| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| #ifndef DEVICE_VR_WINDOWS_MIXED_REALITY_WRAPPERS_WMR_POINTER_POSE_H_ |
| #define DEVICE_VR_WINDOWS_MIXED_REALITY_WRAPPERS_WMR_POINTER_POSE_H_ |
| |
| #include <windows.perception.spatial.h> |
| #include <windows.ui.input.spatial.h> |
| #include <wrl.h> |
| |
| #include "base/macros.h" |
| |
| namespace device { |
| class WMRInputSource; |
| class WMRPointerSourcePose; |
| class WMRPointerPose { |
| public: |
| explicit WMRPointerPose( |
| Microsoft::WRL::ComPtr< |
| ABI::Windows::UI::Input::Spatial::ISpatialPointerPose> pointer_pose); |
| virtual ~WMRPointerPose(); |
| |
| bool IsValid() const; |
| |
| // Uses ISpatialPointerPose2. |
| bool TryGetInteractionSourcePose( |
| const WMRInputSource& source, |
| WMRPointerSourcePose* pointer_source_pose) const; |
| |
| // Uses IHeadPose. |
| ABI::Windows::Foundation::Numerics::Vector3 HeadForward() const; |
| |
| private: |
| Microsoft::WRL::ComPtr<ABI::Windows::UI::Input::Spatial::ISpatialPointerPose> |
| pointer_pose_; |
| Microsoft::WRL::ComPtr<ABI::Windows::UI::Input::Spatial::ISpatialPointerPose2> |
| pointer_pose2_; |
| |
| // This is a simple interface, so expose it directly rather than create |
| // a new wrapper class. |
| Microsoft::WRL::ComPtr<ABI::Windows::Perception::People::IHeadPose> head_; |
| DISALLOW_COPY(WMRPointerPose); |
| }; |
| } // namespace device |
| |
| #endif // DEVICE_VR_WINDOWS_MIXED_REALITY_WRAPPERS_WMR_POINTER_POSE_H_ |