blob: 3cd988163e0e5989d8eb1db488e00774e1dff50a [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/widget/native_widget_mac.h"
#import <Cocoa/Cocoa.h>
#import "base/mac/mac_util.h"
#import "base/mac/scoped_nsobject.h"
#include "base/macros.h"
#include "ui/base/test/ui_controls.h"
#import "ui/base/test/windowed_nsnotification_observer.h"
#import "ui/events/test/cocoa_test_event_utils.h"
#include "ui/views/bubble/bubble_dialog_delegate_view.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/test/test_widget_observer.h"
#include "ui/views/test/widget_test.h"
namespace views {
namespace test {
// Tests for NativeWidgetMac that rely on global window manager state, and can
// not be parallelized.
class NativeWidgetMacInteractiveUITest
: public WidgetTest,
public ::testing::WithParamInterface<bool> {
public:
class Observer;
NativeWidgetMacInteractiveUITest() = default;
// WidgetTest:
void SetUp() override {
SetUpForInteractiveTests();
WidgetTest::SetUp();
}
Widget* MakeWidget() {
return GetParam() ? CreateTopLevelFramelessPlatformWidget()
: CreateTopLevelPlatformWidget();
}
protected:
std::unique_ptr<Observer> observer_;
int activation_count_ = 0;
int deactivation_count_ = 0;
private:
DISALLOW_COPY_AND_ASSIGN(NativeWidgetMacInteractiveUITest);
};
class NativeWidgetMacInteractiveUITest::Observer : public TestWidgetObserver {
public:
Observer(NativeWidgetMacInteractiveUITest* parent, Widget* widget)
: TestWidgetObserver(widget), parent_(parent) {}
void OnWidgetActivationChanged(Widget* widget, bool active) override {
if (active)
parent_->activation_count_++;
else
parent_->deactivation_count_++;
}
private:
NativeWidgetMacInteractiveUITest* parent_;
DISALLOW_COPY_AND_ASSIGN(Observer);
};
// Test that showing a window causes it to attain global keyWindow status.
TEST_P(NativeWidgetMacInteractiveUITest, ShowAttainsKeyStatus) {
Widget* widget = MakeWidget();
observer_.reset(new Observer(this, widget));
EXPECT_FALSE(widget->IsActive());
EXPECT_EQ(0, activation_count_);
{
WidgetActivationWaiter wait_for_first_active(widget, true);
widget->Show();
wait_for_first_active.Wait();
}
EXPECT_TRUE(widget->IsActive());
EXPECT_TRUE([widget->GetNativeWindow().GetNativeNSWindow() isKeyWindow]);
EXPECT_EQ(1, activation_count_);
EXPECT_EQ(0, deactivation_count_);
// Now check that losing and gaining key status due events outside of Widget
// works correctly.
Widget* widget2 = MakeWidget(); // Note: not observed.
EXPECT_EQ(0, deactivation_count_);
{
WidgetActivationWaiter wait_for_deactivate(widget, false);
widget2->Show();
wait_for_deactivate.Wait();
}
EXPECT_EQ(1, deactivation_count_);
EXPECT_FALSE(widget->IsActive());
EXPECT_EQ(1, activation_count_);
{
WidgetActivationWaiter wait_for_external_activate(widget, true);
[widget->GetNativeWindow().GetNativeNSWindow() makeKeyAndOrderFront:nil];
wait_for_external_activate.Wait();
}
EXPECT_TRUE(widget->IsActive());
EXPECT_EQ(1, deactivation_count_);
EXPECT_EQ(2, activation_count_);
widget2->CloseNow();
widget->CloseNow();
EXPECT_EQ(1, deactivation_count_);
EXPECT_EQ(2, activation_count_);
}
// Test that ShowInactive does not take keyWindow status.
TEST_P(NativeWidgetMacInteractiveUITest, ShowInactiveIgnoresKeyStatus) {
Widget* widget = MakeWidget();
NSWindow* widget_window = widget->GetNativeWindow().GetNativeNSWindow();
base::scoped_nsobject<WindowedNSNotificationObserver> waiter(
[[WindowedNSNotificationObserver alloc]
initForNotification:NSWindowDidBecomeKeyNotification
object:widget_window]);
EXPECT_FALSE(widget->IsVisible());
EXPECT_FALSE([widget_window isVisible]);
EXPECT_FALSE(widget->IsActive());
EXPECT_FALSE([widget_window isKeyWindow]);
widget->ShowInactive();
EXPECT_TRUE(widget->IsVisible());
EXPECT_TRUE([widget_window isVisible]);
EXPECT_FALSE(widget->IsActive());
EXPECT_FALSE([widget_window isKeyWindow]);
// If the window were to become active, this would activate it.
RunPendingMessages();
EXPECT_FALSE(widget->IsActive());
EXPECT_FALSE([widget_window isKeyWindow]);
EXPECT_EQ(0, [waiter notificationCount]);
// Activating the inactive widget should make it key, asynchronously.
widget->Activate();
[waiter wait];
EXPECT_EQ(1, [waiter notificationCount]);
EXPECT_TRUE(widget->IsActive());
EXPECT_TRUE([widget_window isKeyWindow]);
widget->CloseNow();
}
namespace {
// Show |widget| and wait for it to become the key window.
void ShowKeyWindow(Widget* widget) {
NSWindow* widget_window = widget->GetNativeWindow().GetNativeNSWindow();
base::scoped_nsobject<WindowedNSNotificationObserver> waiter(
[[WindowedNSNotificationObserver alloc]
initForNotification:NSWindowDidBecomeKeyNotification
object:widget_window]);
widget->Show();
EXPECT_TRUE([waiter wait]);
EXPECT_TRUE([widget_window isKeyWindow]);
}
NSData* ViewAsTIFF(NSView* view) {
NSBitmapImageRep* bitmap =
[view bitmapImageRepForCachingDisplayInRect:[view bounds]];
[view cacheDisplayInRect:[view bounds] toBitmapImageRep:bitmap];
return [bitmap TIFFRepresentation];
}
class TestBubbleView : public BubbleDialogDelegateView {
public:
explicit TestBubbleView(Widget* parent) {
SetAnchorView(parent->GetContentsView());
}
private:
DISALLOW_COPY_AND_ASSIGN(TestBubbleView);
};
} // namespace
// Test that parent windows keep their traffic lights enabled when showing
// dialogs.
TEST_F(NativeWidgetMacInteractiveUITest, ParentWindowTrafficLights) {
Widget* parent_widget = CreateTopLevelPlatformWidget();
parent_widget->SetBounds(gfx::Rect(100, 100, 100, 100));
ShowKeyWindow(parent_widget);
NSWindow* parent = parent_widget->GetNativeWindow().GetNativeNSWindow();
EXPECT_TRUE([parent isMainWindow]);
NSButton* button = [parent standardWindowButton:NSWindowCloseButton];
EXPECT_TRUE(button);
NSData* active_button_image = ViewAsTIFF(button);
EXPECT_TRUE(active_button_image);
// Pop open a bubble on the parent Widget. When the visibility of Bubbles with
// an anchor View changes, BubbleDialogDelegateView::HandleVisibilityChanged()
// updates Widget::ShouldPaintAsActive() accordingly.
ShowKeyWindow(BubbleDialogDelegateView::CreateBubble(
new TestBubbleView(parent_widget)));
// Ensure the button instance is still valid.
EXPECT_EQ(button, [parent standardWindowButton:NSWindowCloseButton]);
// Parent window should still be main, and have its traffic lights active.
EXPECT_TRUE([parent isMainWindow]);
EXPECT_FALSE([parent isKeyWindow]);
// Enabled status doesn't actually change, but check anyway.
EXPECT_TRUE([button isEnabled]);
NSData* button_image_with_child = ViewAsTIFF(button);
EXPECT_TRUE([active_button_image isEqualToData:button_image_with_child]);
// Verify that activating some other random window does change the button.
// When the bubble loses activation, it will dismiss itself and update
// Widget::ShouldPaintAsActive().
Widget* other_widget = CreateTopLevelPlatformWidget();
other_widget->SetBounds(gfx::Rect(200, 200, 100, 100));
ShowKeyWindow(other_widget);
EXPECT_FALSE([parent isMainWindow]);
EXPECT_FALSE([parent isKeyWindow]);
EXPECT_TRUE([button isEnabled]);
NSData* inactive_button_image = ViewAsTIFF(button);
EXPECT_FALSE([active_button_image isEqualToData:inactive_button_image]);
other_widget->CloseNow();
parent_widget->CloseNow();
}
// Test that bubble widgets are dismissed on right mouse down.
TEST_F(NativeWidgetMacInteractiveUITest, BubbleDismiss) {
Widget* parent_widget = CreateTopLevelPlatformWidget();
parent_widget->SetBounds(gfx::Rect(100, 100, 100, 100));
ShowKeyWindow(parent_widget);
Widget* bubble_widget =
BubbleDialogDelegateView::CreateBubble(new TestBubbleView(parent_widget));
ShowKeyWindow(bubble_widget);
// First, test with LeftMouseDown in the parent window.
NSEvent* mouse_down = cocoa_test_event_utils::LeftMouseDownAtPointInWindow(
NSMakePoint(50, 50),
parent_widget->GetNativeWindow().GetNativeNSWindow());
[NSApp sendEvent:mouse_down];
EXPECT_TRUE(bubble_widget->IsClosed());
bubble_widget =
BubbleDialogDelegateView::CreateBubble(new TestBubbleView(parent_widget));
ShowKeyWindow(bubble_widget);
// Test with RightMouseDown in the parent window.
mouse_down = cocoa_test_event_utils::RightMouseDownAtPointInWindow(
NSMakePoint(50, 50),
parent_widget->GetNativeWindow().GetNativeNSWindow());
[NSApp sendEvent:mouse_down];
EXPECT_TRUE(bubble_widget->IsClosed());
bubble_widget =
BubbleDialogDelegateView::CreateBubble(new TestBubbleView(parent_widget));
ShowKeyWindow(bubble_widget);
// Test with RightMouseDown in the bubble (bubble should stay open).
mouse_down = cocoa_test_event_utils::RightMouseDownAtPointInWindow(
NSMakePoint(50, 50),
bubble_widget->GetNativeWindow().GetNativeNSWindow());
[NSApp sendEvent:mouse_down];
EXPECT_FALSE(bubble_widget->IsClosed());
bubble_widget->CloseNow();
// Test with RightMouseDown when set_close_on_deactivate(false).
TestBubbleView* bubble_view = new TestBubbleView(parent_widget);
bubble_view->set_close_on_deactivate(false);
bubble_widget = BubbleDialogDelegateView::CreateBubble(bubble_view);
ShowKeyWindow(bubble_widget);
mouse_down = cocoa_test_event_utils::RightMouseDownAtPointInWindow(
NSMakePoint(50, 50),
parent_widget->GetNativeWindow().GetNativeNSWindow());
[NSApp sendEvent:mouse_down];
EXPECT_FALSE(bubble_widget->IsClosed());
parent_widget->CloseNow();
}
// Ensure BridgedContentView's inputContext can handle its window being torn
// away mid-way through event processing. Toolkit-views guarantees to move focus
// away from any Widget when the window is torn down. This test ensures that
// global references AppKit may have held on to are also updated.
TEST_F(NativeWidgetMacInteractiveUITest, GlobalNSTextInputContextUpdates) {
Widget* widget = CreateTopLevelNativeWidget();
Textfield* textfield = new Textfield;
textfield->SetBounds(0, 0, 100, 100);
widget->GetContentsView()->AddChildView(textfield);
textfield->RequestFocus();
{
WidgetActivationWaiter wait_for_first_active(widget, true);
widget->Show();
wait_for_first_active.Wait();
}
EXPECT_TRUE([widget->GetNativeView().GetNativeNSView() inputContext]);
EXPECT_EQ([widget->GetNativeView().GetNativeNSView() inputContext],
[NSTextInputContext currentInputContext]);
widget->GetContentsView()->RemoveChildView(textfield);
// NSTextInputContext usually only updates at the end of an AppKit event loop
// iteration. We just tore out the inputContext, so ensure the raw, weak
// global pointer that AppKit likes to keep around has been updated manually.
EXPECT_EQ(nil, [NSTextInputContext currentInputContext]);
EXPECT_FALSE([widget->GetNativeView().GetNativeNSView() inputContext]);
// RemoveChildView() doesn't delete the view.
delete textfield;
widget->Close();
base::RunLoop().RunUntilIdle();
}
INSTANTIATE_TEST_SUITE_P(NativeWidgetMacInteractiveUITestInstance,
NativeWidgetMacInteractiveUITest,
::testing::Bool());
} // namespace test
} // namespace views