Convert a point in the ancestor's coordinate system to the view's
// coordinate system using necessary transformations. Returns whether the
// point was successfully converted from the ancestor's coordinate system
// to the view's coordinate system.
bool ConvertPointFromAncestor(const View* ancestor, gfx::Point* point) const;
// Convert a rect in the view's coordinate to an ancestor view's coordinate
// system using necessary transformations. Returns whether the rect was
// successfully converted to the ancestor's coordinate system.
bool ConvertRectForAncestor(const View* ancestor, gfx::RectF* rect) const;
// Convert a rect in the ancestor's coordinate system to the view's
// coordinate system using necessary transformations. Returns whether the
// rect was successfully converted from the ancestor's coordinate system
// to the view's coordinate system.
bool ConvertRectFromAncestor(const View* ancestor, gfx::RectF* rect) const;
// Accelerated painting ------------------------------------------------------
// Creates the layer and related fields for this view.
void CreateLayer(ui::LayerType layer_type);
// Recursively calls UpdateParentLayers() on all descendants, stopping at any
// Views that have layers. Calls UpdateParentLayer() for any Views that have
// a layer with no parent. If at least one descendant had an unparented layer
// true is returned.
bool UpdateParentLayers();
// Parents this view's layer to |parent_layer|, and sets its bounds and other
// properties in accordance to |offset|, the view's offset from the
// |parent_layer|.
void ReparentLayer(const gfx::Vector2d& offset, ui::Layer* parent_layer);
// Called to update the layer visibility. The layer will be visible if the
// View itself, and all its parent Views are visible. This also updates
// visibility of the child layers.
void UpdateLayerVisibility();
void UpdateChildLayerVisibility(bool visible);
enum class LayerChangeNotifyBehavior {
// Notify the parent chain about the layer change.
NOTIFY,
// Don't notify the parent chain about the layer change.
DONT_NOTIFY
};
// Destroys the layer associated with this view, and reparents any descendants
// to the destroyed layer's parent. If the view does not currently have a
// layer, this has no effect.
// The |notify_parents| enum controls whether a notification about the layer
// change is sent to the parents.
void DestroyLayerImpl(LayerChangeNotifyBehavior notify_parents);
// Determines whether we need to be painting to a layer, checks whether we
// currently have a layer, and creates or destroys the layer if necessary.
void CreateOrDestroyLayer();
// Notifies parents about layering changes in the view. This includes layer
// creation and destruction.
void NotifyParentsOfLayerChange();
// Orphans the layers in this subtree that are parented to layers outside of
// this subtree.
void OrphanLayers();
// Adjust the layer's offset so that it snaps to the physical pixel boundary.
// This has no effect if the view does not have an associated layer.
void SnapLayerToPixelBoundary(const LayerOffsetData& offset_data);
// Sets the layer's bounds given in DIP coordinates.
void SetLayerBounds(const gfx::Size& size_in_dip,
const LayerOffsetData& layer_offset_data);
// Input ---------------------------------------------------------------------
bool ProcessMousePressed(const ui::MouseEvent& event);
void ProcessMouseDragged(ui::MouseEvent* event);
void ProcessMouseReleased(const ui::MouseEvent& event);
// Accelerators --------------------------------------------------------------
// Registers this view's keyboard accelerators that are not registered to
// FocusManager yet, if possible.
void RegisterPendingAccelerators();
// Unregisters all the keyboard accelerators associated with this view.
// |leave_data_intact| if true does not remove data from accelerators_ array,
// so it could be re-registered with other focus manager
void UnregisterAccelerators(bool leave_data_intact);
// Focus ---------------------------------------------------------------------
// Sets previous/next focusable views for both |view| and other children
// assuming we've just inserted |view| at |pos|.
void SetFocusSiblings(View* view, Views::const_iterator pos);
// Helper function to advance focus, in case the currently focused view has
// become unfocusable.
void AdvanceFocusIfNecessary();
// System events -------------------------------------------------------------
// Used to propagate UI theme changed or NativeTheme changed notifications
// from the root view to all views in the hierarchy.
void PropagateThemeChanged();
// Used to propagate device scale factor changed notifications from the root
// view to all views in the hierarchy.
void PropagateDeviceScaleFactorChanged(float old_device_scale_factor,
float new_device_scale_factor);
// Tooltips ------------------------------------------------------------------
// Propagates UpdateTooltip() to the TooltipManager for the Widget.
// This must be invoked any time the View hierarchy changes in such a way
// the view under the mouse differs. For example, if the bounds of a View is
// changed, this is invoked. Similarly, as Views are added/removed, this
// is invoked.
void UpdateTooltip();
// Drag and drop -------------------------------------------------------------
// Starts a drag and drop operation originating from this view. This invokes
// WriteDragData to write the data and GetDragOperations to determine the
// supported drag operations. When done, OnDragDone is invoked. |press_pt| is
// in the view's coordinate system.
// Returns true if a drag was started.
bool DoDrag(const ui::LocatedEvent& event,
const gfx::Point& press_pt,
ui::DragDropTypes::DragEventSource source);
// Property support ----------------------------------------------------------
// Called from OnPropertyChanged with the given set of property effects. This
// function is NOT called if effects == kPropertyEffectsNone.
void HandlePropertyChangeEffects(PropertyEffects effects);
//////////////////////////////////////////////////////////////////////////////
// Creation and lifetime -----------------------------------------------------
// False if this View is owned by its parent - i.e. it will be deleted by its
// parent during its parents destruction. False is the default.
bool owned_by_client_ = false;
// Attributes ----------------------------------------------------------------
// The id of this View. Used to find this View.
int id_ = 0;
// The group of this view. Some view subclasses use this id to find other
// views of the same group. For example radio button uses this information
// to find other radio buttons.
int group_ = -1;
// Tree operations -----------------------------------------------------------
// This view's parent.
View* parent_ = nullptr;
// This view's children.
Views children_;
#if DCHECK_IS_ON()
// True while iterating over |children_|. Used to detect and DCHECK when
// |children_| is mutated during iteration.
mutable bool iterating_ = false;
#endif
bool can_process_events_within_subtree_ = true;
// Size and disposition ------------------------------------------------------
base::Optional<gfx::Size> preferred_size_;
// This View's bounds in the parent coordinate system.
gfx::Rect bounds_;
// Whether this view is visible.
bool visible_ = true;
// Whether this view is enabled.
bool enabled_ = true;
// When this flag is on, a View receives a mouse-enter and mouse-leave event
// even if a descendant View is the event-recipient for the real mouse
// events. When this flag is turned on, and mouse moves from outside of the
// view into a child view, both the child view and this view receives
// mouse-enter event. Similarly, if the mouse moves from inside a child view
// and out of this view, then both views receive a mouse-leave event.
// When this flag is turned off, if the mouse moves from inside this view into
// a child view, then this view receives a mouse-leave event. When this flag
// is turned on, it does not receive the mouse-leave event in this case.
// When the mouse moves from inside the child view out of the child view but
// still into this view, this view receives a mouse-enter event if this flag
// is turned off, but doesn't if this flag is turned on.
// This flag is initialized to false.
bool notify_enter_exit_on_child_ = false;
// Whether or not RegisterViewForVisibleBoundsNotification on the RootView
// has been invoked.
bool registered_for_visible_bounds_notification_ = false;
// List of descendants wanting notification when their visible bounds change.
std::unique_ptr<Views> descendants_to_notify_;
// Transformations -----------------------------------------------------------
// Painting will be clipped to this path. TODO(estade): this doesn't work for
// layers.
SkPath clip_path_;
// Layout --------------------------------------------------------------------
// Whether the view needs to be laid out.
bool needs_layout_ = true;
// The View's LayoutManager defines the sizing heuristics applied to child
// Views. The default is absolute positioning according to bounds_.
std::unique_ptr<LayoutManager> layout_manager_;
// Whether this View's layer should be snapped to the pixel boundary.
bool snap_layer_to_pixel_boundary_ = false;
// Painting ------------------------------------------------------------------
// Background
std::unique_ptr<Background> background_;
// Border.
std::unique_ptr<Border> border_;
// Cached output of painting to be reused in future frames until invalidated.
ui::PaintCache paint_cache_;
// Native theme --------------------------------------------------------------
// A native theme for this view and its descendants. Typically null, in which
// case the native theme is drawn from the parent view (eventually the
// widget).
ui::NativeTheme* native_theme_ = nullptr;
// RTL painting --------------------------------------------------------------
// Indicates whether or not the gfx::Canvas object passed to Paint() is going
// to be flipped horizontally (using the appropriate transform) on
// right-to-left locales for this View.
bool flip_canvas_on_paint_for_rtl_ui_ = false;
// Accelerated painting ------------------------------------------------------
// Whether layer painting was explicitly set by a call to |SetPaintToLayer()|.
bool paint_to_layer_explicitly_set_ = false;
// Whether we are painting to a layer because of a non-identity transform.
bool paint_to_layer_for_transform_ = false;
// Set of layers that should be painted beneath this View's layer. These
// layers are maintained as siblings of this View's layer and are stacked
// beneath.
std::vector<ui::Layer*> layers_beneath_;
// Accelerators --------------------------------------------------------------
// Focus manager accelerators registered on.
FocusManager* accelerator_focus_manager_ = nullptr;
// The list of accelerators. List elements in the range
// [0, registered_accelerator_count_) are already registered to FocusManager,
// and the rest are not yet.
std::unique_ptr<std::vector<ui::Accelerator>> accelerators_;
size_t registered_accelerator_count_ = 0;
// Focus ---------------------------------------------------------------------
// Next view to be focused when the Tab key is pressed.
View* next_focusable_view_ = nullptr;
// Next view to be focused when the Shift-Tab key combination is pressed.
View* previous_focusable_view_ = nullptr;
// The focus behavior of the view in regular and accessibility mode.
FocusBehavior focus_behavior_ = FocusBehavior::NEVER;
// Context menus -------------------------------------------------------------
// The menu controller.
ContextMenuController* context_menu_controller_ = nullptr;
// Drag and drop -------------------------------------------------------------
DragController* drag_controller_ = nullptr;
// Input --------------------------------------------------------------------
std::unique_ptr<ViewTargeter> targeter_;
// Accessibility -------------------------------------------------------------
// Manages the accessibility interface for this View.
std::unique_ptr<ViewAccessibility> view_accessibility_;
// Observers -----------------------------------------------------------------
base::ObserverList<ViewObserver>::Unchecked observers_;
// Property Changed Callbacks ------------------------------------------------
PropertyChangedVectors property_changed_vectors_;
DISALLOW_COPY_AND_ASSIGN(View);
};
} // namespace views
#endif // UI_VIEWS_VIEW_H_