blob: 4bd584aa86f22e89814ca5bbe94847e160a574ae [file] [log] [blame]
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vulkan/vulkan.h>
#include <memory>
#include <vector>
#include "base/macros.h"
#include "build/build_config.h"
#include "gpu/vulkan/semaphore_handle.h"
#include "gpu/vulkan/vulkan_export.h"
#include "ui/gfx/native_widget_types.h"
#if defined(OS_ANDROID)
#include "base/android/scoped_hardware_buffer_handle.h"
#include "ui/gfx/geometry/size.h"
namespace gfx {
class GpuFence;
namespace gpu {
class VulkanDeviceQueue;
class VulkanSurface;
class VulkanInstance;
// Base class which provides functions for creating vulkan objects for different
// platforms that use platform-specific extensions (e.g. for creation of
// VkSurfaceKHR objects). It also provides helper/utility functions.
class VULKAN_EXPORT VulkanImplementation {
virtual ~VulkanImplementation();
// Initialize VulkanInstance. If using_surface, VK_KHR_surface instance
// extension will be required when initialize VkInstance. This extension is
// required for presenting with VkSwapchain API.
virtual bool InitializeVulkanInstance(bool using_surface = true) = 0;
virtual VulkanInstance* GetVulkanInstance() = 0;
virtual std::unique_ptr<VulkanSurface> CreateViewSurface(
gfx::AcceleratedWidget window) = 0;
virtual bool GetPhysicalDevicePresentationSupport(
VkPhysicalDevice device,
const std::vector<VkQueueFamilyProperties>& queue_family_properties,
uint32_t queue_family_index) = 0;
virtual std::vector<const char*> GetRequiredDeviceExtensions() = 0;
// Creates a VkFence that is exportable to a gfx::GpuFence.
virtual VkFence CreateVkFenceForGpuFence(VkDevice vk_device) = 0;
// Exports a VkFence to a gfx::GpuFence.
// The fence should have been created via CreateVkFenceForGpuFence().
virtual std::unique_ptr<gfx::GpuFence> ExportVkFenceToGpuFence(
VkDevice vk_device,
VkFence vk_fence) = 0;
// Creates a semaphore that can be exported using GetSemaphoreHandle().
virtual VkSemaphore CreateExternalSemaphore(VkDevice vk_device) = 0;
// Import a VkSemaphore from a platform-specific handle.
// Handle types that don't allow permanent import are imported with
// temporary permanence (VK_SEMAPHORE_IMPORT_TEMPORARY_BIT).
virtual VkSemaphore ImportSemaphoreHandle(VkDevice vk_device,
SemaphoreHandle handle) = 0;
// Export a platform-specific handle for a Vulkan semaphore. Returns a null
// handle in case of a failure.
virtual SemaphoreHandle GetSemaphoreHandle(VkDevice vk_device,
VkSemaphore vk_semaphore) = 0;
// Returns VkExternalMemoryHandleTypeFlagBits that should be set when creating
// external images and memory.
virtual VkExternalMemoryHandleTypeFlagBits GetExternalImageHandleType() = 0;
#if defined(OS_ANDROID)
// Create a VkImage, import Android AHardwareBuffer object created outside of
// the Vulkan device into Vulkan memory object and bind it to the VkImage.
virtual bool CreateVkImageAndImportAHB(
const VkDevice& vk_device,
const VkPhysicalDevice& vk_physical_device,
const gfx::Size& size,
base::android::ScopedHardwareBufferHandle ahb_handle,
VkImage* vk_image,
VkImageCreateInfo* vk_image_info,
VkDeviceMemory* vk_device_memory,
VkDeviceSize* mem_allocation_size) = 0;
std::unique_ptr<VulkanDeviceQueue> CreateVulkanDeviceQueue(
VulkanImplementation* vulkan_implementation,
uint32_t option);
} // namespace gpu